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PostPosted: Tue Apr 12, 2005 4:25 am 
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Commanding General
Commanding General

Joined: Fri Apr 05, 2002 8:00 pm
Posts: 1928
Location: At the base of America's Mountain
Solaris 7 Map Set is out, I just bought a copy this Friday past. However, there is not much info on what goes on in the city, aside from the key stables. The MW3 Guide to Solaris 7 is a much better source of info for general info.

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[b][color=#BC851A]Wielder of the Ferro-Carbide Bat of Doom™[/color][/b]
[color=#400080][i]I hear and I forget. I see and I remember. I do and I understand.[/i] - Confucius[/color]
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PostPosted: Tue Apr 12, 2005 11:01 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Doesn't it have some kind of story in the beginning though?

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Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Wed Apr 13, 2005 5:24 am 
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Commanding General
Commanding General

Joined: Fri Apr 05, 2002 8:00 pm
Posts: 1928
Location: At the base of America's Mountain
Yeah. It involves the Wobblies and the guys in the story from TRO: PP (i think that is the right story that took place on S7)

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[b][color=#BC851A]Wielder of the Ferro-Carbide Bat of Doom™[/color][/b]
[color=#400080][i]I hear and I forget. I see and I remember. I do and I understand.[/i] - Confucius[/color]
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PostPosted: Wed Apr 13, 2005 11:48 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Well, if I've waited this long, I think I want to wait until I have the book in my hand so I can do that. :-)

Anyways....

I have uploaded ComStar, Tikonov Free Republic, the Draconis Rifts, the Federation Expanse, and the Capellan Rump States onto the website. Hope you enjoy. :-)

http://www.pryderockindustries.com/theg ... mansphere/

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Wed Apr 13, 2005 12:23 pm 
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Cubefarm Warrior
Cubefarm Warrior

Joined: Thu Apr 11, 2002 8:00 pm
Posts: 1385
So Medron are we gonna see a Human Sphere TRO? Also did you ever plan on coming up with actual line units for the various powers or are you leaving that a bit of a grey area for Future exspantion?

I have a question about the technology level from the few sections I have read, is it a mix bag of technology or is it more like main stream battletech ?

Also with Bazaar is ther actual trade betwen Comstar and the Diamond Sharks or just a jointly held world and both of them try and keep out of each others way ?

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 Post subject:
PostPosted: Wed Apr 13, 2005 11:49 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
There will be a TRO at some time. That will take a while as well. Hehehe.

The technology is a mixed bag. Everything from the Draconis Combine that has been reduced to 3025 technologies with only a handful of exceptions. Double Heat Sinks and built in CASE (like Clans) on their OmniMechs for them. Up to the Ozawa-Addicks Mercantile Alliance that actually builds 3050 Clan Tech. And up to the Clans that do most of the Clan Level 3 stuff. And the Jade Falcons have access to technology (like the new Laser Heatsinks) that is beyond anything even in current level 3.

They are the most advanced though.

As for Bazaar and the other worlds that Clan Sea Fox owns or has enclaves on. In all cases, they trade with anybody who has money. So ANY faction could have SOME Clantech though it will be rare in many cases.

BTW

Free Worlds League uploaded to the website.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Apr 15, 2005 2:20 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
On April 15 of 2004 I posted a message asking about information to help with an alternate future history that did not include the Stoners and addressed numerous other issues in canon history.

On April 15 of 2005, I've fluffed and uploaded most of the major factions of that alternate future history to a website designed for it.

I'd say that isn't too bad for a one year anniversary.

Happy Birthday Human Sphere.

8)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Fri Apr 15, 2005 6:05 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
The Human Sphere website went public a bit faster than expected so I didn't get a title graphic up. I finally put together a few minutes and made one.

Please tell me if you think it is good bad or ugly.

:D

http://www.pryderockindustries.com/theg ... umansphere

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Fri Apr 15, 2005 6:29 pm 
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The Walkin' Dude
The Walkin' Dude

Joined: Tue Jul 01, 2003 2:20 pm
Posts: 1716
Location: End-World
The title graphic is...alright. It reminds a lot of old Battletech, but since this is a "fanmade future history", as you call it, you may want to avoid that.

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- Space Ghost


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PostPosted: Sat Apr 16, 2005 12:08 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
I was actually purposefully using that because alot of people think fondly of that era and one of the things I've tried to do is get back to that era in a lot of ways. Sure there are WarShips and jazz now, but one thing that old fans always loved was that there WERE no good and bad guys.

That is one major thing I've tried to do in Human Sphere. Everybody is shades of grey. Some are darker and some are lighter, but the only force you could even CONSIDER calling a White Hat is ComStar. But even they are looking out for numero uno...and no...that doesn't mean New Avalon. ;-)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Sat Apr 16, 2005 12:52 am 
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Cubefarm Warrior
Cubefarm Warrior

Joined: Thu Apr 11, 2002 8:00 pm
Posts: 1385
Quote:
I was actually purposefully using that because alot of people think fondly of that era and one of the things I've tried to do is get back to that era in a lot of ways. Sure there are WarShips and jazz now, but one thing that old fans always loved was that there WERE no good and bad guys.

That is one major thing I've tried to do in Human Sphere. Everybody is shades of grey. Some are darker and some are lighter, but the only force you could even CONSIDER calling a White Hat is ComStar. But even they are looking out for numero uno...and no...that doesn't mean New Avalon. ;-)

I like the feel of it so far, the mixed technology is pretty cool as is the reduced number of mech units as well. I like big armies but when everytime you turn around and it is a 3 vs 1 mech fight it gets boring. I also like the fact that when the Jihad did break out everyone fought tooth and nail rather than go o'humm and get wasted. Now I just gotta wait and see what you do to my Horses ;)

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PostPosted: Sat Apr 16, 2005 1:45 am 
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Commanding General
Commanding General

Joined: Sun Jun 16, 2002 8:00 pm
Posts: 1998
Location: The State Of Logic
The Horsies get sent to the glue factory...sorry....

:frown:









:lol:

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 Post subject:
PostPosted: Sat Apr 16, 2005 9:18 am 
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Cubefarm Warrior
Cubefarm Warrior

Joined: Thu Apr 11, 2002 8:00 pm
Posts: 1385
Quote:
The Horsies get sent to the glue factory...sorry....

:frown:


:lol:

NNNNNNOOOOOOOOOOOOOOOO!!!!!!!!!!!



your Evil Augustus ! :devil2: :vampire:

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PostPosted: Mon Apr 18, 2005 3:12 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
The Horses allied with the Ice Hellions and Steel Vipers to hit the Wolve OZ and then was more than happy to see the Steel Vipers smash themselves to bits against the Falcons...again. And didn't cry much when the Wolves played Wack-a-Hellion. Now the Horses lost a lot too, but they are the dominant of those three clans, hence the fact that it is all considered their territory even though the others do have some enclaves.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Mon Apr 18, 2005 3:35 am 
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General Loose Cannon
General Loose Cannon

Joined: Sun Jan 19, 2003 11:37 pm
Posts: 8411
Location: Motown
So is there still any Ice Hellion inner sphere pressence in your universe

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 Post subject:
PostPosted: Mon Apr 18, 2005 10:44 am 
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The Walkin' Dude
The Walkin' Dude

Joined: Tue Jul 01, 2003 2:20 pm
Posts: 1716
Location: End-World
Quote:
The Horses allied with the Ice Hellions and Steel Vipers to hit the Wolve OZ and then was more than happy to see the Steel Vipers smash themselves to bits against the Falcons...again. And didn't cry much when the Wolves played Wack-a-Hellion. Now the Horses lost a lot too, but they are the dominant of those three clans, hence the fact that it is all considered their territory even though the others do have some enclaves.
So did the Horses, Vipers, and Hellions leave the Homeworlds entirely? And what year did they leave, out of curiosity?

_________________
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- Space Ghost


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 Post subject:
PostPosted: Mon Apr 18, 2005 10:48 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Quote:
So is there still any Ice Hellion inner sphere pressence in your universe
Yes. They control numerous enclaves throughout the region controlled by the Hell's Horses, much like the Clans shared control of the Occupation Zones during the Invasion. And much like the Clans shared control of the Homeworlds.

The Hell's Horses are simply considered to be the DOMINANT Clan in that they are the most powerful of the three. But they rely on the Ice Hellions and the Vipers to hold ON to the region of space so while the denizens of the Human Sphere collectively call it the Clan Hell's Horses' territory, the actual politics of the area tend to be much more complex.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Mon Apr 18, 2005 11:11 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Quote:
So did the Horses, Vipers, and Hellions leave the Homeworlds entirely? And what year did they leave, out of curiosity?
The Horses made the decision to leave and took everything they had with them. The got the Vipers and the Hellions to support them. The Vipers because everybody knows how much they love the Falcons and the Horses offered them an assault on that Clan to retake their worlds. The Horses of course felt that Khan Ward had abandoned them to the Heebee Geebees and wanted a bit of revenge, hence their assault on the Wolves. As for the Hellions...I can't recall at the moment why they came with. I researched a number of Clans when I was looking for allies for the Horses and noted them as being a good ally for some reason that I can't remember at the moment. Guess I'll need to replicate that studying before writing them up. hehehe.

As for the REASON the Hell's Horses needed allies? Remember that the Hell's Horses were there because they are there in MWDA and I honestly liked the idea of having them there. One more faction for people to play with that is popular so I placed them there in my initial mapping of the universe and even mentioned them as being right nasty foils and the reasons for the Jade Falcons turning their forces back and for the collapse of Clan Wolf. Then I started writing up the Wolf and Jade Falcon parts, looked at their fleets and ground forces...and...well...It took me about three minutes to realize that the Horses need more ships and more ground forces to make any kind of a dent in the Falcon and Wolf OZs. So I started looking for allies that weren't already involved in the Blood Spirit-Star Adder feud and would have a reason to work with the Horses. I found the Vipers and the Hellions and they both seemed to make sense. They had the forces required and it generally worked based on what I read that they would work with the Horses on this project.

So there you have THAT bit of happy happenstance as to why two more Clans suddenly appeared that I hadn't initially planned on. I had to explain how such a weak Clan managed to take over that much territory of TWO major Clans. I'm looking forward to seeing how that is handled in the official universe as it could be most interesting. ;-)

As for WHEN and HOW they left. None of the three Clans managed to get out of the Homeworlds with EVERYTHING that was theirs. There was a lot of fighting as they were leaving and all three of them suffered losses before they got out. Whether anything survived of their Clans in the Homeworlds they do not know. But they have no contact and assume they are all that is left of their Clans.

The Hell's Horses invaded Clan Wolf space in September of 3070, with the other Clans bringing up their forces later. The Horses didn't want anybody to realize the others were helping at first so they would be able to invade more easily. They didn't use Ice Hellion reinforcements until the battle over Csesztreg in August of 3071 where they killed Vlad Ward and decapitated Clan Wolf for instance. It was a one-two punch that nearly destroyed the Wolves and cost both Tamar and the Wolves-in-Exile a LOT to counter.

The Hell's Horses got smart and nearly won the whole ballgame. They had to settle for a draw in the end, but considering the lack of news from the Homeworlds, they figure they are better off than they would be.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Mon Apr 18, 2005 11:45 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
BTW

Lyran Commonwealth information uploaded to the server.

No Solaris Cooperative information yet. I will do that after I'm done with Clan Hell's Horses. Then I will get to work on the major Inner Rim nations.

