So, this is the most expensive so far. It also has the least armor. It is possible to further increase the cost simply by replacing a ton of armor with an additional medium laser, but I decided to call it quits with 9.5 t of armor left. It is already under heat sinked even for a 3025 design and less armor than a Cyclops is really saying something for an assault 'Mech.
BTW, exchanging all the armor for medium lasers and a small laser results in a cost of 11,767,834, just over half a million more.
Code:
BattleMech Technical Readout
UNDISTRIBUTED
Type/Model: The Incredible Bulk TIB-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 400 LTV Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
13 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: The Incredible Bulk TIB-1
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 400 Fusion 6 52,50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Single 0 ,00
Gyro: 4 4,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 152 pts Standard 0 9,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 23
Center Torso (Rear): 8
L/R Side Torso: 21 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 17 16/16
L/R Leg: 21 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1,00
1 Medium Laser LA 3 1 1,00
4 Medium Lasers RT 12 4 4,00
4 Medium Lasers LT 12 4 4,00
2 Medium Lasers CT 6 2 2,00
1 Medium Laser HD 3 1 1,00
4 Standard Jump Jets: 4 8,00
(Jump Jet Loc: 2 LL, 2 RL)
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TOTALS: 39 48 100,00
Crits & Tons Left: 30 ,00
Calculated Factors:
Total Cost: 11.215.334 C-Bills
Battle Value: 1.161
Cost per BV: 9.660,06
Weapon Value: 771 / 771 (Ratio = ,66 / ,66)
Damage Factors: SRDmg = 15; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 4/8
Damage PB/M/L: 2/2/-, Overheat: 4
Class: MA; Point Value: 12