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Custom generic mech - code named "FireVixen" http://forums.heavymetalpro.com/viewtopic.php?f=17&t=9599 |
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Author: | je from vegas [ Sat Aug 07, 2004 8:10 pm ] |
Post subject: | Custom generic mech - code named "FireVixen" |
Oh the lazy days of Summer.................... I tossed this one together today while I was sorting out the bins on my workbench. Its like a nasty habit...........everytime I try to clean-up, parts just jump out at me. If I were crazy, I suppose I'd hear little high pitched squeaky voices................... "Pick Me"........."Pick Me" This is a custom mixed orange/yellow enamel airbrushed over a red primer base coat. It needs a name and stats. Perhaps I can include it in tomorrows game. |
Author: | je from vegas [ Sun Aug 08, 2004 12:10 am ] |
Post subject: | |
Just finished a quickie generic paint job to get it ready for tomorrows game. Would you believe that the torso is a Re-Seen Marauder II. I rotated it downward 90 deg , then reversed it 180 deg , then I sliced off the nose so it would mate up with the legs. |
Author: | KillZone [ Sun Aug 08, 2004 2:31 am ] |
Post subject: | 70 ton Thundering Pheonix |
This mech was reconditioned using parts from 2 different mechs. it utilized a warhammers body, and parts from the pheonix hawk for the head and torso. Traditional weapons from upgrades of both mechs where used. You have your rotary ac-5, and an ER PPC paired with an Large Pulse laser. With 5-8 speed this is a fast 70 tonner, and it does exceptionally well fighting anything in its weight class. If you want more weapons drop the speed to 4-6 and add some more punch..... Code: BattleMech Technical Readout Type/Model: Thundering Pheonix TDR-PHX-01 Tech: Inner Sphere / 3060 Config: Biped BattleMech Rules: Level 2, Standard design Mass: 70 tons Chassis: Endo Steel Power Plant: 350 Magna XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 1 Large Pulse Laser 1 ER PPC 1 Rotary AC/5 Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) -------------------------------------------------------- Type/Model: Thundering Pheonix TDR-PHX-01 Mass: 70 tons Equipment: Crits Mass Int. Struct.: 107 pts Endo Steel 14 3.50 (Endo Steel Loc: 1 HD, 2 LA, 3 RA, 2 LT, 2 CT, 2 LL, 2 RL) Engine: 350 XL Fusion 12 15.00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: 14 Double [28] 0 4.00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 217 pts Standard 0 14.00 Internal Armor Structure Value Head: 3 9 Center Torso: 22 33 Center Torso (Rear): 11 L/R Side Torso: 15 22/22 L/R Side Torso (Rear): 8/8 L/R Arm: 11 22/22 L/R Leg: 15 30/30 Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Pulse Laser RA 10 2 7.00 1 ER PPC LA 15 3 7.00 1 Rotary AC/5 RT 1 40 8 12.00 (Ammo Locations: 2 RT) CASE Equipment: RT 1 .50 -------------------------------------------------------- TOTALS: 31 61 70.00 Crits & Tons Left: 17 .00 Calculated Factors: Total Cost: 16,126,766 C-Bills Battle Value: 1,507 Cost per BV: 10,701.24 Weapon Value: 2,048 / 2,048 (Ratio = 1.36 / 1.36) Damage Factors: SRDmg = 32; MRDmg = 20; LRDmg = 5 BattleForce2: MP: 5, Armor/Structure: 5/3 Damage PB/M/L: 5/4/1, Overheat: 0 Class: MH; Point Value: 15or how about a targeting computer and a med laser ?? Code: BattleMech Technical Readout Type/Model: Thundering Pheonix TDR-PHX-02 Tech: Inner Sphere / 3060 Config: Biped BattleMech Rules: Level 2, Standard design Mass: 70 tons Chassis: Endo Steel Power Plant: 280 VOX XL Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 1 Large Pulse Laser 1 ER PPC 1 Rotary AC/5 1 ER Medium Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) -------------------------------------------------------- Type/Model: Thundering Pheonix TDR-PHX-02 Mass: 70 tons Equipment: Crits Mass Int. Struct.: 107 pts Endo Steel 14 3.50 (Endo Steel Loc: 1 LA, 5 RA, 2 LT, 2 CT, 2 LL, 2 RL) Engine: 280 XL Fusion 12 8.00 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 