And I'm considering changing the title graphic. I'm starting to think that it may not be as nice I first thought it was. Ah well. I suck at making new pictures. Always have. I rock at modding things but am not so good at starting completely new. *shrugs*

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Tue Apr 19, 2005 5:24 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Clan Snord

History

The Snord clan has an interesting history covering the last century, much of it conflicting with itself. Here we will attempt to tell the most likely history, but are afraid that after all these decades it may be impossible to ever know fully what actually happened during the Third Succession War. It is known that the family first came to prominence in the form of Cranston Snord and his daughter Rhonda Snord. When Clan Wolf sent the Dragoons to scout the Inner Sphere he was one of the misfits they were happy to be rid of, even if he did demand that Rhonda be allowed to come as well. A fanatical collector of information about the Star League government, military, and any artifacts he could find, his nonconformist attitude had caused much friction in Clan Wolf. Some wonder why he never allowed himself to be made a bondsman of the Goliath Scorpions considering their similar obsession, but that obviously did not happen and he made a much greater impact on history than membership in that Clan would have allowed.

He and Jaime Wolf agreed that that he would be more valuable away from the Dragoons and Cranston used his battalion to attack a Liao outpost for the sole purpose of recovering a rare meerschaum pipe collection. That gave Jamie the excuse he needed to throw Cranston out publicly. It showed Cranston’s MechWarriors abilities, gave birth to the many rumors of his eccentricities, and showed the Dragoons for the elite mercenary unit they were.

Cranston Snord took his daughter with him and they flew over much of the Inner Sphere, following rumors of Star League artifacts and spending their money on what proved to fruitless searching. They arrived on Crossing in 3007 and in a legendary poker game he won his first private command. Some histories say 3002 but as this was before the Dragoons even arrived these are generally considered to be faulty, or perhaps focusing on other people with Cranston’s name used because of his notoriety.

Amounting to only a handful of ’Mechs, fighters, and a rundown Union, the new command wasn’t much to write home about, but it was enough for Cranston to pursue his mission of finding Star League bases that hadn’t been raided by the Houses. Some histories say he began working for the Mariks first, and that after they betrayed him he went to work for the Lyrans. Some histories don’t talk about the Mariks as employers, but do include the general distain for which Cranston Snord’s Irregulars heaped on the Free Worlds League, and the numerous actions the League took against Cranston. Whatever the truth of the matter there, there seems to be little doubt that there was no love lost between them.

The Irregulars spent years hunting for any relics of the past, placing them in their museum on Clinton above the Star League Castle Brian they reportedly uncovered, and in 3017 many histories mention that Janos Marik himself ordered the museum raided and destroyed. Snord’s reaction was the “Junk Yard Dog Affair”, a raid deep into Marik space reportedly named after a song in Rhonda Snord’s music collection. Considering the many stories coming out of the Third Succession War, it is difficult to ascertain the full truth of these stories, but they suggest that the Irregulars attacked Nathan, a planet deep in League territory, to recapture much of their museum, and then jumped to the Marik family landhold of Holt and captured Jason Marik, third cousin to Janos Marik himself. The stories suggest that this action caused the confusion that allowed the Lyran Commonwealth to assault Oliver so easily, something that could have some basis in fact.

Whatever the truth of this matter, the Irregulars were soon rotated to duty against the Kuritans where reports of their strange actions in battle continued to mystify their enemies and fans alike. After a series of battles that impressed the Kuritans enough that some stories say they even tried to hire the Irregulars, the Irregulars reportedly negotiated an increase in pay and went back to the Marik border. They ended up on Phecda where they stopped yet another Marik assault and uncovered an ancient Star League Colossus DropShip. Though the Commonwealth took much of the salvage found there, Cranston may have kept numerous lostech away from them and smuggled it to Clinton.

During the Fourth Succession War, an assault on Volders in the Draconis Combine reportedly netted them numerous lostech weapons from a Star League complex, and they also fought on the Marik border on more than one planet if the histories are correct. After the war ended, they were commissioned by the Federated Commonwealth to search Outreach for Star League equipment and treasures. At the time, nobody realized they were working together or such an action never would have been allowed. After they reported their lack of ability to find anything, the world was turned over to the Dragoons and the rest as they say is history.

Other stories include the fight with Waco’s Rangers in 3032 in which some say Cranston could have executed Waco himself. That doing so could have saved many lives in later years is a sad commentary on the human condition. We know that Cranston suffered a heart attack in 3034 and that Rhonda took over, and there are continued stories about her having captured some ComStar BattleMechs in 3037, but many historians suggest that they may have been BattleMechs originally shipped in from the Clans or uncovered in any of the various depots the Irregulars found. They fought the Dragon during the War of 3039 as well, though few stories outside Rhonda’s transmission of “loud music” are known.

The period of peace that followed has little in the way of rumors, but hard fact has been found for them after 3050. The Clans recalled all members of the Dragoons, including Rhonda and Cranston Snord, but they declined to recognize the recall. Instead they decided to actively fight against the Clans and went out in search of Camelot Command, an old Star League base in the Dark Nebula that had been rumored about for centuries. Recent information pointed to an outpost on Apollo that might have the information they needed so they convinced the Federated Commonwealth to allow them to raid the Clans.

They arrived on Apollo in 3051 and defeated a Jade Falcon star in a Trial of Possession for the outpost. When asked who defeated them, Rhonda told them Clan Snord. It is a name that has stuck with them ever since. The Irregulars then jumped into the Dark Nebula to coordinates found in the outpost’s records, and discovered Camelot Command. The Jade Falcons followed, and after a hard fought Trial of Possession Snord’s Irregulars had defended their claim to the outpost.

By 3053 the Federated Commonwealth, along with Dragoon and Clan Snord support, had repaired Camelot Command’s dry docks and factories to the point that they could repair spaceships, fighters, and BattleMechs, but it would not be until 3062, as the flames of the Civil War were beginning to burn, that the complex could begin constructing new ships. Rather than bring in the resources to build a standard Fox-class corvette though, the Irregulars used Camelot Command’s existing systems to draw up an upgrade for the ancient Star League Vincents that the outpost already knew how to work with. It proved easier than upgrading it to work with modern designs and by 3065 the first new Vincent, the Cranston Snord, exited the construction dock. The Cranston Snord came into action at just the right time, helping Clan Snord push back the Jade Falcon Epsilon Galaxy that attempted to take Camelot Command in 3066, and non-stop production of those ships, now known as Cranston-class destroyers, has continued to this day.

The Jihad first hit Clan Snord in 3068 when a small Word of Blake force tried to take Camelot Command from them. Led by two Essex-class destroyers, the Word force attempted to burn hard to the depot but were met in orbit by two of the new Vincents, the Cranston Snord and the Jake Walmar, and a heavy fusillade of naval-grade autocannon fire from the planetoid. Nothing survived to land and Rhonda kept the Vincents around Camelot Command to defend it from future attacks. But the Word of Blake didn’t send another assault, obviously happy enough at having bottled up a potential enemy.

Rhonda did authorize raids to be sent into Jade Falcon territory, but limited them to small actions that would not leave Camelot Command vulnerable to counterattack. Those raids did keep Falcon attention away from Lyran and Tamar space though, and are generally considered to be partially responsible for the continued existence of the Blackstone Authority and Tamar. As the years went by, the Jade Falcon incursion continued to drive into Lyran and Tamar space though, and the Irregulars began to hit them harder, raiding for “priceless artifacts” as far rimward as Goat Path in hopes that they could tie up Falcon reserves further.

Then the Hell’s Horses began to invade Clan Wolf space in late 3070 and Clan Snord began preparing for a new fight. A third Vincent came out of Camelot Command’s dry dock in 3071, but Clan Snord found it difficult to crew the ship during the fires of the Jihad. Forced to pull crewmembers from the other two ships, and to make extensive use of Clan bondsmen and of improved automation, the three WarShips were soon fully online, if limited in ability to leave Camelot Command for any extended periods due to maintenance issues. The death of Khan Vlad Ward in August signaled a new phase in the Hell’s Horses incursion and Clan Snord began to prepare for the new phase to hit them as they continued slowly ramping up their raids frequency against the Falcons.

That new phase reared its ugly head in March of 3072 when the Hell’s Horses arrived, supported by three Steel Viper WarShips, in the Persistence system and began to take it from the Jade Falcon garrison. Rhonda quickly authorized an assault on the Horses and ordered the Cranston Snord, Jake Walmar, and Shalimar Windall to support the move. The three Vincents engaged the Essex-class Martial Legacy, and Lola III-class Snake Pit and Anaconda, flooding them with fighters and marine-filled small craft. The Irregulars captured all three Steel Viper WarShips but the Shalimar Windall exploded with all hands trying to keep them away from the Irregular DropShips. Then the Irregulars landed, fought a Trial of Possession for Persistence, and defeated both the Jade Falcon and Hell’s Horses troops on world. They allowed the surviving warriors hegira but kept the bondsmen as they returned to the Dark Nebula for repairs.

After that, Clan Snord began to slowly fight Trials of Possessions not simply for ancient artifacts in the area but for territory in the systems near the Dark Nebula. They remained careful not to expand too quickly, but the decision to build a layered defense network around Camelot Command had been made. Their mission was to own everything within one jump of the old installation. The collapse of the Melissa Theater in the Lyran Alliance nearly doomed the Tamar Pact, and Clan Snord as well as both the Jade Falcons and the Hell’s Horses would be able to hammer them from both directions.

January of 3073 however brought what many think is the last contact any Clan has had with the Clan Homeworlds. A small Goliath Scorpion fleet, covered in the scars of battle and led by Loremaster Kyrie Ben-Shimon, jumped into the Dark Nebula with a Hell’s Horses fleet behind them. Clan Snord supported the Scorpions with the Cranston Snord, Jake Walmar, and the Lola III-class Janos Marik and Katrina Steiner. Once the Snake Pit and the Anaconda, those two ships were renamed in honor of the two former Successor Lords that Cranston Snord admired the most, one has his nemesis, the other as his supporter. The four WarShips and Camelot Command forced the Hell’s Horses back out of the Nebula and cemented good relations with the Goliath Scorpions. Information we have suggests that the fleet held the last remaining Goliath Scorpions, carrying with them the irreplaceable treasures of the museum of Roche and the tombs of Strana Mechty. Rhonda, obviously recognizing the worth of what they hauled, offered the use of Camelot Command’s repair facilities and the Scorpions gladly accepted, their ships worn down by a year of hasty flight.

The Scorpions in return offered to use what ground forces remained to them, mainly the remains of Gamma Galaxy and the bits and pieces of other Galaxies that had come with them, to support increased raids against the Hell’s Horses. That allowed the Irregulars to hit the Jade Falcons harder and is often credited as one reason for the decision of the Jade Falcons to abandon their assault on Tamar to hold off both Clan Snord and the Hell’s Horses.

Throughout 3073, the Jade Falcons hammered the combined Snord and Scorpion forces hard, winning back numerous enclaves on surrounding worlds, but Falcon’s attention was split between them and the Hell’s Horses. Clan Snord held on despite heavy losses but as 3073 came to an end their casualties were mounting and their hold loosening. It was only a matter of time before they lost everything, especially since the Hell’s Horses and their allies had begun to hit the Jade Falcons and Clan Snord harder than before after being pushed back by the Wolves.

It was in 3074 though that Clan Snord found its presence solidified and entrenched. As the Shalimar Windall II came out of Camelot Command’s yard for final testing, the new Wolves under Khan Phelan Kell assaulted the Jade Falcons and pulled their attention away from Clan Snord. Given the chance to drive forward into Jade Falcon space along side the Wolves, both naval stars went to work protecting the ground forces against the Horses and the Falcons.

