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As for support points, I haven't played with those rules. I've always totaled up the cost of the stuff that's missing, add in destroyed locations, and if they want to pay someone else instead of making rolls themselves, tack on a surcharge.
I thought those are in addition of SP and supplies, as costs of living. There are lots of things that can get missing, damaged and destroyed even without combat. That is where maintenance comes in.
Soldiers need their uniforms washed, repaired and sometimes replaced. Weapons need new parts so they keep functioning properly: rifle's lock, stock, barrel and rest needs to be changed from time to time in active unit, even when it isn't in active combat (training exercises and so on).
Wheeled ICE vehicles need tires changed when old ones wear off, oil needs to be changed, some parts in engine needs to be changed and so on.
Aircrafts, AeroSpace Fighters and BattleMechs... those need lots more maintenance and tech support than wheeled ground vehicles. Even without active use in combat, there aren't many cases when they are just sitting around when under contract.
DropShips and JumpShips. Even when they don't take part to combat at all, maintaining DropShip that is actively used costs LOTS. NASA's Shuttles cost millions of any currency of maintenance after every landing and before next mission. Compared to this, maintenance of any DropShip is dirt cheap.
How can you expect keep your combat assets in combat if you don't pay for this stuff?
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If there are alternative systems for maintenance, I would like to hear about them.
Grey, you have said that Grey's Shadows have full self support. Does this mean they have enough techs so they don't need buy SP, even for their heaviest AeroSpace assets (DropShips and JumpShips)? Is it cheaper to have so many techs around than paying for some SP?
When unit is under contract that doesn't have much action, like garrison duty, can some stuff be temporarily mothballed and part of infantry send for month long vacation? Does Concrete Dragons spend 15 SP for every 'Mech every month even when they don't have to take them out of hangar? (Renfro's militia can take care of law, order, lesser riots and rest without them)
In Mercenary's Handbook is mentioned that mercenary unit can use their tranport assets for trade runs, as Concrete Dragons does. But I don't remember seeing what it pays for unit. Did I just miss it? Is it in some other book? What does Concrete Dragons earn for leasing their Buccaneer for merchants?
[another edit]
If merc unit has more techs than they have use for (like after battle, where company's worth of combat hardware was lost), can those techs make money for unit by serving other units and civilian industry?
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