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PostPosted: Sun Feb 28, 2016 8:00 pm 
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Master Sergeant
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This should totally sort of abstractly explain why HeroChip's versions of the Ubopdrive and Ufueldrive provide inefficient consecutive accelerations for any unit using it for transit and why my design of bopdrive (the 4rbopdrive) is the improvement for more effecient accelerations:

After the solenoids bop the wheeled cubeballs for unit's initial acceleration during any transit, they each move along respective U half rails to midship bulkhead to bop that bulkhead and that pushes unit forwards through space; cubeballs are reeled to starting positions due to reels reeling said cubeballs to said starting positions.  Next, and while unit is continuing its movement due to said unit's initial acceleration, said solenoids bop said cubeballs and they move to midship bulkhead barely touching and thus lightly bopping (if any bopping impact ever) midship bulkhead providing micro to zero forces of bopping on said bulkhead because said spacecraft is moving (due to first acceleration) at the same speed that the cubeballs are, and so next acceleration of micro to zero momentum has hardly to no effect on unit's next "acceleration" and movement (that is also why HeroChip's Ufueldrive is inefficient) and the inside aft part of the unit pushes against the cubeballs/fuel eventually.  This process keeps repeating until person controlling unit stops the Ubop drive or uses other acceleration means for said unit's movement such as thrusters, being towed, being pushed, or moving towards a planet or moon due to said planet's/moon's gravity. 
So, mates, we can therefore understand that HeroChip's Ubop drive and Ufueldrive are for the most part extremely inefficient for transit (it would only be useful for keeping a unit in a microgravity environment in a continuous orbit of a moon or planet). 

midshipbulkhead
______
r|^^|r
r|cc|r
_<<>>_
aft bulkhead

To design the 4rbopdrive using these "unofficial" rules, we have to remove the solenoids and position an additional reel (the starting reels) for each wheeled cubeball (that should have rubber ends to eliminate damage to unit because of cubeballs bopping said unit), of which these 2 additional reels are next to the respective other 2 reels (the 2 return reels & see diagram above), to pull each cubeballs along the rails towards and to bop the midship bulkhead to provide accelerations during alternating game turn(s); and then, during consecutive alternating game turn(s), the 2 return reels continue to reel the cubeballs back to the cubeballs starting positions that are parallel to the unit's width and perpendicular to its length.  The two left reels are positioned left of the 2rbopdrive rails and the two right reels are positioned right of the 2rbopdrive rails with the starting fore reels positioned just a little bit forward of the returning aft reels. Way more materials, more time, perhaps more personnel are needed to make the 2rbopdrive than the Ubopdrive.  To have the 2rbopdrive move a unit its mounted in one hexside at a time, said 2rbopdrives must each be mounted on a turret and there.  Then simply switch on a 1rbopdrive when 2rbopdrives have finished rotating opposite and equal directions hexside(s)ly.  If you want to have the 2rbopdrives move said unit up or down, then there must be 2 more 2rbopdrives so that the top 2rpbopdrives can rotate upwards to move said unit upwards and so that the bottom 2rbopdrives can rotate downwards to move said unit downwards.  Note that a turret's tonnage of said rpbopdrive to move a unit one hexside has a normal tonnage of 2rbopdrive's total tonnage multiplied by 3.3%, and a turret's tonnage of said 4rbopdrives to move a unit up or down has a normal tonnage of 4rbopdrive's total tonnage multiplied by 5%.  A 4rbopdrive system has: a tonnage not including 8 turrets (2 turrets per 1rpbopdrive remember) of unit's tonnage equal to total quantity of forward 18km microgravity hex acceleration boppings per game turn multiplied by 30% of said unit's total tonnage (yes, you may use lesser tonnage 4rbopdrive system for smaller accelerations if you want to divert more tonnage of unit for more other components, and the 30% doesn't include the engine); a cost equal to 4rpbopdrive's total tonnage multiplied by 3,000 C-bills; and very little if any maintenance. While an 4rpbopdrive system usually has a much lower acceleration than a diatomic hydrogen thrust system, over time an 4rbopdrive system can accelerate a unit faster than a diatomic hydrogen thrust system. Note that a xrbopdrive could keep personnel from staying asleep because of its bopping and reeling forces.


Last edited by ilikeTWTOSOIOAToW on Mon Feb 29, 2016 6:28 pm, edited 7 times in total.

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PostPosted: Sun Feb 28, 2016 8:08 pm 
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Stratego
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Wait what?