By 3075, the fighting had generally slipped away as the Wolves, Falcons, and Horses began to sit back and rebuild. Clan Snord had picked up everything they were interested in holding and didn’t want to expand further for fear of diluting their forces and was happy for the cooling off. Since then, the area in and around their territory has been the constant target of raids, but full-scale war has been averted. The most important loss was that of Somerset in 3090 to a number of Falcon trials, but Clan Snord has been attempting to return it since then, launching numerous raids that have caused its ownership to fluctuate. It is currently in Falcon hands but the locals seem to not notice it much and simply wait for the next raid that may or may not bring a new flag with it. There is also numerous pirate raids on Clan Snord territory and their navy and ground forces often jump out to “teach the pirates a lesson or three.”

More common than these large trials and raids however is the numerous smaller trials that both the Irregulars and the Goliath Scorpions engage in. It is common to see Seekers wondering the Human Sphere, surrounded by a retinue of bondsmen and other followers, as they hunt for relics of the Star League or anything else that catches their fancy. Recently for instance, a Seeker on Small World found a very old set of dishes reportedly used by the House Lords during Star League conferences. We understand he was captured by planetary security but was released the next morning by order of Duchess Small and was allowed to take the dishware with him. What the Duchess gained from that is unknown, but the Seeker in question noted that the negotiations were “engaging, satisfactory, and productive for all concerned.”

As the century turns, Clan Snord is most known around the Human Sphere for the museums they run on Clinton and Winfield, as well as the numerous small traveling museums that ply the stars with Seekers, all of them open to visitors who are willing to pay. Clan Snord is also the last bastion of calm before traders and travelers jump out into the pirate-ridden chaos of The Barrens and the Chainelane Isles and small WarShips traveling through Clan Snord space are common. Most contact with other nations comes in the form of Seekers though, as they journey the stars in search of the past.

Military

The Cranston-class destroyer and the Scorpion-class escort frigate dominate the Clan Snord and Goliath Scorpion navy, while the various Omnifighters built on Camelot Command support them at all times. The Union and Broadsword DropShips built on Camelot command come in numerous configurations from fighter to BattleMech to armor to infantry carriers. Even cargo ships are common and such ships are often seen throughout the Human Sphere with a Seeker on board.

The ground forces are limited to only two main-line Galaxies, the Snord’s Irregulars and the Goliath Scorpion Cave Dwellers which are filled with OmniMechs built on Camelot Command as well as the handful of remaining old Clan units. The rest of their ground forces are spread out throughout Clan Snord space, and the rest of the Human Sphere in the form of Seekers. Nobody knows exactly how many Seekers there are, but estimates have placed them at anywhere from one cluster to five Galaxies worth of troops if they were to ever assemble in one place.

Most Seekers pilot the Fire Scorpion BattleMech, nearly always decorated with long-lost emblems and heraldry that make them walking museums. More showcase of a Seeker’s ability in finding antiques than war machine, few nations in the Human Sphere so much as blink when they see one walk off a Broadsword DropShip that is similarly decorated. The Broadswords themselves are often museums in their own right because of all the antiquities they carry with them at all times. Many Seekers make a living by simply showing these traveling displays to the locals while they are hunting down more bits and pieces to collect.

Because of their eccentric living standards and solo fighting styles, most doubt the Seekers would make a potent force even assembled. Those who dispute that point to the action in 3095 when a full trinary of Seekers assembled on Antallos to avenge the death of one of their number there. They swiftly commenced to dismantle the entire power structure of the noble who ordered the Seeker’s death and left him penniless. A fate many said was worse than death for a man that had gained as many enemies as he had.

Alpha Naval Star
Potemkin-class Prometheus
Volga-class Andromeda
Carrack-class Collerane
Essex-class Orpheus and Martial Legacy

Beta Naval Star
Cranston-class Cranston Snord, Jake Walmar, and Shalimar Windall II
Lola III-class Janos Marik and Katrina Steiner

Cranston-class WarShips constructed – Cranston Snord (3065), Jake Walmar (3068), Shalimar Windall (3071 – destroyed 3072), Shalimar Windall II (3074), Samual Sneede (3077), Kyrie Ben-Shimon (3080), John Malvinson (3083), Terry Malvinson (3086), Winston Nearon (3089), Bright Thomlinson (3092), Melvin McFinney (3095), Marcos Shake (3098), Victoria Rose (completion scheduled in 3101)

Ground Forces
Alpha Galaxy (Snord’s Irregulars)
Gamma Galaxy (The Cave Dwellers)

Factories

Camelot Command – Fire Scorpion BattleMech; Flashman, Highlander, Mercury, and Sentinel OmniMechs; Ahab, Rogue, and Trident Omnifighters; Broadsword and Union-C DropShips; Cranston (Vincent) destroyer, Scorpion escort frigate

Persistence – Persistence Munitions, Inc – Fury and Lightning omnitanks; Cyrano omnichopper

Systems

Apollo – The capital of the old Rim Worlds Republic, it was colonized by a bandit running from the known worlds because it was on the other side of the Dark Nebula. In a mere hundred years, it had blossomed into the capital of a powerful interstellar realm, and five hundred years after its formation proved the death of the Star League. Now controlled by Clan Snord, it is often the target of Jade Falcon, Hell’s Horses, and pirate raids, making it a near-constant battleground.

Camelot Command (Dark Nebula) – Hidden deep in the Dark Nebula in a red dwarf system, Camelot Command is an old Star League dry dock base and serves as the capital of the modern Clan Snord. Heavily outfitted with capital and standard weapons and built inside a small planetoid, it has weathered hundreds of years in the nebula and dozens of attacks from the Jade Falcons, Hell’s Horses, and pirates. Capable of building WarShips, DropShips, AeroSpace fighters, and even BattleMechs in recent years, it is the heart of Clan Snord power and is heavily defended by at least a cluster and a naval trinary at all times. It is also home to the primary Clan Snord and Goliath Scorpion museums.

Clinton – Situated between the modern Lyran Commonwealth and the Federation of Skye, Clinton is the homeworld of the Snord’s Irregulars and they maintain a trinary of OmniMechs there at all times, in addition to a militia capable of handling raids. The Snord Antiquities Museum is well known to MechWarriors and historians for its vast array of Star League antiquities, but its underground Castle Brian is not so well known. Clinton maintains strict neutrality, allowing any forces to travel through the system or to land for R&R and has not disputed the Lyran claim that it is a part of the Commonwealth. When Commonwealth forces are on Clinton, they are a part of the Commonwealth and life continues as normal. When Commonwealth forces are not on Clinton, little changes for the life of those living on the world.

Derf – The city of Hollis is the headquarters of Vickers Mining. The major mining firm in Clan Snord space, Vickers has operations on more than 50 worlds, moons and asteroids in and around the Dark Nebula. They specialize in the extraction of rare minerals, have an impeccable safety record, and are defended against Jade Falcon and Hell’s Horses raids by at least one cluster at all times.

Persistence – During the mid 2600's this once barren and inhospitable world was made habitable by the development of advanced water purification units, technology developed during the good years of the Star League. Though it suffered during the Succession Wars it never completely died out, its Persistence Munitions, Inc and Nicholas Electronics factories being considered important enough to net what few replacement parts the Lyran nation could afford to find and give it. During the Clan Invasion, the charismatic Nichole Dandersin led the militia to a victory against the Falcons and then scattered into the hills when the Clan regrouped and defeated them. The militia held out as a minor distraction to the Clans until Rhonda’s Irregulars hit the world. The militia eagerly helped the Irregulars and the world quickly became a willing member of Clan Snord.

Steelton – A cool, icy world, its mines are often raided by pirates and Hell’s Horses units.

Winfield – A small agricultural planet, it has a long, calm growing season and a warm atmosphere that makes the planet ideal for all manner of crops. Its industries make extensive use of the two shallow oceans to grow many varieties of aquatic life and a Nicholas Electronics factory give it a high level of computer technology. Named after the noble family that still rules it, Winfield is a stable world that seems able to fight Jade Falcon and Hell’s Horses raids with minimal support from the Snord military. Both the Goliath Scorpions and Clan Snord maintain museums here that are open for visitors to visit.

Wotan – The city of Olso is the headquarters of Wotan Mining systems, which manufactures tunneling and excavation machinery. Much of what they make has built-in discernment programs and is therefore capable of unsupervised operations. Often the target of Jade Falcon raids, it is heavily defended at all times.

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PostPosted: Tue Apr 19, 2005 11:25 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
All of the Clans have been uploaded to the server.

I of course have the Hell's Horses, Sea Foxes, and the Solaris Cooperative to go before I'm done with the Inner Sphere.

Then on to the Outer Sphere. Whoever came up with the idea of calling it that, I'm glad you did. I was lost on a name...hehehe

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Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Tue Apr 26, 2005 12:52 am 
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The Walkin' Dude
The Walkin' Dude

Joined: Tue Jul 01, 2003 2:20 pm
Posts: 1716
Location: End-World
Just so you know...the Clan Wolf flagship was not called the Touman. That was an error in FM: Updates. It was called the Nicholas Kerensky, and it was the Touman flagship.

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PostPosted: Tue Apr 26, 2005 1:53 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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Location: Minnesnowta
:roll:

*sighs*

Ok. I got that. Man. I love it when stuff like that happens. Sorta like Kerensky's Blues still being a part of the Jade Falcon fleet.

Just goes to show that, no matter how many people you have worming at a project, something will be missed. We've now found two.

*Medron goes to fix it*

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Medron Pryde - The Great and Terrible :blah:
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[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Tue Apr 26, 2005 10:43 am 
Offline
The Walkin' Dude
The Walkin' Dude

Joined: Tue Jul 01, 2003 2:20 pm
Posts: 1716
Location: End-World
Well, look on the bright side: it certainly is a much cooler name...(Touman sounds too much like "tomb" for me to be comfortable in a spaceship of that name)

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PostPosted: Tue Apr 26, 2005 11:40 pm 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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Location: Minnesnowta
Very true. It also puts another name of a Wolf WarShip into perspective. hehehe

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Who is John Galt?


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PostPosted: Fri Apr 29, 2005 2:04 am 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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Location: Minnesnowta
Clans Hell’s Horses, Steel Viper, and Ice Hellion

History

Not much is known about these Clans compared to the others in the Inner Sphere, mostly attributed to the fact that no purely Inner Sphere organization has engaged them in heavy combat. Snord, Falcon, Wolf, and Rasalhague forces have, but all of them are wary of sharing information about a Clan with the rest of the Human Sphere. The Star League recognizes the Clans Hell’s Horses, Steel Viper, and Ice Hellion, and it is known that they have enough forces to protect their regions of space from enemy raiders. They have assigned forces to work with Star League task forces sent into the Barrens and are currently marshalling forces in the Columbus system to support the “recon in force” past the Veil of Kerensky, but we know little of why they left in the first place.

From other sources we have found out that the Blood Spirits and Star Adders were engaging in heavy warfare that seemed to be spilling over onto the other Clans, and from that speculate that the Hell’s Horses decided to leave. We are also aware that they took heavy casualties in the 3060s, fighting the Ghost Bears and the Goliath Scorpions, and did not have the power to take over numerous worlds from any of the Invading Clans. We can only assume that Vlad Ward’s Wolves knew this as well, that being the reason they did not immediately marshal their forces to stop the Hell’s Horses invasion.

All we really know is that the Hell’s Horses forged an alliance with the Steel Vipers, another Clan evicted from the Inner Sphere, and the Ice Hellions, a Clan that had never been to the Inner Sphere but had showed great passion for being a part of the Invasion and was not heavily involved in the Star Adder/Blood Spirit conflict. It seems that in order to assault the Inner Sphere even the normally insular Hellions were willing to ally with the Horses. The Hell’s Horses left first, the Steel Vipers and Ice Hellions maintaining their position to give the impression of normalcy, and jumped around the area now called the Barrens. At that time under the control of the Wolves, the Horses did not wish them to realize they were there until the Horses had a base of operations. They chose Star’s End to be that base.

