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PostPosted: Sat Sep 17, 2005 12:23 am 
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Sergeant
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Joined: Sun Jun 29, 2003 5:37 am
Posts: 56
Location: Pennsylvania
Back to it then,......... *cracks whip*

_________________
There is only one tactical principle which is not subject to chance. It is: to use the means at hand to inflct the maximum amount of wounds, death and destruction on the enemy in the minimum of time.
-George S. Patton, Jr., War As I Knew It


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PostPosted: Fri Oct 07, 2005 5:18 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Here is a sneak peak into what I'm writing up for the Allied Mercenary Command in the Human Sphere.

Any questions or stuff you want corrected? ;-)
Quote:
DropShip Irregulars (1 Regiment) – Starting the Jihad on Bethel in New Syrtis space, at first it appeared as if the DropShip Irregulars would be uninvolved in the war. Until Colonel Medron Pryde, a veteran of Solaris VII, found out that the world had been assaulted and put out a call to all former warriors of Solaris to move to defend their home. A full company of Irregulars who had fought on Solaris went with him and they smuggled their way onto Solaris in a cargo transport. They arrived in time to rendezvous with Grand Champion Kelly Metz under Solaris City and escorted her out to the resistance in Nowhere. Other Solaris warriors began to arrive, smuggled in by the Yakuza, followed by the main body of the DropShip Irregulars on their Excalibur-class DropShip that was modified to look like it had a naval particle cannon in the nose. They slipped through the Word blockade with their typical amount of insanity and bravado, but they arrived intact and ready for battle. They spent the rest of the Jihad on Solaris, fighting the Word in a bloody series of battles that nearly destroyed the force more than once. The Fourteenth Skye Guard RCT finally arrived in 3073 to relieve them, but Word space forces destroyed the bulk of the force in orbit. But with the help of their survivors the DropShip and Solaris Irregulars finally triumphed in 3074, crushing the last of the Word on world. The DropShip Irregulars spent the rest of the Jihad rebuilding on Solaris, and remained in the new Cooperative until 3080 when it began to recover. They have since begun taking battalion-level contracts, but a third of the force normally stays at their landhold on Solaris at all times. First Battalion, the Warriors, have a pair of crossed swords beneath the Overlord and stars that make up the standard Irregular insignia. Second Battalion, known for being filled with excellent warrior technicians, is symbolized by a Bonsai tree growing out of a famous HeavyMetal-brand coffee can beneath the Overlord. Third Battalion’s touch is a monkey wearing a cowboy hat and firing revolvers while riding a barrel, an image that accurately depicts their insanity in battle. Each battalion flies aboard a single Excalibur-class DropShip, the Arthur, Merlin, and Kai respectively, which mounts a heavy naval particle cannon in the nose. The Irregulars have studied hard over the years to find new ways to have fun while fighting and embarrassing their enemies, and few escape with their dignity, or anything else, intact.

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Medron Pryde - The Great and Terrible :blah:
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[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Oct 07, 2005 6:07 am 
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General Loose Cannon
General Loose Cannon

Joined: Sun Jan 19, 2003 11:37 pm
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Location: Motown
I love it! I can't wait to see more about the DI in your universe. Especialy the thrid Battalion. :wink:

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PostPosted: Fri Oct 07, 2005 7:21 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
I'm not certain what more I will write in the universe about them. Not much more in this at least. This is one of a number of small fluff texts about the various mercenary units that are in the Allied Mercenary Command.

I may post another preview of a well-known mercenary unit that most people either love or hate. May. May not. ;-)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Oct 07, 2005 4:14 pm 
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General Loose Cannon
General Loose Cannon

Joined: Sun Jan 19, 2003 11:37 pm
Posts: 8411
Location: Motown
I kinda figured that. I was just curious how some of the Battlecarp/Goldfish universe stuff would translate. I imagine that a lot would not (B.A.M.s Four year old warriors) some of the attitude could though.

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh
For more from Rush go here: www.rushlimbaugh.com
Still crazy after all these years.
Force of nature : ;):
[img]http://www.heavymetalpro.com/countries/flag-us.gif[/img]
[img]http://www.heavymetalpro.com/countries/ ... chigan.gif[/img]


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PostPosted: Sat Oct 08, 2005 5:02 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Yeah...the four-year olds prolly won't translate. But I may just go ahead and do a detailed fm-style entry for the Irregulars. I'm just wondering if I should go for the actual names or not.

First Battalion: The Warriors
Second Battalion: Team Bonsai (or the Geeks)
Third Battalion: Barrel of Monkeys (or the Nuts, or the Monkeys)

;-)

I've got some ideas for it, but I don't know for certain. Whether or not I do that will depend on a lot of things. Time being one of them. Hehehe.

If I do it though, I DO plan on having stories of the unit and claims of people they've fought against saying that the Third Battalion actually uses children! But of course that has to be an exageration. ;-)

As for the insignia. I've been thinking on it more and I think it would be best to change it a bit. Battalion insignia on one shoulder. DropShip Irregulars insignia on the other shoulder. It just flows better. *shrugs*

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Sat Oct 08, 2005 7:38 pm 
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General Loose Cannon
General Loose Cannon

Joined: Sun Jan 19, 2003 11:37 pm
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Location: Motown
Well one thing you could have as being a characteristic of the third battalion is they will take anything they can carry,drag, push, pull, cut out or otherwise move and remove, and haul it away. The home base could be a huge junk yard . Then you have all of the crazy people in the unit (pyro maniacs, people who hear voices in their heads, ect.) The wiggy ones.

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh
For more from Rush go here: www.rushlimbaugh.com
Still crazy after all these years.
Force of nature : ;):
[img]http://www.heavymetalpro.com/countries/flag-us.gif[/img]
[img]http://www.heavymetalpro.com/countries/ ... chigan.gif[/img]


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PostPosted: Wed Oct 12, 2005 12:27 am 
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Sergeant
Sergeant

Joined: Sun Jun 29, 2003 5:37 am
Posts: 56
Location: Pennsylvania
Quote:
. Then you have all of the crazy people in the unit (pyro maniacs, people who hear voices in their heads, ect.) The wiggy ones.

Yeah, you know.

Us ;-)

_________________
There is only one tactical principle which is not subject to chance. It is: to use the means at hand to inflct the maximum amount of wounds, death and destruction on the enemy in the minimum of time.
-George S. Patton, Jr., War As I Knew It


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PostPosted: Wed Oct 12, 2005 1:26 am 
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General Loose Cannon
General Loose Cannon

Joined: Sun Jan 19, 2003 11:37 pm
Posts: 8411
Location: Motown
Quote:
Quote:
. Then you have all of the crazy people in the unit (pyro maniacs, people who hear voices in their heads, ect.) The wiggy ones.

Yeah, you know.

Us ;-)
Exactly! 8)

_________________
Having more fun than a human being should be allowed to have-Rush Limbaugh
For more from Rush go here: www.rushlimbaugh.com
Still crazy after all these years.
Force of nature : ;):
[img]http://www.heavymetalpro.com/countries/flag-us.gif[/img]
[img]http://www.heavymetalpro.com/countries/ ... chigan.gif[/img]


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PostPosted: Wed Oct 12, 2005 7:01 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
:lol:

Well guys...the last writeup for the Human Sphere.

Now to begin updating the website. :-)

Hope you enjoy the tales of the Allied Mercenary Command and the Wolf's Dragoons. :D

Allied Mercenary Command

History

The FedCom Civil War proved to be a devastating time for the Inner Sphere, and most rejoiced as it came to an end in 3067. They celebrated the end of the war, toasting to the peace that would come. But few in what remained of the Chaos March, embroiled in a series of wars between the dregs of humanity and what remained of the defenders, echoed those cheerful thoughts. Many worlds flew the reborn flag of Tikonov, one of the three most powerful organizations in the Chaos March. Some flew the flag of the Word of Blake, welcoming them cheerfully or under duress.

But many others flew neither flag, and it was on those remaining worlds of the Chaos March that the Wolf’s Dragoons and the Allied Mercenary Command continued to fight a war that few outside the Chaos March even knew about. Most who knew anything of the region only knew of terrorist attacks; buses, trains, and planes sent to kill and terrorize. They did not know who sent them. Only that they were glad that they lived in a place that either did not know war or would soon know peace. Most held little regard for those who lived in the Chaos March, and those few who did felt lucky that whatever chaos transpired there would not touch them. How wrong they were.

In August, four Clan Elders of Northwind, one of the few centers of calm in the Chaos March, died in tragic “accidents”. The Highlander regiments returned home to elect new Elders, exercising seldom-used loopholes in their contracts that covered such matters. Their actions angered many who did not like mercenaries, particularly in the Draconis Combine. But those limited deaths of such perfectly chosen targets were pale simulacra of what would come to pass in a mere two months, or later.

On 15 October of 3067 another, and perhaps the most well known, bastion of calm in the Chaos March suffered a grievous assault. Outreach, the home of the mercenary lifestyle, came under the guns of mercenaries bought and paid for by the Word of Blake. It started with a bombing run by Smithson’s Chinese Bandits that hit Harlech Interplanetary DropPort, followed by the Dragoon Housing Center. That cowardly attack murdered thousands of civilians and Dragoons in their sleep, starting fires that would burn tens of thousands out of their homes. Into the streets as the Bandits’ allies came marching into Harlech with weapons on full auto.

