Code:
BattleMech Technical Readout
Type/Model: competition 9 a Stepchild stc II-c
Tech: Clan / 3060
Config: Quad BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 400 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
4 LRM 20s w/ Artemis IV
1 ER Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
the stepchild is based on a rather old and mostly forgotten starleague
design.
the designers had the obvious idea that a four legged mech would be a more
stable weapon platform than a two legged mech.
so they built a 100 ton quad mech wich was armed with long range missiles to
prove their concept.
they were almost right.
truth was the stc 1 worked in three phases:
-mech takes position
-pilot vomits and overcomes motion sicknes
-standing mech fires its missiles with unequaled precision.
in the following decades the 100 ton behemoth went in and out of development
untill the erratic motion was far enoug under control for the mech to become a
firing platform equally stable as any two legged mech. because of the
noumerous delays of development the mech was designated the stepchild.
only a few stepchild left theinner sphere with the clans, only to be
mothballed when the combat doctrine of the clans was developed. fire support
means to interfere in someone elses battle and became dezgra, and the design
only was undug when the invasion of the inner shere was prepared, and swiftly
upgraded to clan standards, forming the new stc IIc. some of the khans had
pondered that dezgra meant to fight against the rules. and against spherers
the rules were just different. then the 4 LRM 20 launchers also meant enough
firepower to be usefull in a clean clanlike fight anyway.
however as it did not have much hightech, only a XL engine, it was not
exactly the ride of choice for any decent mechwarrior.
the stepchild was put into production however and quickly foundits way into
garrison and solahma units(it is also famous as "the only chance of a solahma
to pilot a 100-ton mech").
the most stepchilds are not used as weapon platforms at all. their shape
vaguely resembles a truck with legs instead of wheels, so using them as
transports is an obvious idea. with the LRM removed the space above the
reactor is like a large box, ready to take up to 32 tons of whatever has to be
transported. there is a truck version, a mash, a mobile HQ.
an elemental transport for a complete star of elementals, that can be deployed
by jumpjet through hatches in the top. some transport versions even have 4
jumpjets in the legs, they are called jumptrucks.
the production of this mech is handled by the merchant caste, the reason of
this is that most stepchild are used for transport, so they are handled and
traded like trucks or other non-combat equipment. the clans wich want to use
it as combat unit simply have to equip it with LRMs and a ERML.
==Capabilities:==
the stepchild is able to follow a heavy unit at a speed rating of 4/6. it
can deploy various sorts of special ammunition, as far as this is compatible to
clan doctrine. garrison stepchilds have been known to fire teargas LRM in riot
control. others have been used to illuminate the battlefield.
the fact that the ammunition is in the legs allows to exchange the
ammo-containers with the aid of civil-market forklifts(on a flat hard surface
suitable for forklift operation that is). when no mechanical aids can be used
for reloading the ammo bins can be reloaded by hand missile by missile.
==Variants:==
the main variant for this mech is to replace two tons of armor with 2 tons of
additional ammunition, allowing 15 salvoes instead of 12, this extra ammo is
stored in the center torso.
the second variant is used to carry 32 tons of equipment instead of the LRM,
in a large space above the reactor. this variant can be quickly reequipped
with the LRMs. there are a number of variations of this, some of wich can be
found in the overview.
the third variant is equipped with 4 jumpjets in the legs, and has only 10
heatsinks. it can transport a full star of 25 elementals. it also has 3 ERML
instead of just one. it is known as the jumptruck.
other variations of the jumptruck closely resemble the versions of the second
variant.
==Deployment==
non combat variations of the stepchild can be found across all clans. the same
can be said about the combat version, only that that is much more rare.
because the stepchild is traded by the merchant caste some have even found the
way into the armys of the inner sphere, some even armed. the spherers are
using it as a fire support platform, to lay mines, create fog screens, just
anything you would use a LRM-carrier for. because of the lack of clan
LRM-launchers most of this stepchilds are having inner-sphere LRM-launchers
without artemis IV.