That system had been the hideout of pirates for centuries, and even the vaunted Wolves had been unable to drive the pirates out. The Hell’s Horses realized that this was not necessarily because of the pirates’ power but because the Wolves could simply not afford to spend the resources to take them out. The Hell’s Horses on the other hand had nowhere else to go. Many suggest that they could have taken over numerous other areas, but those that do forget one thing. Both the Horses and the Vipers had been Invading Clans and they wanted that honor back. And the Hellions still smarted from the dishonor of not being allowed to Invade. Therefore they chose to take systems in the Inner Sphere rather than in the Periphery. And they theorized that they could take Star’s End if they hit it with everything they had.

The Hell’s Horses fleet arrived at Star’s End in July of 3070 and began to carefully thread its way through the asteroid field surrounding it in an effort to take it from the New Belt Pirates. The pirates fought with asteroid-based laser systems and mines, lightly damaging the Hell’s Horses fleet, but the return fire shredded the defenders one after another. Unable to move through the asteroid field at significant speed, it took the Horses two full months to capture and hold the main installations in the system. In late August they nearly captured the leaders of the New Belt Pirates, but an unknown Aegis slipped from behind an asteroid and crippled the Congress-class Bucephalus in a single volley before following the remains of the pirates out of the system. The Hell’s Horses let them escape, unwilling to brave the guns of that ship and the asteroids at the speed required to run the pirates down. But with the departure of the pirates, the Hell’s Horses held the system and the various zero-gee yards that the pirates had used for centuries to repair JumpShips and the Aegis.

In conjunction with the various bases on Star’s End itself, the Hell’s Horses had the base of operations they needed to assault the Wolves, which they did in September. Instead of expanding coreward and attacking the old pirate realms though, they jumped into the Inner Sphere proper and began attacking the heart of the Wolf Occupation Zone as the Ice Hellions and Steel Vipers began to make their exodus from the Clan Homeworlds. At first the Wolves didn’t take the Hell’s Horses seriously, only sending smaller forces to hold them, but as 3071 began to show the Horses’ long advance into the heart of the Wolf Occupation Zone, Khan Vlad Ward finally moved to deal with them for good.

At Csesztreg in September the Wolves planned to bring overwhelming firepower against the Hell’s Horses. Instead they met a heavy Hell’s Horses fleet supported by the Ice Hellions, the first of the two Clans to arrive in force. They destroyed the Wolf flagship Nicholas Kerensky, with Khan Vlad Ward on board, and scattered or captured the rest of the Wolf fleet, leaving the Clan in chaos. The ground battle was equally one-sided, with Wolf losses heavy and Horse and Hellion losses light, and in a matter of days the Wolf Alpha Galaxy effectively ceased to exist.

With their Khan, their fleet, and the best of the touman destroyed, Clan Wolf began to fold before Horse and Hellion advances. By 3072, as the Steel Vipers finally arrived in force, the Horses and Hellions had begun to capture Wolf worlds easily as they moved towards Tamar. The Vipers supported a Horse move on the Jade Falcons, wishing to punish them for their ejection from the Inner Sphere. At first they met little resistance, the Falcons being busy fighting Tamar and the Lyrans, but in March of 3072 the Vipers ran into Clan Snord and lost the Essex-class Martial Legacy, and Lola III-class Snake Pit and Anaconda at Persistence to boarding parties. It proved to be a heavy blow to that Clan, though one it could shake off.

A heavier blow came in May of 3072 when the Hell’s Horses and Ice Hellions hit Tamar and met not only the last remnants of Clan Wolf but also the Wolves-in-Exile. The battle proved devastating, though not crippling, for the Ice Hellions as they lost the Aegis-class Chaos Sailor and Taney, Fredasa-class Whelp, and the Lola III-class Impaler to the Wolf fleets. They shattered the Wolf fleets in return, but their losses in space and on the ground forced the Hell’s Horses and the Ice Hellions to fall back from Tamar in an attempt to recover. But like their assault on the Wolves after Csesztreg, the Wolves gave them no time to recover from Tamar.

Assaulted by the Wolves-in-Exile on multiple worlds that had not been fully pacified, the Hell’s Horses and the Ice Hellions found themselves forced to fall back again and again. After the heavy casualties inflicted on Tamar though, the war became more conservative, with capture once again becoming more important than destruction. Both naval and ground forces fought until defeated, not destroyed, and the Wolves-in-Exile showed their ability to win on such a field of battle.

November of 3072, during the midst of this conflict, witnessed the arrival of a shattered Clan Goliath Scorpion fleet in Hell’s Horses’ space, having passed through the chaos of the former pirate realms once controlled by the Wolves. The Horses sent a fleet to hold them off, but the Goliath Scorpions didn’t attempt to take any Horse or Viper worlds, instead attempting to fight trials of possession for spare parts needed to repair their battered ships. The Horses successfully defended most of their supplies and drove the Scorpions out of their space at WarShip-point. In January their fleet followed the Scorpions into the Dark Nebula to Camelot Command, but when Clan Snord marshaled its forces the Horses jumped back out. The fleet was needed at Csesztreg, not fighting the Scorpions or the Snords.

They arrived at Csesztreg in time to link up with the remaining Horse and Hellion fleets before the Wolves-in-Exile arrived in June, and the trials for that system began. One trial after another raged in orbit and on the ground, and different sectors of the planet switched ownership on a daily basis. As the month came to an end, and the fleets and ground forces of each Clan felt the wear and tear of the long campaign, the Clans agreed to fight one final trial for the entire world. The Horses and the Hellions won by a BattleMech, but the Wolves secured the return of all Wolf bondsmen in return for the return of Horse and Hellion bondsmen. After that the Wolves returned to their space, leaving the Horses and the Hellions to recover from the long fight.

Then in July the Jade Falcons smashed into the Steel Vipers with everything they had, destroying numerous ships and ground forces in a lightning campaign of battle hardened troops. The Hell’s Horses continued to support the Vipers, but with their resources at Csesztreg holding off the Wolves the Vipers were forced to take up the burden of fighting the Falcons. They went into the fighting happily, those who hated the Falcons the most taking point in the battles. The Falcons responded in kind and the most fanatical of each Clan began to bleed each other. They continued to fight throughout 3073, but the Vipers lost heavily in conflict. The worst loss was the Nightlord-class Dark Asp over Waldorff that nearly sunk the Vipers’ ability to hold off the Jade Falcons. In fact, they lost numerous systems after that catastrophe but they didn’t go down alone. The wreckage of the most fanatical Falcons died with them and the Wolf assault on the Jade Falcons in February of 3074 saved the Vipers from being completely shattered. They continued to fight throughout the rest of the year, forcing the Falcons to bleed precious men and materials away from the fight with the Wolves and Tamar, but finally ended their assault in April of 3075 when the Khans came to the conclusion that further war would do no good.

They allowed the Falcons and Wolves to continue to fight as they began to rebuild their losses, a stance they have taken ever since. The last twenty-five years have seen the Vipers willing to garrison their worlds, engaging in trials with the other Clans for experience and spare parts, but they have avoided another major war with the Falcons. Though they are rivals, they have come to acknowledge each other’s presence and have come to the conclusion that they can live with each other. Or that they can’t afford the losses it would take to not live with them. The Hell’s Horses and Ice Hellions have taken the same attitude with the Wolves and the Dominion, commonly engaging in trials but not participating in another major war that could mushroom out of control. They cooperate with ComStar and the Star League, even though trials of possession for the contents of spaceships moving through their space is not uncommon, in numerous areas, including periodic drives into The Barrens to deal with the pirate problem. They have also sent a number of ships to Columbus where they are working with ComStar and the rest of the Star League on the mission to break through the Veil of Kerensky. Beyond that, the three Clans seem content enough to simply survive, something they probably consider to be better than whatever happened in the Clan Homeworlds.

Military

Hell’s Horses

With the largest remaining naval and ground touman, the Hell’s Horses are the most powerful of the three allied Clans. They make heavy use of the Poseidon-class assault frigate in their naval stars, and use numerous vehicles and ProtoMechs in their frontline formations, sometimes even in place of BattleMechs. The massive Thunder Stallion BattleMech is a common sight in their touman, often found working with heavy ProtoMechs and assault vehicles. The arrival of such a mixed trinary often brings a swift conclusion to a trial. Crossbows and Battle Cobras are also often seen, but the most common military unit is easily the Epona Pursuit Tank, a versatile vehicle using omni technology that can adapt to any battlefield in mere minutes.

Alpha Naval Star
Congress-class Bucephalus
Liberator-class Jerome Winson (captured at Csesztreg 3071)
Lola III-class Black Knight, Red Knight, and Gold Knight

Beta Naval Star
Carrack-class Golden Clydesdale
Potempkin-class Steel Shield, Armageddon, and Blood Horse
Volga-class Mount Olympus

Gamma Naval Star
Cameron-class Sleipnir
Vincent-class Relentless Pursuit and Trailblazer (both captured at Csesztreg 3071)
Poseidon-class Poseidon and Pegasus

Frontline Formations

Hell’s Keshiks
Alpha Galaxy (Stampede of Steel)
Beta Galaxy (The Apocalypse)
Gamma Galaxy (The Bloodriders)
Delta Galaxy (The Lightning Riders)
Epsilon Galaxy (The Stonewall Brigade)

Ice Hellions

Often called “Clan Temper Tantrum” by other Clans, the Hellions have never been amongst the most-loved Clans. Preferring swift hit-and-fade actions and known to have a “loose” definition of honorable combat compared to the other Clans, any force fighting them can expect to be surrounded by a pack of small and fast BattleMechs, ProtoMechs, or vehicles that can be very difficult to hit. The only heavy BattleMechs they make a habit of using are the swift Linebacker OmniMechs recovered and reengineered from the Ghost Bears. Their navy is composed primarily of the ultra-fast Rogue Wind-class harasser frigates that are known to out accelerate numerous fighter classes. While lacking in heavy weaponry compared to most modern WarShips, the Rogue Winds usually hunt in packs and can be extremely difficult to hunt down.

Alpha Naval Star

Lola III-class Cold Hunter, Nature’s Wrath (captured at Csesztreg 3071), and Radiant
McKenna-class Cage’s Pride
York-class Pack Leader

Beta Naval Star

Carrack-class Maker
Fredasa-class Hellion’s Pride and Swift Bait
Potempkin-class Coterie
Volga-class Provider (captured at Csesztreg 3071)

Frontline Formations

Alpha Galaxy (Ghost Wind)
Delta Galaxy (Swift Death)

Steel Vipers

The Steel Viper’s took heavy damage during the Jihad while fighting the Jade Falcons, losing many of the most fanatical members of their touman, and have still not sufficiently recovered to be a major threat outside their immediate zone of control. More balanced in combat styles compared to the Hellions or the Horses, they tend to fight well in most engagements. The Ophidian-class frigate is neither as fast as the Rogue Wind nor as powerful as the Poseidon, but it does mount stealth systems that make it very difficult to detect. More than once a pirate force has thought it was safe and clear until an Ophidian lit up its drives and accelerated into combat range. They tend not to like the results. Their frontline forces use the OmniMechs built on Kirchbach and The Edge primarily, supported by the numerous BattleMechs they build on Trell I. Garrison clusters that are often seen throughout the Shared Occupation Zone, and have often enjoyed killing pirates, have relatively few OmniMechs, mostly built around BattleMechs, vehicles, and some ProtoMechs.

