I don't favor rules chip posted for having ridiculous ranges for 1 heat point laser weapon or 1 heat point pulse laser weapon because, while an Inner Sphere small laser, Clan micro pulse laser, or Clan micro laser does generate a heat point of 1, the heat that's created is 10 degrees Celsius I think (or it might be 5 degrees Celsius, I don't have a copy of the hostile environments rules with me, so I'm not sure about the conversion of standard heat points to Celsius degrees); and when you double the range of such weapon, you square the heat of it, so the heat would be for first doubled range of weapon 100 degrees Celsius (10 heat points instead of 1 heat point) and second doubling of range of weapon would be 10,000 degrees Celsius (1,000 heat points, again instead of 1 heat point) and using TO Expanded Heat Scale, that weapon would probably be melted unless it had enough heat sinks to dissipate said heat like say on a structure, DS, Monitor, or WS. Using chip's rules for TAG and Light TAG as energy weapons for ridiculous ranges would be okay because each TAG beam and each Light TAG beam generates a heat point of 0 and is like a starlight ray, though shots homing in on a Light TAG beam could each have its own extra +5 to-hit modifier in addition to all other applicable modifiers for more game balance given how that a Light TAG beam is probably smaller than a standard TAG beam.
And ilikeTWTOSOIOAToW, most of chip's rules are realistic and balanced, though; but his rules for Ubop transit drives, Umagnetn transit drives, and Ufuel transit drives are, like you said, theoretically impossible like the NASA Space Shuttle; and his "Halloween" traits rules might need fine tuning.
_________________ Any rules ideas that I post for BT aren't official unless an up to date BT rulesbook declares otherwise. You might have to wait at least a fortnight for me to reply because I'm usually very active. I won't discuss real life politics or religion on any of these forum(s), but my favorite color is yellow like my skin color (hint).
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