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its just as much a miscarriage as if some playtestor managed to convince them that standard Weapons did BMR damage vs Capitol Scale Targets
Check. With that hyperbole, you confirm a lack of perspective. A trivial conversion on medium weapons that have negligible battlefield impact is not the same as nerfing standard vs capital scale. Get a grip.
it is the same...
the Level of Exagerated damage
Yes, its not like Getting Mechwarrior Scale Damage to do Capitol Scale Damage...
Mechwarrior Damage Converts to BattleTech/AT2 about as well as BattleTech/AT2 Converts to Capitol Scale
its Not Hyperbole
a single HMG (S-P AC) Shot does 0.33 BattleTech Damage
a single HMG (S-P AC) BURST does 3 BattleTech Damage
the Naval Laser 35 does 35 BattleTech Damage
the Naval Laser 35 does 3.5 Capitol Scale Damage
both mistakes move the decimal one position
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but it explains the abbysmal job thhey did...
There's just something wrong when a person views a small mistake in an obscure rule as proof that entire improvement on the game is an abysmal job. Ah, here it is:
http://en.wikipedia.org/wiki/Hasty_generalization
the abbysmal job they did on removing the Pintle rules
enough of the Medium Weapon rules for Medium & larger vehicles are still in place that it wasnt until that conversation on battlecorps that i realized that they had nerfed the rules...
Rather than Editing out all references to Medium & heavy vehicles from every time that medium weapons were mentioned they did it only once
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The fallacy of hasty generalization. Take a trivial, small sample and overgeneralize to be representative of the entire fact checking process and the end product. Good going, Chris. You're building your arguments on personal opinion and bad statistics.
you mean like intentionally taking a series of exchanges about the mistake about ammo and the excision of the medium weapons on medium & above support vehicles and turning it into a broadside against the enntire book?, no, the last couple of books produced?
umm, yeah...
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why waste my time on things that every one else is looking at...
Because you might find something productive or useful to comment on.
how wasn't making enough of a squeaky noise thhat the palytestors will pay better attention to BattleTech - BattleTech RPG scale conversions in the future productive?
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It's a far future game with weapons that are outperformed by US Civil War weaponry for range and accuracy.
Logical Fallacy "The Reported Ranges of This Weapon are Shorter than the Maximum Range for that Weapon, therefore that weapon has longer range"... the weapons are abstracted, and if Civil War Weaponry were abstracted in BattleTech or BattleTech RPG, they would be equally nerfed...
Then they're not very realistic to begin with, are they? They're artificially nerfed to be nowhere near your motherlode.[/quote]
how so?
i can look at the M1904 Springfield and see how its ranges were converted to get the range of the Bolt Action Rifle
i key in the Real World BattleField, Maximum Effective or Maximum Range of a real world weapon and get its BattleTech or BattleTech RPG 3rd Edition Range
thats figureing out what point on the bell curve to put the Number and then having it automaticly populate from there
its a Spreadsheat... not a magic wand
and its possibly as reliable as mr raisley's reverse engineering of the CV & BV System
yes, they probably cut a few corners with setting the Percentage of range to loosly match the percentage chance of missing (3% chance of hitting = 100% of long range) but the statistics correlate otherwise
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The original BT game did NOT model real world statistics in a shorter play area because the accuracies are still all wrong, even noting the artificially limited range.
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Further, the weapons aren't realistic at all for the technology supposedly available in the fiction.
in ranges? or accuracy at those ranges?
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I don't what real world technological trends or real world weapons you looked at to come to the conclusion that ye olde Battletechnology magazines were doing a good job of modeling reality, but you looked in the wrong spot and did some bad math.
whos to say that the base chance at hitting is for a zero zero....
note, shut down / immobile targets get a -4 To hit Bonus... thats a significant increase to the hit
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mainly battletech ranges are those at which a Reasonably Trained mechwarrior is expected to be ablle to hit appx 50% of the time...
A WW2 German tank crew that got 50% accuracy at BT ranges - even out to 600-700m - would've been taken out of their tanks, sent to the Eastern front, and armed with wooden clubs. That accuracy is crap, Chris. It's far worse than reality.