Alpha Naval Star

Vincent-class Coiled Serpent
Whirlwind-class Constrictor and Snake-in-the-Grass
Congress-class Snake Leader
Ophidian-class Elapidae

Beta Naval Star

Carrack-class Pride of New Kent
Potempkin-class Ophidian and Serpentes
Ophidian-class Hydrophidae and Boidae

Frontline Formations

Alpha Galaxy (Steel Viper Galaxy)
Beta Galaxy (Steel Fangs Galaxy)

Factories

Shared

Kirchbach – Black Lanner and Linebacker OmniMechs; Anhur Transport; Asshur Artillery Spotter, Donar Assault Helicopter, and Svantovit Infantry Fighting Vehicle

Star's End – Tyre and Xerxes Aerospace Fighters; Batu OmniFighter; Broadsword, Mercer, Noruff, and Outpost DropShips; Ophidian, Poseidon, and Rogue Wind frigates

The Edge – Battle Cobra and Crossbow OmniMechs; Ares Medium Tank, Hachiman Fire Support Tank, Huitzilopochtli Assault Tank, Ku Wheeled Assault Tank, Mithras Light Tank, Odin Scout Tank, and Oro Heavy Tank

Hell’s Horses

Verthandi – Thunder Stallion BattleMech; Centaur, Minotaur, Roc, Satyr, and Siren ProtoMechs; Athena Combat Vehicle, Enyo Strike Tank, Epona Pursuit Tank, Hephaestus Scout Tank, Ishtar Heavy Fire Support Tank, and Mars Assault Vehicle

Ice Hellions

St. John Mechworks – Devil, Ice Storm, Roadrunner and Snow Fox BattleMechs; Hellion OmniMech

Steel Viper

Trell I – Black Python (Viper), Matador, Scylla, and Vapor Eagle (Goshawk) BattleMechs

Systems

Shared

With no more than fifty percent of these worlds controlled by any of the three Clans on average, these shared worlds are defended by all three and are considered to be a Shared Occupation Zone where any of the three allied Clans are welcomed. Three major factory worlds are included in this zone and their production is shared with each Clan.

Icar

Kirchbach – Home to a Swedenborg Heavy Industries factory, this border world is constantly raided by the Wolves. One of many worlds that consider themselves to be Rasalhague, it has sometimes been difficult for the Horses and their allies to maintain order.

Liezen – On the border with the Wolves, this is a planet of lush forests. It has only three major cities of which Salzmin is the capital.

Lovinac

Star's End – Star's End is a barren, desolate world shielded by a dense asteroid field, salted with minefields and laser turrets. The system is also rocked by frequent ion storms that make orbital navigation hazardous. The first system captured by the Hell’s Horses and their allies, they evicted the New Belt Pirates and have used the yards in this system to build numerous space going designs since then. On the border with The Barrens and Clan Snord, it is heavily defended and is often used as a launching point for punitive raids into the pirate-ridden Barrens.

The Edge – An industrial center on the edge of the Shared Occupation Zone, this world is often the target of pirate raids and is heavily defended by all three Clans at all times.

Hell’s Horses

These four systems have Hell’s Horses holdings equal to at least fifty percent of the total landmass, making their protection the priority of the Hell’s Horses. The other Clans do fight when their landholds are targeted but otherwise leave these systems to the Hell’s Horses as they focus on their own regions.

Chateau

Csesztreg – The location of the battle in which the Hell’s Horses and the Ice Hellions killed Khan Vlad Ward, decapitating Clan Wolf, as well as the final major battle of that conflict with the Wolves-in-Exile, this border world is heavily protected at all times and is the target of constant trials by the Wolves.

New Caledonia

Verthandi – A desert world, an ancient asteroid hit near the northern pole to create what is now known as the Silvan Depression. The Depression and the surrounding area is the home to the majority of the local population and the capital of the Hell’s Horses Occupation Zone. A grassy veldt reaches out for hundreds of kilometers beyond the Depression, fading into desert. The veldt ends at the Rimwall, the heavily eroded remnants of the ancient impact crater, where the Depression begins. Filled with forests, swamps, small seas, and the fertile growing land of the Silvan Basin, the Depression is heavily protected at all times by the Hell’s Horses.

Ice Hellions

Bordering the Rasalhague Dominion, the Ice Hellion Occupation Zone is often the target of Dominion raids.

Alleghe
Bruben
Rodigo

St. John – A resource-rich world on the border with Rasalhague, this world has been taken over nearly fully by the Ice Hellions and functions as their capital. It is often the target of Dominion trials that they defend against fanatically.

Steel Vipers

The Steel Viper Occupation Zone is a constant battlefield as the Vipers and the Jade Falcons continually fight. The end of the Jihad, and the seeming loss of the most fanatical Jade Falcons and Steel Vipers, has resulted in an odd warming of relations between the two Clans. They still highly dislike each other, but those that are left seem to be more willing to live with the other Clan than to spend more blood to try to kill them. Still, little love is lost between them and it is not uncommon for battles between them to become wasteful by Clan standards.

Maxie's Planet

Romulus – A major agricultural world on the border with the Falcons, Sea Foxes, and Wolves, it is the target of many trials and raids.

Trell I – Trellwan as its local population knows it has two small, landlocked equatorial seas with total 9% of the planet's surface. The planet's human colonies have grown in the relatively fertile regions within a few hundred kilometers of these sulfur-rich bodies. Very near to the solar primary, its year is 45 standard days long, but its slow rotation makes a local day equal to 30 standard days. The long periods of alternating darkness and light coupled with short and climatically sever seasons, pose a serious challenge both for native life forms and for human colonies located south of the mountains near the Grimheld Sea. A possession of the Steel Vipers before they were kicked out of the Inner Sphere by the Jade Falcons, that Clan holds nearly the entire world, having made it their capital, and protects it vehemently against trials and raids from Clan Snord, Clan Jade Falcon, and Clan Sea Fox.

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Last edited by Medron Pryde on Sat Apr 30, 2005 3:08 am, edited 1 time in total.

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PostPosted: Fri Apr 29, 2005 10:51 am 
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Cool Medron,



I have some picky things about the Horses but otherwise awesome History thank you for showing the Hell Horses as being a strong clan despite needing some help from other clans once in a while. I wish we could have a more detail story on the fighting that happened at Cseztreg ;) since it seems to set the entire tempo for the invasion.

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PostPosted: Fri Apr 29, 2005 1:17 pm 
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Which planet does each Clan (Horses, Vipers, & Hellions) use as their capital?

EDIT: Never mind, I just hadn't read carefully enough.

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PostPosted: Fri Apr 29, 2005 10:46 pm 
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Loki
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Brigoon. What the picky things you have about them? I honestly don't know the Hell's Horses, or any of these three Clans, as well as the others I've already written. They were simply never on my radar before doing this. Because of that my perspective on them is not as developed as others. I really found it difficult to do this writeup because of that. I felt that there would be some things that I didn't know that I might miss.

Please tell me what you think might be a problem and I will do what I can to rectify it.

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PostPosted: Fri Apr 29, 2005 11:16 pm 
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The Walkin' Dude
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A piece of constructive criticism I'd like to contribute is that I think you made the Steel Vipers way too weak. They're just as powerful as the Horses (look at their FM:Updates info if you don't believe me), and considering that they were involved in less of the fighting, they should be just as strong as the Horses, if not stronger.

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PostPosted: Fri Apr 29, 2005 11:46 pm 
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Loki
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Hrmm.

Well, the reason I had for them getting hammered was because the fought the Jade Falcons mostly alone and the fights weren't always "honorable". Think of it as a continuation of their previous war.

The fighting against the Wolves that the Hell's Horses participated in was first one of winning nicely and not taking many casualties. Tamar was the worst bloodbath for them and the Ice Hellion fleet and ground forces were playing point there. The Horses got out fairly easily though if you look at their strength in Updates and compare it to now they are weaker. After Tamar was not as bloody as Tamar either since neither the Horses, Hellions, nor the Wolves were up to massive bloodletting after that.

It was just two different styles of fighting.

Perhaps I wasn't clear enough in noting that.

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"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


Last edited by Medron Pryde on Fri Apr 29, 2005 11:50 pm, edited 1 time in total.

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PostPosted: Fri Apr 29, 2005 11:49 pm 
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The Walkin' Dude
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Also, yet another of my pestering questions: are you going to write about what happened to the various merc units? It seems that none of them are even mentioned in any of the histories, which I would guess means you either are saving that sort of thing for later, or simply forgot about them. Anyway, I was gonna say that it would be interesting if you did a little paragraph or two on each of the merc units mentioned in the FMs, telling what's happened to them in the past three decades, where they are now, their current commander, etc.

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PostPosted: Fri Apr 29, 2005 11:52 pm 
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Loki
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Note the edit I slipped in about the Wolf fighting Flagg...;-)

As for the Mercs...some are noted, but only those that essentially become national units.

The other mercs are not generally touched, except for the Dragoons and their AMC for obvious reasons. Mercs are still around and very common, and did a lot in the various wars. But these histories are about the nations not the mercs so I didn't really address them.

;-)

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Who is John Galt?


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PostPosted: Sat Apr 30, 2005 1:04 am 
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The Walkin' Dude
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Well, I guess it just seems a little hard for me to swallow that the Steel Viper could lose 7 of their 9 Galaxies in (correct me if I'm wrong on my calendrical math here) eight months. That had to have been the most brutal fighting since the Refusal War, and if the Falcons had spent years fighting the Lyrans and Wolves-in-Exile like you said they had, then I'd think the fighting would have gone in quite the opposite direction: that it would be the fresh, highly elite Viper Touman (remember that warrior for warrior, the Vipers have the 3rd or 4th best Touman of the Clans) steamrolling over Falcon worlds rather than the other way around.

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PostPosted: Sat Apr 30, 2005 2:35 am 
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The Steel Vipers have 9 galaxies in FM: Updates. 4 of them are frontline, Alpha, Beta, Gamma, and Delta. The other 5 are garrison galaxies, Nu, Zeta, Rho, Chi, and Omega.

They currently have 2 frontline galaxies, Alpha and Beta. I am not noting the garrison forces in these writeups, only the front line military units, so they lost half of their front line units.

That is about on par with what I've done with most of the Clans IIRC. Not that I've done much better with the Inner Sphere realms...;-)

As for what the fight was like. It started witht he Vipers steamrolling the Falcons. Then they hit Snord which slowed them down. And then the Falcons moved their battlehardened (if badly bloodied) forces from the Tamar front to hit the Vipers. That was when things got nasty for both sides. And that is when the Vipers lost a good bit of their fleet and ground forces. Nasty bad fighting that neither the Jade Falcons nor the Vipers really want to repeat again.

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PostPosted: Sat Apr 30, 2005 3:08 am 
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Loki
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Ok, I just went over my writeup to see if I could get into it the explainations for your issues and found that the explainations were already there.

It is noted that the Hell's Horses had an easy campaign until Csesztreg. That was when the Ice Hellions showed up and saved their bacon from the Wolves. Then they had an easy fight up to Tamar. The Ice Hellions took the brunt of the WarShip losses at the bloodbath of Tamar, and then the fighting when more trially again until Csesztreg which was just a large number of trials one after the other.

The Steel Vipers had an easy engagement when they were supporting the Horses, but when the Horses had to pull most of their forces away from the Jade Falcons to hold the Wolves at Csesztreg the Steel Vipers were caught mostly alone when the Jade Falcons attacked. Those two Clans rather disliked each other and it only seems logical that they would fight rather nastily if given the chance. Hence the losses they took against the Falcons. And the losses they INCURRED on the Falcons.

