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 Post subject:
PostPosted: Mon Sep 06, 2004 6:18 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Upped it.
Code:
               BattleMech Technical Readout

Type/Model:    Planetslayer PTY-2MS1
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  4 Rocket Launcher 10 (OS)s
  2 Gauss Rifles
  8 Anti-Missile Systems
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Magistracy of Canopus was concerned about the Redneck ICE assault mech
that their neigbours have started to deploy. To remain on even ground they
designed the Planetslayer.



==Capabilities:==
The planetslayer is based upon the Starslayer and this can be clearly seen in
the looks. It uses the same tech as the Redneck, but uses extended range
lasers to cover the rear and to activate the triple strength myomer.



==Variants:==
The weapons on the 2A version were not enough to keep enemy mechs from closing
in. The 2B was designed to give the enemy a reason to keep away. It mounts an
extreme amount of rocket launcher packs. Pilots have complained about heat
problems.

The Outworlds Allaince bought a production run of Planetslayers. They added
more AMS systems and moved them to the rear. There are some MS variants that
are used by paranoid mechwarriors.

==Deployment==
The Planetslayer functions as a firesupport mech in the Magistracy Royal
Guards.

--------------------------------------------------------
Type/Model:    Planetslayer PTY-2MS1
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2,00
 (Heat Sink Loc: 1 LA, 1 RT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  304 pts Standard              0     19,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
4 Rocket Launcher 10 (OS)RA     12           4      2,00
1 Gauss Rifle            LA      1   40     12     20,00
  (Ammo Locations: 1 HD, 2 LL, 2 RL)
8 Anti-Missile Systems   RT(R)   8   48     12      8,00
  (Ammo Locations: 4 LT)
1 Gauss Rifle            LT      1           7     15,00
1 Guardian ECM           CT      0           2      1,50
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         10          77    100,00
Crits & Tons Left:                           1       ,00

Calculated Factors:
Total Cost:        10.266.666 C-Bills
Battle Value:      2.348
Cost per BV:       4.372,52
Weapon Value:      1.720 / 1.720 (Ratio = ,73 / ,73)
Damage Factors:    SRDmg = 19;  MRDmg = 13;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 23
                   Specials: ecm


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 Post subject:
PostPosted: Mon Sep 06, 2004 6:25 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Quote:
:lol: :lol:

This is getting silly. The Lei-Gong LG-7ZA and the Planetslayer PTY-2M are basicly twins.

:crazy: :lol: :wink:
yeah, the basic design could really even be traced back to the Redneck that was posted early on the contest. The formula for a 'winning design' was figured out pretty early on, now its just a matter to tweaking the design and squeezing out the last few points without cheesing-out the design.


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 Post subject:
PostPosted: Mon Sep 06, 2004 6:39 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Tweaking continues. 10 AMS is probably starting to drift towards '10 TAG' territory, but with 60 rounds of ammo they can still all get off at least 1 full volley.

LG-7ZV
Code:
               BattleMech Technical Readout

Type/Model:    Lei-Gong LG-7ZV
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       LGAS Special-100 Standard
Power Plant:   200 Ceres CC-Super I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    4 Star Slab Standard
Armament:      
  2 Zhi-tong-yao Gauss Rifles
  4 Death Blossom Rocket Launcher 10 (OS)s
  1 Apple Churchill Guardian Guardian ECM
  6 Voelkers Parasol Anti-Missile Systems
  4 McArthur II Anti-Missile Systems
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

------------------------------------------------------------------------------
Around the same time the LG-7ZA appeared, a refit kit was issued for existing
LG-7XR models which closely aped the -7ZA configuration. The only significant
difference between the two designs is the smaller Gauss ammo bin and the
presence of the triple Voelkers turret on the left rear torso. Other than the
distinctive Voelkers turret, the only other exterior mark that distinguishes
the -7ZV from the -7ZA is the original Macarthur II antimissile units on the
achilles region of the foot. A second Macarthur II was added to each leg just
above the knee joint, using surplus units removed from -7Z and -7ZA upgrades.

--------------------------------------------------------
Type/Model:    Lei-Gong LG-7ZV
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2.00
 (Heat Sink Loc: 2 LT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   24     10     18.00
  (Ammo Locations: 3 LT)
4 Rocket Launcher 10 (OS)LA     12           4      2.00
1 Guardian ECM           LA      0           2      1.50
1 Gauss Rifle            RT      1           7     15.00
3 Anti-Missile Systems   LT(R)   3   60      8      6.50
  (Ammo Locations: 1 RA, 4 RT)
2 Anti-Missile Systems   CT(R)   2           2      1.00
1 Anti-Missile System    HD(R)   1           1       .50
2 Anti-Missile Systems   LL(R)   2           2      1.00
2 Anti-Missile Systems   RL(R)   2           2      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         12          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        10,590,666 C-Bills
Battle Value:      2,372
Cost per BV:       4,464.87
Weapon Value:      1,482 / 1,482 (Ratio = .62 / .62)
Damage Factors:    SRDmg = 19;  MRDmg = 13;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 24
                   Specials: ecm


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 Post subject:
PostPosted: Mon Sep 06, 2004 11:16 pm 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
I know it can't win, but just for fun to get into the contest and put out something that is...well...LOGICAL....

http://www.heavymetalpro.com/designs/Fi ... FDM-1T.hmp
Code:
               BattleMech Technical Readout

Type/Model:    Field Marshal FDM-1T
Tech:          Inner Sphere / 3045
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 Autocannon/2s
  1 Autocannon/10
  1 LRM 20
  4 Machine Guns
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
Designed by an enterprising Taurus Territorial Industries engineer who found
the battered hulk of an old Atlas and decided to see if he could get it
running again, this one of a kind BattleMech has rarely been seen in battle.

Kept active only because it is easy to maintain, it recently saw action when
the Fighting Urukai attacked Taurus.  Plodding through the streets of the
capital, it claimed three kills that day, including the unlikely kill of an
Urukai Shadow Hawk that it hit in the back with a full autocannon salvo.  The
rounds smashed into the Shadow Hawk's ammunition bays, destroying the
BattleMech in an instant.

Reportedly, the pilot of the Field Marshal captured the ejected Urukai warrior
and now uses the pilot, who is an accomplished technician, to maintain his
proud BattleMech with a total of four kill markers on it.

Most other MechWarriors believe the kill markers HAVE to be made up until they
see the official record of the machine.  Then they just walk away, shaking
their heads in amazement.

In the battle with the Urukai, it also knocked out a Locust pilot after
scattergunning it with all weapons.  A lucky hit to the head is what most
people say.  The pilot says it was completely due to his skill.  Those claims
are looked questioningly when the record of his second kill of the battle
comes up.

He was hit hard by a heavy salvo of Urukai fire and fell off a bridge.  On the
way down he landed on an Urukai Wasp, flattening it like a bug hitting a
windshield.  The pilot claims that he saw the target below him and chose to
jump off the bridge, and that the incoming rounds of Urukai fire simply helped
him along.

The final kill, recorded twenty years ago on MacLeod's Land, happened during
the testing of the design.  How the engineer and his crazy pilot managed to
get the thing shipped out there no one will ever know, but it arrived in the
middle of a Davion raid where it claimed the single largest kill it has ever
known.

A Davion Warhammer was holding off all comers with a strong show of force,
giving his men time to raid the local supply dump.  The insane pilot of the
Field Marshal started running it forwards, firing all weapons as he came.  It
was enough firepower to get the Warhammer's attention and it turned all
weapons on the newcomer.

Even at the low speed of 30 klicks, a 100 ton machine can do a lot of damage
if it charges, and that was the coup de grace of the pilot's assault.  The
Warhammer saw it coming, stepped the side, and having already severly damaged
the Field Marshal, fired another full salvo into it, dropping it to the ground
with a crippled hip before turning back to handle the other Taurian
BattleMechs.