14 Double [28] 9 4.00 (Heat Sink Loc: 2 LA, 1 RA) Gyro: 4 3.00 Cockpit, Life Supt.: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 217 pts Standard 0 14.00 Internal Armor Structure Value Head: 3 9 Center Torso: 22 33 Center Torso (Rear): 11 L/R Side Torso: 15 22/22 L/R Side Torso (Rear): 8/8 L/R Arm: 11 22/22 L/R Leg: 15 30/30 Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Pulse Laser RA 10 2 7.00 1 ER PPC LA 15 3 7.00 1 Rotary AC/5 RT 1 40 8 12.00 (Ammo Locations: 2 RT) 1 ER Medium Laser HD 5 1 1.00 1 Targeting Computer LT 7 7.00 CASE Equipment: RT 1 .50 -------------------------------------------------------- TOTALS: 36 78 70.00 Crits & Tons Left: 0 .00 Calculated Factors: Total Cost: 13,650,434 C-Bills Battle Value: 1,420 Cost per BV: 9,612.98 Weapon Value: 2,427 / 2,427 (Ratio = 1.71 / 1.71) Damage Factors: SRDmg = 34; MRDmg = 24; LRDmg = 8 BattleForce2: MP: 4, Armor/Structure: 5/3 Damage PB/M/L: 5/4/1, Overheat: 1 Class: MH; Point Value: 14 |
Author: | Nightstalker [ Sun Aug 08, 2004 3:01 am ] |
Post subject: | |
Ok JE, here you go. You didn't have another mech in the picture for me to be able to judge size off of, so I made it a 45 tonner. Don't have time to do a proper fluff right now, but look for it later in the design forum. Anyway, the Kappa wa designed after the FedCom incursion during the FCCW. Based on the DC Hitman,it incorporates a reverse engineered Davion TC and a Beagle Probe. It is 10 tons heavier than its parent, as well as slightly slower, but the addition of JJs helps offset the loss in speed. Code: BattleMech Technical Readout Type/Model: Kappa KPA-3C Tech: Inner Sphere / 3067 Config: Biped BattleMech Rules: Level 2, Standard design Mass: 45 tons Chassis: Chariot Type II Standard Power Plant: 270 Kagushima XL Fusion Walking Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: 6 Rawlings 75 Standard Jump Jets Jump Capacity: 180 meters Armor Type: Starshield Special Ferro-Fibrous Armament: 1 Guided Technologies 2nd Gen Streak SRM 4 1 Lord's Light 2 ER PPC 1 Argra 3L Medium Laser 1 Diplan Beagle Beagle Active Probe Manufacturer: Diplan Mechyards Location: Ozawa Communications System: Sipher CommCon CSU-4 Targeting & Tracking System: Cat's Eyes 5 -------------------------------------------------------- Type/Model: Kappa KPA-3C Mass: 45 tons Equipment: Crits Mass Int. Struct.: 75 pts Standard 0 4.50 Engine: 270 XL Fusion 12 7.50 Walking MP: 6 Running MP: 9 Jumping MP: 6 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt.: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00 Armor Factor: 143 pts Ferro-Fibrous 14 8.00 (Armor Crit Loc: 6 LA, 4 RA, 2 LL, 2 RL) Internal Armor Structure Value Head: 3 9 Center Torso: 14 19 Center Torso (Rear): 7 L/R Side Torso: 11 16/16 L/R Side Torso (Rear): 6/6 L/R Arm: 7 12/12 L/R Leg: 11 20/20 Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Streak SRM 4 RA 3 25 2 4.00 (Ammo Locations: 1 RT) 1 ER PPC LA 15 3 7.00 1 Medium Laser RT 3 1 1.00 1 Beagle Active Probe LT 0 2 1.50 1 Targeting Computer LT 2 2.00 CASE Equipment: RT 1 .50 6 Standard Jump Jets: 6 3.00 (Jump Jet Loc: 2 LT, 2 RT, 2 CT) -------------------------------------------------------- TOTALS: 21 66 45.00 Crits & Tons Left: 12 .00 Calculated Factors: Total Cost: 8,599,950 C-Bills Battle Value: 1,275 Cost per BV: 6,745.06 Weapon Value: 1,003 / 932 (Ratio = .79 / .73) Damage Factors: SRDmg = 19; MRDmg = 10; LRDmg = 6 BattleForce2: MP: 6J, Armor/Structure: 4/2 Damage PB/M/L: 3/2/1, Overheat: 0 Class: MM; Point Value: 13 Specials: prbEdit: Had weapons listed in the wrong arms. |
Author: | The_Wobbly_Guy [ Sun Aug 08, 2004 3:09 am ] |
Post subject: | |
How about Caecus, a greek monster? TWG |
Author: | KillZone [ Sun Aug 08, 2004 4:13 am ] |
Post subject: | |