The Wolves rolled up a large part of the Falcon OZ when they hit, even after years of fighting the and losing LOTS of stuff against the Falcons, Hell's Horses, and the Ghost Bears. The Vipers took a lot of losses but they INFLICTED a lot of losses too. Most of the really nasty diehards on each side died during that conflict in fact, leaving more moderates around in their wreckage. The reason the two Clans no longer try to KILL each other. Just really dislike each other.

BTW. There is one other little thing to take into account. The Hell's Horses "allowed" the Steel Vipers and the Ice Hellions to take point as the wars with the Jade Falcons and the Wolves heated up, after having started them and gotten the ball rolling. Who's to think that wasn't all a plan of the Hell's Horses? We start it. We make the foothold. Then, just the others begin to respond, we allow the other two Clans to step in and take the return fire. We look like a strong Clan for having taken so much so easily, make them look weaker for getting smashed so quickly, AND we become the most powerful by not sending our men on death rides. Who's to say they didn't use the Ice Hellions and Steel Vipers as meat shields just like the Wolves used them against the Ghost Bears?

The Hell's Horses learned from their past and used it to make their future stronger.

8)

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PostPosted: Sat Apr 30, 2005 11:57 am 
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Quote:
Brigoon. What the picky things you have about them? I honestly don't know the Hell's Horses, or any of these three Clans, as well as the others I've already written. They were simply never on my radar before doing this. Because of that my perspective on them is not as developed as others. I really found it difficult to do this writeup because of that. I felt that there would be some things that I didn't know that I might miss.

Please tell me what you think might be a problem and I will do what I can to rectify it.
I don't think it is so much a problem as much as how everyone looks at things differently than everyone else.

For example I would have split up the Potemkins so there is one to a star that way the Naval stars have a bit longer legs supply wise and have a cruiser with some good firepower to back them up.

I would also look into maybe killing off one of the front line galaxies(but not beta because they rock)and adding in a 2nd line Galaxy with a good history like Zeta witch has Mount Olympus attached to it and is know of pirate hunting and independent operations. You saved Epsilon witch is cool but there is still la couple other second line galaxies that are almost as cool ;)

those are really the only picky things

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PostPosted: Sat Apr 30, 2005 1:47 pm 
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Thank you for the response. That prompts my next question: what kind of second-line forces does each Clan have?

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PostPosted: Sun May 01, 2005 1:07 am 
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Loki
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That is a good idea about the Potempkins. The way I've been arranging the Clan fleets is into combat and transport stars. Now granted, the Potempkin is a really nasty cruiser too, and doing that could be a good idea. Would be. Beta Naval Star would probably be "dispersed" most of the time ferrying cargo around, and if Alpha Naval Star ended up going much past their territory they probably WOULD take a Potempkin or two with them. But in this case I wanted Alpha Star to be a pure combat formation. Alpha Star with reinforcements would add a Potempkin full of assault DropShips and carriers.

8)

As for the frontline formations. The Horses did take substantial losses on Cressberg(sp) and Tamar but have been able to rebuild. Are all of the frontline galaxies at full strength? I'd say not. But they want people to THINK they are.

About garrison clusters and jazz like that. I'm purposefully keeping away from quantifying them. There are a lot. At a guess, I'd say most worlds in the Human Sphere have two to five regiments of garrison forces. Most of them would be infantry, with maybe 1 in 5 being a vehicle regiment, with those supporting a company to a battalion of BattleMechs. The Clans would have more 'Mechs but fewer vehicles and infantry. Not counting the Hells Horses. Also, such garrison units are NOT going to be the best stuff out there.

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PostPosted: Sun May 01, 2005 2:53 am 
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These questions pertain to the Smoke Jaguars. I read over what was posted at PRI and had a few wonderings.

Would the Smoke Jaguars retain the arrogance or would they have mellowed given their losses?

Not to say there would be no need for revenge or that burning ember of anger, but would it would not make much sense to me that they would continue the "canon" hairbrained tactics/strategy. Would the Jaguars see the light and become more astute? One wonders.

Just how much does it take to make a Jaguar learn?

Flagg brings up a good question which I would like to echo - do the Jaguars make use of second-line IIC's much? Or are all their resources being sent towards Protomechs as already mentioned?

For that matter - what do they hope to gain? Rebuild their Clan and that's all? Or is there more of a purpose - build the Clan and remain committed to the Crusade? Or perhaps they've seen the ghosts on the field and look around for allies for going anything alone is oft-times, sheer folly.

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PostPosted: Mon May 02, 2005 3:53 am 
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Loki
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The Cauldron Born is their primary BattleMech and they use few other BattleMechs. Really only those salvaged from the Clans. ProtoMechs are their primary weapons, like vehicles in the Succession Wars. And like then, they only use their BattleMechs as a hammer to smash the enemy after they are surrounded by the anvil of the ProtoMechs.

Captured Inner Sphere 'Mechs could be in use in salohma units but the main Jaguar military will not sully itself with such machines.

The Jaguars are a TRUE clan, similar though better than the Falcons. The Falcons after all have given freebirths power. The Jaguars have not fallen into such a trap, keeping their primary military pure.

The Jaguars are still the good ol' Jags we remember. They have not changed much and still consider themselves to be better than the others.

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PostPosted: Tue May 03, 2005 2:56 am 
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Loki
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Clan Sea Fox

History

Clan Sea Fox is an odd animal, even in a group as strange as the Clans. The only Clan to be allowed to change their name, they became the Diamond Sharks after the Snow Ravens designed that animal to kill the Sea Fox. They are also the only Clan to be ruled by merchants instead of by the military, the Khan of this Clan has literally never personally fought in a battle. She is a merchant by training and lineage. A freeborn rather than a trueborn. And it was her actions in 3074 that caused Clan Diamond Shark once again to change its name to Clan Sea Fox.

They had lost contact with the Clan Homeworlds by that time, and she said that the days of the Clans were gone. That the days of their ability to change the fates of others was over, and that the days of their ability to affect her Clan were gone. She said that it was the weakness of the Clans that had made them Diamond Sharks, just like the weakness that had ended Clan power once and for all, and that to remain Diamond Shark would be to allow a legacy of weakness to maintain influence over them. That to return to the name Sea Fox would be a way of returning to what the Clans had been before the poison that would destroy them had been set.

The Clan agreed with her and became what we now know as Clan Sea Fox. Merchants that fly through the stars to bring their wares anywhere in known space, they have become the standard distribution system for thousands of companies. The Sea Foxes buy what the companies make at cut-rate prices, take it where it is wanted, and sell it for a profit. And of course they make and sell their own wares as well, from machines of war and trade like the massive Union-C all the way down to holovids that fit on a single datachip.

During their time in the Human Sphere they have remained uninvolved in wars for the most part, staying out of the Jihad in favor of shipping disaster relief to the worlds hurt by that war. The Word of Blake left them alone for the most part, though there was an incident with the Volga-class Bold Venture and her convoy at Coventry when a Word force suspected them of smuggling weapons. Unfortunately for the Word, the fleet disintegrated due to the efforts of Nashan spies and they were never able to prove their claims. The Sea Foxes similarly stayed out of the St. Ives War and the conflicts it spawned, and remained officially neutral in the Second Dominion-Combine War. For a time.

They officially censured the commander of the Bold Venture when he took his convoy into the war on the side of the Nova Cats and the Dominion, but did nothing to stop him. When the Combine assaulted Itabaiana in retaliation for the Bold Venture’s involvement, their Predatar Galaxy and Beta Naval Star quickly jumped into action to push back the Combine. With their help, the Nova Cats secured their freedom from the Combine, and the Sea Foxes returned to their natural neutrality.

For a time the Combine declared an unofficial war with the Foxes, naming them Kusemono (thieves) and unwelcome in the Combine. The Foxes responded by simply not entering the diminished Combine, and announcing publicly that they would not ship the products of companies that dealt with the Combine, or deal with other traders that did so. In less than a year any product made in the Combine stopped moving in the greater merchant community outside its territory and the nation was on the edge of economic collapse. Coordinator Ricol finally welcomed them to trade in his nation and publicly removed the Kusemono label from them, ending that standoff.

The Sea Foxes have been happy to trade there since, though the Bold Venture has never entered Combine space again, and no nation has attempted to replicate the Combine’s actions since. The Sea Foxes trade freely with anybody and everybody, selling anything for a profit and buying anything they can get a profit from. They stop short of slavery and other such trades, but they do market pornography and Canopian Pleasure Circuses often fly as a part of a Sea Fox convoy. The Sea Foxes in fact welcome other merchants to fly as a part of their convoys, granting them protection from pirates in exchange for only nominal fees to pay for it.

Each convoy is built around a single old Star League WarShip, a behemoth compared to the smaller Sea Fox-class frigates and JumpShips that move with them, and all Sea Fox ships are painted in striking schemes and/or colors. The Bold Venture is bright red for example, while the Speculator is a deep green. The Poseidon is covered in pictures of the god it is named after, while the Kraken is painted up like a kraken of the deep. Every Sea Fox ship is painted to shout out its identity to all around it, making the arrival of a Sea Fox convoy in orbit something that throngs of crowds come out to see.

The commanders of each convoy answer only to the Khan on Twycross, and then usually only in theory. The Khan allows each convoy to perform as it sees fit, granting them self-rule unless their actions endanger the Clan at large. The Bold Venture, often called the Errant Venture by its detractors because of its captain’s inability to hold to a course and his constant run-ins with the law, has been called to task for its actions more than once but the commander continues to escape punishment by paying back those he cheats. When he is found out. Few believe he is caught every time of course, and the Bold Venture’s convoy has cultivated a reputation for welcoming misfits of all stripes. Perhaps it is this ability to attract misfits from other Sea Fox convoys so they don’t have to worry about them that has kept the Sea Foxes at large from permanently removing him.

Sea Fox Convoys can be seen throughout the Human Sphere, though they tend to be smaller the further out from Terra they move. Granted access to all other nations as long as they don’t foment trouble, they have become the most visible cog in the vast merchant network that keeps Terra’s far-flung colonies in contact, however sporadic, with each other. Without them and those like them, the Human Sphere of today would be a far different place.

Military

While the Sea Fox navy still has a number of old Star League WarShips, most of their ships are the newer and smaller Sea Fox-class frigates. The larger Sea Fox convoys are built around an old Star League WarShip and surrounded by the smaller Sea Foxes that carry multiple DropShips of their own to perform defense or trade with.

Their Convoy Protection Forces are built around the Sea Fox-class frigates and armed Union-C and Sassanid DropShips, often carrying Ammon AeroSpace Fighters and the large Phoenix Hawk LAM IIC Land AirMech. It is the largest LAM ever built and is designed to look exactly like the standard Phoenix Hawk IIC in BattleMech mode. Used to board and destroy enemy DropShips from the inside, pirates have learned to fear a Clan Sea Fox convoy and few raid them now.

Like the Convoy Protection Forces, the Sea Fox Enclave Protection Forces are built around BattleMechs that they sell. Rarely does anyone see a BattleMech they don’t actively sell as the Sea Foxes believe it is best to show their customers what the weapons they are willing to sell can do so their customers will buy them. Oddly, the Sea Foxes field very few heavy BattleMechs, relying on their light assault ’Mechs, the Phoenix Hawk IIC and Warhammer IIC, to fill that roll.

