Code:
BattleMech Technical Readout
Type/Model: Uziel UZL-1S
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 1, Custom design
Mass: 50 tons
Chassis: Foundation E50 Standard
Power Plant: 250 GM Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Rawlings 50 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Maximillian 100 Standard
Armament:
2 Krupp Model 32 Large Lasers
1 Krupp Model 3 Machine Gun
1 TharHes 4 Pack SRM 4
Manufacturer: Defiance Industries
Location: Furillo
Communications System: Neil 6000-g
Targeting & Tracking System: RCA Instatrac Mark XXII
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==Overview:==
Defiance Industries has long been one of the primary driving forces
behind advancements in military technology, and not only within the Lyran
State. The corporation’s plants on Hesperus II are probably the most famous in
the Inner Sphere, but its facilities on Furillo, though unable to produce the
sheer volumes of equipment that the Hesperus plants do, are no less capable.
Furillo’s general manager, Duke Thelonius Gracchi, felt nonetheless that even
within Defiance his divisions were considered second-rate. In an effort to
boost Defiance-Furillo’s image and increase morale among his thousands of
employees, he commissioned the Uziel and personally sold the new ’Mech to
units within both the LAAF and the AFFC.
==Capabilities:==
The initial design of the Uziel was created before the advanced
technologies in the Helm memory core became available for common use. As a
result the original model and prototype was constructed with conventional,
time proven technologies. A Krupp model 32 large laser in each arm provides
the main striking power, although firing both lasers continously will rapidly
cause the unit to overheat dangerously, as the mech only carries 12 single
heat sinks. however with proper fire discipline this issue can be alleviated.
short range firepower is provided by a TharHes 4 short range missile four pack
with 25 reloads and a Krupp model 3 machinegun with ammunition sufficent for
100 bursts. 8 tons of Maximillian 100 armor plating provides adequate
protection on par with other mechs in it's weight class, while the 250 Magna
fusion engine and five Rawlings 50 jump jets offer mobility equal to it's
competitors.
The UZL-1S model never saw production, with the clan invasion opening up a
flood of new technology on the market, making the original design primative to
compete in the market. When Defiance Industries ressurected the project at the
end of the clan invasion, the design was modernized, and the original
prototypes used as testbeds for adapting new technologies.
==Variants:==
The Uziel is not a groundbreaking BattleMech design, especially when
compared with some of the new designs to come out of Hesperus II. It does,
however, incorporate several newly developed weapon systems into an effective
combat package. The main production version is designed for ’Mech units that
specialize in harassment. Its LB 2-X autocannon gives it the ability to reach
out and damage an enemy from extreme ranges. Though the weapon does relatively
little damage, it is ideal for hit-and-fade tactics, arresting the enemy’s
attention and either driving them into a trap or simply harassing them from
afar. The Uziel, however, is not primarily a ranged-attack ’Mech. It mounts a
battery of various-class lasers as well as an SRM 6 launcher, giving it a
short-range barrage that is tough to beat in an Inner Sphere ’Mech of its
size.
Though the Furillo plant and its Uziel are still looked down upon by many
within both the LAAF and Defiance, the ’Mech was in great demand during the
Fifteenth Battle for Hesperus. With Furillo just two jumps away, forces on
both sides of the fight clamored for reinforcements while Defiance’s board of
directors demanded that Gracchi send as many new ’Mechs as possible to aid in
the defense of his sister divisions. More than one newscast from the planet
prominently featured the Uziel standing guard in front of Defiance’s mountain
entrances, so while the company as a whole is still spending most of their
resources on Hesperus II, the Furillo plant has been buried in orders for
their new ’Mech.
Defiance produces one variant, a configuration based on their original
prototype that bears little resemblance to the primary model. The 2S mounts
paired standard PPCs and machine guns along with a Beagle Active Probe and the
Harvester SRM pack. It is only produced in limited quantities, but does give
potential customers the option of buying a powerful reconnaissance ’Mech.
==Deployment==
Like just about every other BattleMech debuted during the Civil War, the
Uziel has found its way into dozens of different units, most of whom would
never have requested or received any in the first place. Quite a few have also
found their way into the Lyran Regulars regiments, though that is more by
accident than by intention.
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Type/Model: Uziel UZL-1S
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 2 2.00
(Heat Sink Loc: 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 128 pts Standard 0 8.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 17
Center Torso (Rear): 6
L/R Side Torso: 12 14/14
L/R Side Torso (Rear): 4/4
L/R Arm: 8 12/12
L/R Leg: 12 18/18
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 Machine Gun RT 0 100 2 1.00
(Ammo Locations: 1 LT)
1 SRM 4 CT 3 25 2 3.00
(Ammo Locations: 1 LT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
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TOTALS: 19 42 50.00
Crits & Tons Left: 36 .00
Calculated Factors:
Total Cost: 4,312,250 C-Bills
Battle Value 2: 1,145 (old BV = 890)
Cost per BV2: 3,766.16
Weapon Value: 496 / 496 (Ratio = .43 / .43)
Damage Factors: SRDmg = 13; MRDmg = 7; LRDmg = 1
BattleForce2: MP: 5J, Armor/Structure: 3/4
Damage PB/M/L: 2/1/-, Overheat: 1
Class: MM; Point Value: 11
the only real changes required were the downgrade of the engine to save mass, adding 2 heatsinks, and reducing the weapons appropriately. in Lv1 play it's 8 tons of armor is fairly typical, and it's firepower is impressive. you have to use a 2-1 fire pattern on the large lasers to avoid building up heat fast, but thats fairly typical for lv1.