The next smallest that we know of. Of course, with the NEW rules that no WarShip can be under 100ktons, which yes does take the Bug-Eye out of the rules, the current rules do not allow DropShip-sized WarShips.
Of course, I don't use the current rules because they don't match the fluff of the universe and to me, fluff is more important than the rules and where the rules and fluff conflict, the rules should be altered to allow what is canon to be able to be played.
And in the newest iteration of the rules, there is a simple statement that any WarShip that enters atmo is destroyed. This is compatible in my mind with the new rule that no WarShip can be under 100ktons. So...yes, a ship larger than the Behemoth, that ITSELF is too large to enter atmo and is destroyed when doing so, would be destroyed entering atmo. Yeah. That sorta hits hits "well DUH" threshold.
Where I run is in the much smaller area, the Bug-Eye-scale WarShips going up to Mammoth-scale WarShips, ships that are small enough to enter atmo. And the idea that a jump drive may be too fragile to enter a gravity well isn't going to fly either. WarShips make their OWN gravity wells when they hit their drives and go up to one gee acceleration, never minding the combat maneuvers they undertake while taking fire from enemy ships...and the drives still work.
In short, I've taken an area where there ARE no rules, never have been, and may never BE any, but where there is canon ships IN that class, and coming up with rules that make them as useful as they say they are. A Bug-Eye can act like a DropShip, more importantly it acts like the most common merchant DropShips. Therefore, it can land, because merchant DropShips land. There isn't a rule covering that, so I invented one. In short, a Mammoth-scale or smaller ship can land, unless for some reason it is designed NOT to, ala the Vengeance. The smallest jump drive is 2.5ktons (per official rules), therefore any ship between 5ktons and around 52 or so ktons can both land AND carry a jump drive. This is a House Rule, only because there are no rules covering that area, but it is a House Rule that matches the known canon examples of ships in the BattleTech Universe.
This is the rule I use for the Human Sphere, which results in exactly the kind of ships you are looking for, the ships that land and jump and land again all on their own. The following is an example of one of the common ships in the universe:
http://www.pryderockindustries.com/huma ... ere%29.htm
As for smart AI, there IS some, though all of it is Star League stuff that nobody understands anymore. The Caspar drones. Whatever keeps that Valkyrie plant building BattleMechs after three hundred years. Security bots that hover around, looking for trespassers. Star League Beagle Probes that learn the tactics of their enemies and learn to project what they will probable do. Some of these are smarter or dumber than others. They are all much smarter than anything we have access to now, except as a rare bit of Lostech.
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Medron Pryde - The Great and Terrible
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"I'm gonna Tea Party like its 1776." - Medron Pryde
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