this 4 units are intended as a complete artillery unit.
the main unit is a 100 ton mech that carries 2 Arrow IV systems.for self protection it has 2 medium 2 small and one large lasers, the heat management allows to fire either the artillery weapons or all other weapons without heating up at all, even moving.as it is a valuable unit it has almost the maximum allowable armor for its size.
note: there are special ammunitions available for the arrow IV, they are all available before 3055.
the second mech is a loader, its hands are designed to carry and load 2 1-ton pallettes of arrow IV ammunition at a time, assisted by a lift hoist in each forearm,, the rope of wich runs through the carrying hand.
the loader mech is unarmed to avoid drawing fire, but it is rather mobile to be able to evade fire, and also to allow a swift reloading of the artillery mech. as not everybody agrees with the idea of an unarmed mech on the battlefield variants that sacrifice some or even all of the jumpjets for weapons exist.
third comes a wheeled truck that carries 10 tons of ammunition for the arrow IV launchers, it has a lift hoist to ease cargo handling and a single machinegun in a turret for protection.
last but not least comes the hover-scout that is designed to allow the effective use of tag-equipped arrow IV rockets.
the simplest organisation is one unit each.
when more such units are involved several such units are supported by added group(s) of trucks. protection and HQ is then added from whatever is available.
Code:
BattleMech Technical Readout
Type/Model: contest #7 artillery
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Arrow IV Systems
2 Medium Lasers
1 ER Large Laser
2 Small Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: contest #7 artillery
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 Fusion 6 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 304 pts Standard 0 19,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Arrow IV System RA 10 30 21 21,00
(Ammo Locations: 3 LT, 3 RT)
1 Arrow IV System LA 10 15 15,00
2 Medium Lasers RT 6 2 2,00
1 ER Large Laser LT 12 2 5,00
1 Small Laser CT(R) 1 1 ,50
1 Small Laser HD 1 1 ,50
--------------------------------------------------------
TOTALS: 40 69 100,00
Crits & Tons Left: 9 ,00
Calculated Factors:
Total Cost: 10.409.000 C-Bills
Battle Value: 1.413
Cost per BV: 7.366,6
Weapon Value: 2.125 / 2.125 (Ratio = 1,50 / 1,50)
Damage Factors: SRDmg = 27; MRDmg = 23; LRDmg = 23
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 4/2/3, Overheat: 2
Class: MA; Point Value: 14
Specials: artA
Code:
BattleMech Technical Readout
Type/Model: contest #7 b reloader
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Standard
Armament:
2 Lift Hoists
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: contest #7 b reloader
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5,00
Engine: 300 Fusion 6 19,00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Single 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 169 pts Standard 0 11,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Lift Hoist RA 0 3 3,00
1 Lift Hoist LA 0 3 3,00
6 Standard Jump Jets: 6 3,00
(Jump Jet Loc: 2 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 0 43 50,00
Crits & Tons Left: 35 ,00
Calculated Factors:
Total Cost: 4.497.000 C-Bills
Battle Value: 666
Cost per BV: 6.752,25
Weapon Value: 0 / 0 (Ratio = ,00 / ,00)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 4/4
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM; Point Value: 7
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: contest 7 ammo truck
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 3, Standard design
Mass: 40 tons
Power Plant: 180 I.C.E.
Cruise Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Armor Type: Standard
Armament:
1 Machine Gun
1 Cargo Lift Hoist
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: contest 7 ammo truck
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4,00
Engine: 180 I.C.E. 0 14,00
Cruise MP: 5
Flank MP: 8
Heat Sinks: 0 Single 0 ,00
Cockpit & Controls: 0 2,00
Crew: 3 Members 0 ,00
Turret Equipment: 0 ,05
Armor Factor: 95 pts Standard 0 5,94
Internal Armor
Structure Value
Front: 4 28
Left / Right Sides: 4 19/19
Rear: 4 13
Turret: 4 16
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Machine Gun Turret 0 100 2 1,00
1 Cargo Lift Hoist Rear 0 1 3,00
1 Trailer Hitch Rear 1 ,00
amunition Body 1 10,00
--------------------------------------------------------
TOTALS: 0 5 39,99
Items & Tons Left: 8 ,01
Calculated Factors:
Total Cost: 354.180 C-Bills
Battle Value: 103
Cost per BV: 3.438,64
Weapon Value: 5 / 5 (Ratio = ,05 / ,05)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5W, Armor/Structure: 0 / 4
Damage PB/M/L: -/-/-, Overheat: 0
Class: GM; Point Value: 1
Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: contest 7 d scout
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 2-FA, Standard design
Mass: 5 tons
Power Plant: 25 Omni Fusion
Cruise Speed: 140,4 km/h
Maximum Speed: 216,0 km/h
Armor Type: Standard
Armament:
1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: contest 7 d scout
Mass: 5 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 ,50
Engine: 25 Fusion 0 ,67
Shielding & Transmission Equipment: 0 ,33
Cruise MP: 13
Flank MP: 20
Heat Sinks: 10 Single 0 ,00
Cockpit & Controls: 0 ,25
Crew: 1 Members 0 ,00
Lift Equipment: 0 ,50
Turret Equipment: 0 ,10
Armor Factor: 24 pts Standard 0 1,50
Internal Armor
Structure Value
Front: 1 7
Left / Right Sides: 1 5/5
Rear: 1 3
Turret: 1 4
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 TAG Turret 0 1 1,00
--------------------------------------------------------
TOTALS: 0 1 4,85
Items & Tons Left: 5 ,15
Calculated Factors:
Total Cost: 100.467 C-Bills
Battle Value: 22
Cost per BV: 4.566,67
Weapon Value: 0 / 0 (Ratio = ,00 / ,00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 13H, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 0
Specials: tag
the mechs have ordinary fusion, normal armor and internal structure, the truck has an ice engine, all to keep cost as low as possible, only the engine of the scout is a fusion engine because the mobility of the scout is of high importance and value.
variations of this team exist in wich the arrowIV are replaced with thumper artillery. in this versions the scout does not have a TAG as it is of no use with tube-artillery.
EDITED: replaced the ER mediums with mediums, added 2 small lasers in artillery mech