Some notes: In Megamek, I changed the settings to allow Level 3, invalid designs and a few of the MaxTech rules.
I wanted the Utility mechs to have steel armor but since that wasn't available, settled for having slabs of regular armor welded onto the mechs. To reflect the industrial quad I disabled the ejection seats.
Code:
BattleMech Technical Readout
Type/Model: Combine UT-A1
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 75 tons
Chassis: Utility 'Mech
Power Plant: 150 I.C.E. with Supercharger
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [43.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
5 Machine Guns
1 LRM 15
2 Medium Lasers
2 SRM 2s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Combine UT-A1
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Utility 'Mech 0 15.00
Engine: 150 I.C.E. 6 11.00
Power Amplifiers: 0 1.00
Engine Supercharger: (CT) 1 1.50
Walking MP: 2
Running MP: 3 [4]
Jumping MP: 0
Heat Sinks: 17 Single 17 17.00
(Heat Sink Loc: 1 HD, 1 LFL, 1 RFL, 6 LT, 4 RT, 2 LRL, 2 RRL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 112 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 14
Center Torso (Rear): 5
L/R Side Torso: 16 10/10
L/R Side Torso (Rear): 4/4
L/R Front Leg: 16 14/14
L/R Rear Leg: 16 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RFL 0 400 3 2.50
(Ammo Locations: 1 LT, 1 CT)
1 Machine Gun LFL 0 1 .50
1 LRM 15 RT 5 8 4 8.00
(Ammo Locations: 1 RT)
1 Machine Gun RT 0 1 .50
2 Medium Lasers RT 6 2 2.00
2 SRM 2s LT 4 50 3 3.00
(Ammo Locations: 1 LT)
2 Machine Guns LT 0 2 1.00
--------------------------------------------------------
TOTALS: 15 65 75.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 6,047,125 C-Bills
Battle Value: 721
Cost per BV: 8,387.14
Weapon Value: 626 / 626 (Ratio = .87 / .87)
Damage Factors: SRDmg = 18; MRDmg = 9; LRDmg = 4
BattleForce2: MP: 2, Armor/Structure: 3/6
Damage PB/M/L: 4/2/1, Overheat: 0
Class: MH; Point Value: 7
Specials: if
********************************************
BattleMech Technical Readout
Type/Model: Combine UT-A2
Tech: Mixed Tech / 3025
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 75 tons
Chassis: Utility 'Mech (IS)
Power Plant: 150 I.C.E. (IS) with Supercharger
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [43.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Autocannon/20(IS)
1 LRM 10(IS)
3 Machine Guns(IS)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Combine UT-A2
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Utility 'Mech (IS) 0 15.00
Engine: 150 I.C.E. 6 11.00
Engine Supercharger: (CT) 1 1.50
Walking MP: 2
Running MP: 3 [4]
Jumping MP: 0
Heat Sinks: 10 Single (IS) 10 10.00
(Heat Sink Loc: 2 LFL, 2 RFL, 2 LT, 2 LRL, 2 RRL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 112 (IS) 0 7.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 14
Center Torso (Rear): 5
L/R Side Torso: 16 10/10
L/R Side Torso (Rear): 4/4
L/R Front Leg: 16 14/14
L/R Rear Leg: 16 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/20 (IS) RT 7 10 12 16.00
(Ammo Locations: 2 RT)
1 LRM 10 (IS) LT 4 12 3 6.00
(Ammo Locations: 1 LT)
2 Machine Guns (IS) LT 0 400 4 3.00
(Ammo Locations: 1 LT, 1 CT)
1 Machine Gun (IS) HD 0 1 .50
--------------------------------------------------------
TOTALS: 11 62 75.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 6,176,625 C-Bills
Battle Value: 665
Cost per BV: 9,288.16
Weapon Value: 547 / 547 (Ratio = .82 / .82)
Damage Factors: SRDmg = 18; MRDmg = 7; LRDmg = 3
BattleForce2: MP: 2, Armor/Structure: 3/6