After a minute of motionless laying, the Field Marshal rolled over, sat up,
and fired a full salvo of all weapons into the back of the Warhammer,
destroying it.  To this day, the pilot contends that he was playing possum to
make the Warhammer pilot feel secure, but most think he was rendered
unconscious by the fall.

--------------------------------------------------------
Type/Model:    Field Marshal FDM-1T
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:     10 Single                   10     10.00
 (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  307 pts Ferro-Fibrous        14     17.50
 (Armor Crit Loc: 6 LA, 6 RA, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/2           RA      1   45      2      7.00
  (Ammo Locations: 1 RT)
1 Autocannon/2           LA      1           1      6.00
1 Autocannon/10          RT      3   10      8     13.00
  (Ammo Locations: 1 RT)
1 LRM 20                 LT      6   12      7     12.00
  (Ammo Locations: 2 LT)
1 Machine Gun            LT      0  100      2      1.00
  (Ammo Locations: 1 LT)
2 Machine Guns           CT      0           2      1.00
1 Machine Gun            HD      0           1       .50
--------------------------------------------------------
TOTALS:                         11          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        5,593,666 C-Bills
Battle Value:      1,238
Cost per BV:       4,518.31
Weapon Value:      1,272 / 1,272 (Ratio = 1.03 / 1.03)
Damage Factors:    SRDmg = 16;  MRDmg = 16;  LRDmg = 8
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/3/2,  Overheat: 0
                   Class: MA;  Point Value: 12

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Tue Sep 07, 2004 2:00 am 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Quote:
. . . just for fun to get into the contest and put out something that is...well...LOGICAL....
Hey, you: I've got the fastest design here so :tongue:

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject:
PostPosted: Tue Sep 07, 2004 3:06 am 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
[quote="Medron Pryde"]I know it can't win, but just for fun to get into the contest and put out something that is...well...LOGICAL....
[quote]

Logic died, when we started using rear facing ams systems.

And I have to admit that 2 DHS isn't enough for using the RL's.


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 Post subject:
PostPosted: Tue Sep 07, 2004 7:04 am 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
It's just a 'Mech that might actually have EXISTED in the BTech universe. The gauzilla ICEs wouldn't exist in any of the canon factions so far....

*shrugs*

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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 Post subject:
PostPosted: Fri Sep 10, 2004 10:06 am 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
I am giving up trying for the highest BV. Here is the most combat effective one accoring to me.
Code:
               BattleMech Technical Readout

Type/Model:    Planetslayer PTY-00
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21,6 km/h
Maximum Speed: 32,4 [54,0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Gauss Rifles
  2 SRM 4s
  3 Anti-Missile Systems
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Magistracy of Canopus was concerned about the Redneck ICE assault mech
that their neigbours have started to deploy. To remain on even ground they
designed the Planetslayer.



==Capabilities:==
The planetslayer is based upon the Starslayer and this can be clearly seen in
the looks. It uses the same tech as the Redneck, but uses extended range
lasers to cover the rear and to activate the triple strength myomer.



==Variants:==
There is a OO variant that seems to be the most combat effective. Has the
standaard two gauss rifles, they are backed up by two SRM-4's and three AMS
systems. The heat is dissepated by  four double heatsinks.

==Deployment==
The Planetslayer functions as a firesupport mech in the Magistracy Royal
Guards.

--------------------------------------------------------
Type/Model:    Planetslayer PTY-00
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        200 I.C.E.                    6     17,00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      4 Double [8]               12      4,00
 (Heat Sink Loc: 1 LA, 3 RT)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Triple Strength Myomer:                      6       ,00
Actuators: L: Sh+UA    R: Sh+UA+LA+H        14       ,00
Armor Factor:  304 pts Standard              0     19,00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            LA      1   40     12     20,00
  (Ammo Locations: 1 RT, 2 LL, 2 RL)
2 SRM 4s                 RT      6   25      3      5,00
  (Ammo Locations: 1 LT)
1 Gauss Rifle            LT      1           7     15,00
2 Anti-Missile Systems   CT      2   36      5      4,00
  (Ammo Locations: 3 LT)
1 Anti-Missile System    HD(R)   1           1       ,50
CASE Equipment:          LT                  1       ,50
--------------------------------------------------------
TOTALS:                         11          76    100,00
Crits & Tons Left:                           2       ,00

Calculated Factors:
Total Cost:        9.086.666 C-Bills
Battle Value:      1.921
Cost per BV:       4.730,17
Weapon Value:      2.424 / 2.424 (Ratio = 1,26 / 1,26)
Damage Factors:    SRDmg = 32;  MRDmg = 23;  LRDmg = 14
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 6/4/3,  Overheat: 0
                   Class: MA;  Point Value: 19


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 Post subject:
PostPosted: Wed Sep 22, 2004 2:44 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
If no one objects, I would like to declare Dave Baughman to be the winner.

8) :crazy:


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 Post subject:
PostPosted: Tue Sep 28, 2004 7:49 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
If no one objects, I would like to declare Dave Baughman to be the winner.
Well, you don't get to do that. ;-)

I will try, once I have a chance and regain a tiny portion of my sanity, to announce a winner.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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PostPosted: Tue Sep 28, 2004 10:32 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
I think that this monster could be fruit of some mistake in the HM Pro Battle Value calculation. I can't understand how it came to 3022 (2878+144), but I don't have my books here to check it
I'll check it later, but the C3 part does not count, for the purpose of this contest, as clarified earlier.

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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PostPosted: Tue Sep 28, 2004 10:44 pm 
Offline
Corporal
Corporal

Joined: Sun Aug 10, 2003 11:27 pm
Posts: 31
Location: Brazil
Quote:
Quote:
I think that this monster could be fruit of some mistake in the HM Pro Battle Value calculation. I can't understand how it came to 3022 (2878+144), but I don't have my books here to check it
I'll check it later, but the C3 part does not count, for the purpose of this contest, as clarified earlier.
Ok. I uploaded the file to help your check.
And ever without the C3, the FKS-7N with one more Ton of Gauss Rifle in the place of the C3 has a Battle Value of 2.939. It is too much ...
I think it is something with the dual cockpit.

_________________
[b][color=darkred]Cavalcanti[/color][/b]
---------------
[size=75]There are 10 kinds of people in the world: those who know binary, and those do not.[/size]


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PostPosted: Tue Sep 28, 2004 11:19 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
I think it is something with the dual cockpit.
Probably so. Which makes it not legal for the purposes of this contest, though, as all equipment except for the ICE engine are to be Level 1 or 2. No Level 3 equipment is allowed. Sorry. ;-)

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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PostPosted: Tue Sep 28, 2004 11:45 pm 
Offline
Corporal
Corporal

Joined: Sun Aug 10, 2003 11:27 pm
Posts: 31
Location: Brazil
Quote:
Probably so. Which makes it not legal for the purposes of this contest, though, as all equipment except for the ICE engine are to be Level 1 or 2. No Level 3 equipment is allowed. Sorry. ;-)
No problem.
I was kidding with the ICE idea when I found the "BV booster", ie. the dual cockpit, then I posted it here because actually I have no way to test it (I'm out of town, at work).
:-)

_________________
[b][color=darkred]Cavalcanti[/color][/b]
---------------
[size=75]There are 10 kinds of people in the world: those who know binary, and those do not.[/size]


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 Post subject:
PostPosted: Sun Oct 10, 2004 3:22 am 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
. . .

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


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 Post subject:
PostPosted: Sun Oct 10, 2004 9:56 am 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Deleted the following, which had Level 3 equipment:

Frankenstein FKS-7C - Level 3 Angel ECM
Monstrosity MNST-1J - Level 3 Mixed Tech

Okay, near as I can tell, the ICE BV IS 30K A4 with 2,423 BV and designed by Leon Shirow is the highest BV, but it has an inordinant amount of ammo and no file has been posted for it. In second place is the Lei-Gong LG-7ZV with 2,372 BV designed by Dave Baughman, which has an inordinat mount of anti-missile systems, but does have the file posted.