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Hell, if a US Civil War artillery crew had accuracy that bad would be given wooden clubs and ordered to lead charges against fieldworks. A US Civil War 3" rifled muzzleloading cannon would repeatedly put shots into a 2-foot circle at 1000m.
how many of them would it take to do one damage? two damage? 5 damage, 10 Damage, 20 Damage?
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At the high end of TL B, the 1970s-technology Abrams is expected to get 90% accuracy at 3km range while on the move, against a moving target.
lets see...
-1 Targeting Computer Bonus
+4 Gunnery Skill (Reasonably Skillled)
+1 Fireing on the Move
+1 Moving Target
so... a 4x multiple in range is insurmountable?
so, in BattleTech thats 83% of the AC/2's Combat Range is 720 Meters, with a 28% chance of hitting (without registerable movement or Targeting Computers...
in BattleTech RPG (Factoring in the +1 Gunnery that a Boot Gets, and the +2 Gunnery Bonus for advanced Fire Control,
3400 Meters - Extreme Range, which is a 55% chance at hitting...
Factoring in the +1 From the Targeting Computer that Translates to a 65% chance at hitting...
true, there is a 25% difference between 90% and 65%... but there is a curious sort of Symmetry between the 25% hit chance reduction and the BattlleTech Range being 1/4th the Reported Range
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They're still grossly overweight (an Abrams' cannon is barely over 1 ton, including the stabilizers, recoil systems, and targeting computer) and horrifically inaccurate.
you're slightly off in comparing the Abrams Cannon to the AC/5... its more likely the AC/2 than the AC/5
6000 kg for Weapon, Mount, Aiming, Targeting System, Autoloading System, Cooling, etc
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The barrel has a calibre of 120 mm, and an overall length of 44 calibres (5.28 m). The barrel weight is 1,190 kg, and a complete gun system weighs 3,780 kg.
an exageration of 6x from Barrel / Weapon Weight to BattleTech Weapn Package Weight is what I have been stating all along.
reference the 25 kg Weapon that, mounted on a BattleMech takes up 1000 kg
its a 40x Multiplier... but with the +50 To hit Modifier for fireing 149 Shots to do 3 BattleTech Damage it might be necessary to provide sufficient recoil compensation
reference the 40 kg Weapon that, mounted on a BattleMech takes up 1000 kg
its a 25x Multiplier... but with the +15 To hit Modifier for fireing 40 Shots to do 3 BattleTech Damage it might be necessary to provide sufficient recoil compensation
but comparing the 155 mm Howitzer to the Sniper Artillery piece seams to come up with the 6:1 multiple
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And weapons - BT weapons are nothing like the 31st Century weaponry they're supposed to be. You don't have intercontinental gauss rifles or surface-to-orbit medium lasers or infinite repeaters for hosing down infantry.
BattleTech is geared to represent Man Portable & Tank Scale Weapons mounted in Mobile fireing Platforms... it doesnt deal all that much with Capitol Scale weapons.
quote="Cray"]
2) TLC weaponry should make the most advanced real world weaponry look like crap, but it still can't do it. It doesn't even get close. Then there's TL D, which goes back to my point about intercontinental gauss rifles and surface-to-orbit medium lasers.[/quote]
when was the last time that you saw a BattleTech weapon claiming to be a 78 mm WWII Vintage Cannon?
if the AC/2 is equivelent to a L44 / M256 gun...
then the 75 mm WWII cannon is... significantly less effective especially if the ranges are plugged into the same bell curve
457 Meters... umm... this is gonna suck...
right... thats the same range profile of the BattleTech Light Machine Gun... and i am cheating and assigning it 457 as the "long" or "combat" range in the BattleTech RPG 3ed Scale.. well that might not be cheating come to think of it... thats the range at which the weapon penetrates a RHAe plate 76 mm thick
http://en.wikipedia.org/wiki/75_mm_US_tank_gun#M3_2
i wish i was smart enough to build the sheet to convert Thickness of RHAe to BattleTech damage (i keep trying... its sooooo trying)