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MH; Point Value: 7
Specials: if
***********************************************************
BattleMech Technical Readout
Type/Model: Miner UT-A1
Tech: Mixed Tech / 3025
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 50 tons
Chassis: Utility 'Mech (IS)
Power Plant: 100 I.C.E. (IS) with Supercharger
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [43.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Large Laser(IS)
3 Machine Guns(IS)
2 SRM 2s(IS)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Miner UT-A1
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 91 pts Utility 'Mech (IS) 0 10.00
Engine: 100 I.C.E. 6 6.00
Power Amplifiers: 0 .50
Engine Supercharger: (CT) 1 .60
Walking MP: 2
Running MP: 3 [4]
Jumping MP: 0
Heat Sinks: 13 Single (IS) 13 13.00
(Heat Sink Loc: 2 LFL, 2 RFL, 2 LT, 3 RT, 2 LRL, 2 RRL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 80 (IS) 0 5.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 8
Center Torso (Rear): 3
L/R Side Torso: 12 8/8
L/R Side Torso (Rear): 2/2
L/R Front Leg: 12 10/10
L/R Rear Leg: 12 10/10
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser (IS) RT 8 2 5.00
1 Machine Gun (IS) RT 0 200 2 1.50
(Ammo Locations: 1 CT)
1 Machine Gun (IS) LT 0 1 .50
2 SRM 2s (IS) LT 4 50 3 3.00
(Ammo Locations: 1 LT)
1 Machine Gun (IS) HD 0 1 .50
--------------------------------------------------------
TOTALS: 12 56 49.60
Crits & Tons Left: 10 .40
Calculated Factors:
Total Cost: 3,258,500 C-Bills
Battle Value: 489
Cost per BV: 6,663.6
Weapon Value: 284 / 284 (Ratio = .58 / .58)
Damage Factors: SRDmg = 14; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 2, Armor/Structure: 2/4
Damage PB/M/L: 3/1/-, Overheat: 0
Class: MM; Point Value: 5
********************************************************
BattleMech Technical Readout
Type/Model: Miner UT-A2
Tech: Mixed Tech / 3025
Config: Quad BattleMech
Rules: Level 3, Custom design
Mass: 50 tons
Chassis: Utility 'Mech (IS)
Power Plant: 100 I.C.E. (IS) with Supercharger
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [43.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
8 Machine Guns(IS)
1 Autocannon/10(IS)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Miner UT-A2
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 91 pts Utility 'Mech (IS) 0 10.00
Engine: 100 I.C.E. 6 6.00
Engine Supercharger: (CT) 1 .60
Walking MP: 2
Running MP: 3 [4]
Jumping MP: 0
Heat Sinks: 5 Single (IS) 5 5.00
(Heat Sink Loc: 1 LFL, 1 RFL, 1 LT, 1 LRL, 1 RRL)
Heavy Duty Gyro: 4 2.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 80 (IS) 0 5.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 12
Center Torso (Rear): 3
L/R Side Torso: 12 10/10
L/R Side Torso (Rear): 2/2
L/R Front Leg: 12 8/8
L/R Rear Leg: 12 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun (IS) RFL 0 400 3 2.50
(Ammo Locations: 1 LT, 1 CT)
1 Machine Gun (IS) LFL 0 1 .50
1 Autocannon/10 (IS) RT 3 10 8 13.00
(Ammo Locations: 1 RT)
1 Machine Gun (IS) RT 0 1 .50
3 Machine Guns (IS) LT 0 3 1.50
2 Machine Guns (IS) HD 0 2 1.00
--------------------------------------------------------
TOTALS: 3 56 49.60
Crits & Tons Left: 10 .40
Calculated Factors:
Total Cost: 4,359,500 C-Bills
Battle Value: 482
Cost per BV: 9,044.61
Weapon Value: 261 / 261 (Ratio = .54 / .54)
Damage Factors: SRDmg = 14; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 2, Armor/Structure: 2/4
Damage PB/M/L: 4/1/-, Overheat: 0
Class: MM; Point Value: 5