Would Leon Shirow please post the file for his design so I can load it and examine more carefully before declaring a winner?

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

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 Post subject:
PostPosted: Sun Oct 10, 2004 11:43 pm 
Offline
Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
Quote:
Quote:
Would an ammo heavy design be considered valid :-? while a MG with 200 rounds of ammo, or a SRM 2 with 50, would be normal, a Gauss Rifle with 200 odd rounds may be considered unusual :o although it would give a BV of over 2400. How much ammo would be considered taking advantage of the "10 TAG's" situation :-?
It's hard to believe you can't get higher BV with a weapon than with Gauss ammo, but I personally think that any more than 20 or so shots for a single-shooter is too much.

And how does ammo take advantage of the "10 TAGs" situation??
It was not really intended to be a serious entry (why I did not upload it before), sort of a curiosity thing on my part as you said no more than 20 shots, but here it is.
http://www.heavymetalpro.com/designs/IC ... 30K_A4.hmp

Here is the A5 I mentioned earlier but never posted as I thought it would not be eligible, just another curiosity thing :crazy: Though to be fair it was "inspired" by one of Dave's designs that had six rear firing AMS, I just took it to the extreme :roll: It may be possible to tweak it higher with more Gauss ammo, but at this point I was sticking to 20 shots :-?
Code:
               BattleMech Technical Readout

Type/Model:    ICE BV IS 30KA5 
Tech:          Inner Sphere / 3080
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Gauss Rifles
  16 Anti-Missile Systems
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    ICE BV IS 30KA5 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2.00
 (Heat Sink Loc: 2 LA)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   40     12     20.00
  (Ammo Locations: 3 RA, 2 RT)
1 Gauss Rifle            RT      1           7     15.00
12 Anti-Missile Systems  LT(R)  12   12     13      7.00
  (Ammo Locations: 1 RT)
1 Guardian ECM           CT      0           2      1.50
2 Anti-Missile Systems   LL(R)   2           2      1.00
2 Anti-Missile Systems   RL(R)   2           2      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         18          78     99.50
Crits & Tons Left:                           0       .50

Calculated Factors:
Total Cost:        11,744,666 C-Bills
Battle Value:      2,559
Cost per BV:       4,589.55
Weapon Value:      858 / 858 (Ratio = .34 / .34)
Damage Factors:    SRDmg = 22;  MRDmg = 22;  LRDmg = 14
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 26
                   Specials: ecm
http://www.heavymetalpro.com/designs/IC ... _30KA5.hmp


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 Post subject:
PostPosted: Mon Oct 11, 2004 7:45 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
What to do, what to do...

I'm glad you reminded me about the 20 shot limit. At the opposite end of the spectrum, I can't award the win to a machine with 16 anti-missile systems, and 12 rounds of ammo (enough, on average, for two of them to fire once). And since the design was an offshoot of Dave's somewhat more reasonable design... ah, what to do, what to do... ;-)

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

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 Post subject:
PostPosted: Wed Oct 13, 2004 10:18 pm 
Offline
Major General
Major General

Joined: Fri Nov 08, 2002 8:00 pm
Posts: 924
Location: Australia
Well, my ICE Devastator is a sane design, and has a mini for it ... :wink: :embarrased: :lol:

W.

_________________
----------------------------------------------------
Proud member of the 204th Bearded Cavalry since ... what time is it now?
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 Post subject:
PostPosted: Sat Oct 30, 2004 8:39 pm 
Offline
Corporal
Corporal

Joined: Wed Jan 02, 2002 8:00 pm
Posts: 34
Quote:
What to do, what to do...

I'm glad you reminded me about the 20 shot limit. At the opposite end of the spectrum, I can't award the win to a machine with 16 anti-missile systems, and 12 rounds of ammo (enough, on average, for two of them to fire once). And since the design was an offshoot of Dave's somewhat more reasonable design... ah, what to do, what to do... ;-)
Hey Rick , sorry I disappeared a while back... had a CPU fan die on me =(

If you think any of the evolving designs I posted cross the line of what's reasonable, feel free to roll back to the one you think "reaches the line." The Lei-Gong was an ongoing project, and a few of the late versions got a little crazy =)


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 Post subject: Red Knight
PostPosted: Sun Nov 07, 2004 10:15 am 
Offline
Recruit
Recruit

Joined: Fri Nov 05, 2004 10:39 am
Posts: 1
Location: colorado
Code:
Type/Model:    Red Knight Prime
Tech:          Inner Sphere / 3058
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  4 Med X-Pulse Lasers
  2 LR DFM-5 (THB)s
  2 Sperry/Browning CIWS Anti-Missile Systems
  2 20mm Gatling Gun Machine Guns
  2 Anti-Personnel Pods
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
Using an Marauder II Chassis as a testbed the Red Knight came into being.

==Capabilities:==
Although this mech is slower than syrup in winter is has decent firepower.It
is armed with 4 Medium-X-Pulse Lasers and 2 LR DFM with one ton of ammo for
each plus it has 2 Anti-Missile Systems plus 2 Machine guns for those stubborn
 Infantry.The Duel Cockpit makes it a bit easier for the pilot to concentrate 
on politing and the gunner to keep an eye out for targets.

==Battle History:==
Hasnt seen battle because its too slow and plus its just a prototype

==Deployment==
Not deployed

--------------------------------------------------------
Type/Model:    Red Knight Prime
Mass:          100 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
Power Amplifiers:                            0       .80
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:     32 Single                   32     32.00
 (Heat Sink Loc: 8 LA, 8 RA, 6 LT, 6 RT, 2 CT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Dual Cockpit (MW), Life Supt., Sensors:      6      4.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  211 pts Standard              0     13.19

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         28      
   Center Torso (Rear):                 12      
   L/R Side Torso:           21      20/20      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  17      23/23      
   L/R Leg:                  21      29/29      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Med X-Pulse Lasers     RA     12           2      4.00
2 Med X-Pulse Lasers     LA     12           2      4.00
1 LR DFM-5 (THB)         RT      2   48      3      4.00
  (Ammo Locations: 1 LT, 1 RT)
1 Anti-Missile System    RT      1   24      3      2.50
  (Ammo Locations: 1 LT, 1 RT)
1 Machine Gun            RT      0  400      3      2.50
  (Ammo Locations: 1 LT, 1 RT)
1 LR DFM-5 (THB)         LT      2           1      2.00
1 Anti-Missile System    LT      1           1       .50
1 Machine Gun            LT      0           1       .50
1 Anti-Personnel Pod     LL      0           1       .50
1 Anti-Personnel Pod     RL      0           1       .50
--------------------------------------------------------
TOTALS:                         30          78     99.99
Crits & Tons Left:                           0       .01

Calculated Factors:
Total Cost:        6,048,466 C-Bills
Battle Value:      1,737
Cost per BV:       3,482.13
Weapon Value:      1,917 / 1,917 (Ratio = 1.10 / 1.10)
Damage Factors:    SRDmg = 28;  MRDmg = 12;  LRDmg = 3
BattleForce2:      MP: 2,  Armor/Structure: 5/8
                   Damage PB/M/L: 6/4/1,  Overheat: 0
                   Class: MA;  Point Value: 17

www.heavymetalpro.com/designs/RedKnightPrime.hmp


Last edited by Starwind72 on Mon Nov 08, 2004 11:24 am, edited 3 times in total.

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 Post subject:
PostPosted: Sun Nov 07, 2004 7:02 pm 
Offline
Commanding General
Commanding General

Joined: Sun Oct 07, 2001 8:00 pm
Posts: 2142
Quote:
Ugggh. I know I do not really have a right to complain, as I haven't posted a design, but could people stop posting designs that have a lower BV than the current winner?
Read the rules. Points are awarded for style. Someone could still win without having the highest BV.