Heres a Clan Mech Similar to my first one. With a targeting computer. Code: BattleMech Technical Readout Type/Model: Running Tiger RNG-TGR-01 Tech: Clan / 3060 Config: Biped BattleMech Rules: Level 2, Standard design Mass: 70 tons Chassis: Endo Steel Power Plant: 350 XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Standard Jump Jets Jump Capacity: 150 meters Armor Type: Ferro-Fibrous Armament: 1 Large Pulse Laser 1 ER Large Laser 1 Ultra AC/5 1 ER Medium Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) -------------------------------------------------------- Type/Model: Running Tiger RNG-TGR-01 Mass: 70 tons Equipment: Crits Mass Int. Struct.: 107 pts Endo Steel 7 3.50 (Endo Steel Loc: 1 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL) Engine: 350 XL Fusion 10 15.00 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 15 Double [30] 2 5.00 (Heat Sink Loc: 1 RA) Gyro: 4 4.00 Cockpit, Life Supt.: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 217 pts Ferro-Fibrous 7 11.50 (Armor Crit Loc: 2 LA, 4 RA, 1 CT) Internal Armor Structure Value Head: 3 9 Center Torso: 22 33 Center Torso (Rear): 11 L/R Side Torso: 15 22/22 L/R Side Torso (Rear): 8/8 L/R Arm: 11 22/22 L/R Leg: 15 30/30 Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Pulse Laser RA 10 2 6.00 1 ER Large Laser LA 12 1 4.00 1 Ultra AC/5 RT 1 20 4 8.00 (Ammo Locations: 1 RT) 1 ER Medium Laser HD 5 1 1.00 1 Targeting Computer LT 4 4.00 5 Standard Jump Jets: 5 5.00 (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 29 64 70.00 Crits & Tons Left: 14 .00 Calculated Factors: Total Cost: 16,765,966 C-Bills Battle Value: 2,514 Cost per BV: 6,669.04 Weapon Value: 3,256 / 3,256 (Ratio = 1.30 / 1.30) Damage Factors: SRDmg = 33; MRDmg = 29; LRDmg = 18 BattleForce2: MP: 5J, Armor/Structure: 5/4 Damage PB/M/L: 5/4/3, Overheat: 0 Class: MH; Point Value: 25 |
Author: | Discord [ Sun Aug 08, 2004 4:35 am ] |
Post subject: | |
Here's my two bits: (Get it.....kitbashed....bits.... ) Code: BattleMech Technical Readout Type/Model: Pax Regis PXR-3D Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 2, Standard design Mass: 75 tons Chassis: Standard Power Plant: 300 Vlar XL Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: 4 Standard Jump Jets Jump Capacity: 120 meters Armor Type: Standard Armament: 1 Rotary AC/5 1 ER PPC 1 ER Large Laser 2 ER Medium Lasers 1 Guardian ECM Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) -------------------------------------------------------- Type/Model: Pax Regis PXR-3D Mass: 75 tons Equipment: Crits Mass Int. Struct.: 114 pts Standard 0 7.50 Engine: 300 XL Fusion 12 9.50 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 15 Double [30] 9 5.00 (Heat Sink Loc: 1 LA, 2 LT) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00 Armor Factor: 224 pts Standard 0 14.00 Internal Armor Structure Value Head: 3 9 Center Torso: 23 34 Center Torso (Rear): 11 L/R Side Torso: 16 23/23 L/R Side Torso (Rear): 8/8 L/R Arm: 12 23/23 L/R Leg: 16 31/31 Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Rotary AC/5 RA 1 60 9 13.00 (Ammo Locations: 3 RT) 1 ER PPC LA 15 3 7.00 1 ER Large Laser RT 12 2 5.00 2 ER Medium Lasers RT 10 2 2.00 1 Guardian ECM CT 0 2 1.50 CASE Equipment: RT 1 .50 4 Standard Jump Jets: 4 4.00 (Jump Jet Loc: 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 43 67 75.00 Crits & Tons Left: 11 .00 Calculated Factors: Total Cost: 16,180,500 C-Bills Battle Value: 1,772 Cost per BV: 9,131.21 Weapon Value: 2,095 / 2,095 (Ratio = 1.18 / 1.18) Damage Factors: SRDmg = 31; MRDmg = 21; LRDmg = 8 BattleForce2: MP: 4J, Armor/Structure: 6/3 Damage PB/M/L: 4/3/1, Overheat: 2 Class: MH; Point Value: 18 Specials: ecmThose thingees on the head just called for ECM or an AP. So I went with ECM. |
Author: | je from vegas [ Sun Aug 08, 2004 10:58 am ] |
Post subject: | |
Damn !!.......you Guys are faster at getting stats up that it took me to build this mech. Todays game is Clan GB vs CS. I'm on the GB side so I'll play with the Clan stats "KZ" posted up. |
Author: | Rick Raisley [ Sun Aug 08, 2004 12:34 pm ] |
Post subject: | |
Quote: Damn !!.......you Guys are faster at getting stats up that it took me to build this mech.