Waco’s Rangers, the Tiger Sharks, and the Fifty-First Dark Panzer Jaegers, all names that will forever live beside Amaris in mercenary minds, burned down anyone who stepped in their way, civilian or Dragoon, as they marched on the battered DropPort and downtown districts. At the DropPort they met Battle Magic, the Wolf Spiders, and the Dragoons’ Zeta in a firefight that shattered entire city blocks. The hastily assembled Home Guard, Beta, and Epsilon Regiments held the Hiring Hall and the rest of downtown, stopping the traitors’ assault cold with a wall of metal and gun fire that ripped the heart out of the attackers. And several more city blocks. It took over two days for the Dragoons and their allies to hunt down the traitors as they tried to break back out of the city. They were willing to destroy anything in their way if they could open a path to escape, and the city suffered more grievous wounds. But on the 15th, the last of the traitors fell to the wrath of the Dragoons and their allies. Few were granted the chance to surrender.

And then the Dragoons fell back to lick their wounds. Over two hundred thousand civilians dead and three times that many injured. More than three million living left homeless. Thirty thousand mercenaries or law enforcement officials dead, and another fifty thousand injured. The Dragoons and their law enforcement capabilities had been savaged, and law and order collapsed as the survivors looted and pillaged for the necessities of life. Or for a nice music player. It took the Dragoons over two weeks, and the arrival of Gamma Regiment, to return order to the shattered city. Entire tent cities were erected outside Harlech to house the refugees of the destruction, but as November began to pass by heavy construction equipment began to arrive from Remus to clear out and rebuild the debris into a recognizable city.

And through all that the Dragoons tried to find out who had hired the traitors to perform the attack. Their operatives scanned what records survived, tracking down one dummy corporation after another, until they found their culprit. The enemy they had been fighting for years in the Chaos March. They brought their evidence to the Star League conference, only to find that they were simply the most visible victim of Word treachery. Others brought forth their stories and their intelligence, and on 30 November, 3067, the Word of Blake was censured and named persona non-gratis in the Inner Sphere.

The Word’s response proved swift, and on 5 December they bombed Tharkad, sending nuclear hellfire over the capital. Ten days later, with the Inner Sphere still reeling from the first wave, a Word force arrived over Northwind to keep the Highlanders from ever being a threat again. They wiped out the Northwind navy in a pitched battle and advanced on Northwind itself, but the Dragoons dispatched the Congress-class Beowulf, Lola III-class Darius, Vincent-class Mars, and Beta Regiment to end the assault. A risky double-jump deposited the fleet in a pirate point in high Northwind orbit, and they followed that with a ground and space assault in conjunction with the Highlanders that shattered the Word presence in system. But what they did not realize was that the force that hit Northwind was a shadow of the force that was arrayed to strike Outreach.

It arrived on 20 December and destroyed every fortification in Outreach orbit, including the Sovetskii Soyuz-class Athena and Lola III-class Nelson. Then they dropped troops on Harlech, and the tent cities around it, and began a campaign to exterminate the Dragoons that made Waco’s attack look like the work of an amateur. Still, like with those traitors, the Dragoons held their lines despite atrocious casualties and stopped the Word short of downtown. They had sent any mercenary who did not swear to defend Outreach out of the system within days of the assault on Tharkad, and those that remained fought like demons against the Word, bleeding them white. Until the Broadsword Legion joined the ranks of the traitors on the 24th and all but destroyed the Wolf Spiders in a pitched battle that badly weakened the Dragoon flank.

The Word commanders awoke on the morning of the 25th, thinking that victory was theirs. That it would only take a few more hours to burn the Dragoons down, but their dreams of victory turned to ash when rest of the Dragoons arrived. The Aegis-class Alexander, Beowulf, Darius, Alpha Regiment, Beta Regiment, and the Northwind Hussars performed a rapid double-jump from Northwind to Outreach, arriving near the Word fleet, and opened up with all weapons. The troops landed to reinforce the flagging defenders as the Dragoon fleet rained vengeance for their dead brethren on the Word fleet.

The running battle in orbit raged for two days as the ground forces slowly began to push back the Word, and it looked as if Outreach would triumph again. Then the Word commander ordered the remains of his fleet to perform a high-speed pass over Harlech and launched a full-scale orbital bombardment on the city. More strikes targeted Remus, and fanatical Dragoon defenders rose up into the sky to intercept the attacks. Nuclear explosions filled the air over the targets, and Harlech itself felt the sting of more than one explosion. When the bombardment ended, the enraged Dragoons on the ground charged the surviving Word lines and shot anything that moved. No surrenders accepted. In orbit, the Dragoon fleet cut the Word off from escape and ripped them to pieces with a concentrated barrage of fire, leaving behind only Dragoons and debris.

With the second battle for Outreach in three months over, the Dragoons once again fell back to lick their wounds and survey the damage. This time nearly two million civilians dead under the Word guns, along with over twenty thousand mercenaries. Another five million people were wounded, and Harlech itself had become a ghost town with less than one hundred thousand people living in the old city limits. Destroyed and damaged BattleMechs, vehicles, and fighters littered the city, and the debris of larger ships dotted the landscape around it. The wreckage of ships and stations rained down across the planet, and it took the Dragoons months to clear the orbitals of the deadly pieces of ships.

It took them significantly less time to strike back at those responsible for the deaths of so many under their protection. On 30 December the Tikonov Free Republic officially allied with the Dragoons. They had hired and been friendly with the Allied Mercenary Command since it formed, but in the wake of the Word assault they chose to make their allegiance official. In January, they landed troops on Liberty and Epsilon Indi, with the Darius and Beowulf clearing the road for them, in support of the Allied Mercenary Command. The Dragoons Beta Regiment, the Northwind Hussars, and others in the AMC supported the drive to clear the outer systems for a drive into the Blakist Hegemony itself.

Then ComStar’s Cameron-class Invisible Truth arrived to lead a small naval squadron and a division of troops in the assault on Bryant. The WarShips cleared a road through the Word fleet in a heavy fight that cost the Word two WarShips and forced three more to flee the system. The ground forces landed through the opening the WarShips opened, and in March of 3068 the first major battle for a Blakist Hegemony world began. The massive storms of the world limited their ability to perform aerial surveillance, allowing the Word forces to fight a long battle of attrition. They fell back from losing battles, drove hard in battles they could win, and cost Tikonov and the AMC dearly for every square kilometer they claimed. But Bryant finally fell to what the participants soon began to call the Star League offensive in December of 3068.

In January, in retribution for the loss the Word of Blake assaulted Hall, Outreach, and Northwind with simultaneous thrusts to keep them from supporting each other. They were meant to be punishment raids, with full nuclear armaments designed to wipe out their enemies. Instead they ran into an orbital shell of small battlesats that, with the help of the Alexander at Outreach, the Mars at Northwind, and heavy DropShip and fighter fleets at all three worlds, ripped the approaching fleets into ribbons before they could achieve bombardment range. Those were the last major Word assaults on any of those worlds.

March of 3069 saw the Star League force assaulting New Home, a world of resource-rich highlands and numerous old Star League fortifications that the Word protected heavily and refused to give up. The Darius found itself surrounded and badly damaged in the opening rounds of the naval engagement, though the Beowulf was able to rescue it with a well-placed broadside that shattered her attackers. The Darius returned to Outreach for repairs after that and was unavailable for the rest of the campaign for New Home. The Word used that lack to their advantage, transporting supplies and reinforcements via high-speed supply runs that usually made it through the weakened blockade. Still, the Star League force broke the back of the Word resistance in October, and from them on it was a cleanup operation. The cleanup operation lasted more than a year though, as the Word fought for time they desperately needed to reinforce the rest of their space.

The Darius came out of the makeshift yards in time to spearhead the invasion of Keid, a world the Word only weakly defended, in May of 3070. Forced to spread their attention between supporting Keid and the crumbling resistance on New Home, the Word sent what they could to slow the Star League down. Most of those they sent proved to be unstable, badly brain washed or simply inexperienced in war. But some of the soldiers were incredibly deadly, the product of experimental techniques that the Word had been using on prisoners. Utterly loyal to the Word, these “super soldiers” made the Star League pay in blood for the conquests of Keid and New Home. But by September of 3071 the two worlds had been generally pacified. Remnants of Word resistance remained, as they would for years after, but they were broken and no longer required heavy military formations to wipe out.

With that taken care of, the heaviest units of the Star League force returned to Outreach to commence refitting and repairs. The fleets continued to spar along the border of the Hegemony, but major combat stalled as the Highlanders, Dragoons, Tikonov, and ComStar made ready for the next phase of the war. The Word had spent their time building up the defenses of Caph and the invaders knew they would need everything they had to take it. They built up supply depots, shipped in more troops, and Harlech again became a bustling city as military men filled it to the remaining rafters. And when the preparations were finished, they jumped.

On 10 August of 3072 the Third Sirian Lancers, the Second and Third Republican Guards, ComStar’s Third and Fifth Armies, Wolf’s Dragoons’ Beta and Epsilon Regiments, all three Dismal Disinherited regiments, and the two Northwind Highlanders regiments hit Caph. The Alexander, Beowulf, Darius, and the Invisible Truth’s squadron, along with a massive nuclear barrage of the orbitals, smashed the Word fleet and orbital defenses into gibbering hysterics, opening the way for the ground forces to land. There the remains of the Word of Blake’s First, Fourth, and Fifth Divisions fought to stop the invasion with a fanaticism that surprised the attackers. Their defense was a scorched earth campaign that wiped out the majority of the population and left the world a shattered husk. It also inflicted catastrophic losses on the Star League ground forces, but in the end the Word forces fought and died there, unable to retreat because of heavy WarShip space superiority. Caph was declared pacified in January, a lightning-fast campaign compared to the early stages of the war. The attackers credited the speed to the large amounts of planning and preparation that went into the assault, and returned to Outreach again to plan the next stage of the war.