-Jackmc

_________________
"Every problem is a nail. The key is finding the right type of hammer."

-PFC, David Hetzer 33rd I.A.C., 1st Davion Guards, on the art of strategy


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 Post subject:
PostPosted: Sun Nov 07, 2004 7:05 pm 
Offline
Commanding General
Commanding General

Joined: Sun Oct 07, 2001 8:00 pm
Posts: 2142
Not quite the BV powerhouses as some that have been displayed here;however, the Spinne Fuer still packs a wallop and is dirt cheap as mechs go.
Code:
  BattleMech Technical Readout

Type/Model:    Spinne Fuer SPDR-LRD-01
Tech:          Inner Sphere / 3067
Config:        Quad BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Rocket Launcher 10 (OS)
  2 Heavy Gauss Rifles
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Spinne Fuer SPDR-LRD-01
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  160 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:      6 Single                    6      6.00
 (Heat Sink Loc: 1 LFL, 1 RFL, 2 LRL, 2 RRL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:  323 pts Standard              0     20.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Front Leg:            21      42/42      
   L/R Rear Leg:             21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rocket Launcher 10 (OS)LFL     3           1       .50
1 Heavy Gauss Rifle      RT      2   20     16     23.00
  (Ammo Locations: 1 HD, 1 LT, 1 RT, 2 CT)
1 Heavy Gauss Rifle      LT      2          11     18.00
--------------------------------------------------------
TOTALS:                          4          65    100.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        6,142,666 C-Bills
Battle Value:      1,753
Cost per BV:       3,504.09
Weapon Value:      1,475 / 1,475 (Ratio = .84 / .84)
Damage Factors:    SRDmg = 26;  MRDmg = 26;  LRDmg = 8
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/4/2,  Overheat: 0
                   Class: MA;  Point Value: 18

-Jackmc

_________________
"Every problem is a nail. The key is finding the right type of hammer."

-PFC, David Hetzer 33rd I.A.C., 1st Davion Guards, on the art of strategy


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 Post subject:
PostPosted: Tue Nov 30, 2004 12:01 am 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Checkcheckcheck!

_________________
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 Post subject:
PostPosted: Tue Nov 30, 2004 12:03 am 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Quote:
Checkcheckcheck!
I've been busy. :-]

_________________
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~~~~~
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 Post subject:
PostPosted: Wed Dec 08, 2004 2:41 am 
Offline
General Nuisance
General Nuisance

Joined: Fri Dec 21, 2001 8:00 pm
Posts: 3448
Location: In da Fridge stealing URBeer!
Well since the contest is still open, Here is a design without a glut of AMS. (Pronounced; Doen Tred On Me)
Code:
                              BattleMech Technical Readout

Type/Model:    Donetredonmy A1
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Norse Heavy XT2-1A Standard
Power Plant:   200 Quadra Stroke I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Heavy with CASE Standard
Armament:      
  2 Norse-Storm Model 7D Gauss Rifles
  1 General Motors Nova-5 Ultra AC/5
  1 Death Blossom Rocket Launcher 15 (OS)
Manufacturer:  GM BattleMechs
  Location:    Kathil / FC (GM)
Communications System:  ComStar Rover
Targeting & Tracking System:  ComStarEquipment

------------------------------------------------------------------------------
==Overview:==
When Delvon Stone came to Victor Steiner-Davion to inform him of his planned
counter assault on the Word of Blake, he told Victor of a Mech he would be
requiring. It would be a low cost, easy to maintain, assault class with hard
hitting stand and deliver ability.

Something in Stone's determination  caused Victor to believe that if he did
not comply with Stones' plan, he would be standing in Stone's way. Victor knew
at that moment, that nothing would stand in Stone's way for long. 

==Capabilities:==
  The Donetredonmy is a simple yet elegent design. Tipping the scale at 100
tons the "Don"  it would be a rugged and robust chassis. In an attempt to
reduce cost the "Don" would be build with a Quadra Stroke 200 rate I.C.E. This
would give the "don" a top speed of mearly 32 Kph. But allowed for a full
nineteen tons of armor to protect the chassis.

  For offensive capability the Donetredonmy was equipped with two Norse-Storm
Model 7D Gauss Rifles and a General Motors Nova-5 Ultra AC/5. Giving the "Don"
enough fire power to cripple most Mechs with one salvo. To add to the aready
impressive Offensive ability, the "Don" is equipped with a C3 slave unit,
allowing it to compensate for it's sluggish speed.

==Notable 'Mechs & MechWarriors:==
Victor Steiner-Davion is the first person to take a "Don" into battle.
Victor's Donetredonmy is named "Spirit Fox", and is maintained in perfect
working order

==Deployment==
  The Donetredonmy is found in most of the Republic of the Sphere's Assault
Companies and Battalions. It is more common in the Sword Sworn Regiments than
other factions, but the Republic Guards still hold the majority. It has served
with distinction in every encounter it has fought.

--------------------------------------------------------
Type/Model:    Donetredonmy A1
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 1 LT, 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         51      
   Center Torso (Rear):                 10      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      41/41      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   32     11     19.00
  (Ammo Locations: 2 LA, 2 RA)
1 Gauss Rifle            LA      1           7     15.00
1 Ultra AC/5             RT      1   20      6     10.00
  (Ammo Locations: 1 LT)
1 Rocket Launcher 15 (OS)CT      4           2      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                          4          64    100.00
Crits & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        5,880,666 C-Bills
Battle Value:      1,753
Cost per BV:       3,354.63
Weapon Value:      1,915 / 1,915 (Ratio = 1.09 / 1.09)
Damage Factors:    SRDmg = 29;  MRDmg = 24;  LRDmg = 16
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/4/4,  Overheat: 0
                   Class: MA;  Point Value: 18

_________________
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 Post subject:
PostPosted: Sat Jan 08, 2005 2:41 am 
Offline
Lieutenant, JG
Lieutenant, JG

Joined: Tue May 28, 2002 8:00 pm
Posts: 132
Location: Phoenix, AZ
How are you guys getting AMS to add BV? It REDUCES BV when I add it, because the 1 heat it generates reduces the weapon heat/heat sink ratio.

RL-10's, on the other hand, are a godsend.

Behold:


BattleMech Technical Readout
Code:
Type/Model:    Protector PTR-0
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Corean Model 101AA Standard
Power Plant:   200 Luxar I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Starshield A with CASE Standard
Armament:      
  2 Zeus Slingshot Gauss Rifles
  11 Doombud Rocket Launcher 10 (OS)s
  1 Apple Churchill Beagle Beagle Active Probe
  1 Apple Churchill Guardian Guardian ECM
Manufacturer:  Corean Enterprises
  Location:    Terra
Communications System:  Ceres Metals Model 686 w. Guardian ECM
Targeting & Tracking System:  Beagle Active Probe
------------------------------------------------------------------------------
==Overview:==
The Protector Battlemech originated in the years after the formation of the
Republic of the Sphere, utilizing a loophole in the Battlemech construction
laws.

By providing the Protector with an ICE engine and designating its weapon
systems as 'defensive', the Protector was able to acquire a private sales
permit for over 200 units. Without the power supplied by a fusion engine, it
was believed the Protector would be ill-equipped for any agressive tactics,
and would only be useful in its stated role as a peacekeeping unit in heavy
urban environments.


==Capabilities:==
Nevertheless, the Protector is first and foremost a Battlemech. Twin Zeus
Slingshot Gauss Rifles were chosen as the primary armanent, underslung on each
arm to provide maximum field of fire. The hand actuators and overall arm
design were lifted wholesale from the Grand Titan, a proven melee-capable
design, in order to capitalize on the Triple Strength Myomer used to augment
the Protector's weak powerplant.

Supplementing its primary firepower are eleven Doombud Economy Light Rocket
Launcher arrays, each capable of unleashing a single volley of 10 missiles on
command. At the engine's full combat output, firing both Gauss Rifles and
three RL-10 arrays will spike the Protector's heat output precisely into the
myomer's optimal operating temperature, giving it the speed profile of a
typical Assault Battlemech.