--------------------------------------------------------
Type/Model: competition 9 a Stepchild stc II-c
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 160 pts Standard 0 10,00
Engine: 400 XL Fusion 10 26,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 13 Double [26] 0 3,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 ,00
Armor Factor: 323 pts Standard 0 20,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Front Leg: 21 42/42
L/R Rear Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 LRM 20s w/ Artemis IV RT 12 48 18 20,00
(Ammo Locations: 2 LFL, 2 RFL, 2 LRL, 2 RRL)
2 LRM 20s w/ Artemis IV LT 12 10 12,00
1 ER Medium Laser HD 5 1 1,00
--------------------------------------------------------
TOTALS: 29 64 100,00
Crits & Tons Left: 2 ,00
Calculated Factors:
Total Cost: 30.279.334 C-Bills
Battle Value: 2.406
Cost per BV: 12.584,93
Weapon Value: 6.153 / 5.248 (Ratio = 2,56 / 2,18)
Damage Factors: SRDmg = 58; MRDmg = 43; LRDmg = 25
BattleForce2: MP: 4, Armor/Structure: 8/6
Damage PB/M/L: 9/7/6, Overheat: 0
Class: MA; Point Value: 24
Specials: if
Code:
BattleMech Technical Readout
Type/Model: competition 9 b city brawler
Tech: Clan / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 200 Fusion
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
3 LB 20-X ACs
4 Medium Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
this mech is designed to hold a position in a city or other area with limited
access. guarding a roadcrossing it can severely damage all that could come its
way, the ammo dependance of the design is its major drawback, but few oponents
would still stand after 10 salvoes of its 3 20-caliber autocannons. against
lighter oponents four medium puls lasers are usefull.
this design has a drawback as well: it has no hands, but its constructors
thought next to nothing would pass into melee-range anyway.
--------------------------------------------------------
Type/Model: competition 9 b city brawler
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 200 Fusion 6 8,50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 15 Double [30] 14 5,00
(Heat Sink Loc: 4 LT, 1 CT, 1 LL, 1 RL)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 307 pts Standard 0 19,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 20-X AC RA 6 30 15 18,00
(Ammo Locations: 3 LT, 3 RT)
1 Medium Pulse Laser RA 4 1 2,00
1 LB 20-X AC LA 6 9 12,00
1 Medium Pulse Laser LA 4 1 2,00
1 LB 20-X AC RT 6 9 12,00
1 Medium Pulse Laser LT 4 1 2,00
1 Medium Pulse Laser HD 4 1 2,00
--------------------------------------------------------
TOTALS: 34 78 98,00
Crits & Tons Left: 0 2,00
Calculated Factors:
Total Cost: 10.516.666 C-Bills
Battle Value: 1.958
Cost per BV: 5.371,13
Weapon Value: 4.297 / 4.297 (Ratio = 2,19 / 2,19)
Damage Factors: SRDmg = 69; MRDmg = 31; LRDmg = 0
BattleForce2: MP: 2, Armor/Structure: 8/8
Damage PB/M/L: 10/9/-, Overheat: 1
Class: MA; Point Value: 20
Code:
BattleMech Technical Readout
Type/Model: competition 9 c fast sniper
Tech: Clan / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 80 tons
Chassis: Endo Steel
Power Plant: 400 XL Fusion
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
6 ER Micro Lasers
2 ER Large Lasers
1 LB 5-X AC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
this mech is intended to control areas with its long range weapons, the
efficiency of wich has been increased by use of a targeting computer.
to be able to control the battlefield better it has been given a speed rating
of 5/8.
6 micro pulse lasers protect it against infantry.
--------------------------------------------------------
Type/Model: competition 9 c fast sniper
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 7 4,00
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 400 XL Fusion 10 26,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 16 Double [32] 0 6,00
Gyro: 4 4,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 247 pts Ferro-Fibrous 7 13,00
(Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Micro Laser RA 1 1 ,25
1 ER Large Laser RA 12 1 4,00
1 ER Micro Laser LA 1 1 ,25
1 ER Large Laser LA 12 1 4,00
1 ER Micro Laser RT 1 1 ,25
1 LB 5-X AC LT 1 60 7 10,00
(Ammo Locations: 3 LT)
1 ER Micro Laser LT 1 1 ,25
2 ER Micro Lasers CT(R) 2 2 ,50
1 Targeting Computer RT 4 4,00
--------------------------------------------------------
TOTALS: 31 68 80,00
Crits & Tons Left: 10 ,00
Calculated Factors:
Total Cost: 21.072.839 C-Bills
Battle Value: 2.003
Cost per BV: 10.520,64
Weapon Value: 3.228 / 3.228 (Ratio = 1,61 / 1,61)
Damage Factors: SRDmg = 28; MRDmg = 21; LRDmg = 15
BattleForce2: MP: 5, Armor/Structure: 6/5
Damage PB/M/L: 5/4/3, Overheat: 0
Class: MA; Point Value: 20
Code:
BattleMech Technical Readout
Type/Model: competition 9 d-95 destroyer
Tech: Clan / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 95 tons
Chassis: Endo Steel
Power Plant: 380 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 LB 10-X ACs
2 ER PPCs
4 ER Small Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
this mech is suposed to kill.
as oposite to the competition 9c the 9 d does not count on range, but on
destructive power.
its energy weapons as well as its cannon both have less range but higher
firepower than the 9c
==Variants:==
.
