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PostPosted: Thu Jan 24, 2008 3:19 pm 
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Grey Lensman
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Overlord variants
Image

Overlord mapscale model breakdown
Image

Tossing around ideas for the next mapscale dropship. Specifically the Overlord. Was thinking that if the model was done in slices that it would really easy to take the 3025 version and create the other versions from that. So then it would be a matter of mix and match parts to get the 3025 / 3057 / A3 or Clan variant.

Comments.....


Kirk


Last edited by Rommel Twee on Tue Dec 02, 2008 2:57 pm, edited 1 time in total.

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PostPosted: Thu Jan 24, 2008 3:41 pm 
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Test Pilot
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Location: That flattop, up the well, overhead …
Yeah: That's the right track; But you're trying too hard, IIAO. All you need is a '57 and a C nose cone, and all the rest could be the '25 body, or else the A3 body.

How much of that art is artistic license, and how much of it is "yes: it really did change"?

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PostPosted: Thu Jan 24, 2008 5:13 pm 
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Grey Lensman
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Quote:
Yeah: That's the right track; But you're trying too hard, IIAO. All you need is a '57 and a C nose cone, and all the rest could be the '25 body, or else the A3 body.

How much of that art is artistic license, and how much of it is "yes: it really did change"?
I know...KISS...Keep It Simple Stupid...but a very good idea and makes it alot easier on me

caught this boober after I post :banghead:
The top graphic in the breakdown pic should noted as 4- Unique nose cones


and lots of artistic license involved

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PostPosted: Thu Jan 24, 2008 7:13 pm 
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Antisocial General
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You could probably leave the A3 off the list, since it's primarily a space combatant with very few reasons to be caught on the ground in the middle of a Mech-scale battlefield. But for the sake of completeness, and for people who like building models for their own sake, I guess it should be included.

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PostPosted: Fri Jan 25, 2008 12:45 am 
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Loki
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Ditto

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PostPosted: Fri Jan 25, 2008 12:29 pm 
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General Nuisance
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Quote:
Yeah: That's the right track; But you're trying too hard, IIAO. All you need is a '57 and a C nose cone, and all the rest could be the '25 body, or else the A3 body.

How much of that art is artistic license, and how much of it is "yes: it really did change"?
I'll disagree with Goose for the Block! I'd go with the 3025 nose and the A3 or Clan nose as the 57, A3 and Clan are all very similar in the proboscus!

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PostPosted: Fri Jan 25, 2008 4:34 pm 
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Test Pilot
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Location: That flattop, up the well, overhead …
How's about an optional nose plug to make the '25? Not that anybody knows how a DS will dock with a JS . . .

And forget about them antenna/gun/thingies on the '25: They's nothing but trouble! :angry:

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PostPosted: Fri Jan 25, 2008 9:16 pm 
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General Nuisance
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Location: In da Fridge stealing URBeer!
Make the Gun and antenea Puter as the Guns and Landing gear!

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 Post subject: Updates
PostPosted: Fri Sep 26, 2008 5:03 pm 
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Grey Lensman
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Star League version
Image

'Clan' style version
Image


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PostPosted: Sat Sep 27, 2008 9:45 pm 
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Loki
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Looks good to me. :)

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[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Sun Nov 30, 2008 11:24 pm 
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Grey Lensman
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Quote:
Looks good to me. :)
Thanks...FYI, from talking with Mike, the Overlord RP is being done this week. Makes me all giddy :crazy:
And the HPG tower is off to the casters, which I have been waiting over two years for that one to be done.


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PostPosted: Sun Nov 30, 2008 11:42 pm 
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MechMeister
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Oooooh! Shiney! :o

VERY nice. :-)

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 Post subject: Prototype update
PostPosted: Tue Dec 02, 2008 2:57 pm 
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Grey Lensman
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Joined: Wed May 22, 2002 8:00 pm
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Hi all,
Just as an update, we received pics of the prototypes for the upcoming mapscale Overlords. As of right now,
I do not know how this will be manufactured. The Union wasa hollow 2 piece hull but the Overlord might be a
single piece design. As you can see, we have created a Clan style nose-cone for those who would want a Clan style
'O' or to even use it as a newer Overlord A. Will keep everyone appraised of updates as I hear them. As always,
enjoy...