An advanced array of electronic equipment rounds out the Protector's arsenal -
the primary production model mounts a Guardian ECM and Beagle Active Probe on
either side of its chest, validating its claimed urban defense role.

Even with such advanced components, the Protector's lack of a fusion power
source leads to a surpisingly low sticker price - at under 10 million C-bills,
the Protector costs less than most modern medium Battlemechs, and less even
than an antique assault 'Mech.

==Variants:==
A single variant of the Protector was produced, removing all RL-10 launchers
and the ECM and Active Probe in favor of a Targeting Computer and C3 slave.
This unit was never authorized for production, as the obvious front-line
military applications of such a design deeply disturbed the young Republic. It
is unknown if any prototypes of the PTR-1 were ever assembled.

==Deployment==
With its potent firepower and low price, the Protector became a favorite of
private lords and urban defense forces alike. Over 200 of the machines were
produced, with 12 units known to guard the starport of Pacifica in near-Lyran
space. Most, however, went to private collectors and nobles, to guard their
estates from rabble who could not afford anything approaching its firepower.

--------------------------------------------------------
Code:
Type/Model:    Protector PTR-0
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      4 Single                    4      4.00
 (Heat Sink Loc: 2 LL, 2 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   40     12     20.00
  (Ammo Locations: 1 HD, 2 LT, 2 RT)
1 Gauss Rifle            LA      1           7     15.00
5 Rocket Launcher 10 (OS)RT     15           5      2.50
1 Beagle Active Probe    RT      0           2      1.50
5 Rocket Launcher 10 (OS)LT     15           5      2.50
1 Guardian ECM           LT      0           2      1.50
1 Rocket Launcher 10 (OS)CT      3           1       .50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                          2          77    100.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        9,414,666 C-Bills
Battle Value:      2,114
Cost per BV:       4,453.48
Weapon Value:      3,930 / 3,930 (Ratio = 1.86 / 1.86)
Damage Factors:    SRDmg = 17;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 21
                   Specials: ecm, prb


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 Post subject:
PostPosted: Sat Jan 08, 2005 7:38 am 
Offline
Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
Quote:
How are you guys getting AMS to add BV? It REDUCES BV when I add it, because the 1 heat it generates reduces the weapon heat/heat sink ratio.

RL-10's, on the other hand, are a godsend.
We were rear mounting them so their heat is not included in the BV calcs. RL's are good for the BV, though I tend not to use them beacuse I do not like OS weapons and tend to ignore them out of habit :crazy:


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 Post subject:
PostPosted: Sat Jan 08, 2005 9:19 am 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
:lol:

This had to be one of the most insane design contests ever.........I love it. :crazy:


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 Post subject:
PostPosted: Sat Jan 08, 2005 3:32 pm 
Offline
Lieutenant, JG
Lieutenant, JG

Joined: Tue May 28, 2002 8:00 pm
Posts: 132
Location: Phoenix, AZ
Quote:
Quote:
How are you guys getting AMS to add BV? It REDUCES BV when I add it, because the 1 heat it generates reduces the weapon heat/heat sink ratio.

RL-10's, on the other hand, are a godsend.
We were rear mounting them so their heat is not included in the BV calcs. RL's are good for the BV, though I tend not to use them beacuse I do not like OS weapons and tend to ignore them out of habit :crazy:
Well, that's a shame. Feels like cheating to me; it's adding BV without REALLY adding to the combat effectiveness of the unit.

Since we've all apparently settled on the same design, let me see if I can throw us all in a new direction:

BattleMech Technical Readout
Code:
Type/Model:    Protector PTR-0H
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Corean Model 101AA Standard
Power Plant:   200 Luxar I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Starshield A with CASE Standard
Armament:      
  2 Heavy Gauss Rifles
  1 Guardian ECM
Manufacturer:  Corean Enterprises
  Location:    Terra
Communications System:  Ceres Metals Model 686 w. Guardian ECM
Targeting & Tracking System:  Beagle Active Probe
------------------------------------------------------------------------------
==Overview:==
The Protector Battlemech originated in the years after the formation of the
Republic of the Sphere, utilizing a loophole in the Battlemech construction
laws.

By providing the Protector with an ICE engine and designating its weapon
systems as 'defensive', the Protector was able to acquire a private sales
permit for over 200 units. Without the power supplied by a fusion engine, it
was believed the Protector would be ill-equipped for any agressive tactics,
and would only be useful in its stated role as a peacekeeping unit in heavy
urban environments.


==Capabilities:==
Nevertheless, the Protector is first and foremost a Battlemech. Twin Zeus
Slingshot Gauss Rifles were chosen as the primary armanent, underslung on each
arm to provide maximum field of fire. The hand actuators and overall arm
design were lifted wholesale from the Grand Titan, a proven melee-capable
design, in order to capitalize on the Triple Strength Myomer used to augment
the Protector's weak powerplant.

Supplementing its primary firepower are eleven Doombud Economy Light Rocket
Launcher arrays, each capable of unleashing a single volley of 10 missiles on
command. At the engine's full combat output, firing both Gauss Rifles and
three RL-10 arrays will spike the Protector's heat output precisely into the
myomer's optimal operating temperature, giving it the speed profile of a
typical Assault Battlemech.

An advanced array of electronic equipment rounds out the Protector's arsenal -
the primary production model mounts a Guardian ECM and Beagle Active Probe on
either side of its chest, validating its claimed urban defense role.

Even with such advanced components, the Protector's lack of a fusion power
source leads to a surpisingly low sticker price - at under 10 million C-bills,
the Protector costs less than most modern medium Battlemechs, and less even
than an antique assault 'Mech.

==Variants:==
A single variant of the Protector was produced, removing all RL-10 launchers
and the ECM and Active Probe in favor of a Targeting Computer and C3 slave.
This unit was never authorized for production, as the obvious front-line
military applications of such a design deeply disturbed the young Republic. It
is unknown if any prototypes of the PTR-1 were ever assembled.

It is rumored that a 'Field Variant' was developed by Baron Darius Hasek,
which removed all RL-10 pods and moved the Gauss Rifles to the torsos,
upgrading them to Heavy Gauss Rifles in the process. The result would have
roughly fit the profile of his much-loved and much-missed Fafnir, the 'Robert
Paulson'.

==Deployment==
With its potent firepower and low price, the Protector became a favorite of
private lords and urban defense forces alike. Over 200 of the machines were
produced, with 12 units known to guard the starport of Pacifica in near-Lyran
space. Most, however, went to private collectors and nobles, to guard their
estates from rabble who could not afford anything approaching its firepower.
Code:
--------------------------------------------------------
Type/Model:    Protector PTR-0H
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      3 Double [6]                9      3.00
 (Heat Sink Loc: 2 LA, 1 RA)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Heavy Gauss Rifle      RT      2   28     18     25.00
  (Ammo Locations: 3 LA, 4 RA)
1 Heavy Gauss Rifle      LT      2          11     18.00
1 Guardian ECM           CT      0           2      1.50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                          4          77    100.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        9,552,666 C-Bills
Battle Value:      2,077
Cost per BV:       4,599.26
Weapon Value:      2,221 / 2,221 (Ratio = 1.07 / 1.07)
Damage Factors:    SRDmg = 25;  MRDmg = 26;  LRDmg = 7
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/4/2,  Overheat: 0
                   Class: MA;  Point Value: 21
                   Specials: ecm


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 Post subject:
PostPosted: Sun Jan 09, 2005 12:11 pm 
Offline
General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
Interseting design, BTW I thought you could only mount Heavy Gauss Rifles on 'Mechs with a Fusion Engine ?, or have I miss understood that rule ?.
Dave.