--------------------------------------------------------
Type/Model: competition 9 d-95 destroyer
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Endo Steel 7 5,00
(Endo Steel Loc: 1 HD, 1 LA, 2 LT, 3 RT)
Engine: 380 XL Fusion 10 20,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 Double [36] 6 8,00
(Heat Sink Loc: 1 LT, 1 LL, 1 RL)
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 293 pts Ferro-Fibrous 7 15,50
(Armor Crit Loc: 3 LT, 4 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (Rear): 15
L/R Side Torso: 20 30/30
L/R Side Torso (Rear): 10/10
L/R Arm: 16 32/32
L/R Leg: 20 40/40
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 50 10 15,00
(Ammo Locations: 2 LA, 3 RA)
1 LB 10-X AC LA 2 5 10,00
1 ER PPC RT 15 2 6,00
1 ER Small Laser RT 2 1 ,50
1 ER PPC LT 15 2 6,00
1 ER Small Laser LT 2 1 ,50
2 ER Small Lasers CT 4 2 1,00
--------------------------------------------------------
TOTALS: 42 78 95,00
Crits & Tons Left: 0 ,00
Calculated Factors:
Total Cost: 26.796.641 C-Bills
Battle Value: 2.328
Cost per BV: 11.510,58
Weapon Value: 5.209 / 5.209 (Ratio = 2,24 / 2,24)
Damage Factors: SRDmg = 51; MRDmg = 34; LRDmg = 17
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 8/6/5, Overheat: 1
Class: MA; Point Value: 23
Code:
BattleMech Technical Readout
Type/Model: competition 9 e pulseboat
Tech: Clan / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 400 XL Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Ferro-Fibrous
Armament:
2 Large Pulse Lasers
4 Heavy Medium Lasers
3 Heavy Small Lasers
1 Gauss Rifle
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
this mech is designed for bracket fire with either the large pulses plus the
gausrifle, or the heavy mediums.
in an emergency the heavy small lasers add a bit of extra destruction.
again it has max armor, and a good speed for its weightclass.
--------------------------------------------------------
Type/Model: competition 9 e pulseboat
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 7 5,00
(Endo Steel Loc: 1 HD, 1 LA, 2 LT, 2 RT, 1 CT)
Engine: 400 XL Fusion 10 26,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 16 Double [32] 0 6,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 307 pts Ferro-Fibrous 7 16,00
(Armor Crit Loc: 6 LT, 1 CT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 6,00
2 Heavy Medium Lasers RA 14 4 2,00
2 Heavy Small Lasers RA 6 2 1,00
1 Large Pulse Laser LA 10 2 6,00
2 Heavy Medium Lasers LA 14 4 2,00
1 Heavy Small Laser LA 3 1 ,50
1 Gauss Rifle RT 1 16 8 14,00
(Ammo Locations: 2 RT)
4 Standard Jump Jets: 4 8,00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 58 76 100,00
Crits & Tons Left: 2 ,00
Calculated Factors:
Total Cost: 29.457.334 C-Bills
Battle Value: 2.446
Cost per BV: 12.043,06
Weapon Value: 3.567 / 3.567 (Ratio = 1,46 / 1,46)
Damage Factors: SRDmg = 41; MRDmg = 29; LRDmg = 19
BattleForce2: MP: 4J, Armor/Structure: 8/6
Damage PB/M/L: 6/4/2, Overheat: 4
Class: MA; Point Value: 24
i know one design is underweight, but that is not illegal. i hoped i have not overseen any double weapon.or non tournament legal stuff...
EDIT: replaced -d version of 100 tons with one of 95 tons, wich is cheaper and has 3 extra ERSL (this version requires that one ERPPC interrupts its fire about every second salvo when the ERML are used, but the ERML have a higher potential of damage and a higher critchance)
EDIT II: fluffed -a and gave it a decent name.