Terra.

The WarShips of the fleet returned to Outreach and the rapidly expanding repair docks in orbit one at a time to undergo much needed maintenance and repairs. The ground forces in the meantime rested and recruited new members to replace their losses. In May of 3073, the Federated Suns fleet, led by the Avalon-class Melissa Davion and sent after they and ComStar pushed out the Word presence in the Federation, finished their repairs as well. With that reinforcement, the combined fleet prepared to assault Terra. They jumped into the Terran system on 23 July and smashed the Word defenders easily. But as they began to accelerate in towards the inner system small Word ships began to harass the Star League fleet. The Star League, thanks to the Dragoons’ WolfNet, knew how many WarShips the Word had left though, and knew that the Word could not hope to break their fleet.

They were preparing to order the troop ships into the system when the Word hit them with a fleet of small craft outside the Titan Yards. One thousand ships strong, the Star League quickly realized they did not have the forces to defeat it and began burning for a jump point. They made it, but the running battle cost them heavily in men and ships. The Alexander, covering the retreat of the smaller ships, took down scores of small craft before jumping. Heavily damaged by weapons fire though, the drive failed in mid jump and the Alexander never arrived in the Caph system.

The fleet fell back to Outreach again to perform repairs and regroup from the loss. The remains of the Free Worlds League fleet reinforced them there. Once the largest fleet in the Inner Sphere, the combined force, sent from four nations of the former League, numbered less than two-dozen ships, many of them newer small ships built during the Jihad. Still, even after the losses of the Jihad, they were the single largest force in the Star League fleet, led by the Thera-class Santorini and Sardis, as well as the Black Lion-class Xanthos. They also brought several regiments of troops to support the ground invasion, led by Photon Brett-Marik.

The combined fleet jumped out again and hit Terra in 3074, after taking time to devise a way of killing the Word’s small craft and to take their primary object. They knew the Word would never give up the powerful Titan Yards intact, and the Dragoons came up with the idea of using neutron bombs on them. Unsurprisingly, the Regulans agreed with them completely, and despite the reservations of the rest of the Star League, the plan went forward. They prepared the warheads and then left in August of 3074 to hit Terra. They arrived off the Titan Yards on 23 October and began their assault instantly.

A massed fighter assault from the Theras stripped the small craft defenders back, as assault DropShips and WarShips advanced on the yards. They smashed the defenders, but Word counter assaults, including the arrival of their last dedicated WarShips, took their toll on the Star League fleet. Until the elite Dragoon Kommandos launched from the Beowulf and Darius to deliver their loads of destruction. Aboard stealth-coated small craft, they coasted into the Titan Yards without being detected. They left the neutron bombs behind and coasted out the other side of the Titan Yards before triggering the explosives. The radiation killed every living being in the Yards and left the Word incapable of destroying them.

The Word WarShips tried to shatter the Yards with naval fire, but the League fleet engaged them in close-ranged combat, forcing them to decide between survival or destruction. The surviving WarShips and small craft retreated from the Yards, leaving them mostly intact, and set course for the inner system. The Star League fleet followed them, but proved unable to destroy them during inter-planetary burn. The small craft with their large fuel stores could easily fight during the burn, while the more short-legged League fighters could not do so well. The Star League hammered the Word hard with continued raids but were incapable of destroying it short of Martian orbit and the heavy defenses there that the Word had built over the years of their control.

Unable to defeat those defenses, the fleet returned to the Titan Yards and began repairs once again. As the repairs went on, the Beowulf and Darius, with the support of the Tamarind and Oriente fleets, began to support troop landings on every major rock outside the asteroid belt. Sometimes the Word fleet came out to fight, but as the months went by they slowly gave up and hunkered down at Mars and Terra. By November of 3075, the entire outer system was under Star League control and the Regulans had nearly finished preparing the next stage of the assault. The ancient Kimagure-class Katherine Steiner, under a Lyran flag, arrived as well, as well as the dregs of new construction in the Inner Sphere. The combined fleet was as large as it would ever be, numbering scores of ships from ComStar, the Federated Suns, the balkanized Free Worlds League, the Lyran Commonwealth, and the Allied Mercenary Command. With the exception of the shattered Draconis Combine, it was truly a united Star League fleet.

And in March of 3076, the fleet began burning for Mars. They accelerated to a significant fraction of the speed of light and launched missiles before turning around and beginning to slow back down. The missiles arrived hours before the fleet, igniting their drives as their onboard chronometers marked the target time, and shot down on the Martian defenses. The Word soldiers in forts, fighters, and small craft shot many of the missiles down, even caught flatfooted as they were. But enough arrived at their targets and the dirty nuclear explosions they generated lashed any nearby body with enough hard radiation to fry even hardened electronics. The majority of the minefields effectively ceased to exist, the forts either died in nuclear fires or were rendered impotent, and over a hundred fighters and small craft were simply no longer a threat. One way or the other.

But there were still some defenses left, and the Word moved to draw a line in space with their remaining forces, five WarShips, over a hundred DropShips, over a thousand fighters, and nearly five hundred of their remaining small craft. The Star League fleet tore into the Word without mercy, and what remained of the Martian defenses joined in. ComStar’s Invisible Truth and scores of other WarShips died in the Battle of the Line, but they wiped out the Word fleet nearly to a man. Then, with the Word fleet and the Martian defenses wiped out, the Star League brought in the troops and pacified Mars. Outnumbered and outgunned by the invaders, the Word fell rapidly.

With Mars pacified, the fleet burned on Terra itself, where the only remaining defense was the Reagan Space Defense System on Luna and Terra. The Regulans nuked any position that fired on the fleet, and though many protested, the Dragoons and their allies remained silent. They had seen Outreach nuked. They felt no sympathy for the Word now. With the way opened, Tikonov and the Allied Mercenary Command landed in South America to pacify that hemisphere. The joined up with the remains of the ComStar resistance and rolled the Word up with a wave of firepower that ripped them apart. The battle of Buenos Aires in January destroyed what remained of organized Word resistance in South America, leaving the path open to North America.

Leaving the smaller AMC units to deal with the remaining guerilla fighters, the Wolf’s Dragoons, Dismal Disinherited, Northwind Highlanders, and the Republican Guards hit Panama. They marched up through Central America until Belize fell in May. Then they marched on Mexico City and Monterrey with little resistance. The Word was failing and everybody knew. They also knew that if the Word had ever planned on surrendering they would have done so long ago.

In July they met up with ComStar’s Third Army and penetrated the North American subcontinent. They captured Wichita in August before continuing on to Hilton Head where they met the remnants of the Word of Blake defenders. Everything the Word had left fought them tooth and nail, and attack after attack failed to break them. Until the Regulans hit Hilton Head with a naval bombardment powerful enough to erase it from existence. The Dragoons congratulated the Regulans on their effective use of materials to end the battle.

The war continued for a few more months after that, but the loss of Hilton Head and its leadership hampered the Word resistance badly. The Allied Mercenary Command helped to dig out the remaining Word soldiers, and by April of 3078 their resistance had been effectively wiped out. The Terran system had been cleansed of the Word of Blake Problem.

With the war over, the Allied Mercenary Command returned to Outreach to rebuild their shattered forces once again. Most of them had been granted landholds on various worlds they’d helped liberate, and they returned to those worlds after repairs were finished. And then life on Outreach began to return to normal. The massed numbers of foreign troops returned to their homes, and the Dragoons began to rebuild Harlech. The Dragoons and the rest of the AMC hired out battalion-sized forces to bring in money, the profits of which were sent to the rebuilding effort, and Harlech began to take shape again.

Now once again a crowning jewel of the Human Sphere, Harlech City houses one of the largest space ports in existence. Any mercenary with a ranking of C or above in the Mercenary Review and Bonding Commission is allowed on Outreach, as of course are all members of the Allied Mercenary Command, but less reputable soldiers are banned. The Dragoons will no longer allow vipers and traitors to lie in their midst, preparing to strike.

Now mercenaries come and go from Outreach and the other MRBC hiring halls, having fought in every major conflict, and most minor ones, since the Jihad. Life, for the mercenaries at least, is back to normal. The Human Sphere has many conflicts and many people with money willing to pay for good soldiers, and the mercenaries of today fill the needs as they have for centuries. Many worried that the betrayal of the traitor mercs would cause others to distrust mercenaries in general, but the AMC’s prosecution of the war against Blake put aside most doubts. There are still nations that dislike and distrust mercenaries, but in general they are nations that always have. But mercenaries proved their honor in the Jihad, and they have continued to do so since. And an employer can be certain that any mercenary unit allowed entry to Harlech City will hold to their contract.

The mercenary trade is a booming business, and with the continued small wars and raids, few believe that boom will make a downturn any time soon.