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 Post subject:
PostPosted: Sun Jan 09, 2005 5:20 pm 
Offline
Lieutenant, JG
Lieutenant, JG

Joined: Tue May 28, 2002 8:00 pm
Posts: 132
Location: Phoenix, AZ
Quote:
Interseting design, BTW I thought you could only mount Heavy Gauss Rifles on 'Mechs with a Fusion Engine ?, or have I miss understood that rule ?.
Dave.
Huh. That's a good point. I know that applies to VEHICLES, but I dunno if it applies to Battlemechs. In any case, HMP allows it. ;)


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 Post subject:
PostPosted: Mon Jan 10, 2005 12:49 pm 
Offline
General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
hentai, Thanks for that.

I've E-Mailed Rick just in case HMPro needs another revision, as on Page 138 of the Master Rules Revised, it does say that only units with fusion engines can mount Heavy Gauss Rifles.

But as I said before I do like your design, :thumbsup: I'm not trying to be a 'rules lawer' or to knock your design in any way.

Dave.


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 Post subject:
PostPosted: Tue Jan 11, 2005 12:18 am 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Yeah...he just wants to disqualify it.

It's nothing personal...just business...;-)

_________________
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 Post subject:
PostPosted: Tue Jan 11, 2005 12:23 am 
Offline
The Walkin' Dude
The Walkin' Dude

Joined: Tue Jul 01, 2003 2:20 pm
Posts: 1716
Location: End-World
Nice Fight Club reference in the fluff for your submission, Hentai. Although I think I'm the only one that caught it. 8)

_________________
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 Post subject:
PostPosted: Wed Jan 12, 2005 11:43 am 
Offline
Corporal
Corporal

Joined: Sun Jan 02, 2005 12:14 am
Posts: 26
Quote:
Nice Fight Club reference in the fluff for your submission, Hentai. Although I think I'm the only one that caught it. 8)
That's only because the Dark Man can read minds. Image

Even though it's not technically within the rules, it does go to show that an ICE 'Mech can be a viable fighter if it's done right. Great design.


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 Post subject:
PostPosted: Fri Feb 25, 2005 3:24 am 
Offline
Lieutenant, JG
Lieutenant, JG

Joined: Fri Feb 25, 2005 1:53 am
Posts: 155
I know this isn't going to win, but I wanted to work on fluff, and functionality giving it a MWDA feel.
Code:
               BattleMech Technical Readout

Type/Model:    King Urbanmech KUR-1M
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          90 tons
Chassis:       RHI Duraframe Standard
Power Plant:   180 RHI Type 12 High Preformance I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Defender-X with Case Standard
Armament:      
  1 Autocannon/20
  6 Machine Guns
  2 SRM 6s
Manufacturer:  Rico heavy Industries
  Location:    Terra
Communications System:  Secucomn
Targeting & Tracking System:  Athena Accutrack

------------------------------------------------------------------------------
==Overview:==
In the Year 3132, Battlemechs are few in number through out the Republic of
the Sphere. Most mechs were reclaimed for land by Devlin Stone in his attempt
to rid war from the people. Sadily with his Dissappearance, the glue holding
the people weakened and fear and distrust began to permiate through the
people. Rico Heavy Industries, RoS Division began to make inexpensive
massproduced mechs for various planets and factions.

These mechs even though they are a shadow of RHI's most powerful mechs
produced like the Pollux and Castor Assualt omnimechs, and the Remus and
Romulus Heavy mechs, are extremly powerful compared to the modified Civilian
mechs.

The King Urbanmech is designed for defence of cities, its slow speed making
the need for terrain cover as it closes on its target more vital in the city.

==Capabilities:==
The King Urbanmech is not just a scaled up model of the urbanmech. The Mech
features improvements over the mech in city combat as enhanced anti-infantry
capabilities in addition to increased firepower.

However the mech's primary focus is on ease of production and cost of the
mech. The Mech Features technologies that RHI has not used since the clans
arrival in the year 3049, such as the Single heat sinks and the older models
of the Secucomn and Athena Accutrack systems.

The King Urbanmech is built aroung the duraframe internal structure which is
easy to repair in the feild with abundant replacment parts to maintain the
mech. Built into the Internal structure is a CASE unit which enhances the
survivalbility of the few mechs in the Republic of the sphere, in addition the
use of CASE makes loading ammomuntion easy by sliding in a "Pack" of
ammomuntion into the storage compartment. 

The Mech is Protected by masses of RHI defender X armor, the armor is designed
to be placed in slabs for easy repair. Should armor be dammage it is a easy
matter of removing a plate and securing a freshplate on the mech. This is a
very good feature as the mech is protected by over seventeen tons of armor
covering every centimeter of the mech. This makes the mech hard to kill and
allows it to return from a mission intact.

The Teeth of the Mech comes in the RHI Mk120, 125mm Autocannon. the Mk 120 was
designed over several hundred years ago and proved its reailability in the
sucession wars and was a natural choice as it was easy and in expensive to
build and maintain in the feild. In fact some say the only tools needed to
repair the autocannon is a wrench and a hammer.

As a backup to the autocannon two SRM six pack launchers with a ton of ammo
per launcher was installed to not only take advantage of any holes the Mk 120
punches in armor, but it can use Inferno and fragmentation against mechs and
infantry respectively.

The Mech has six .50 calibur machineguns of which five are mounted in the left
hand, with one maching gun per finger allowing it to fire long burst at
infantry. A sixth machinegun was installed in the belly as a last ditch
machinegun against infantry.

The mech carries fifteenteen heatsinks to remove most of the heat buildup,
though constant firing of all its weapons may cause a shutdown, or worst yet,
an ammo explosition. But noone has complained the heatsink inthe cockpit was a
good idea which actually increased pilot comfort a little and makes the mech
more desireable to pilot.

==Battle History:==
Because the King Urbanmech was introduced within the last three months, it has
yet to see a battle, though with the disstableizing situtation in the Republic
of the sphere, this may change.

==Variants:==
No Variants have been made as the mech is very limited in any type of change.

==Deployment==
The mech is being sold to both the Republic of the sphere and any person who
has the resources to buy one of these mechs.

--------------------------------------------------------
Type/Model:    King Urbanmech KUR-1M
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard              0      9.00
Engine:        180 I.C.E.                    6     14.00
   Walking MP:   2
   Running MP:   3
   Jumping MP:   0
Heat Sinks:     15 Single                   15     15.00
 (Heat Sink Loc: 1 HD, 4 LT, 8 RT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  279 pts Standard              0     17.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         44      
   Center Torso (Rear):                 14      
   L/R Side Torso:           19      28/28      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  15      30/30      
   L/R Leg:                  19      38/38      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/20          RA      7   15     13     17.00
  (Ammo Locations: 3 RT)
5 Machine Guns           LA      0  100      6      3.00
  (Ammo Locations: 1 LT)
2 SRM 6s                 LT      8   30      6      8.00
  (Ammo Locations: 2 LT)
1 Machine Gun            CT      0           1       .50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         15          70     90.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        4,705,350 C-Bills
Battle Value:      1,220
Cost per BV:       3,856.84
Weapon Value:      1,072 / 1,072 (Ratio = .88 / .88)
Damage Factors:    SRDmg = 31;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 2,  Armor/Structure: 7/7
                   Damage PB/M/L: 7/4/-,  Overheat: 0
                   Class: MA;  Point Value: 12

_________________
war is not violence and killing pure and simple; war is [i]controlled[/i] violence, for a purpose. The purpose of war is to support your government's decision by force. -Sgt Zim


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 Post subject: My Crazy Idea
PostPosted: Sat Mar 05, 2005 2:32 pm 
Offline
Private
Private

Joined: Fri Mar 04, 2005 12:08 pm
Posts: 10
Location: Iowa, United States
Ok I don't have the most BV but originality counts (story)
Quote:
BattleMech Technical Readout