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PostPosted: Sun Feb 28, 2016 8:47 pm 
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Supreme Mugwump
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Lysergaciddiamide

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PostPosted: Mon Feb 29, 2016 5:34 am 
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Stratego
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Location: Ft. Hood Texas
Shaka when the walls fell

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Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

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The Wookiee, he's not wearing any pants!

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PostPosted: Mon Feb 29, 2016 2:41 pm 
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Lieutenant General
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Is it bad that I got that TNG reference?

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hmmm hooom


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PostPosted: Mon Feb 29, 2016 2:49 pm 
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Loki
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PostPosted: Mon Feb 29, 2016 3:38 pm 
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Master Sergeant
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Joined: Fri Feb 26, 2016 11:28 am
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hey Medron Pryde, since i designed the 4rbopdrive, does that mean that my third eye is open? :lol: does that mean that i should now use my edge points to push my luck to become destined to win a big multimillion dollars jackpot? :angel: :D so i don't violate that rule that prohibits SPAM, here's a hint: this Wednesday night pb :toast:


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PostPosted: Mon Feb 29, 2016 7:05 pm 
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Supreme Mugwump
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LOL i got the TNG reference when i read it the second time (not reading the remark about tng reference) and that although i only know the german Translation.

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PostPosted: Mon Mar 07, 2016 9:34 pm 
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Lieutenant General
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Joined: Sun Jan 20, 2002 8:00 pm
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I know who you are.

I didn't like you then.

I don't like you now.

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PostPosted: Thu Mar 10, 2016 9:10 pm 
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Lieutenant, JG
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So, ilikeTWTOSOIOAToW, according to your logic, you contradicted yourself when you said
Quote:
and so next acceleration of micro to zero momentum has hardly to no effect on unit's next "acceleration" and movement (that is also why HeroChip's Ufueldrive is inefficient) and the inside aft part of the unit pushes against the cubeballs/fuel eventually.
while claiming
Quote:
While an 4rpbopdrive system usually has a much lower acceleration than a diatomic hydrogen thrust system, over time an 4rbopdrive system can accelerate a unit faster than a diatomic hydrogen thrust system.
, and I think you meant "pushes against the cubeballs/exhaust". Thus your contradiction now indicates that a diatomic hydrogen thrust system is therefore theoretically incapable of providing efficient consecutive accelerations through space despite real life diatomic thrust inventions such as the Space Shuttles currently owned by NASA. That is an axiom. :shocked:

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Any rules ideas that I post for BT aren't official unless an up to date BT rulesbook declares otherwise. You might have to wait at least a fortnight for me to reply because I'm usually very active. I won't discuss real life politics or religion on any of these forum(s), but my favorite color is yellow like my skin color (hint).


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PostPosted: Sat Mar 12, 2016 3:27 pm 
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Test Pilot
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Joined: Fri Jan 25, 2002 8:00 pm
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Location: That flattop, up the well, overhead …
[coughs politely]

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PostPosted: Sat Mar 12, 2016 3:47 pm 
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Master Sergeant
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Joined: Fri Feb 26, 2016 11:28 am
Posts: 89
Alayne Leung, yes i did mean "pushes against the cubeballs/exhaust); and yes that is true that perpetual motion machines, such as the 4rbopdrive system, do contradict themselves since they are paradoxes. The Space Shuttle's diatomic hydrogen system's fuel pushing forwards against its magnetic containment fields to push the Space Shuttle upwards from launch from Earth towards space and then forwards through space while the exhaust goes out of the exhaust nozzles to prevent a net movement of zero so the Space Shuttle can accelerate efficiently, and yes that is an axiom that the Space Shuttle had efficient accelerations for NASA's past purposes (NASA's Space Shuttles are now retired), so perhaps chip's magic or other's(') magic is responsible for providing the Space Shuttles' efficient accelerations through space (go to that link that of that topic i posted about Australians liking chip's rules for BT and read about his future magician self)


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PostPosted: Thu May 19, 2016 8:01 pm 
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Lieutenant, JG
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I wonder how Materials Engineer Mike "Cray" Miller would reply after reading all that information of topic because he did his best to explain to chip Newton's third law of motion.

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Any rules ideas that I post for BT aren't official unless an up to date BT rulesbook declares otherwise. You might have to wait at least a fortnight for me to reply because I'm usually very active. I won't discuss real life politics or religion on any of these forum(s), but my favorite color is yellow like my skin color (hint).


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PostPosted: Sun Jun 05, 2016 2:17 am 
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Captain
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Quote:
Temba, his arms open.
Shaka, when the walls fell.

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PostPosted: Sun Jun 05, 2016 11:43 pm 
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Stratego
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Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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