I would hope so! I don't make HeavyMetal MiniMaker yet!
|
Author: | je from vegas [ Sun Aug 08, 2004 1:26 pm ] |
Post subject: | |
Hiya Rick, what I meant is, I posted this just last night, I wake-up this morning and I've already got a selection of designs to choose from. I figured it would take a couple of days to generate interest. Getting ready to roll out to go to the game today. I'll shoot some photos and do a Battle Report and then post it . |
Author: | KillZone [ Sun Aug 08, 2004 4:13 pm ] |
Post subject: | |
Rick...when you do get around to making that base it on the old Ral PArtha Version until we get a decent upgrade from other Mini Makers. Edit- In His MOST Annoying Squeeky Voice...."HE PICKED ME !!" |
Author: | neko128 [ Sun Aug 08, 2004 5:26 pm ] |
Post subject: | |
I have to admit, it looks more insect-ish to me. How about naming it the "Praying Mantis" instead of the "Running Tiger"? |
Author: | KillZone [ Sun Aug 08, 2004 5:55 pm ] |
Post subject: | |
i dont know any good clan names. im an inner sphere guy. Name is optional.... |
Author: | Sheepy [ Sun Aug 08, 2004 7:42 pm ] |
Post subject: | |
Quote: Quote: Damn !!.......you Guys are faster at getting stats up that it took me to build this mech.
I would hope so! I don't make HeavyMetal MiniMaker yet! |
Author: | je from vegas [ Mon Aug 09, 2004 1:24 am ] |
Post subject: | Look for Battle Rom post |
I ran this generic mech in a game today. I ran a Clan mech 70 tons - ERPPC - SRM6 - LPL - 2MPL not too shabby................... I'm going to do a Battle Rom post with storyline and photos. Look over of the BT Fiction Thread, I think thats the most appropriate place to post a Battle Rom. Hope you enjoy it. |
Author: | KillZone [ Mon Aug 09, 2004 4:08 am ] |
Post subject: | |
Now that I see this thing next to an Altas I want to upgrade to a Bigger Model.......heres my revision..... Code: BattleMech Technical Readout Type/Model: Praying Mantis PRY-MAN-01 Tech: Clan / 3062 Config: Biped BattleMech Rules: Level 2, Standard design Mass: 100 tons Chassis: Endo Steel Power Plant: 400 XL Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 [86.4] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 1 Heavy Large Laser 1 Large Pulse Laser 1 Ultra AC/5 1 SRM 2 1 ER Large Laser 1 ECM Suite Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) -------------------------------------------------------- Type/Model: Praying Mantis PRY-MAN-01 Mass: 100 tons Equipment: Crits Mass Int. Struct.: 152 pts Endo Steel 7 5.00 (Endo Steel Loc: 2 LA, 3 RA, 1 LL, 1 RL) Engine: 400 XL Fusion 10 26.50 Walking MP: 4 Running MP: 6 [8] Jumping MP: 0 Heat Sinks: 21 Double [42] 10 11.00 (Heat Sink Loc: 2 LA, 1 RA, 2 RT) Gyro: 4 4.00 Cockpit, Life Supt.: 5 3.00 MASC: 4 4.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 307 pts Ferro-Fibrous 7 16.00 (Armor Crit Loc: 2 LA, 2 RA, 1 CT, 1 LL, 1 RL) Internal Armor Structure Value Head: 3 9 Center Torso: 31 46 Center Torso (Rear): 16 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 10/10 L/R Arm: 17 34/34 L/R Leg: 21 42/42 Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Heavy Large Laser RA 18 3 4.00 1 Large Pulse Laser LA 10 2 6.00 1 Ultra AC/5 RT 1 40 5 9.00 (Ammo Locations: 2 RT) 1 SRM 2 LT 2 50 2 1.50 (Ammo Locations: 1 RT) 1 ER Large Laser CT 12 1 4.00 1 ECM Suite HD 0 1 1.00 1 Targeting Computer LT 5 5.00 -------------------------------------------------------- TOTALS: 44 78 100.00 Crits & Tons Left: 0 .00 Calculated Factors: Total Cost: 31,985,334 C-Bills Battle Value: 2,520 Cost per BV: 12,692.59 Weapon Value: 5,335 / 5,335 (Ratio = 2.12 / 2.12) Damage Factors: SRDmg = 41; MRDmg = 33; LRDmg = 18 BattleForce2: MP: 4, Armor/Structure: 8/6 Damage PB/M/L: 7/5/3, Overheat: 0 Class: MA; Point Value: 25 Specials: ecm |
