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PostPosted: Mon Aug 30, 2004 10:56 am 
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Commanding General
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Two questions about nukes, for the nuclear informed:

1) AFAIK, implosion-style fission weapons use electronic triggers to set off a very carefully timed implosion. Can that implosion be triggered with chemical (explosive) fuses?

2) Can gun-style fission weapons be used to trigger a second stage fusion bomb? The Hiroshima bomb had more yield than modern "first stage" fission triggers.

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PostPosted: Mon Aug 30, 2004 2:40 pm 
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Major General
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PostPosted: Mon Aug 30, 2004 3:54 pm 
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Cray: Ummmm, I'm not sure if I should answer this, but...

1. Implosion-tiggered fission bombs (like the Fat Man bomb) can be set off using whatever timing means you can build to cause the initial conventional detonation. The conventional detonation then crushes the nuclear material together, creating a supercritical mass and setting off the fission reaction.

2. All the thermonuclear (fission-fusion) weapons that I know of, are implosion-triggered. The conventional detonation triggers fission as above, then the fission detonation provides the needed pressure to set off the fusion reaction. Layered explosions, each bigger than the last, happening in fractions of a second. I don't know if a gun-style trigger would work or not, but I DO know that it would require an extra level of mechanical complexity. The fewer moving parts, the better.

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PostPosted: Mon Aug 30, 2004 4:25 pm 
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Commanding General
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Quote:
1. Implosion-tiggered fission bombs (like the Fat Man bomb) can be set off using whatever timing means you can build to cause the initial conventional detonation.
That's kind of my question: can non-electronic fuses deliver adequate accuracy and precision to trigger the conventional explosives in an implosion bomb?

I know - or think I know - how the implosion/gun part of a fission bomb works. I was just curious about just how good the really really precise timing needed to be in an implosion-style nukes, at least to the extent of, "can detcord or similar non-electronic detonators do the job"?

If not, then there's gun-style nukes:
Quote:
I don't know if a gun-style trigger would work or not, but I DO know that it would require an extra level of mechanical complexity. The fewer moving parts, the better.
The situation I'm looking at is for a homebrewed sci-fi setting where using jump points disrupts electronics for some period of time and leaves organic brains a bit daffy. The defenders have no such problem, of course, and can start shooting immediately. Attackers have an obvious interest in deploying high levels of firepower ASAP.

While electronics might be screwy for a dangerous length of time, mechanical and chemical systems work fine. If I can get the electronics out of a nuke, then the instant firepower problem is solved: the stunned attacker just starts hosing nukes around it (rockets or cannon shells), at least dazzling the defenders until the attacker's targeting systems are back up.

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Mike Miller, Materials Engineer

"Woo, that was bracing! They don't like it when you shoot at them. I worked that out myself." --Mal, Firefly

"Going bonkers from EI or DNI is pushing it. I mean how many Crusaders or Super Wobbies are sane to begin with...." --RockJock01


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PostPosted: Mon Aug 30, 2004 4:45 pm 
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Antisocial General
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Quote:
That's kind of my question: can non-electronic fuses deliver adequate accuracy and precision to trigger the conventional explosives in an implosion bomb?
That being your question, I would have to say NO. The implosion type bomb relies on what is essentially a "spherical" detonation, going off on all sides of the reactive material at once. I think it would have to be too precise to rely on chemical or mechanical means alone.

EDIT: Removed some information that probably shouldn't have been posted...don't want to give people ideas.

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Last edited by Shades of Grey on Mon Aug 30, 2004 8:29 pm, edited 1 time in total.

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PostPosted: Mon Aug 30, 2004 7:41 pm 
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MechMeister
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. . . Please don't try this at home . . .


:-]

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PostPosted: Mon Aug 30, 2004 7:56 pm 
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Major General
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Location: Capital Region, New York
Quote:
The situation I'm looking at is for a homebrewed sci-fi setting where using jump points disrupts electronics for some period of time and leaves organic brains a bit daffy. The defenders have no such problem, of course, and can start shooting immediately. Attackers have an obvious interest in deploying high levels of firepower ASAP.

While electronics might be screwy for a dangerous length of time, mechanical and chemical systems work fine. If I can get the electronics out of a nuke, then the instant firepower problem is solved: the stunned attacker just starts hosing nukes around it (rockets or cannon shells), at least dazzling the defenders until the attacker's targeting systems are back up.
If you haven't already, take the time to read a little of the Starfire series by David Weber. Based on Starfire the game (http://www.starfiredesign.com/starfire/index.html), which uses pretty much exactly that mechanic for movement between systems - jump points, where the transit through the warp point messes up electronics something fierce, making attacking between systems difficult.

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PostPosted: Mon Aug 30, 2004 7:56 pm 
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Due to contractual agreements, I am prohibited from presenting any information upon this topic.Just kidding.

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PostPosted: Mon Aug 30, 2004 8:20 pm 
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Commanding General
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Quote:
If you haven't already, take the time to read a little of the Starfire series by David Weber.
After Crusade, it all kind of read like "let's find excuses to have big naval battles," but I've read Crusade to destruction once; I'm on my second copy. Most of the gamers in my group love Crusade. Good stuff.

I always kinda thought the Starfire series kinda took ideas from Antares Dawn/Antares Passage by Mike McCollum (sp), but I'd have to check original publishing dates to be sure.

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Mike Miller, Materials Engineer

"Woo, that was bracing! They don't like it when you shoot at them. I worked that out myself." --Mal, Firefly

"Going bonkers from EI or DNI is pushing it. I mean how many Crusaders or Super Wobbies are sane to begin with...." --RockJock01


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PostPosted: Mon Aug 30, 2004 11:00 pm 
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I thought the point was that Weber had a job writing Starfire at some point.

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PostPosted: Tue Aug 31, 2004 9:16 am 
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Major General
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Quote:
I thought the point was that Weber had a job writing Starfire at some point.
He helped write the 3rd-edition rules. My understanding (which I admit may be flawed) is that at least the earlier books were from pre-3rd-edition. The current rules set is 4th, though 3rd still has a large following.

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PostPosted: Tue Aug 31, 2004 10:17 am 
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Lieutenant General
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Quote:
. . . Please don't try this at home . . .


:-]
Please DO try in Hollywood or Washington DC. (Or your local politician's house... I don't care what his/her political affiliation is)

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