Image

Image

Image


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PostPosted: Tue Dec 02, 2008 11:15 pm 
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Loki
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Location: Minnesnowta
Mmmmm....nice....:)

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Thu Mar 19, 2009 2:49 pm 
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Grey Lensman
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Joined: Wed May 22, 2002 8:00 pm
Posts: 655
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Production pieces available now from IWM

Image

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http://galactic-conflict.com/

"North of Mason, South of Dixon, 2nd star to the right"


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PostPosted: Thu Mar 19, 2009 6:02 pm 
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MechMeister
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Very nice. ;-) $40 seems reasonable, considering the size and all. Are landing gear components included or available?

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PostPosted: Thu Mar 19, 2009 8:25 pm 
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Major General
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very nice... Now if we just had map scale 'mech mini's to go with it... (but I seem to be the only one that want's 'mech and 'vee mini's to map scale - YES, I realize how tiny they would be)

Wonder how much one set to BT mini scale would cost per unit since it would be six to seven times taller.

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PostPosted: Thu Mar 19, 2009 9:32 pm 
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Grey Lensman
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Joined: Wed May 22, 2002 8:00 pm
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Location: NW Georgia
Quote:
Very nice. $40 seems reasonable, considering the size and all. Are landing gear components included or available?
Yes landing gear, doors for the "in-flight" look and the antenna are included on the Inner Sphere vaersion. The Clan one has the gear and doors.
Quote:
very nice... Now if we just had map scale 'mech mini's to go with it... (but I seem to be the only one that want's 'mech and 'vee mini's to map scale - YES, I realize how tiny they would be)
Nope, your not the only one. Have been pushing for mapscale Mechs for as long as I have worked on the dropships. The official word was licensing and the fear of micro-Mechs taking away from their bigger brethern.
Once the license issues are taken care of, myself and Damien are going to try again. If for anything, Battleforce minis which happen to be mapscale :)
Quote:
Wonder how much one set to BT mini scale would cost per unit since it would be six to seven times taller
The mapscale prototype cost $600, so I would hate to see what the mini-scale version would be. But I have worked on a mini-scale Union...big paperweight

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Kirk
http://galactic-conflict.com/

"North of Mason, South of Dixon, 2nd star to the right"


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PostPosted: Fri Mar 20, 2009 2:05 pm 
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Lieutenant General
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Location: Sheffield UK
Coooool

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hmmm hooom


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PostPosted: Fri Mar 20, 2009 6:09 pm 
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MechMeister
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Location: RCW Enterprises, SC, USA
Quote:
Quote:
very nice... Now if we just had map scale 'mech mini's to go with it... (but I seem to be the only one that want's 'mech and 'vee mini's to map scale - YES, I realize how tiny they would be)
Nope, your not the only one. Have been pushing for mapscale Mechs for as long as I have worked on the dropships. The official word was licensing and the fear of micro-Mechs taking away from their bigger brethern.
Once the license issues are taken care of, myself and Damien are going to try again. If for anything, Battleforce minis which happen to be mapscale :)
No, he's not the only one, because /I/ suggested them many moons ago. I'd like to see basically a standard size hex with 4-5 small holes in it, into which 4-5 of the map scale minis would be inserted, and moved as a group, for BF2. I think it would be incredibly popular. And just one in a hex would still work for standard CBT.

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~~~~~
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PostPosted: Sat Mar 21, 2009 12:19 pm 
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Major General
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Joined: Thu Nov 29, 2007 7:21 pm
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wouldn't BattleForce maps be at a smaller scale than BattleTech Maps?


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PostPosted: Sat Mar 21, 2009 10:18 pm 
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MechMeister
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Quote:
wouldn't BattleForce maps be at a smaller scale than BattleTech Maps?
Maybe, maybe not. BattleTech minis are 1/285 scale. BattleTech maps are roughly 1/910 scale, or about 1/3 the size they should be. Now, this doesn't matter much for a game. But if you really would like to see things to scale, you'd make the minis 1/3 the size they are now and use published maps, or you'd use the existing minis, and make your own maps 3 times the current size, or about 4" hexes.