Type/Model: Enrique GIG-01
Tech: Inner Sphere / 3093
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 100 tons
Chassis: GM Heavy CVA Standard
Power Plant: 200 GM Detroit Diesel Dual I 12 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Mostly Aldis Heavy Standard
Armament:
16 Death Blossom Rocket Launcher 10 (OS)s
1 MilDouglas "Emperor Bones" Series Gauss Rifle
1 Grizzard Model 200 Gauss Rifle
Manufacturer: Multiple
Location: Multiple
Communications System: Angst Clear Channel 3G
Targeting & Tracking System: Alexis Photon Targeting Acquisition System


Type/Model: Enrique GIG-01
Mass: 100 tons
Equipment: Crits Mass
Internal Structure: 152 pts Standard 0 10.00
Engine: 200 I.C.E. 3 17.00
Walking MP: 2 [3]
Running MP: 3 [5]
Jumping MP: 0
Heat Sinks: 2 Double [4] 6 2.00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 307 pts Standard 0 19.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons & Equipment: Loc Heat Ammo Crits Mass
4 Rocket Launcher 10 (OS)s RA 12 4 2.00
5 Rocket Launcher 10 (OS)s LA 15 5 2.50
1 Gauss Rifle RT 1 64 15 23.00
(Ammo Loc: 1 LA, 2 RA, 1 RT, 2 LL, 2 RL)
2 Rocket Launcher 10 (OS)s RT 6 2 1.00
1 Gauss Rifle LT 1 7 15.00
4 Rocket Launcher 10 (OS)s LT 12 4 2.00
1 Rocket Launcher 10 (OS) CT 3 1 .50
CASE Equipment: RT 1 .50
TOTALS: 2 78 100.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 8,740,666 C-Bills
Battle Value: 2,185
Cost per BV: 4,000.3
Weapon Value: 4,657 / 4,657 (Ratio = 2.13 / 2.13)
Damage Factors: SRDmg = 14; MRDmg = 12; LRDmg = 12
BattleForce2: MP: 2, Armor/Structure: 8/8
Damage PB/M/L: 4/3/3, Overheat: 0
Class: MA, Point Value: 22

Created with HeavyMetal Pro
Background: Enrique Mundungo signed with Snord's in 3085, after losing a bet playing the Elvis Edition of Trivial Pursuit. Assigned to a heavily modified Catapult for nearly 3 years, an untimely ammo explosion ended his tenure as the unit's premiere long range support unit. After 6 months in recovery and a replaced arm. Enrique made a gamble in a business venutre with a "wandering" Diamond Shark merchant. A hull full of old parts and salvage inside a Leopard CV, two clan technicians, & 1 month to build a combat capable mech, if Enrique succeded the mechw as his, if he failed, he would be bondsman to Clan Diamond Shark. Tossing a bottle of Davion Tequila to the Diamond Shark "deal". 3 Hours later after looking at the shelled out mech inside, not a reactor was to be found. Enrique tallied up the equipment with his technicians, and the result was quite impressive, which included a impressive array of LRM 10 racks with the ammo feeders totally destroyed, 2 gaus rifles, and a bunch of AMS units, and two Heavy Battle mech Recovery Trucks, & 2 small hydroelectric generators.

Enrique set to the challenge with ruthless determination, after consultign with the technicians, he decided he was going to not only build a combat capable mech, but have a pimp ride at the same time.

Enriques first goal was to shell out the 2 General Motors Detriot Inline 6 Turbo Diesel Motors out of the Heavy Recovery Vehicles, only being 100 clas engines Enrique knew he was going to have to figure out a way to get them both to power a generator to get the Myomer and electronics to function (not to mention powering the massive capacitors of the Gauss rifles), After stripping down the engines reworkign intake cowls & and remounting the 6-speed transmissions up to the hydroelectric generators. After gettign his "Reacto's" up and runnign he turned to weapons while his clan technicians figured out how to mount the monstrosity of a power plant into the torso. There was no way he could get all 20 LRM 10 racks workign again with respect to the ammo feed, but then it dawned on him, by ripping out all the ammo feeds he could cut the whiegt on the already light clan LRM 10 launchers by almost a ton per launcher, however each launcher could only be fired one before a tech would have to manually reload the LRM rack, so Enriue decided that he would need at least 10 LRM 10 One Shot launchers.

With 1 week left to go and the mech hadn't even stood on its own yet weapons testing began, since the now jokingly dubbed Rocket Launchers (some of the electronics that ran the ammo feed also powered more advanced telemetry on the missle lock). Enrique dissapeared fro 3 days during which the techs finally got the engines running with enough juice to stand, however the hotter the engine got the more power the generators sent to the myomer increasing lift, speed, & power of the muscles.

With only 2 days left Enrique showed up and climbed into his mech and powered up the mech and stood up, immediatle shuttign it down sayign it didn't sound right, kicking the techs out of the drop ship Enrique began to work feverishly for almost 2 straight days on the mech, until the morning when the Diamond Shark merchant strode pridefully onto the deck of the Leopard, and asked Well my friend how is the mech?

Enrique put on his dew rag and said, "Homes you ain't seen nuttin yet Main! Say Ello to Mamacita!"

As Enrique power up his mech a thunderous roar sprang from the engines, various lights began to pulse on the mech.

Erique placed his fuzzy dice on a oddly placed rear veiw mirror in the cockpit, as the thunderous humm of the wide open cat-back exhaust system thrummed from the pulse of the two engines.

Enrique returned to the line of Snord's Irregular's who had found a truly new member of the mercenary group, Enrique and his sweet sweet "ride"

Lata,

Jedi_Trem

BTW anyone in Iowa or western Illinois PM I like playing people if you don' t mind watching me suck really bad. :P

http://www.heavymetalpro.com/designs/En ... GIG-01.hmp

_________________
===============================
It is a 106 miles to Chicago
We Got a Full Tank of Gas
Half Pack of Cigarettes
It's Dark
And We're Wearing Sunglasses

Hit It

The Blues Brothers
==============================


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 Post subject:
PostPosted: Sat Mar 05, 2005 5:10 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Image

Why won't it end? :lol:


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 Post subject:
PostPosted: Tue Mar 08, 2005 2:11 am 
Offline
Private
Private

Joined: Mon Mar 07, 2005 7:59 pm
Posts: 5
It's half a ton underweight, but it beats out second place by 7 points. I'll do fluff later if it wins.

*edit* The above statement is now obsolete */edit*

Code:
               BattleMech Technical Readout

Type/Model:    Icy Rifler IR-A
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Guardian ECM
  1 Gauss Rifle
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Icy Rifler IR-A
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2.00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Guardian ECM           RA      0           2      1.50
1 Gauss Rifle            LA      1  232     36     44.00
  (Ammo Locations: 2 RA, 11 LT, 12 RT, 2 CT, 1 LL, 1 RL)
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                          1          78     99.50
Crits & Tons Left:                           0       .50

Calculated Factors:
Total Cost:        8,900,666 C-Bills
Battle Value:      2,430
Cost per BV:       3,662.83
Weapon Value:      1,164 / 1,164 (Ratio = .48 / .48)
Damage Factors:    SRDmg = 11;  MRDmg = 11;  LRDmg = 7
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 3/2/2,  Overheat: 0
                   Class: MA;  Point Value: 24
                   Specials: ecm
Here's the link.

http://www.heavymetalpro.com/designs/Ic ... r_IR-A.hmp

*edit* Oops; there's a second page. I guess I don't win, considering that 2,538 or whatever it is up there. */edit*

_________________
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Last edited by Azura's Star on Tue Mar 08, 2005 9:02 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Mar 08, 2005 8:58 pm 
Offline
Private
Private

Joined: Mon Mar 07, 2005 7:59 pm
Posts: 5
:lol: This is the cheapest one yet. Please note that I don't expect to win with a design like this one.
Code:
               BattleMech Technical Readout
                    INSUFFICIENT AMMO