Major Mercenary Units

A large number of mercenary units maintain membership in the Allied Mercenary Command, with those below only being examples. The AMC has full members or contacts throughout the Human Sphere. The units that proclaim their loyalty to the AMC often fly their flags off Athena or Doune-class frigates built at Outreach or Northwind, and use many designs built on worlds affiliated with the AMC. In addition, Nelson-class frigates, and sometimes a rare Alexander-class cruiser, defend many worlds with AMC landholds. The AMC looks out for its people, and those who betray them should beware.

Wolf’s Dragoons (7 Regiments) – The Wolf’s Dragoons have spent the quarter century since the fall of the Word of Blake rebuilding their shattered regiments and fleet. Not wishing to risk a repeat of the Jihad assaults on their world, the vast majority of their fleets and regiments remain at Outreach at all times to protect it. They do contract out some of their forces in battalion elements with fleet support but no more than that. Their primary wish and mission now is to protect Outreach, and they do little else. Their flagship is the Congress-class Beowulf, escorted at all times by the Lola III-class Darius and a number of Nelson-class frigates. Alexander-class cruisers command other formations, also with Nelsons supporting them.

Northwind Highlanders (7 Regiments) – Like the Dragoons, and the majority of the Human Sphere, the Highlanders suffered greatly during the Jihad and have taken most of the time since then to rebuild. Also like the Dragoons they hire their forces out in battalion-sized elements to maintain fighting trim in all of their regiments, but no less than two-thirds of their military remains at home at all times. Their most frequent employer is the Federation of Skye, a nation they feel very comfortable working with because of their similar heritage. Their flagship is the Vincent-class Mars, heavily modified over the years to become a powerful WarShip in its own right.

Grey Death Legion (1 Regiment) – All but destroyed on Hesperus fighting against the rebellious Federation of Skye during the FedCom Civil War, what remained of the Grey Death Legion remained for a time on Hesperus. Soon though they returned to Glengarry, where many thought they would die. They did actually, ceasing to assemble as a fighting force at all. But when the Jihad began and the Federation of Skye once again claimed its independence, Alexander Death Carlyle and many of his friends left Lyran service and returned home to Glengarry. There he found what remained of his father’s command, and requested their aid in reforming the Grey Death Legion. The new Grey Death Legion sells its services a battalion at a time, rotating that duty through the battalions to keep them fresh and experienced, but has been through few major conflicts. Many wonder if it can fight and win as the original Grey Death Legion did, but so far they have not been required to prove themselves to that degree.

Battle Magic (1 Battalion) – Primarily a support unit filled with technicians and instructors that can fight, much like the old unit commanded by Doctor Bonzai, Battle Magic has proven in the past that it can fight well. They held the attacking Tiger Sharks at the Harlech Interplanetary DropPort until reinforcements could arrive in the first battle of the Jihad for instance, and fought beside the Dragoons through the end of the Jihad wherever the Dragoons traveled. Since the Jihad ended, Battle Magic has returned to Outreach where they upgrade other mercenaries’ units with new technologies and, more importantly, teach the techs how to maintain them. They have not left Outreach since the Jihad, only helping those mercenaries that travel there. They have a landhold on Remus where their families live and where they perform research into new and better weapons of war.

The Dioscuri (1 Cluster) – Having lost Kikuyu to the Jade Falcons during the FedCom Civil War, the Dioscuri fell back to Morges where they began to rebuild with the help of the Kell Hounds and the Wolves In Exile. The battered command trained hard with the Wolves until the Jihad and the renewed Jade Falcon invasion began. That war was the crucible that made them what they are today. Fighting beside the Kell Hounds and the Wolves, they helped hold the Falcon advance on a half dozen worlds, including Arc-Royal itself where they helped break the attackers. They continued to fight next to the Kell Hounds and the Wolves through the end of the war in 3075, learning much of how the Clans fight. They still help hold the line against the Jade Falcon menace, performing raids and defending against Falcon raids, using their knowledge of Clan tactics to the utmost. Their landhold on Arc-Royal gives their dependents a secure place to grow up in, and they maintain a portion of their force there at all times on a rotating basis, relaxing from the border skirmishes.

Dismal Disinherited (4 Regiments) – A powerful force with a long history since their creation following the First Succession War, the Dismal Disinherited are one of the best mercenary forces in existence. Not as flashy as others like the Dragoons or the Highlanders through they have rarely been the subject of heroic stories. Still, many owe their lives to this strong unit. After the Tikonov Free Republic defeated the Saiph Triumvirate, it hired the three Disinherited regiments to garrison Saiph, Tall Trees, and New Canton against Capellan terrorists and raiders. That contract kept them out of the opening phases of the Jihad, guarding against possible assault by what many considered to be an ally of the Word. The Capellan Confederation. They remained there until after 3070 when the Word finally assaulted the Confederation, shattering the once proud nation. With that threat neutralized, the Dismal Disinherited prepared to aid their allies closer to Terra. They helped spearhead the invasion of Caph in 3072, and fought with the best of the AMC and Tikonov when they assaulted South America on Terra. They marched into North America as well, and saw the final destruction of the Word of Blake before returning to Outreach for repairs. They have since returned to Saiph, Tall Trees, and New Canton where they defend those worlds and their landholds against raiders. Using salvage gained on Terra and Caph they have raised a fourth regiment, each battalion made up of members of the other three regiments who serve on a rotating basis. This regiment serves on the battalion level throughout the Human Sphere, gaining experience for the Disinherited that they take back to their home regiments.

DropShip Irregulars (1 Regiment) – Starting the Jihad on Bethel in New Syrtis space, at first it appeared as if the DropShip Irregulars would be uninvolved in the war. Until Colonel Medron Pryde, a veteran of Solaris VII, found out that the world had been assaulted and put out a call to all former warriors of Solaris to move to defend their home. A full company of Irregulars who had fought on Solaris went with him and they smuggled their way onto Solaris in a cargo transport. They arrived in time to rendezvous with Grand Champion Kelly Metz under Solaris City and escorted her out to the resistance in Nowhere. Other Solaris warriors began to arrive, smuggled in by the Yakuza, followed by the main body of the DropShip Irregulars on their Excalibur-class DropShip that was modified to look like it had a naval particle cannon in the nose. They slipped through the Word blockade with their typical amount of insanity and bravado, but they arrived intact and ready for battle. They spent the rest of the Jihad on Solaris, fighting the Word in a bloody series of battles that nearly destroyed the force more than once. The Fourteenth Skye Guard RCT finally arrived in 3073 to relieve them, but Word space forces destroyed the bulk of the force in orbit. But with the help of their survivors the DropShip and Solaris Irregulars finally triumphed in 3074, crushing the last of the Word on world. The DropShip Irregulars spent the rest of the Jihad rebuilding on Solaris, and remained in the new Cooperative until 3080 when it began to recover. They have since begun taking battalion-level contracts, but a third of the force normally stays at their landhold on Solaris at all times. First Battalion, the Warriors, have a pair of crossed swords on their right torso, opposite the Overlord and stars that make up the standard Irregular insignia. Second Battalion, known for being filled with excellent warrior technicians, is symbolized by a Bonsai tree growing out of a famous HeavyMetal-brand coffee can. Third Battalion’s touch is a monkey wearing a cowboy hat and firing revolvers while riding a barrel, an image that accurately depicts their insanity in battle. Each battalion flies aboard a single Excalibur-class DropShip, the Arthur, Merlin, and Kai respectively, which mounts a heavy naval particle cannon in the nose. The Irregulars have studied hard over the years to find new ways to have fun while fighting and embarrassing their enemies, and few escape with their dignity, or anything else, intact.

The Furies (1 Armored Regiment) – An armor unit since their mutiny from the DCMS, the Furies are known for their “divide and conquer” strategies. Excellent at spreading forces out and then hammering them hard, the Ridziks hired them to defend Capolla against small raiders operating from Federation space. The Word of Blake ignored them in the Jihad and they maintained their position, protecting the border of the Republic from raiders of both the crumbling Federation and Capellan nations. As the Jihad continued to rage though they were finally called on to help near Terra and participated in the conquest of Keid before supporting the invasion of Caph. They continued on to the invasion of Terra and remained in South America for the duration of the war before returning to Capolla. There they remain to this day, protecting their landhold, when they are not on assignment to the nearby border worlds to aid against raiders.

Lindon's Regiment (1 Regiment) – The Jihad found Lindon’s Regiment, then barely more than a battalion strong, on Liberty performing peacekeeping duties. The targets of Capellan and Word of Blake terrorist attacks, many Lindon warriors died even before the Jihad began. The upswing in Word activity in the early months of the Jihad nearly destroyed the battalion, but the arrival of the Republican Guards and the Allied Mercenary Command in 3068 saved it. Major Lindon ordered her unit back to Outreach to rebuild where they stayed for more than a year. Their first major action after rebuilding to battalion strength involved the conquest of Keid where they worked with the Furies. They garrisoned that world until the final battle for Terra began and they joined the rest of the AMC in assaulting South America. Once again, they remained in South America until the end of the battle for Terra, then returned to Outreach to rebuild and reorganize with their salvage. They have since been granted a landhold on Liberty where they stay to this day, contracting out a battalion at a time to maintain experience in the unit.

Known Factory Complexes That Supply the Allied Mercenary Command

Northwind – Cosara Weaponries – Black Watch, Crab, and Highlander BattleMechs; Schiltron OmniTank
– Defiance Industries – Assassin, Locust, Uziel, and Wasp BattleMechs; BattleArmor
– Shipil Company – Seydlitz AeroSpace Fighter, Claymore and Overlord DropShips, Doune frigate
– Cyclops Incorporated – Drillson, Glaive, Maxim and Hover APC vehicles.

