I don't really think that "Robin Hood" should be the name of the "Balancer" given that Robin Hood never flew nor used a laser; I'd prefer a name like "Flying Balancer Agent". (FBA)
The rules for dual cockpits must be republished because page 106 specifically says that the Jade Falcons experimented with LAMs that had dual cockpits and that Word of Blakers had used that concept. And speaking of cockpits, page 114 says "LAMs may not use torso mounted cockpits, nor any cockpits that requires additional critical hit slots.". You'll notice that that word "slots" is a plural noun, and a dual cockpit only has one additional critical slot, and you'll notice that that word "slot" is a singular noun, so mounting a Heavy Metal Pro dual cockpit or a small dual cockpit on a LAM is therefore okay.
How about any LAM can mount a max of 6 bomb bays in CT in exchange for LAM mounting compact gyro & compact engine in addition to 10 bomb bays per each side torso wing?
What is the "55" of Phoenix Hawk LAM formula of 55*0.5=27.5 on page 192?
On page 114, it says "LAMs may not use any engine other than a standard or a compact fusion engine.
LosTech Prospector Life Path and Think Tank Life Path can get new LAMs designed for production.
How do you feel about allowing evading to be used in exchange for consciousness roll due to high Gs and perhaps a +1 modifier to consciousness TN for every +7 evasive to-hit modifier?
How about allowing gyro tonnages to be fractionally accounted by improving Tactical Operations rules for fractional accounting? I'm sure Steve and Lisa would like that for their Phoenix Hawk LAMs because currently the gyro for a Phoenix Hawk LAM is 3 tons instead of 2.5, and allowing Steve and Lisa to mount a 2.5 ton gyro in each of their Phoenix Hawk LAMs can allow that remaining 0.5 tons to be used for: an Inner Sphere Small Laser, xor 40 additional fuel points, xor 8 additional armor points like mounting 3 more armor points on the head of a Phoenix Hawk LAM (for 9 points of armor on Phoenix Hawk LAM head) and mounting the 5 remaining armor points on other location(s).
edited part added September 2, 2017:
1. Perhaps Flying Ballerina Agent (FBA) would be a better name for "Balancer" since it doesn't come equipped with a gyro.
2. How about allowing a LAM to be constructed as an OmniLAM, but use this formula to determine the time that is necessary to make an OmniLAM:
2*4*pi*((sum of components construction time as per already published rules/2)^3)/3
So basically that formula is: sort of the formula for determining the volume of a sphere using 4 multiplied by pi and further multiplied by the cube of half the time of total of components construction time as per already published rules multiplied by 2 that happens to be the omni multiplier and that is divided by 3; I thought that is good game balance, but you each might want to playtest that, though.
3. When I said "Dangle & Drop Table must be displayed", I meant that attacker movement modifiers for dangle and drop, and also leap down must be displayed.
4. A LAM should be capable of using Light, XL, XXL and Large Fusion Engines in theory.
5. On page 110 rule that says "Because these items are carried internally, and their weight is largely accounted for during the unit's construction, the mass and size of any external ordnance in these bomb bays will not affect the LAM's AirMech MPs." is a little confusing since that rule says "internally" and "external"; and a LAM, while in BattleMech mode, that accidentally falls or intentionally falls, should be able to use its b***(s) if it has any, but said LAM could perhaps have to take damage from said b*** that it uses while falling while in BattleMech mode given how that LAM falls onto said b***(s) exploding.
6. On page 112 the LAM Fighter Hit Location Table can be more playable as follows:
Dice Roll Nose Aft Side Above/Below
2________CT___CT___LT/RT__CT(F)/CT(R)
12________H____H_____H______H/CT(R)
Said playableness is more like BattleMech Hit Location Table of which the head can, for the most part, be hit on a roll of 12.
7. On page 114, I say omit that rule that says "LAMs may not be constructed with internal cargo carrying capacity". I mean, last time I checked in theory a bunch of armed forces uniforms could be put in a LAM cargo bay; and omit minimum jumping MP rule to let designers determine and decide how much jump MP their LAMs must have (you'll reduce the need for ink that's been used for those two rules and that'll save space on page 114, and persons that have HeavyMetal Pro can easily determine jump jets to mount in their LAMs).
8. Can a LAM make use of TO Sprinting MP rule for use when in Fighter mode in an "overthrustlike manner", and if yes, then does that increase avionics and structure tonnages?