Welcome to the HeavyMetalPro Forums

It is currently Thu Apr 25, 2024 9:07 am

All times are UTC-04:00




Post new topic  Reply to topic  [ 1 post ] 
Author Message
PostPosted: Sun May 12, 2013 9:56 pm 
Offline
Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
Below is an old article I wrote for the Commando Quarterly. I'll have to double check the answer sheet as it may have changed (like #11). Enjoy and take it if you dare :)

1. Can a ’Mech run from a depth 2 water
hex into an adjacent level 0 clear hex?
A. Yes
B. No

2. Can a ’Mech or Infantry/Battlearmor
unit jump within a building?
A. Yes- both ’Mechs and Infantry/
Battlearmor.
B. Yes- just ’Mechs.
C. Yes- just Infantry/Battlearmor.
D. No

3. Is a standing ’Mech with a Jumping MP
of 3 capable of making a jumping
movement from a level 20 building hex
to a level 0 clear hex located 3 hexes
away?
A. Yes
B. No

4. When a ’Mech loses a leg, takes a gyro
hit or leg actuator damage, do all
piloting modifiers apply not only to
avoid falling but also to avoid
MechWarrior damage?
A. Yes.
B. No.

5. If prone ’Mech “A” is in a level 5 hex
and standing ’Mech “B” is 10 hexes
away from ’Mech “A” in a level 0 hex
with an intervening level 6 hex that is
not adjacent to either ’Mech, is there
line of sight between both units?
A. Yes.
B. No.

6. Can a unit fire through up to 2 light
woods or 1 heavy woods and into 1
light or 1 heavy woods?
A. Yes.
B. No.

7. Which has a wider angle, the front
firing arc of a ’Mech or the front
direction of attack against a ’Mech?
A. The front firing arc of a ’Mech.
B. The front direction of attack against
a ’Mech.
C. Neither A or B.

8. Do vehicles have the same front firing
arc as ’Mechs?
A. Yes.
B. No.

9. If ’Mech “A” is in the adjacent level 0
clear hex directly behind ’Mech “B”
which is in a level 0 hex, can ’Mech “B”
torso twist right to fire its right arm
weapons or make a punch attack with
its right arm against ’Mech “A” ?
A. Yes
B. No

10. If a standing ’Mech is on a level 2 hex
and firing at the front of a standing
’Mech in an adjacent level 0 hex, how is
the damage resolved?
A. To front BattleMech punch location table.
B. To front BattleMech kick location table.
C. To front BattleMech hit location table.

11. When artillery damages a Battlearmor
unit, how is the damage resolved?
A. Each member of the Battlearmor unit
takes full artillery damage.
B. Damage from the artillery is allocated
to the unit as a whole.

12. If the side torso of a ’Mech is flooded,
is the corresponding arm affected?
A. Yes
B. No

13. If the side torso of a Quad is destroyed,
are any of its legs affected?
A. Yes. Both legs on the corresponding side.
B. Yes. Just front leg on corresponding side.
C. Yes. Just rear leg on corresponding side.
D. No.

14. If a ’Mech had a MG taking up 1 critical
slot in the side torso at the start of the
weapon attack phase, and that side
torso took 3 critical hits in that weapon
attack phase, how would the critical
hits be resolved?
A. Just the MG would be critically hit.
B. The MG would be critically hit and then
the remaining 2 critical hits would
transfer to the center torso.
C. Neither A or B.

15. If the internal structure of a location is
depleted, are all the slots of an XL
engine in that location also destroyed?
A. Yes.
B. No

16. If the internal structure of a location is
depleted, does ammunition in that
location automatically explode?
A. Yes.
B. No.

17. Can a ’Mech make one kick attack and
two punch attacks in the same turn?
A. Yes.
B. Yes, but only one punch attack with the
one kick attack in the same turn.
C. No.

18. Can ProtoMechs make charge attacks
or be the subject of charge attacks?
A. Yes.
B. No.

19. When using TAG and Semi-Guided
LRMs, after a successful TAG attack
during the off-board attack phase by
the spotter unit, does the unit making
the attack with the LRMs during the
weapon attack phase ignore the target
movement modifiers?
A. Yes.
B. Yes, except the LRM attack is
also made during the Off-Board
Attack Phase.
C. Yes, except the LRM attack does not
ignore target movement modifiers.
D. No.

20. When using a C3 system, does the
firing unit suffer minimum range
penalties?
A. Yes, only from the spotting unit.
B. Yes, only from the firing unit.
C. No.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 1 post ] 

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited
American English Language Pack © Maël Soucaze