Outreach – Blackwell Heavy Industries – Adder (Puma), Gargoyle (Man O'War), Ice Ferret (Fenris), Timber Wolf (Mad Cat) OmniMechs; Gallowglas IIC, Griffin IIC, Imp IIC, Locust IIC, Marauder IIC, and War Dog IIC BattleMechs; Badger, Bandit, and Kestrel omni vehicles; Jagatai and Jengiz OmniFighters; Athena and Nelson frigates, Alexander cruiser; Overlord-C DropShip

Glengarry (Federation of Skye) – Grey Death Technologies – BattleArmor and advanced electronics

Solaris (Solaris Cooperative) – There are other factories, but these are the only ones that build enough units to sell to the Allied Mercenary Command.
– Blue Shot Weapons – Cestus, Lynx, Maelstrom, and Nightstar BattleMechs
– OmniTech Industries – Colossus, Koto, Morpheus and Tsunami BattleMechs
– Solaris Naval Yards – Hirsch DropShip; Noton frigate
– Trisagion Aerospace – Archangel and Serraphim Land-AirMechs; Nephilim AeroSpace Fighter

Charter Allied Mercenary Command Establishments

The Charter Allied Mercenary Command worlds have expansive Mercenary Review and Bonding Commission hiring halls, except on Glengarry, and are generally considered the best places to obtain contracts in the Human Sphere. Sporting impressively-advanced hiring halls, practice fields, and training centers, these worlds are the heart and soul of the modern Allied Mercenary Command. Members of the AMC can rest and relax in the AMC reservations setup on each of these worlds, and consider them secondary homes even if they have a landhold elsewhere.

Outreach – The heart and soul of the mercenary trade in the Human Sphere, Outreach felt the wrath of the Word of Blake during the Jihad. An estimated two million people died under the two major assaults of that war, but the Dragoons have done everything in their power to rebuild the shattered city. Scars remain, but Harlech is once again a lively city as it was before 3068. The modern Harlech is separated into two primary sectors, civilian and mercenary. Only the locals and trusted members of the Allied Mercenary Command and Mercenary Review and Bonding Commission are allowed in the civilian sector. It is kept physically separate from the rest of Harlech with formidable walls, automated weapons turrets, and guards from infantry to BattleMech that allow the local civilians to live without fear of a second Waco. The rebuilt Harlech Interplanetary DropPort is in the middle of the mercenary sector, and houses powerful defenses of its own, including ground-to-orbit weapons grids that work with the orbital defense grid. In order to limit the chances of a second Waco further, only members in good standing of the Mercenary Review and Bonding Commission are allowed on Outreach now. The mercenary sector is kept clean and safe, with police on every corner to watch for threats. Mercenaries can still find places to let their hair down and party though, the Dragoons realizing that they need to relax. But any establishment that threatens the security of Harlech does not last long.

Arc-Royal – In the Tamar Pact, Arc-Royal is a pleasant, pastoral world of mild weather and remarkable beauty. Its architecture proclaims its Germanic heritage, and despite everything it has been through it continues to have a small-town atmosphere where everyone is welcomed with open arms. Newcomers are expected to be nice and treated nicely until they prove they are not. Not as busy as some mercenary hiring locations, Arc-Royal is frequented mostly by units that believe themselves good enough to survive (or emerge victorious) in battle against the Jade Falcons. Not surprisingly, there is a steady influx of mercenaries returning to Arc-Royal from disastrous fights, and others returning with Clan-tech goodies that need to be repaired or fitted onto their units.

Northwind – Colonized by Clan Stuart from Scotland in the early days of expansion into the galaxy, the Northwind Highlanders have protected the planet for most of the centuries since. The world’s temperate zones are covered in postcard-worthy landscapes of rolling hills, vibrant green grass, and fog-enshrouded moors, all of which survived the Jihad intact. The only hiring hall on Northwind is located in Tara, the capitol city, beneath the watch of “the Fort” and sees many mercenaries coming through in search of jobs or education. Tara and its people look as if they were lifted from ancient Scotland, with cobblestone streets, small pubs, taverns, and inns, and kilts being no less uncommon than the wail of bagpipes or the thick Scottish brogues. Northwind has made numerous trades of services for companies in the Federation of Skye since the Jihad, and has opened its world to factories constructed by them, giving it an impressive output dedicated to the Allied Mercenary Command.

Glengarry – Home of the famed Grey Death Legion, Glengarry is a charter member of the Allied Mercenary Command though few would know by looking at it. Its bustling capital city of Dunkeld is as large as any capital city in the Human Sphere and is a major focus of trade, but has no mercenary hiring halls. Mercenaries who wish to look for contracts in the Federation of Skye are encouraged to travel to Galatea.

Major Mercenary Review and Bonding Commission Establishments

Independent of the Allied Mercenary Command, the Mercenary Review and Bonding Commission is generally considered to be the most trustworthy holder of contracts and bonds in the mercenary trade. Only the Federated Suns Mercenary Commission has been successful at directly competing with the MRBC, though their rivalry is kept to a professional level.

Solaris VII – The capital of the Solaris Cooperative, this terrestrial world is home to one of the densest concentrations of wealth in the Human Sphere. Dominated by the massively successful Solaris Circuit of duels, it has also become the most successful of the non-charter MRBC hiring establishments. Dozens of mercenary companies travel to Solaris VII for access to its impressive hiring halls, and the Solaris Circuit. Many mercenaries take advantage of the Circuit to attempt to make extra money while waiting for contracts, though such dreams often end in smoke, along with their vehicle. It is the favored port of call for the DropShip Irregulars and sports an Allied Mercenary Command reservation like those offered on the Charter AMC worlds.

Galatia III – In the Ozawa-Addicks Mercantile Alliance, the hiring halls of Galatia III benefit from the high technology of the Alliance with a full range of holoboards for displaying available contracts, and full immersion holographic battlefield simulators. When not in use by mercenary units, these large holographic practice fields are used by the locals to air anything from sports games to recorded battles.

Galatea – In the Federation of Skye, Galatea was once the center of the mercenary trade though its fortunes fell in the 3030s after Outreach rose to prominence. Its entry into the Commission in 3062 brought a return of the heady days that once had been its due, and now this world is the center of the mercenary trade in the Federation. It is also the home of Solaris-like duels that are broadcasted throughout the Federation and more than one Solaris champion has traveled to Galatea to test the local waters to see if the fish are dangerous.

Clinton – Situated between the modern Lyran Commonwealth and the Federation of Skye, Clinton is the homeworld of the Snord’s Irregulars. Long allied with the Dragoons, they were happy to allow the MRBC to build a hiring hall on this world. The Snord Antiquities Museum is well known to MechWarriors and historians for its vast array of Star League antiquities, and many mercenaries come to this world more to see it than to obtain a contract. A strictly neutral world, mercenaries from all realms are welcomed here. The Lyran Commonwealth claims this world, and sometimes sends forces to ensure its loyalty, something that is done with all diligence by the Snord representatives on world. Until the Lyran forces leave of course and neutrality returns.

New Avalon – Dominated by the powerful Federated Suns Mercenary Commission, the MRBC branch establishments on New Avalon are limited. They do monitor contracts offered in the Federated Suns hiring halls and rank them as they do all other contracts, but traffic through their small hall is sparse. They make a large amount of money selling their information to mercenaries on world though, so maintain the offices and hiring hall in hopes that expansion is possible.

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[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
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PostPosted: Thu Oct 13, 2005 12:47 am 
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Outstanding. I cant wait for an updated webpage and some fiction.

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PostPosted: Thu Oct 13, 2005 12:59 am 
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Thanks.

My first plan is to update the webpage.

Second plan is to add a technical readout area where all the designs that are used are shown.

Third plan for the readout is to, for each design, have a miniature of that BattleMech or vehicle (if available) painted up in the primary paint scheme of the nation that uses the design. That picture would be the image shown in the technical readout instead of any art or other such stuff.

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Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Thu Oct 13, 2005 1:01 am 
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You mean I have to wait for the fourth step for fiction?

Blah. *rebels against.. um... blah*

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All warfare is based on deception
-Sun Tzu, The Art of War

If military intelligence is an oxymoron, I'd hate to see what they call military without intelligence
-SSgt. Brian O'Grady


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PostPosted: Thu Oct 13, 2005 1:15 am 
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Not necessarily.

That is probably somewhere around step 2 or 3.

The painted minis thing is a LONG term plan.

ahem.

*Medron looks at how long he's been working on this*

Ok....so yeah...long term plan I can do...;-)

Note that if people want to write stories in the universe, I'm all up for it. :-)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Thu Oct 13, 2005 1:26 am 
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*Coughs*

Given the dozen or so random story ideas Ive come up just babbling on icq, I may dabble with one or two of em. Under your supervision, of course.

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All warfare is based on deception
-Sun Tzu, The Art of War

If military intelligence is an oxymoron, I'd hate to see what they call military without intelligence
-SSgt. Brian O'Grady


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PostPosted: Thu Oct 13, 2005 5:55 am 
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Have at it dude. I know you can write stories. :-)

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Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Mon Oct 17, 2005 6:12 am 
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Monday, October 17, 2005
Final Factions Uploaded
Clans Sea Fox and the Hell's Horses and their friends have been uploaded. So has the Allied Mercenary Command and all of the Outer Sphere and Periphery realms have also been uploaded. We INN hope you gain much knowledge from these in depth articles.

