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 Post subject: Consolidated Want List?
PostPosted: Thu Dec 03, 2015 4:42 pm 
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Private First Class
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Joined: Sat Aug 24, 2002 8:00 pm
Posts: 18
Has anybody made a single consolidated list of all desired features in any new designer programs?

I hate to go looking through hundreds of threads trying to find a good list.

If nothing exists though, maybe this is a good place to start one?


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PostPosted: Sat Dec 05, 2015 5:04 pm 
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Major General
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Location: Hope Mills, NC
its basically dead.

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PostPosted: Wed Dec 09, 2015 2:11 am 
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Test Pilot
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Location: That flattop, up the well, overhead …
Hey, now: We have to be positive, for when Rick is up for it … :nobeer:

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PostPosted: Wed Dec 09, 2015 4:00 pm 
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Major General
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Location: Hope Mills, NC
Keep telling yourself that Goose. I did but now I dont know anymore.

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Pain heals, Chicks dig scars but GLORY lasts forever!!!!!!!

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PostPosted: Sun Dec 20, 2015 3:26 pm 
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Private First Class
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Joined: Sat Aug 24, 2002 8:00 pm
Posts: 18
I wasn't really looking for anything specific to Heavy Metal. I just wanted to see if there was a consolidated list of desired features out there for another project I'm working on.

For example, here was a list I had which I figured needed some things I couldn't think of:

ABSOLUTE PRIORITY
- Automatic Update support
- Output record sheets to PDF
- Output to Alpha Strike cards, with or without my options
- Load/Read all canon designs (including full search capabilities, including by weapons loadouts and owned miniature inventory)
- MUL integration
- Links to art, megamek icons, faction/unit logos, etc, all of which can be added to the record sheets
- Support for Strategic Battle Force and ACS
- Force tracker with multiple units, with persistence, random damage, and repairs
- Designers can have limits by year, tech rating, technology type, rules level, faction availability, and allow for prototype equipment
- Support for canon and custom integral, with custom always having a note on them so it is obvious
- Pre-existing damage
- Support for atmospheric conditions and scale differences when creating record sheets
- Ability to input damage to units and track them, repair times are calculated.
- Support for quirks
- Support for ALL rules will be implemented, even stuff in various April Fools products (though obviously marked as non-cannon)
- Support for uploading designs to a centeral location, for others to download

HIGH PRIORITY
- Custom Equipment Types
- Output record sheets to PNG
- Ability to output a TRO format to PDF
- Ability to output a TRO like equipment rulset to PDF (this would include all errata)
- Random Force Generator, with support for RATs from all the books od a more dynamic system
- Random Star System Generator
- Random Scenario Generator
- Take a design, make changes, return the refit level, amount of time it takes, rolls, etc
- Export designs to XML
- Export designs to Text
- Multiple language support (this requires design changes in the app, but languages can be added easily after)
- Option for some of my special rules (mostly alpha strike, things like tracking how some units may only have 1-2 turns of ammo, repair costs, underwater attacks, rocket launchers as an abiliity, and so forth)
- Option to use my own "above alpha strike" system. Essentially AS is now at a 4:1 scale for elements:maneuver units, I'll add support for 12:1, 36:1, and 108:1 (plus clan/wob/CS equivalents) to better support strategic games (ACS is completely broke IMO)
- Crit randomizer on record sheets

MEDIUM PRIORITY
- Designer for Base Layouts
- Illegal Designs (this may not be possible, if you want illegal, well, do them yourself as it isn't like you'll make a mistake)
- Output Unit data to Megamek MTF
- Integrated combat simulator (real time battletech with megamek style graphics)
- Support for special pilot abilities
- Inner sphere hex map with factories and planet data
- Designer for A Time of War characters (LOTS of data entry needed, could be a late feature)
- Dynamic record sheets. Basically a record sheet you bring up and can mark damage/crits to instead of using paper.
- Unit availability list. Essentially each element gets a popularity, from 1 to 100, by era, and then random tables can be created dynamically from that.
- Box of Death

LOW PRIORITY
- Random unit generator (not sure how well I could do this)
- warchest campaign support
- New unit acquisition
- Support for custom rankings on all units. Think Mech A is the best ever? Give it 10/10, think Mech C is the worst? Give it 1/1. All the users upload that data and when you view mechs, you can also sort by player rank.

VERY LOW PRIORITY
- QR Codes on Record Sheets
- Random Map Generator
- Full inner sphere in flames game. I'll have to custom the rules, as published ones won't work at all.
- Export to HeavyMetal Pro (probably end up getting dropped as HMP doesn't support everything, and it may just be a PITA)
- Export to SSW (probably end up getting dropped as SSW doesn't support everything, and it may just be a PITA)
- My own proprietary system to map out entire planets, accurate to the hex, for only a few mb of space.
- Icon Generator (something to make unit icons from Strategic Ops)
- Tables (basically a page to select any of the tables from the game, and press a button to roll on them)
- Custom record sheet designs (this may just happen anyway, depending on how I write the code. The old BTE site EASILY allowed for this, so I'll try to keep that process)
- Color themed record sheets (faction colors?)
- Ability to recolor black and white graphics on images (I did this on the BTE site, I could specify a few colors and the drawings would be recolored, might implement that same thing)
- Integral combat map. Basically draw the game map in the app, and you can use it to track things like doubleblind, building damage, terrain damage, fires, smoke, illum, etc
- Web based version of the product, or perhaps just one published for folks to use on non-windows devices.
- Interface for custom equipment
- Interface for custom chassis
- Formation database
- Warchest campaign tracking


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PostPosted: Mon Dec 21, 2015 4:35 am 
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Loki
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Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
That's a lot of good ideas right there...

:)

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PostPosted: Fri Jun 03, 2016 1:22 pm 
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Master Sergeant
Master Sergeant

Joined: Fri Feb 26, 2016 11:28 am
Posts: 89
thank you Bad Syntax, i'll add to that list:

$*custom armors
$*LAMs to be updated with top of the line rules


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