Alpha Naval Star

Lola III-class Predator and Space Hunter
Nightlord-class Terror of the Deep
Sea Fox-class Sea Fox and Diamond Shark

Beta Naval Star

Aegis-class Bloodlust
Essex-class Sharon and Tracy
Fredasa-class Swift Strike
Sea Fox-class Honored Kill

Convoy Core Elements

Carrack-class Star Diver (Bloodletter), Star Flyer (Devourer), and Star Swimmer
Potempkin-class Kraken, Poseidon, Red Tide, Titantic, and Tsunami
Sovetskii Soyuz-class Nagasawa
Volga-class Bold Venture and Speculator

Frontline Formations

Deathstrike Galaxy (Alpha)
Predator Galaxy (Beta)
Snapping Jaws Galaxy (Gamma)

Factories

Due to Clan Sea Foxes practice of rarely fighting in anything other than the units they sell to other nations, we don’t know what they produce outside of the weapons of war that they actively sell. This is the most complete product listing we have been able to compile. We do know they build Sea Fox-class frigates, but have never been able to track down where those are built.

Itabaiana – Ammon AeroSpace Fighter; Griffin IIC, Locust IIC, Mad Cat MK II, and Shadow Hawk IIC BattleMechs; Union-C DropShip

Twycross – Phoenix Hawk LAM IIC Land AirMech, Ha Otoko, Jenner IIC, Phoenix Hawk IIC, Solitaire, and Warhammer IIC BattleMechs; Sassanid DropShip

Systems

Though the Sea Foxes have permanent offices throughout the Human Sphere where they discuss business, such as those found on Outreach, the worlds that actually have large enclaves and defensive forces are comparatively rare. Most Sea Foxes grow up and live in deep space between trading ports, or in space stations seeded throughout known space. Only three worlds are completely held by the Clan, Itabaiana, Kooken’s Pleasure Pit, and Twycross, and it is there that what we assume to be the vast majority of their people live. Rumors suggest however that they have more deep space stations than we know about, perhaps enough to double their known population. Anything more than that is limited to baseless conjecture.

Bazaar – Jointly-held by ComStar and Clan Sea Fox, ComStar has defended this crossroads of trade in the Outer Rim since shortly after the Jihad, though the Sea Foxes do maintain numerous permanent trading stations on the planet, in orbit, and at the jump points.

Calloway VI – In the Oriente Protectorate, this is one of the few Spheroid systems to have a permanent Clan Sea Fox enclave. It has a permanent garrison, made up of the machines of war they sell, and houses several thousand Sea Fox traders, as well as their dependents. A very bright world that never sees the dark, much of the Sea Fox enclave is covered by a series of black tarps to shield the eyes of Sea Fox traders accustomed to the darkness of space.

Gwithian – A colony of Celtic ancestry occupied by the Diamond Sharks before the Jihad, ComStar took up formal protection of the system after that war. Clan Sea Fox continues to perform healthy trade with the small population, and has helped it to build up substantial local industries. The Sea Fox enclave on this world is small but self-sufficient.

Itabaiana – A resource-rich world, it is one of only a handful of Sea Fox-held worlds. Home to numerous factories that build the various designs they sell to other nations, it became a target of the Draconis Combine during their effort to subjugate the Nova Cats. The Sea Foxes did not take kindly to that.

Kooken’s Pleasure Pit – Built up by the Lyrans to be a planet for R&R, it sports a remarkably temperate climate and a wide variety of terrains. It is also home to a number of holostudios that produce everything from nature documentaries to pornographic vids that are sold throughout the Human Sphere. The Sea Foxes run a shuttle service to the Pleasure Pit for any interested traveler, allowing them to enter and leave Jade Falcon space without being stopped by the Falcons, and generate large amounts of money off that tourism. “What happens on Kooken stays on Kooken” is a commonly seen advertisement throughout known space.

Nouveaux Paris – This thriving system of two billion inhabitants is the home to yet another permanent Sea Fox enclave. The Sea Foxes have helped the world greatly by selling them high technology that has helped them return to space on their own power. The profits the Sea Foxes have netted from this operation have been significant.

Port Moseby – A crossroads of Rasalhague, Tamar, Skye, Lyran, and Azami shipping and people, Port Moseby is a place where you can find almost any luxury and almost any pleasure. The sprawling cities, major spaceports, and a steady traffic of JumpShips in and out of the system make it a particularly rich one, especially in the generally slower Federation of Skye. Lyran Merchant Princes and Clan Sea Fox traders both have a permanent presence in the system. Oddly, all parties have generally deemed it off limits for any raids and no major government has hit the planet in two decades.

Trondheim – This volcanic world centrally located in the coreward section of the Rasalhague Dominion is home to a Sea Fox trading station in high orbit that houses several thousand traders and their dependents.

Twycross – Orbiting a large hot sun, Twycross has a desert climate that is as volatile as it is hot. The perpetual windstorm call "Diablo" scours the ground on the Plains of Curtains to the Carswell Barrens. Great Typhoons, tornadoes and all manner of minor disturbances are so common that the reports of major cataclysms do little more than cause Twycross natives to shrug in indifference and carry on. In order to survive, the majority of the population is housed under ground. The few surface dwellers make their homes in low squatting buildings. The capital, Camora, is built both above and below ground, incorporated with its large spaceport. The numerous factories here build much of what the Clan sells to other nations, and the TwyJel that seals holes in spacecraft is grown in this system.

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Last edited by Medron Pryde on Tue May 03, 2005 7:27 am, edited 1 time in total.

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PostPosted: Tue May 03, 2005 4:16 am 
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Commanding General
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Hey, Medron, it was the Snow Ravnes that created the Diamond shark, not Smoked Jags

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PostPosted: Tue May 03, 2005 7:29 am 
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Loki
Loki

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Yup...they did.

Thanks for catching that. Talk about an embarressing error. My mind TOLD me it was the bloody Smoked Jags so didn't even bother to check. Oh well...what's the difference between a HomeWorld Clan and a Dead Clan?

:lol:

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Who is John Galt?


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PostPosted: Tue May 03, 2005 1:05 pm 
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The Walkin' Dude
The Walkin' Dude

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I believe Trondheim is entirely under the control of the Sharks as of 3067. Did that change, or is that a mistake?

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PostPosted: Tue May 03, 2005 11:30 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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It changed.

That one was on purpose. ;-)

It actually brings in more money for them to be able to sell the stuff directly to the Dominion without even shipping it out of the clearing houses. They still have to ship TO there but they let the Dominion handle further delivery. ;-)

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Who is John Galt?


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PostPosted: Thu May 05, 2005 2:27 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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And now for everybody's favorite bad guys...the Pirates...

:alien:

Pirates of the Deep

Overview

Pirates, raiders, privateers, and other groups of similar repute have ravaged the denizens of the Inner Sphere and beyond as long as humans have been in space. Over the centuries their home bases have moved outward from Terra or inward to it depending on the power emanating from that system and the rest of the Inner Sphere. During the Star League as an example, much of the territory we now consider to be a void was under Star League control and the pirates were forced to base in what we now call the Outer Rim to stay outside the reach of the Star League Defense Forces.

The fall of the Star League brought about the end of anti-piracy maneuvers in any significant number, and caused the loss of hundreds, possibly thousands, of systems within and without the Inner Sphere. As the border worlds the pirates raided began to fail, the pirates moved in on the Successor States and their Old Periphery neighbors, taking new bases on such well-known worlds as Antallos, Oberon VI, Star’s End, Circinus, Tortuga, and dozens of other worlds nearer to the remaining pickings. Some worlds became the bases of major pirate legions, while others never outgrew the chaos of their own origins.

But one thing became clear. Wherever the pirates lived, the worlds around them whether controlled by a Successor State or a Periphery realm could count on nothing to keep them safe. They struck where defenses were weak, and there were simply not enough defenders to be strong everywhere. The arrival of the Clans destroyed or subdued the most powerful pirate realms, bringing a new form of occupation to the worlds of the Inner Sphere. But with them destroyed and the Successor States moving all their forces to deal with the new enemy, other worlds became the centers of raiding and piracy continued to flourish, sometimes even against the Clans themselves.

The Jihad, like the FedCom Civil War, Clan Invasion, and Succession Wars before it, once again proved a time that allowed the pirates, raiders, privateers, and similar organizations to pick their targets. Military units fled the Inner Sphere rather than be bled to death in the fratricidal wars and while some formed new and peaceful colonies, or formed up with existing worlds to protect them, others fell to piracy and raiding.

Clans Wolf and Jade Falcon moved their forces out of what is now known as The Barrens during the Jihad to deal with more important enemies, and pirates and fleeing military personnel and units did what they always do when central control fails. They moved in like roaches. Other pirate realms and worlds have grown powerful as well over time, but The Barrens are what any good (or bad depending on your point of view) pirate measures him or herself up against.

The Barrens

A collection of over a score of worlds, The Barrens is the single largest collection of pirates in the Human Sphere. Scores of different bands have been known to live in it, holding parts of systems or more than one system in the bigger bands’ cases. Often failed bands come to The Barrens to seek replacements or to be gobbled up into other bands before going out on raids again. There are few stable pirate bands in The Barrens.

The most powerful of the pirate bands in The Barrens is the Valkyrate. Led by Susie “One-Eye” Morgraine-Ryan, she rules from Oberon VI and is as sadistic as both her parents combined. She commands an Aegis-class battleship reportedly stolen from the Ghost Bears during the Invasion named the Pirates’ Wrath that she has used over the years to solidify her power. Supported by numerous DropShips armed with capital weapons, and possibly small WarShips captured from other nations if the rumors are true, the Valkyrate fleet is the most powerful pirate fleet assembled since the days of the Star League. Only the Clans and ComStar have the drive or resources to wipe out the Valkyrate, and Oberon VI has been occupied numerous times since the Jihad, but they have never been able to destroy the Valkyries who just fade away and base out of other systems while they wait for the occupiers to tire of the situation and return home.

The many other pirate bands that shelter in the Barrens include Susie’s two children. One female and one male, she named them after her parents and has watched them with pride as they have competed to outdo the other and earn her favor. Based out of Gotterdammerung and Butte Hold, like her parents, they have shown themselves to be even more blood thirsty and sadistic than Susie herself. Though many have flatly stated that such is impossible this historian can state with complete honesty and knowledge that it is. Clan elementals for example can give either one of them weeks of entertainment “thanks” to the genetic engineering that makes them stronger and resilient to otherwise mortal wounds. By the end, the elementals are rarely thanking their engineering though.

Chainelane Isles

A collection of warring states in an area of space 100 light-years across, the Chainelane Isles have often been compared to a miniature Inner Sphere. The states have been embroiled in a centuries-long war for supremacy that has become enflamed further since the Jihad. Many warriors fleeing from the Inner Sphere stopped in the Isles to carve out their own piece of power and someone has been selling them and the other factions BattleMechs and spaceships for use in their war, making the Isles unsafe for ships to travel through without escort. Every inhabited system and many uninhabited ones in the Isles have permanent AeroSpace and DropShip jump point garrisons now that attack and board any ships traveling through. Because of this, ComStar and the Sea Foxes run WarShip-escorted convoys through the Isles (and The Barrens) at regular intervals.

Tortuga Dominions

The most powerful pirate realm on the rimward side of the Inner Sphere, this collection of systems has had a colorful history. Controlled by pirates that ravaged the Federated Suns and the Taurian Concordat for most of its history, the Federation brought them down in 3042 and captured their leader, Paula “Lady Death” Trevaline. The coming of the Clans brought a new military unit into the Dominions. The Federated Commonwealth had betrayed Fuchida’s Fusiliers and they moved to Tortuga before lashing out at their previous employer. They named themselves the Tortuga Fusiliers and maintained their control of the Dominions until 3065 when the “Lady Death” returned to take control.