The address of the final Human Sphere product is:

http://www.pryderockindustries.com/humansphere/

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Thu Nov 10, 2005 8:20 am 
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Human Sphere Primer

The Human Sphere is a universe based on and nearly identical to the normal BattleTech Universe we know and love. There are some differences however and this article’s mission is to illuminate them. The first is history, and the while the Human Sphere shares much with the BattleTech universe there are differences. The second is technology, and though the same technologies are used various factions have access to different capabilities based on how they survived the Jihad and the wars that have passed since then. The third is tied closely to technology and incorporates the designs used in the Human Sphere. All are reminiscent of those designs that are known, but many are slightly different. The fourth is population and food production. I hope this primer helps to give you a basic understanding of the Human Sphere.

History

The first difference is that the history of the Human Sphere has been written out to 3100, unlike the 3067 of the BattleTech universe and the 3130s of the MechWarrior Dark Age era. The Human Sphere follows exactly the same historical track as the BattleTech universe until 3058. In 3058 and beyond, some discrepancies begin to appear, most based on plot lines in published BattleTech sourcebooks that were forgotten as time went on. The Ridzik brothers for instance do take over Hall as the Chaos March Sourcebook noted. This resulted in a distinctly different list of events in the Chaos March, and as time went on in the Jihad itself that reformed the Human Sphere. Another major difference is the Trinity Alliance. In official BattleTech canon, it was an alliance between the Capellans, Magistracy, and Concordat that the Capellans used to regain their power while destroying the Concordat. In Human Sphere canon, the Concordat and Magistracy maintained their centuries-long distrust of the Houses and refused to ally with the Capellans. The Trinity Alliance of the Human Sphere is between the Canopus, Fronc, and Taurus, a far different animal. With the lack of Periphery aid, the Capellans were not as successful in their assault on Chaos March nations, though they did conquer St. Ives. The FedCom Civil War and other major and minor wars between 3058 and 3067 are largely unchanged though, with the exception that proves the rule being the final dispensation of Tikonov. At the end of the Civil War it remained in Federated Suns control.

The year 3067 is where the Human Sphere takes a distinct left turn as compared to official BattleTech canon. The Jihad did start, but did so much differently. The Star League was not disbanded, and when proof of the Word of Blake’s actions was shown to the council it censored them unanimously. The Word’s initial assaults cost them heavily, but they smashed much of what the Star League member nations had to fight back with extremely deadly orbital assaults. Still, the Word realized they could not win and chose the tactic of divide and conquer. Their WarShips moved from system to system, giving the locals a simple choice. Leave the House leaders to rot by declaring themselves neutral, or die via orbital bombardment. Those that refused the “kind offer” were leveled. Those that accepted were left alone. In this way the Word of Blake removed much of the Houses’ support, giving them a chance of victory. They never once went back on their word. In the end though, the various members of the Star League and some newer governments joined together to destroy the Word and liberate Terra in the name of the Star League. The Word of Blake was destroyed.

A quarter century has passed since the liberation of Terra, and the governments that chose “neutrality” during the Jihad have not given up their independence from the central governments. Most in fact have been recognized by the Star League and are now members. The main targets of the Jihad, the primary Houses, have not recovered from the damage sustained, while other wars have ravaged the Sphere. A renewed Clan Invasion during the Jihad nearly destroyed both the Clans and their targets. A second war between the Combine and the Dominion destroyed the only Successor State to survive the Jihad intact. And the St. Ives War and the conflicts that radiated out from it all but shattered Andurien, Capella, St. Ives, New Syrtis, and Taurus.

The Human Sphere of 3100 is a mix of numerous factions, some allied and some at war, and all of them raiding each other. Many worlds are under the sway of no major government, their independence granted either through the weakness of the surviving governments or their own rebellious streaks.

Few of the worlds and governments see eye to eye over anything, but some blocks do remain. Robinson and New Syrtis hire many New Avalon mercenaries to hold their territory. Tikonov and many of the realms near it have peaceful trade and alliances. The Free Worlds League remains in name, though its power has been shattered with the individual nations holding sway. The nations of the Human Sphere can not assault each other fully though, knowing that other nations are ready to join in on the feeding frenzy, relegating humanity to a war of small raids fought across hundreds of worlds.

Only the Star League unites the majority of humanity, but it is not strong enough to maintain the order that the first did. Still, the member states of the Star League have united in one common expedition. No ship that has passed beyond Kerensky’s Veil since the Jihad has returned, giving rise to rumors of the Clans preparing for another Invasion. Or worse. No one knows what is out there and the Star League is assembling a fleet at Columbus to perform a recon in force of the Clan Homeworlds in order to determine what threat remains from that direction.

Technology

The technological levels of the Human Sphere are myriad. From backwards worlds that have regressed to the Dark Ages before space travel to technological Meccas like Ozawa, Addicks, Solaris, Tamar, Rasalhague, and Sudetan. Some like the Draconis Combine and Federated Suns regressed to Succession Wars technological levels. Star League technologies were not available until the Star League, and the 2600s were a time of great technological advancements. It was during that time that most of what we consider to be Star League technologies were designed. A handful of systems, seen on the retrofitted Aegis-class WarShips as an example, were available at the beginning of the Star League, but the vast majority of Star League technologies were developed during the 2600s and 2700s before the fall.

Designs

The nations of the Human Sphere build designs descended, but not always the same, as those we know from BattleTech. But with a small number of exceptions all canon designs were built as they were in BattleTech. Some differences are noted however. The original BattleMech, the Mackie, is not a 100-ton machine. We know from historical evidence that what we now call heavy BattleMechs were once the largest machines to walk on planets. Also, some designs have been noted as having weapons not designed until well after they were first introduced. These designs are considered to have carried lower-technology systems until they became available during the Star League.

On the issue of the Unseen, all Project Phoenix, Project Dark Phoenix, and Unseen designs are used in the Human Sphere. All images of any Ral Partha or Iron Wind Metals BattleMechs and vehicles are allowed. Some BattleMechs look like the way most of us remember, while some look like the newer images. When pictures are uploaded, any miniature will be allowed.

The bases for Human Sphere spacecraft are TRO 3025, TRO 2750, JumpShips and DropShips, and TRO 3057. Star League WarShips and DropShips look like the pictures shown in TRO 2750. Clan refits look like the Clan refits shown in TRO 3057. As we don’t have any miniatures of the Star League WarShips, paint jobs of Clan refits will be accepted for the remaining Star League ships when I get to that stage. Star League WarShips would of course be preferable if anyone feels like making them.

Finally, the names that are given to classes of WarShips have changed with the change in technology. Frigates are uniformly small WarShips below 100,000 tons that carry limited capital weaponry. The most common WarShips seen in the Human Sphere, they are the standard in combat vessels and are easy to build. Corvettes are rare, but the larger Destroyer class, from 200,000 to 300,000 tons is seen on a fairly regular basis, normally surrounded by Frigates. Cruisers from 400,000 to 500,000 tons are generally the largest WarShip an enemy will ever encounter, and are constantly surrounded by fleets of Destroyers and Frigates. Larger Battleships and Dreadnaughts, almost all being the last survivors of the old Star League and Clan war fleets, are the titans of warfare. Their mere presence is enough to end many battles before they begin, and they promise destruction to any force that dares to face them without another Battleship or Dreadnaught to counter them. The nations that command one of these titans are feared by all who do not.

Population and Food Production

In the Human Sphere, all planets grow their own food. During the Star League, planets often thrived without the ability to grow food for themselves. But the Succession Wars have greatly reduced the size of Inner Sphere JumpShip and DropShip fleets. Approximately 2,000 JumpShips remained in 3025, servicing the remaining 25,000 DropShips. This reduced number of ships could not possibly support the hunger of entire worlds. Planets that could not find a way to grow enough food to survive have died out. Those that remain do not require any shipments of food to survive. Trade between systems, with what few DropShips and JumpShips remain, is limited to expensive uses such as shipping luxury items. Sometimes that is food delicacies for the rich who can afford it. But every planet can survive without support, even if the food isn’t the best tasting.

Since the industrial revolution of the 3030s, many new DropShips, JumpShips, and WarShips have been built. But self-sufficiency is still the standard in the Human Sphere as bulk transport of basic foods is simply too expensive for any planet to pay. Some planets do ship in food from other planets in the same system, but that is the extent of basic food shipments.

Conclusion

I hope this basic primer of the Human Sphere has proven useful for you the reader. Please remember to remember the sourcebook information for more in depth details about the exact points of interest in the Human Sphere. Thank you for your time.

Medron Pryde

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


Last edited by Medron Pryde on Tue Dec 27, 2005 2:09 am, edited 2 times in total.

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PostPosted: Wed Dec 07, 2005 6:50 am 
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Loki
Loki

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Location: Minnesnowta
Well, I plan on rewriting all of the early writeups to follow the style of the later ones. Basic history, Military with frontline units noted, factories, and system information. Here is the first of those updated with the new information, and some additions to the history to make it flow better with the rest. I hope you like it.