Now, with BattleForce2, 4-6 'Mechs move as a group, and, for simplicity, are played on standard CBT maps. Of course, we can't fit 4-6 minis in a hex, so either a) The cardboard counters supplied with the BF2 game, which represent a group of 4-6 'Mechs, are moved, or b) the player can use a single BattleMech to represent what the group actually is.

So, my suggestion of many years ago is to make a new line of minis about 1/3 their current size, with pins sticking out the bottom. Then you'd take standard CBT size hexes, with 1-6 holes in them, and place the mini, uh, minis into the holes. Those who want more "scale" CBT games (and maybe cheaper minis) would place a single mini on each hex. And those playing BF2 could place 4-6 mini 'Mechs on each hex base, which IMHO would look REALLY cool, be fun to play with, and as units are destroyed, they could simply be removed from the hex base.

To me, a no-brainer! But - it will be expensive, obviously, to make a new line of minis, it might take away some from standard size mini sales (personally I think it wouldn't, but would just add mini, mini sales).

There's one more downside of mini minis: people like me would be even more ashamed of our paint jobs, when compared to the ones JE and others would do! :lol:

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~~~~~
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PostPosted: Sat Mar 21, 2009 10:59 pm 
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Major General
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Joined: Thu Nov 29, 2007 7:21 pm
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Quote:
Quote:
wouldn't BattleForce maps be at a smaller scale than BattleTech Maps?
Maybe, maybe not. BattleTech minis are 1/285 scale. BattleTech maps are roughly 1/910 scale, or about 1/3 the size they should be.
correct, but BattleForce 2 has various scales, including the same as 1 Hex = 30 m BattleTech Maps.
ISTR there is also 1 Hex = 90 M or 1/2700th Scale and others...

Minis made for BattleTech Scale would still be out of scale for most scales of BattleForce

But then again, BattleForce really hasnt had the WYSIWYG push that BattleTech has had


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PostPosted: Mon Mar 23, 2009 1:37 pm 
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Grey Lensman
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Joined: Wed May 22, 2002 8:00 pm
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Quote:
Quote:
Quote:
wouldn't BattleForce maps be at a smaller scale than BattleTech Maps?
Maybe, maybe not. BattleTech minis are 1/285 scale. BattleTech maps are roughly 1/910 scale, or about 1/3 the size they should be.
correct, but BattleForce 2 has various scales, including the same as 1 Hex = 30 m BattleTech Maps.
ISTR there is also 1 Hex = 90 M or 1/2700th Scale and others...

Minis made for BattleTech Scale would still be out of scale for most scales of BattleForce

But then again, BattleForce really hasnt had the WYSIWYG push that BattleTech has had
Call me stupid(kidding) but I dont think BF has ever had the same scale as standard CBT until the new Quick Strike rules came out.
BF hex scale was 1hex=90 meters instead of 30.
But for BF and/or mapscale play I still believe that a series of mechs should be made and marketed. One way to do this so it wouldnt compete with the standard sized mechs would be to limit their use to BattleForce tournament play, not allow mixing of scales for tournament play and to have the minis created either be generic or only certain ones (ie example, 3 Mechs/Vees from the usage charts for each House/Clan for each weight class.) That is still several different sculpts but not too many different sculpts. Artillery can be a 3 generic pieces(light, medium and heavy), markers can be used for infantry/Battlearmor.
Aerospace is already covered by the microfighters.
A good idea whose time I think has come.

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http://galactic-conflict.com/

"North of Mason, South of Dixon, 2nd star to the right"


Last edited by Rommel Twee on Tue Mar 24, 2009 6:34 am, edited 1 time in total.

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PostPosted: Tue Mar 24, 2009 2:17 am 
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Major General
Major General

Joined: Thu Nov 29, 2007 7:21 pm
Posts: 705
Quote:
Call me stupid(kidding) but I think BF has ever had the same scale as standard CBT until the new Quick Strike rules came out.
BF hex scale was 1hex=90 meters instead of 30.
BattleForce 1 MapSheet Scale is 1 Hex = 180 Meters wide
BattleForce 2 MapSheet Scale is 2 Hex = 90 meters
Then there is the larger maps for both versions...

then BF2 gives the ability to run with BF2 stats at BT scale


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