Type/Model:    Icy Rifler IR-B
Tech:          Inner Sphere / 3080
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  16 Guardian ECMs
  1 Gauss Rifle
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Icy Rifler IR-B
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      4 Single                    4      4.00
 (Heat Sink Loc: 2 LL, 2 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
5 Guardian ECMs          RA      0          10      7.50
5 Guardian ECMs          LA      0          10      7.50
6 Guardian ECMs          RT      0          12      9.00
1 Gauss Rifle            LT      1    8      8     16.00
  (Ammo Locations: 1 LT)
1 Anti-Missile System    LT      1           1       .50
--------------------------------------------------------
TOTALS:                          2          78     96.00
Crits & Tons Left:                           0      4.00

Calculated Factors:
Total Cost:        13,872,666 C-Bills
Battle Value:      2,631
Cost per BV:       5,272.77
Weapon Value:      1,172 / 1,172 (Ratio = .45 / .45)
Damage Factors:    SRDmg = 12;  MRDmg = 11;  LRDmg = 7
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 3/1/1,  Overheat: 0
                   Class: MA;  Point Value: 26
                   Specials: ecm
Link:

http://www.heavymetalpro.com/designs/Ic ... r_IR-B.hmp

_________________
If you like the Elder Scrolls, come to Voblivion:

http://voblivion.invisionzone.com/index.php


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 Post subject:
PostPosted: Mon Aug 01, 2005 7:45 am 
Offline
General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
I know it's been a long time........But has any one won this design contest ?. :o or has it been abandoned ?. :sad:

Dave.

_________________
Battle Corps : FED-03C3

[img]http://www.heavymetalpro.com/countries/flag-uk.gif[/img]

Ahahahahaha! Ahahahaha! Aahahaha!

BEWARE!!!!!

Yrs sincerely
The Opera Ghost
— (Terry Pratchett, Maskerade)


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 Post subject:
PostPosted: Mon Aug 01, 2005 7:09 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
Sorry. I've been, uh, occupied. :-(

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Tue Aug 02, 2005 2:30 am 
Offline
General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
Rick, No Problem. :D
Dave.

_________________
Battle Corps : FED-03C3

[img]http://www.heavymetalpro.com/countries/flag-uk.gif[/img]

Ahahahahaha! Ahahahaha! Aahahaha!

BEWARE!!!!!

Yrs sincerely
The Opera Ghost
— (Terry Pratchett, Maskerade)


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 Post subject:
PostPosted: Tue Aug 02, 2005 9:12 pm 
Offline
MechMeister
MechMeister

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 13482
Location: RCW Enterprises, SC, USA
If someone would like to step in and make a case for a winner, that would be okay. ;-)

_________________
Rick
~~~~~
[email]rick@heavymetalpro.com[/email] [img]http://www.heavymetalpro.com/countries/flag-us.gif[/img] [img]http://www.heavymetalpro.com/countries/ ... rolina.gif[/img]

* There are 10 types of people in this world. Those who understand binary and those who don't. *


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 Post subject:
PostPosted: Fri Aug 05, 2005 7:10 am 
Offline
General Know it All
General Know it All

Joined: Thu Sep 13, 2001 8:00 pm
Posts: 1830
Location: Stafford , England
Quote:
If someone would like to step in and make a case for a winner, that would be okay. ;-)
How about the Following design :

Lei-Gong LG-7ZV designed by Dave Baughman

Dave.

_________________
Battle Corps : FED-03C3

[img]http://www.heavymetalpro.com/countries/flag-uk.gif[/img]

Ahahahahaha! Ahahahaha! Aahahaha!

BEWARE!!!!!

Yrs sincerely
The Opera Ghost
— (Terry Pratchett, Maskerade)


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 Post subject:
PostPosted: Fri Aug 05, 2005 12:24 pm 
Offline
Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 843
Location: Nottingham
Quote:
How about the Following design :

Lei-Gong LG-7ZV designed by Dave Baughman

Dave.
I agree with that.


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 Post subject:
PostPosted: Thu Aug 11, 2005 12:14 pm 
Offline
Colonel
Colonel

Joined: Fri May 21, 2004 12:34 pm
Posts: 460
Me too


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PostPosted: Thu Sep 01, 2005 12:42 am 
Offline
Lieutenant General
Lieutenant General

Joined: Wed Aug 31, 2005 1:43 pm
Posts: 549
Location: Muskego, Wisconsin
While I understand I am too late to enter I thought I would put up what I consider to be a combat worthy ICE assualt mech.

http://www.heavymetalpro.com/designs/Ic ... MD-001.hmp

BattleMech Technical Readout

Type/Model: Iced Marauder IMD-001
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 100 tons
Chassis: Standard
Power Plant: 200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER Medium Lasers
2 Gauss Rifles
10 Rocket Launcher 10 (OS)s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Iced Marauder IMD-001
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 200 I.C.E. 6 17.00
Power Amplifiers: 0 1.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 7 Double [14] 21 7.00
(Heat Sink Loc: 3 LT, 4 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 12
L/R Side Torso: 21 34/34
L/R Side Torso (Rear): 8/8
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Medium Laser RA 5 1 1.00
1 Gauss Rifle RA 1 32 11 19.00
(Ammo Locations: 2 LA, 2 RA)
1 ER Medium Laser LA 5 1 1.00
1 Gauss Rifle LA 1 7 15.00
3 Rocket Launcher 10 (OS)LT 9 3 1.50
2 Rocket Launcher 10 (OS)CT(R) 6 2 1.00
1 Rocket Launcher 10 (OS)HD 3 1 .50
1 Rocket Launcher 10 (OS)LL 3 1 .50
1 Rocket Launcher 10 (OS)LL(R) 3 1 .50
1 Rocket Launcher 10 (OS)RL 3 1 .50
1 Rocket Launcher 10 (OS)RL(R) 3 1 .50
--------------------------------------------------------
TOTALS: 12 78 100.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 5,910,666 C-Bills
Battle Value: 1,800
Cost per BV: 3,283.7
Weapon Value: 2,888 / 2,888 (Ratio = 1.60 / 1.60)
Damage Factors: SRDmg = 37; MRDmg = 25; LRDmg = 16
BattleForce2: MP: 2, Armor/Structure: 8/8
Damage PB/M/L: 5/4/3, Overheat: 0
Class: MA; Point Value: 18

_________________
"Yesterday is history; Tomorrow is a Mystery; and today is a gift, which is why it is called a present." Master Uguay Kung fu Panda.


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 Post subject: ICE King Crab
PostPosted: Mon Oct 10, 2005 5:44 pm 
Offline
Recruit
Recruit

Joined: Sun Apr 10, 2005 2:37 am
Posts: 3
While I know its not the greatest of ideas, its certainly one I'd run.
(as in, not one with 25 tons of ammo or 15 guardians or a bunch of rocket launchers, which I think is real cheap).
Code:
               BattleMech Technical Readout

Type/Model:    King Crab ICE
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   200 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 [54.0] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Gauss Rifles
  1 Guardian ECM
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    King Crab ICE
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        200 I.C.E.                    6     17.00
   Walking MP:   2 [3]
   Running MP:   3 [5]
   Jumping MP:   0
Heat Sinks:      2 Double [4]                6      2.00
 (Heat Sink Loc: 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt.:                         5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   48     13     21.00
  (Ammo Locations: 3 LT, 3 RT)
1 Gauss Rifle            LA      1           7     15.00
1 Guardian ECM           CT      0           2      1.50
1 Targeting Computer     LT                  8      8.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                          2          75    100.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        8,892,666 C-Bills
Battle Value:      2,077
Cost per BV:       4,281.5
Weapon Value:      2,788 / 2,788 (Ratio = 1.34 / 1.34)
Damage Factors:    SRDmg = 27;  MRDmg = 25;  LRDmg = 19
BattleForce2:      MP: 2,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/3/3,  Overheat: 0
                   Class: MA;  Point Value: 21
                   Specials: ecm

_________________
Ira


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