Here is the link to the page:

http://www.pryderockindustries.com/huma ... iphate.php

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Wed Dec 07, 2005 8:08 pm 
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Major General
Major General

Joined: Fri Mar 21, 2003 10:31 am
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Location: Toronto, Ontario
Pretty cool stuff! I had actually been thinking of working on an alternate history of my own for this time period. My pet merc unit is modelled after David Drake's Hammers Slammers (in broad terms) and I've never really been able to get them to fit into the canon universe. I need a setting where there is little central control, with many factions and lots of potential for small scale conflict. The problem that I have with the canon universe (at least for this particular unit) is the widespread campaign of disarmament that follows the Jihad. That simply doesn't mesh with what I need for a setting for Hell's Hammers.

From what I've read so far, though, you've already hammered out (no pun intended) basically what I was imagining. I have a lot of reading to do, but if your Human Sphere primer is any indication, it would be an excellent setting for my unit. Assuming that there's a fit, would you be willing to let me use the Human Sphere as the background setting for Hell's Hammers? If I ever post anything (like a write up on the unit itself, or fiction) I'd be happy to run it by you first.

Regardless, kudos to for all the time you've put into this project. It's very well thought out.


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PostPosted: Wed Dec 07, 2005 9:25 pm 
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Loki
Loki

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I have everything up on the website dude. :-) Use as much as you want.

I haven't spent over a year on this to tell people to keep their dirty mitts off it. If anybody wants to use this as a basis for their stuff, go for it.

Imitation (or downright acquisition) is the greatest form of flattery after all IMHO.

Which means it was very flattering to Macross when FASA licensed the use of its artwork for BattleTech...;-)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Dec 09, 2005 10:00 pm 
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Major General
Major General

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Location: Toronto, Ontario
Thanks!

So far, I've only had time to read a bit (starting with the AMC and Federated Suns, naturally), but I like what I've seen so far 8) The Federated Suns Mercenary Corps is a nice touch... it gives me a perfect hook.


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PostPosted: Sat Dec 10, 2005 6:51 am 
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Loki
Loki

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The FSMC made sense to me. What are you going to do when you have some of the best trained soldiers in the Inner Sphere but don't have the economy left to support them? Why, get someone ELSE to pay the bills of COURSE!

:D

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Tue Dec 27, 2005 2:10 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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Location: Minnesnowta
I've edited the primer in a few places. Cray's responses and further help to understand the grav deck technology have been invaluable.

Thanks dude.

:-)

http://www.heavymetalpro.com/forums/vie ... 308#174308

Any questions or anything that this primer does not explain? About the basic universe?

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Mon Jan 16, 2006 8:53 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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Location: Minnesnowta
Civil Unrest Rocks Taurian Concordat!

6 January, 3100

A peaceful assembly of civilians on the capital of Panpour in the Taurian Concordat Occupation Zone, organized by the Freedom From Oppression Coalition, became a war zone today. The demonstrators, wanting only to peacefully protest the annexation of their realm by the Taurians, found themselves fired upon without warning by Taurian Constables. Local hospitals confirm at least one hundred deaths, with the toll expected to rise as the victims are identified.

Multiple witnesses describe the scene as a war zone, with the Constables firing into the gathered crowd with everything from pistols to assault rifles. Even the explosions of grenades have been reported, and the INN holo crew that penetrated the Constable Cordon was able to confirm the presence of blast craters consistent with the most common classes of grenades used by the Constables. Before the Constables ordered them away at gunpoint.

The Constables have since declared martial law, warning that any who leave their homes after nightfall will be shot on sight. INN has also been blacklisted from the HPG transmission station as well, forcing us to fall back on alternate transmission methods to get the news of this assault out. We've also been forced into hiding. The local populace has been very hospitable towards us and continues to shelter us from Constable search parties. We will update you as soon as we have further information.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Wed Feb 01, 2006 8:45 am 
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Loki
Loki

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Location: Minnesnowta
Citizens Declare War on Taurian Concordat!

9 January, 3100

Sighting the unwarranted murder of peaceful protestors three days earlier, the Panpour Liberation Army has declared war on the Taurian Concordat and launched their first full assault today. It began shortly after 0800 as the sun began to come over the horizon at Panpour’s capital. The freedom fighters fired from out of the sun, catching the Constables off guard and taking over one of their offices. They then used it as a base of operations to support drives further into towards the capitol building.

Many feared that the system defense forces would become involved and crush the freedom fighters, but reports suggest that even they have their limits. They have told Governor Horace that they will not help him subjugate the people any longer and in fact side with the Panpour Liberation Army. This has allowed the PLA to continue their march towards driving Taurian power out of the system.

Eight hours later, the fighting still rages as the Constables have proven unable to drive the freedom fighters out of their positions near the capitol building. Unfortunately the PLA has been unable to defeat the Constables and are currently calling on all freedom-loving citizens to aid them.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Feb 03, 2006 1:16 am 
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Loki
Loki

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Location: Minnesnowta
Second Regulan Hussars Invade Bismarck!

10 January, 3100

One day ago, claiming Bismarck to be an ancestral possession, the Principality of Regulus invaded Rim Commonality space. The Regulan fleet, composed of nearly a dozen <I>Shiva</I>-class frigates and supported by <I>Parvathi</I> assault ships, easily dispatched the defensive forces arrayed by the Rim. With aerospace superiority established, the Second Regulan Hussars deployed around Bismarck’s capital and have demanded it to surrender to its rightful rulers.

At this time, Bismarck’s defensive forces have sortied numerous times to drive the Second Hussars away, but have been defeated at every turn. Experts doubt the world will be able to hold out for more than a few days without outside support from the main Rim Commonality armed forces.

Initial reactions from other League governments are muted, with many saying off the record that it is better the Rim than them. Only Kristen Marik of the Marik-Stewart Commonwealth has been available to publicly stand against the invasion. Colonel D’Arcy has welcomed the Marik’s kind words. She also welcomes the Commonwealth to act on Kristen Marik’s words, but at this time no measurable military response has been detected.

This is the greatest test of the Regulan power since they absorbed the Regulan Free States in 3093, an invasion that was easily completed. The occupation has proven to be much more difficult though, having held the Second Hussar’s attention from them till now. The Rim Commonality certainly has greater capabilities than those three systems, but most analysts believe that they will be heavily outmatched should the Regulans devote more resources to the assault.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Feb 03, 2006 6:40 am 
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Master Blaster
Master Blaster

Joined: Fri Nov 28, 2003 2:05 pm
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Location: The Base
Damn, the Oriente Protectorate doesn't have Orions and Warhammers are their standard battle-line design. :frown: I want an Orion. :bigcry:

Anywho, great stuff Medron.

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Je vous aurais bien aide, mais je ne vous aime pas.

Dr. J. Edgarlove or: How I Learned to Stop Worrying and Love The Inferno Gel

"If you're not careful, you'll get us all whacked. Ha ha! Body in a woodchipper." - Phil Ken Sebben

What is inside the silo? Can it fly? A needle in a haystack... To crack the sky!


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PostPosted: Fri Feb 03, 2006 12:47 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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Location: Minnesnowta
Sorry dude. I tended to base stuff off of what was there already before having fun with stuff like that.

Now some nations are building new, some are building less. Generally going for a balance. The nations that look most powerful normally are NOT...;-)

Not the little issues going on with the TC...;-)

As for the Orion versus Warhammer....well....they might be able to do something sometime. The FWL is known for making Orions after all.

And I'm glad you like my stuff. I do after all write this to give other people fun...:-)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Feb 03, 2006 8:35 pm 
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Master Blaster
Master Blaster

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Location: The Base
Meh, at least my beloved 6th Orloff Grenadiers still have their luck.

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Je vous aurais bien aide, mais je ne vous aime pas.

Dr. J. Edgarlove or: How I Learned to Stop Worrying and Love The Inferno Gel

"If you're not careful, you'll get us all whacked. Ha ha! Body in a woodchipper." - Phil Ken Sebben

What is inside the silo? Can it fly? A needle in a haystack... To crack the sky!


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PostPosted: Mon Feb 06, 2006 2:11 am 
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Loki
Loki

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Location: Minnesnowta
Ah yes...The 6th Orloff Grenadiers...Telling the crazy Capellan rulers what they can do with their sisters since 2786...or whenever they were formed...;-)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Mon Feb 06, 2006 4:27 am 
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Master Blaster
Master Blaster

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One has to give the Orloff Grenadiers props. Not only do they have a cool as hell name but they are some of the best mechwarriors to ever grace the field of battle.

For the Duchy of Orloff and the League.

_________________
Je vous aurais bien aide, mais je ne vous aime pas.

Dr. J. Edgarlove or: How I Learned to Stop Worrying and Love The Inferno Gel

"If you're not careful, you'll get us all whacked. Ha ha! Body in a woodchipper." - Phil Ken Sebben

What is inside the silo? Can it fly? A needle in a haystack... To crack the sky!


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PostPosted: Thu Apr 20, 2006 4:59 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
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Location: Minnesnowta
Rim Collection Defeated Over Bismarck!


16 January, 3100

Reports are still coming in from yesterday's battle between the main Rim Commonality fleet and the naval forces of Regulus, but one fact is clear. Regulus controls the orbital approaches to Bismarck today, just as it has since their forces arrived six days ago.

According to reports, the Tematagi, an Eagle II-class frigate purchased from the Free Worlds League factories at Atreus six years ago, led a major Rim assault fleet made up of over twenty DropShips to break the Regulan blockade. Only eight Regulan ships moved to intercept the assault, making the swift outcome of the battle a shock to the Rim and our own correspondents.