Author: | Worktroll [ Mon Aug 09, 2004 6:57 am ] |
Post subject: | |
Quote: Quote: Damn !!.......you Guys are faster at getting stats up that it took me to build this mech.
I would hope so! I don't make HeavyMetal MiniMaker yet! Anyway, probably just as well ... I don't fit in mailing bags that well W. |
Author: | Daeceg [ Tue Aug 10, 2004 5:22 pm ] |
Post subject: | |
I love how his fast, generic paint job looks better than the ones I slave for days on... |
Author: | alkaitos [ Wed Aug 11, 2004 11:32 am ] |
Post subject: | |
Quote:
I love how his fast, generic paint job looks better than the ones I slave for days on...
Not kidding, his generic paint job looks far better than any of my minis, and the fastest one took three weeks to get finished. :-/ Definitively I need more practice
|
Author: | je from vegas [ Wed Aug 11, 2004 2:12 pm ] |
Post subject: | |
Come on you Guys. you're making me blush............ I think I'm just a so-so average painter. Some of the painters over on the LotB site make me look like the proverbial child smearing paint on the walls. My true strength is in my ability to see disparate objects and assemble them into a coherent whole. That any kit-bashed creation I make winds up looking like it was designed that way originally. Thanks for the compliments. |
Author: | Discord [ Wed Aug 11, 2004 2:20 pm ] |
Post subject: | |
Ah......modesty. It's so refreshing to see in this crowd of rampant extroverts. |
Author: | Sir Henry [ Thu Aug 12, 2004 7:49 am ] |
Post subject: | |
A Custom... Generic.... Mech??? Aren't those words mutually exclusive? How can you have a Custom Generic Mech??? |
Author: | Grantwhy [ Thu Aug 12, 2004 8:36 am ] |
Post subject: | |
Quote: A Custom... Generic.... Mech??? Aren't those words mutually exclusive?
Ummm .....How can you have a Custom Generic Mech??? Because that's the name Military Intelligence gave it . |
Author: | Discord [ Thu Aug 12, 2004 9:18 am ] |
Post subject: | |
So? Maybe he's a modest Discordian. There's gotta be at least one of 'em. And I know I don't qualify. |
Author: | Daeceg [ Thu Aug 12, 2004 12:36 pm ] |
Post subject: | |
I am, I think! Hail Eris on odd Thursdays! While eating turkey hot dogs! |
Author: | je from vegas [ Thu Aug 12, 2004 1:43 pm ] |
Post subject: | So what else would I have called it ??? |
So what else would I have called it ??? It truly is a custom kitbash. Its stats are now derived from a standard Clan Omni, which I believe to be basic generic designs before allocating pod space. TADA ! hows that for a warped piece of logic.............. Did you know that the legs came from a Transformer toy ??, the feet are from a Warhammer ?........ |
Author: | alkaitos [ Thu Aug 12, 2004 2:20 pm ] |
Post subject: | |
Quote:
My true strength is in my ability to see disparate objects and assemble them into a coherent whole.
Yeap, you do an astounding job there, and paint far better than I do Let your kitbash keep coming |
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