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wouldn't BattleForce maps be at a smaller scale than BattleTech Maps?
Maybe, maybe not. BattleTech minis are 1/285 scale. BattleTech maps are roughly 1/910 scale, or about 1/3 the size they should be. Now, this doesn't matter much for a game. But if you really would like to see things to scale, you'd make the minis 1/3 the size they are now and use published maps, or you'd use the existing minis, and make your own maps 3 times the current size, or about 4" hexes.
Now, with BattleForce2, 4-6 'Mechs move as a group, and, for simplicity, are played on standard CBT maps. Of course, we can't fit 4-6 minis in a hex, so either a) The cardboard counters supplied with the BF2 game, which represent a group of 4-6 'Mechs, are moved, or b) the player can use a single BattleMech to represent what the group actually is.
So, my suggestion of many years ago is to make a new line of minis about 1/3 their current size, with pins sticking out the bottom. Then you'd take standard CBT size hexes, with 1-6 holes in them, and place the mini, uh, minis into the holes. Those who want more "scale" CBT games (and maybe cheaper minis) would place a single mini on each hex. And those playing BF2 could place 4-6 mini 'Mechs on each hex base, which IMHO would look REALLY cool, be fun to play with, and as units are destroyed, they could simply be removed from the hex base.
To me, a no-brainer! But - it will be expensive, obviously, to make a new line of minis, it might take away some from standard size mini sales (personally I think it wouldn't, but would just add mini, mini sales).
There's one more downside of mini minis: people like me would be even more ashamed of our paint jobs, when compared to the ones JE and others would do!
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Rick
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