The small Regulan fleet allowed the Rim force to envelope them, though nearly one hundred Regulan fighters did move to intercept the Rim fighters. The main Regulan fleet declined to open fire with their primary weapons until ranges dropped to nearly that where their secondary weapons were effective though. Most of those watching doubted the Regulans could hold against a fleet that size, but it seems their delay in opening fire had a reason.

They were looking for shock value. Their accurate fire at such short ranges generated all of it that they wanted. Their first salvo destroyed or crippled five Rim DropShips, causing the survivors to panic and scatter at the firepower the Regulans displayed. It is the first time we have been able to record the Shiva-class frigates or the new Parvathis in combat. They did their job well, hunting down and destroying the majority of the Rim fleet as it tried to retreat. We currently know of five Rim DropShips that have so far been able to evade their pursuers though we doubt that all of them will be able to rendezvous with their JumpShips and escape. The critically damaged Tematagi has been driven from the system already and is not expected to return.

The Regulans have announced the capture of eight Rim DropShips and thirty-four fighter pilots, along with twenty-one of their craft. They state that the prisoners will remain in their custody until the Rim accepts the return of its masters.

On Bismarck itself, Rim resistance is collapsing. With their relief fleet scattered or captured, the defenders have lost heart and many are simply dropping their weapons, taking off their uniforms, and becoming just another civilian. The Regulans forecast that they will have the remaining "rebels" subdued in a matter of days.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Apr 21, 2006 8:23 am 
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Recruit
Recruit

Joined: Mon Apr 17, 2006 7:00 am
Posts: 2
I can accept this history far easier than the canon history designated by TPTB. My only deviatation would be to gave the WOB not be totally destroyed, just crispy fried around all the edges. Then you'd still have some crazies to kick around when all other fires are on low.


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PostPosted: Sat Apr 22, 2006 5:29 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
*insert semi-evil smiley here*

There are a rather large number of pirates surrounding the main powers of the Human Sphere, out in the Periphery. I would be shocked....(SHOCKED MIND YOU) if some of them were not funded by or founded by remnants of the Wobblies. ;-)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Thu Sep 21, 2006 5:18 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
17 January, 3100
INN Reporter Missing!

Eight days ago, our local INN news office on the Taurian-occupied world of Panpour lost contact with the home office on Terra. We have attempted to raise the office but so far have been met with silence. What information we have recovered from Panpour suggests that the occupying Taurian forces may have removed our INN reporters to keep them from reporting news that is critical of the Concordat.

Based on this information, the Concordat's known bias against the civilized nations, and their recent crimes against humanity on Panpour, the Star League Council has been officially informed of the situation. This organization has given the Star League Inquiry Office all data we have archived on Panpour and the Taurian occupation forces to support their investigation.

Now in addition to opening this official investigation of Taurian crimes, we demand that our personnel be returned to us. Should our reporters not be returned to us unharmed we will author a resolution that will give the Star League the authority to pacify the region through any means necessary so that we may search for our personnel without interference from Taurian spies.

We call all civilized nations to support us now. Our ability to provide unbiased news to all corners of the Human Sphere is threatened by these Taurian criminals and they must be stopped before they continue on this dangerous road.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Thu May 31, 2007 8:22 pm 
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Grey Lensman
Grey Lensman

Joined: Wed May 22, 2002 8:00 pm
Posts: 655
Location: NW Georgia
Quote:
Human Sphere Primer


On the issue of the Unseen, all Project Phoenix, Project Dark Phoenix, and Unseen designs are used in the Human Sphere. All images of any Ral Partha or Iron Wind Metals BattleMechs and vehicles are allowed. Some BattleMechs look like the way most of us remember, while some look like the newer images. When pictures are uploaded, any miniature will be allowed.
I just finished reading this.....wow, wow and wow. So cool it almost gave me frostbite ;)

Also noticed that you mentioned the Dark Phoenix Project, guess that means I need to hurry up eh ?

:thewave:

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http://galactic-conflict.com/

"North of Mason, South of Dixon, 2nd star to the right"


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PostPosted: Mon Jun 04, 2007 3:53 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Glad you like it. :)

I've actually designed and fluffed ALL of the WarShips (well...minus the ones that were already fluffed and designed of course) that are used in the Human Sphere.

Oh wait...and I didn't get the stuff that the Hanseatic League and other FAR OUT environs use. By everybody near or in the Inner Sphere is there.

I just need to upload them to my website. :)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Wed Jun 13, 2007 11:46 am 
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Lieutenant General
Lieutenant General

Joined: Sun Nov 18, 2001 8:00 pm
Posts: 518
Location: Plymouth, MI
I have to say that I really like most aspects of your history though I do find the collapse of the Great Houses to be a bit over the top. Still, it does work very well. I have to admit that I have been doing a modified history of the Periphery, especially with the Taurian Concordat myself but I think I like yours better. However, I do have a lot of 'Mechs and other vehicles already designed for the Concordat, M of C, Fronc Reaches, and even some stuff for the Outworlds Alliance and Marian Hegemony. I'm kind of partial to them so I may eventually do a website myself. :-?

I do look forward to seeing all of the new units you have created though. When will they be put on your website?


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PostPosted: Thu Jun 14, 2007 3:28 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Well...I have a four day weekend coming up...then I work four days and I have a two week vacation.

I'm going to try to push them up either during the four day weekend OR at the end of my two week vacation.

So sometime in the next three weeks or so I should hopefully have the WarShip designs up. :)

And I'm glad you like the history. Generally with the collapse of the Great Houses, I wanted to return the universe to a pseudo 3025 feel where there is low level fighting everywhere.

Interestingly, that is what Dark Age did...I just dislike the Stoners so took the Jihad in an entirely different direction...;)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Fri Jul 27, 2007 4:25 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
I recently started uploading some of the designs I've been making.

The first set of designs are some of the new frigates used in the Human Sphere. I've only pushed up the the master and lost list, as a quick test.

Currently I'm showing the tonnage of each craft and a name which is a link to the TRO. I also plan on hosting a link to a zip file with all of the Human Sphere designs in it but that will be on a different spot.

What else would you like in this area as far as information goes? I can't promise to give it, but I can at least think about it. ;)

Anyways, here is the new INN's Defense Database. :)

http://www.pryderockindustries.com/huma ... /index.php

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Tue Jul 31, 2007 5:05 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Well, I've now uploaded all of the new War Frigates common in the Human Sphere onto the defense database.

Larger WarShip designs will be added to the database soon.

Please tell me what you think. :)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Wed Aug 01, 2007 3:51 am 
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General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
Love the new designs you have posted on your web site :clap: :yourock: , any chance of you posting the HMAero files for them PLEASE ?, either each on on it's own or have them all in a zip file ?.

Best Wishes & keep up the great work. :thewave:

Dave.

_________________
Battle Corps : FED-03C3

[img]http://www.heavymetalpro.com/countries/flag-uk.gif[/img]

Ahahahahaha! Ahahahaha! Aahahaha!

BEWARE!!!!!

Yrs sincerely
The Opera Ghost
— (Terry Pratchett, Maskerade)


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PostPosted: Fri Aug 03, 2007 10:51 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
I plan on uploading the files at some time. :) Right now I'm just pushing up the htm files as I can get the time. :)

I did push up some more of the big gun ships too tonight though. Including the Fox I, Fox II, and Fox III Destroyers. ;)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Mon Aug 06, 2007 7:58 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
More WarShips uploaded. :)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Wed Aug 08, 2007 8:40 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
All of the WarShips, outside a couple big ones, and all of the old JumpShips have been added to the listings.

The biggest WarShip missing is the Leviathan 2 because I can't find for the life of me where its stats are. I'm CERTAIN they are in print but I can't find the book they are in.

Does anybody know?

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Wed Aug 08, 2007 10:10 am 
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General Know it All
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Joined: Thu Sep 13, 2001 8:00 pm
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Location: Stafford , England
MP, those are great :D , Sorry to report that the link to the ''Zerstorer Cruiser'' come up with file not found :frown: ,

Dave.

_________________
Battle Corps : FED-03C3

[img]http://www.heavymetalpro.com/countries/flag-uk.gif[/img]

Ahahahahaha! Ahahahaha! Aahahaha!

BEWARE!!!!!

Yrs sincerely
The Opera Ghost
— (Terry Pratchett, Maskerade)


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PostPosted: Thu Aug 09, 2007 1:41 am 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Glad you like them...:)

Hmmm...The Zerstörer Cruiser works for me. What browser are you using? I'm wondering if it doesn't like the special "o" character in it.

I'll change the file name and link to be a normal "o" and you can tell me if it works then after a page refresh. :)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Thu Aug 09, 2007 1:44 am 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
I have made the change. Please tell me if it works now. :)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Thu Aug 09, 2007 1:55 am 
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General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
Quote:
I have made the change. Please tell me if it works now. :)
A O.K ...Thanks Medron that is one sweet warship thanks for sharing. :thumbsup:

Dave. :banana: :lam:

_________________
Battle Corps : FED-03C3

[img]http://www.heavymetalpro.com/countries/flag-uk.gif[/img]

Ahahahahaha! Ahahahaha! Aahahaha!

BEWARE!!!!!

Yrs sincerely
The Opera Ghost
— (Terry Pratchett, Maskerade)


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