Very nicely done John, could you toss some ASFs and a mech up next to it for size comparrison (if you haven't shipped it already)
Code:
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Vegas Special #9ish
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne DropShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 10,000 tons
Hull: Star Fleet Runabout, lol
Power Plant: Gene Specials Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Riese Reliable Ferro-aluminum
Armament:
1 Killer Whale
4 Mydron Excel LB 20-X AC
5 Shigunga MRM 40
4 AMS
2 Apple Churchill Guardian Guardian ECM
2 Apple Churchill Beagle Beagle Active Probe
2 Guided Technologies 2nd Gen Streak SRM 6
8 Fusigon Longtooth ER PPC
Manufacturer: Heavy Lift Concepts
Location: some damned asteroid, aka Las Vegas
Communications System: KP-3 "Screamer"
Targeting & Tracking System: KBC Starsight Model
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==Overview:==
Needing a way to carry their various products to trade shows around the Inner
Sphere, Heavy Lift Concepts designed the Veags #9 to ensure that they made it
in and out with a minimum of fuss. Able to carry both a lance of standard
battlemechs and a lance of their trademark LAMs simaltaneously, their hight
altitude launches are quite an impressive show for perspective buyers. Using a
unique system for launching the battlemechs from underneath the ship via a
system of large tubes roughly 30 meters across, the Vegas Special doesn't have
to slow down in order to drop it's cargo of mechs.
When not carrying VIPs the Vegas Special can house all 8 pilots in personal
state rooms, equal to 2nd class accomodations on any passengar linner in the
Inner Sphere.
==Capabilities:==
Mounting a Killer Whale launcher on the ship was controvertial at first, until
a pirate band attempted to seize the Vegas Special while they were on their
way to yet another trade show. Just un-masking the system, which is designed
to look like an over-sized set of SRM-6s, was enough to cause the pirates to
attempt a quick turn around. They lost their only dropship, a battered Union
that looked as if it had seen MUCH better days, while attempting to flee.
After tracking the flight path back to a nearby asteroid field, a quick sortie
by a pair each of heavy and assault LAMs quickly ended the buccaneering days
of the would be attackers.
==Variants:==
A variant was considered that would drop the Killer Whale launcher in
eaxchange for another lance of mechs and additional passanger and or cargo
space.
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Class/Model/Name: Vegas Special #9ish
Mass: 10,000 tons
Equipment: Mass
Power Plant, Drive & Control: 1,950.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 106 5,300.00
Total Heat Sinks: 120 Double 23.00
Fuel & Fuel Pumps: 102.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 75.00
Fire Control Computers: .00
Food & Water: (50 days supply) 9.00
Armor Type: Ferro-aluminum (3,112 total armor pts) 200.00
Standard Scale Armor Pts
Location: L / R
Fore: 1,037
Left/Right Wings: 778/778
Aft: 519
Cargo:
Bay 1: BattleMechs (4) with 4 doors 600.00
Bay 2: Fighters (4) with 4 doors 600.00
Bay 3: Cargo (1) with 1 door 100.00
Crew and Passengers:
2 Officers (2 minimum) 20.00
4 Crew (4 minimum) 28.00
6 Gunners (6 minimum) 42.00
8 2nd Class Passengers 56.00
16 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Killer Whale(10 msls) Nose 4 4 4 4 20 650.00
4 LB 20-X AC(120 rounds) Nose 5(48) 5(48) -- -- 24 80.00
5 MRM 40(150 rounds) Nose 12(120)12(120) -- -- 60 85.00
1 AMS(24 rounds) Nose -- -- -- -- 1 2.50
1 Guardian ECM Nose -- -- -- -- 0 1.50
1 Beagle Active Probe 0 1.50
1 AMS(12 rounds) Nose -- -- -- -- 1 1.50
1 Streak SRM 6(15 rounds) L/RW 1(12) -- -- -- 8 11.00
2 ER PPC L/RW 2(20) 2(20) 2(20) -- 60 28.00
4 ER PPC Aft 4(40) 4(40) 4(40) -- 60 28.00
1 AMS(12 rounds) Aft -- -- -- -- 1 1.50
1 Beagle Active Probe Aft -- -- -- -- 0 1.50
1 Guardian ECM 0 1.50
1 AMS(12 rounds) Aft -- -- -- -- 1 1.50
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TOTALS: Heat: 236 10,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 997,502,400 C-Bills
Battle Value: 12,036
Cost per BV: 82,876.57
Weapon Value: 14,680 (Ratio = 1.22)
Damage Factors: SRV = 287; MRV = 199; LRV = 51; ERV = 12
Maintenance: Maintenance Point Value (MPV) = 543,390
(532,151 Structure, 5,700 Life Support, 5,539 Weapons)
Support Points (SP) = 13,730 (3% of MPV)
BattleForce2: MP: 3, Armor/Structure: 52 / 52
Damage PB/M/L: 25/23/8, Overheat: 0
Class: DL; Point Value: 120
Specials: ecm, prb