BattleMech Technical Readout
Custom* Weapons (as described below, under overview)
Type/Model: discount DSC-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 20 tons
Chassis: anonymous manufacturer Standard
Power Plant: 100 anonymous manufacturer Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: 5 various Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: various Standard
2 F-1 Medium Lasers*
1 Machine Gun
Manufacturer: Morgan industries
Location: Morgan city, Morgan
Communications System: various
Targeting & Tracking System: various
this mech has been designed to be as cheap as possible. the manufacturer is a
pirate calling himself "sir henry morgan". sir henry got hold of a
mech-building-plant on one of the worlds that he controls. however,this plant
is only partially functional, so that sir henry has to purchase all parts of
his mechs from elsewhere. as sir henry is chronically short of money he has to
take what he gets. through his various contacts he managed to get hold of a
number of overweight chassis, a number of defective medium lasers that produce
20% less damage and some overweight engines, all from a manufacturer that
rather sold the flawed material anonymously than scrap it. the whole rest of the construction is from the used-parts market. it is unknown if this has any consequence for the reliability of the design.
rumors want that sir henry has at least one regiment of this mechs under his command, though this seems unlikely
NOTES: the price shown in the overview is calculated on the base of NEW parts. the overall price of this mech is really just below 500.000 C-bills.(calculated as selling-price, the manufacturing-cost is estimated to be about 250.000,00 C-Bills)
the weight of the mech is full 20 tons, the engine and internal structure is really 500 Kilograms heavier each, filling up the unaccounted one ton.
this light mech is not really very strong, nor is it extremely fast for its size. for raids on worlds with little or no mechs it still seems to be strong enough(at last when there are many of it). the two medium lasers have the advantage of not needing any expensive ammunition, while the machine-gun needs only very cheap ammo that can be easily obtained everywhere.
the machine-gun is often used to herd together the inhabitants of
periphery-worlds in order to break their resistance, if there is any.
in case of an encounter with battlemechs the preferred tactics is to keep moving frequently using the jump-jets, either to get the opponents in range, or, if there are to many, to get out of their range.
the mech was first been deployed in the year thirteen of sir henrys calendar.
since then he has frequently raided various periphery worlds with great success demanding "taxes" from the inhabitants. as this "taxes" are always surprisingly low, and sir henry does never use violence when he doesn't have to, no one has ever organized resistance. it seems that sir henry is just about to install a reign as some sort of periphery-lord.
seeing the origin of the mechs parts it is no question that there are many variants of this mech.
another variant is the one sir henry pilots personally: it consists of normal parts, has double heat-sinks and three normal medium lasers.
==Notable 'Mechs & MechWarriors:==
the only remarkable mech of this sort is that of sir Henry, as described under
Type/Model: discount DSC-1
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Standard 0 2,00(really 2.5 tons)
Engine: 100 Fusion 6 3,00(really 3.5 tons)
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Single 6 ,00
(Heat Sink Loc: 3 LA, 3 RA)
Gyro: 4 1,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 69 pts Standard 0 4,50
Head: 3 9
Center Torso: 6 9
Center Torso (Rear): 3
L/R Side Torso: 5 8/8
L/R Side Torso (Rear): 2/2
L/R Arm: 3 6/6
L/R Leg: 4 8/8
Weapons and Equipment Loc Heat Ammo Crits Mass
1 F-1 Medium Laser* RA 3 1 1,00
1 F-1 Medium Laser* LA 3 1 1,00
1 Machine Gun HD 0 100 2 1,00
(Ammo Locations: 1 CT)
5 Standard Jump Jets: 5 2,50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 6 46 19,00
Crits & Tons Left: 32 1,00(really there is no ton left)
Total Cost: 1.182.040 C-Bills(in theory, really it is less then 500000 C-Bills, as a price for selling the mechs, the cost in their production i estimate at about 250,000 C-Bills)
Battle Value: 404
Cost per BV: 2.925,84 (less then1236)
Weapon Value: 121 / 121 (Ratio = ,30 / ,30)
Damage Factors: SRDmg = 7; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 2/2
Damage PB/M/L: 1/1/-, Overheat: 0
Class: ML; Point Value: 4
i know that custom weapons are really level 2 rules, but this weapons are in fact representing Flawed weapons, the only difference is less damage, and a halved price. the BV has been
calculated by the program.