Protector Jeffrey Calderon of the Taurian Concordat had sent a large contingent of troops into the Pirates’ Haven and forced her out, but she did what any smart pirate did. She moved to greener pastures and exaggerated about her “victories” against the Federation and the Concordat. The commander of the Fusiliers lived long enough to find out the truth, but no longer than that. The “Lady Death” took over the Raider’s Roost and Tortuga Prime and never looked back. Now commanded by her daughter, Samantha Trevaline, the new Queen of the Damned has taken a great amount of pleasure from causing as much pain as possible to the governments and worlds within striking range. More than once the Taurians have tried to wipe them out, but she simply fades into the background of the stars and comes back when the Taurians inevitably lose interest and return to their own affairs.

Rim Territories

Formed by Hopper Morrison of the Circinus Federation’s Black Warriors after he found two companies of Star League BattleMechs before the Clan Invasion, his death before the Jihad almost destroyed the Extractors. The fighting between the pirates whom each thought they could do a better job culled many from the group though and those that remained where the nastiest, evilest, and most conniving members of the Extractors. In the end, those who survived placed command of the Extractors on a bet. Each of them bet they could assemble a more powerful band than the others and agreed to follow whoever beat their bet.

As the Jihad raged, they began to recruit fleeing warriors into their bands and reached out to nearby systems, bleeding them white as they worked to build up their individual bands. When the Jihad began to fade away they returned to The Rack and began to show each other what they had done in their time. What followed was a month of lying, cheating, raping, and negotiations as different bands considered merging with other bands to make them the most powerful band and the winners of the bet. The man who won that competition of final negotiations was loudly acclaimed to be the most underhanded and conniving individual in a group of people that had learned how to lie, cheat, and kill on their daddy’s knees.

The newly crowned King Roger “Midnight” Stroud puts a new meaning to the term Jolly Roger, though the recipients of his “charms” are rarely as jolly as he is. Possibly Morrison’s best underling before his death, Stroud seems to have learned everything he needed to and more from the previous king, and has brought the Extractors to new heights in their quest for power, riches, and all kinds of booty. Controlling a number of worlds that were once a part of the Lyran Commonwealth, the Extractors plunder the former Lyran systems around them on a regular basis, taking advantage of the lack of Lyran forces in the area. Sometimes they even raid the Lyran Commonwealth itself, but prefer to raid less dangerous targets.

New Circinus

Formed by Black Warriors fleeing the Marian conquest of the Circinus Federation in the early 3060s, the world of New Circinus in the Outer Rim has become the best pirate base in its region of the Outer Sphere. Primarily targeting the Marian Hegemony but not above raiding the Lyran Commonwealth, Free Worlds League, or Magistracy of Canopus, the Black Warriors continue to be a thorn in the side of all civilized nations.

Dark Hold

Originally formed by Capellan and St. Ives deserters, the Shen-sè Tian (literally “dark days”) has raided the Magistracy of Canopus, Fronc Federation, and Taurian Concordat since before the Jihad. Their home base is situated somewhere in the Outer Rim but it moves often enough that the Trinity Alliance has never been able to track it down.

Rezak’s Hole

The Clan Snow Raven nearly destroyed the Band of the Damned before the Jihad when they captured Rezak’s Hole. It was the Jihad that saved Vance Rezak from defeat and destitution, much like wars help many pirates. The Snow Ravens simply passed Antallos by when they moved to support the Alliance and gave Rezak they time he needed to rebuild his band. Raiding the shattering Draconis Combine for all it was worth, he made the Band of the Damned a pirate band to be feared again and has continued to take advantage of any group of individuals he can find. The only nation he refuses to raid is the Raven Alliance, a policy he made after a raid of their shipping in 3073 resulted in the capture of Antallos and the destruction of his estates there. The Alliance have left Rezak alone since then, content to let them strip the Draconis Combine bare.

Astrokaszy

Partially controlled by the Free Worlds’ League’s Rim Collection, the sectors of this planet that are still independent are havens of piracy and worse. Resembling a horror novelist’s rendition of Arabian Nights, this is a dark world with darker traditions and defenders. Many Rim Collection soldiers have been found dead or worse on the streets of this world and raiders from its “free” regions are seen in the Marian Hegemony, Free Worlds League, and Magistracy of Canopus.

_________________
Medron Pryde - The Great and Terrible :blah:
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[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Thu May 05, 2005 3:31 am 
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General Loose Cannon
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I wonder what is the status of the major Merc units particularly the Dropship Irregulars?

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PostPosted: Thu May 05, 2005 8:05 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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The mercenary trade is alive and well and numerous mercenary units survived the Jihad.

The Irregulars are one of those that survived, though Medron Pryde gave up command of them during the Jihad to go to Solaris with other veterans of Solaris to fight the Wobblies there. Lots of Solaris veterans went and pretty much told the Wobblies what way was up, what way was down, and which the Sheep looks before it (naughty)s you. ;-)

Obviously the Wolfs Dragoons and Highlanders also survived, and the Allied Mercenary Command proved vital to winning the war in the Jihad in the first place. And the Federated Suns Mercenary Corps is rather big as well. Lots and lots of mercs out there.

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Who is John Galt?


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PostPosted: Wed May 11, 2005 5:10 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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Location: Minnesnowta
Rim Collection

History

Once members of the long-dead Rim Worlds Republic, the worlds of the Rim Collection have had a long and troubled past. Some of them the Lyrans captured as the Star League collapsed, while others were left to rot on the vine as it were. In 3048, six of the latter joined together to form the Rim Collection, with the mercenary Able’s Aces becoming their official military. Throughout the 3050s and 3060s they stayed out of the affairs of other states, and when their president was assassinated his friend and political rival won election and did what he had to do to find the killers. That they were people who had agreed with his positions did little to make him happier, and he found himself pushing for federal power as his dead friend had.

The Jihad oddly had little effect on the Collection, beyond the large numbers of refugees that poured into it. The Collection simply refused to take sides, limiting its military to fighting pirates, like the remainder of the Extractors and other smaller pirate forces. As the Jihad raged outside their borders and the ill-fated Lyran Alliance Armed Forces (LAAF) began to fail though, they began to look at the systems near them as useful for possible expansion into. With Lyran control shattered, they moved in 3070 to offer a half-dozen nearby worlds entry into the Rim Collection and promised to protect them against pirates. Even with the Eighth Lyran Regulars defecting to the Collection to avoid being further targeted by the Word of Blake, they didn’t have the power to offer more their protection, but did offer to train militia units for a small fee to other nearby worlds. Those worlds that received these offers gladly accepted them and the size of the Collection nearly doubled overnight.

Since the end of the Jihad and the return of a semblance of order, the worlds of the Rim Collection have continued to maintain friendly relations with nearby worlds and the Alarion Association where they obtain nearly all of their modern weapons of war. Collection military advisors are often seen in systems up to a hundred light-years away from their territory, and Alarion traders have permanent trading facilities on Gillfillan’s Gold and All Dawn. And while Alarion seems happy that the Collection has agreed to help nearby worlds defend themselves, the Association has made it clear that any further expansion into the Lyran Commonwealth could adversely affect their status as a favored trading partner and the available supply of weapons sold to them.

So far the Collection has noted strongly that it has no plans of expanding, but recently orders with Clan Sea Fox convoys have begun to increase and trade deals with the StarCorps Supremacy and Marian Hegemony have been finalized. What exactly this means for the future of the Collection is anybody’s hypothesis, and we look forward to reporting on the actions of the Collection in the future.

Military

Lacking any major factories, the Collection has until recently purchased nearly all of their weapons from the Alarion Association, making Archers, Marauders, Razorbacks, and Starslayers their primary BattleMechs. They also have companies of fast Spectors assembled for pirate-tracking duties where their very advanced systems make them difficult to detect and hit. Vehicle units are mostly based around Scorpion tanks, LRM and SRM carriers, and other simple designs, though the fast Savannah Master hovertank is also used often and to good effect. The navy is built around Speer-class frigates and Chippewa fighters that are used to protect the fifteen worlds of the Collection.

We do predict that as trading contacts with other realms grow though, the makeup of their military forces will begin to alter greatly.

Major Military Formations

Able’s Aces
8th Collection Regulars

Factories

No major factories.

Systems

All Dawn – Bazaars where traders can come to deal in goods throughout the Collection and beyond dot this world’s capital, making it the place to go when you have to find anything.

Caldarium – On the coreward border of the Rim Collection, this system has been the target of pirate raids for centuries. Now guarded by at least one warship and multiple assault dropships at all times, this system has earned a measure of peace in recent years.

Gillfillan's Gold – The only spaceport on Gillfillan's Gold, and the nearest settlement to it, Rectortown are both situated within the bowl of a huge crater. Over three kilometers wide, the crater is encircled by mountains with dangerous passes. Some of these are filled with stagnant pools of water blackened by the industrial waste runoff from centuries past, others are dry and barren of life. About two hours travel from Rectortown is Maroo, the capital of Gillfillan's Gold and the seat of the Rim Collection's Ruling Council. The Collection’s Home Fleet and primary reservoir of warships is based here and rarely leaves the system.

Halifax – Once the headquarters of ComStar’s anti-spinward Explorer Corps, they still maintain a presence and continue to operate numerous offices in this system.

Hinckley – On the rimward border of the Rim Collection and near the capital of Gillfillan’s Gold, it is simultaneously the primary arrival point of traders from the Marian Hegemony, StarCorps Supremacy, and the Free Worlds League, as well as being the sole rimward line of defense short of the capital. Defended at all times by at least three warships, this system as a secure and happy member of the Collection.

Hunter's Paradise – The Rim Collection’s claim to fame, Hunter’s Paradise is the place to go for any who wish to prove themselves big game hunters. Yearly competitions under its blue sky and sweet air to claim the title of Alpha Hunter have netted the collection a fortune in licensing rights and for more mundane matters as providing for the needs of the hunters. Defended by three warships at all times, this system is generally safe from pirate assaults.

Langhorne – On the coreward border of the Collection, this system is guarded by at least one warship at all times to protect it against pirates.

Moroney’s Sacrifice – Further from Terra than any world short of Hunter’s Paradise, this world was named for the Collection’s first president after he was assassinated. The last major system short of Hunter’s Paradise it is tasked with supporting that system with food, spare parts, and lodging for hunters en route. Defended by a warship at all times, it is considered very important to the Collection’s long-term survival.

Ormstown

Otisberg

Roberts’ World – With its recolonization funded by President Roberts himself, this world is often considered a paradise. Only the loss of Star League technology and the adaptation of a local virus forced the original colony to leave this world, but with ComStar support the Collection was able to research an anti-viral regimen that would keep it at bay and the world is once again home to humans. If Hunter’s Paradise is the hunter’s vacation spot of choice, Roberts’ World is the vacation spot of choice for families, with numerous water and thrill parks dotting its magnificent coastal terrain.

Slewis – The ruins of old factories still dot this agricultural world, left to rust when they depleted the metal ores of this world. Now its claim to fame is as the home of the ulteth, an animal that looks like a large Terran dear but has a taste for sweet meats, especially those found on human bones. At least one warship protects this world from pirates at all times.

Timbuktu – Orbiting a weak red sun, this world primary occupation for centuries has been growing enough food for its people to survive. In 3046 however, germanium was found on its hellish Hades continent. The Rim Collection happily offered to protect the world during the Jihad and now sells most of it the germanium mined there to the Alarion Association in return for cut-rate prices on the Association’s products. Recently they have begun looking to others interested in acquiring the product for higher prices, actions that the Association does not approve of.

Waypoint

Wiltshire

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[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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