The History of Sir Henry Morgan and the Morgan Empire
sir henry morgan was the leader of a mercenary-unit consisting of a light mech - company with 6 aerospace-fighters, a dropship and a jump-ship.
when he realized that his unit was bankrupt he used his still good reputation to set up a fraud: he simply ordered everything he would need for a start as a pirate and left for the periphery. he also sold his mechs and fighters to more than three different customers (each!!!) earning a basic funding for his operation. he never delivered them off course.
he soon found a planet in the periphery that he liked as a base, christened it "morgan" renamed himself "sir henry morgan" and declared it was the year 1.
in the following years he frequently raided the surrounding planet-systems. he kept to a few simple rules:
1. never demand too much, in order not to give too much reason for resistance
2.use violence when necessary, and only when necessary
3. always offer negotiation first.
4. offer something in exchange (in the first years that was usually the protection from other pirates, he really managed to do that properly- sometimes by incorporating the other pirates in his own plan, later sir henry contributed a lot to the infrastructure of several worlds)
5. sometimes it is better to just ask politely, as the settlers were wiling to share the little they had with their neighbours.
until the year 6 his operations, demanding taxes from the surrounding worlds went quite well, he then had a strength of one battalion including three independent company-transports, but the mechs were in generally bad shape.
so he changed his field of business: the mostly agricultural worlds he had raided were not offering much more than food and water. but that was pollutant-free and of very good quality. as he had two merchant drop-ships and three jump-ships it was an obvious plan to start trading water and food. in the beginning he did not have much profit as he was lacking the facility's to properly pack the products, but soon he purchased bottling-machines, food-processing-machines and packing-machines. morgan agricultural soon became a prime brand all over the inner sphere reputed for being clean and healthy food that was was produced in a clean and healthy way on clean and healthy worlds. his profit got much higher than you might expect from mere agriculture.his products actually were marketed as luxury-goods.his raids, though, were diverted to worlds more distant. in the years to come sir henry managed to get his mechforce in shape again with the money gathered from his many customers all over the inner sphere.
then in year 13 sir henry stumbled over a long forgotten mech-facility right on his own planet. it was badly damaged but could be rebuild far enough to put together the single parts of a mech. sir henry never managed to produce mech-parts, though. as he did not have single mech-parts and only limited funding to buy them he had to purchase the needed material from the used-parts-market and also bought flawed material at cheaper prices. this dropped the prices enough to enable him to start a mech-production, starting with the "discount"-design. he produces one mech every week.
in the year 15 sir henry formally offered the surrounding planets the foundation of a new state. as the farmers had earned considerable wealth in the relation with sir henry they gratefully agreed.
the morgan empire spans over 12 inhabited systems. the single planets are governed by Assemblies of locals that have great freedom to decide the internals, lord morgan, as he now calls himself, is only demanding a low tax ( his income as a businessman is high enough ) and is responsible for foreign policy and buisseness.
the fact that the mighty people in the neighboring states are reminded daily of the origin of their favorite food, when they look at the packages, has greatly increased the chances of survival of the morgan-empire.
lord morgan has also stopped any raids as he thinks he will make more profit making contracts with the farmers of the surrounding worlds, enlarging his buiseness.as a result wealth is spreading in the morgan empire, and around it.
all together sir henry could then field more than 5 battalions of mostly light mechs, 3 of which are discounts, the rest is the remains of several pirate-groups he absorbed.
financed by his ever growing income sir henry has now started to produce mechs that are constructed of ordinary, fully functioning parts, he is also refitting some of his discounts with such parts. roumors want it that he can now field about two complete regiments of mechs. his transports seam to be limited to one regiment, though.