Ironically designed this monster a long time back, but only put the hmp files together just now (if anyone's interested, pm me, and I'll e-mail them to you)
Code:
BattleMech Technical Readout
Type/Model: Winter Wolf(primary)
Tech: Clan / 3067
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 90 tons
Chassis: Wtr-Wlf-1 Endo Steel
Power Plant: 360 XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Royal-7 Standard
Armament:
2 ER Large Lasers
5 ER Medium Lasers
2 Adv. Tact. Msl. 12s
Manufacturer: Wolf Clan Site 1
Location: Arc-Royal
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The Winter Wolf is a brand new omnimech recently put into production by Wolf
Clan (in exile) on Arc Royal. Clearly intended to fill the gaping hole between
the Warhawk and Executioner (Masakari and Gladiator, respectively) designs,
initial reports hint to this being a very formidable foe indeed.
The designer is not known to Wolfnet at this time, but it is known that it was
a outsider, and the design specifications were given to the Wolves as a
present.
Named for a little known, if vicios, predator from a even less known periphery
world, the design fit the Wolf philosophy well, and they felt it would have
been a bad omen to rename the design, so the name stuck.
==Capabilities:==
Clearly heavily inspiried by the Star Adders's Blood Asp design, this mech
shares many similarities on paper, but both it's outside appearance, and the
composition of her massive weapon pods, are very different to it's parent
design.
With nearly half of it's tonnage devoted to pod space, and covered by
seventeen tons of armor, the mech is certainly not a foe to be trifled with,
as it is able to mount enough armament to give even a Dire Wolf pause.
The primary configuration was clearly inspired by the Timber Wolf primary,
although it is based around paired ATM 12's, rather than long range missiles,
each with three tons of ammunition. As a backup to this were two extended
range large lasers, one in each arm, with five (two in each arm, one in the
center torso) extended range mediums for a ammunition free back up, for when
the ATM's run out of ammunition. Even with the eight extra heat sinks the mech
is not going to set any records for heat efficiency, sadly, but it certainly
lives up to the design specifications.
In contrast to the all around design of the prime, the Alpha configuration is
intended for maximum close combat efficiency.
As a starting point the right arm now mounts the largest autocannon in the
clan inventory, a massive ultra 20 Autocannon, complete with a ample five tons
of ammo, giving the mech plenty of capabilities for the deadly double blasts
that make the weapon so feared. As a back up to the massive main gun, two
streak srm-6's are mounted in the opposite torso, each with a ton of ammo to
go through. In addition two ER large lasers in the left arm give the mech it's
long range capability. While certainly not impressive for it's size, they are
still better than nothing at all. As a final back up to the armament, a total
of four ER mediums was added, two in each torso. Of course all this firepower
does not a very heat efficient mech make, as it only has eighteen double heat
sinks in this configuration, but pilots are strongly reccomended not to use
all of the energy weaponry at the same time, especially not if also using the
ultra autocannon.
Clearly intended for long campaigns where ammunition may be in short supply,
Beta is superficially similar to the Blood Asp prime, in that it mounts a
single large weapon above the right shoulder, in this case a ER ppc, but the
arms are now mounting a similar loadout to the Gladiator Alpha, in other words
three large pulse lasers in the left, and five er mediums in the right. Also
this is the only one of the original three to have a full set of actuators in
a arm, in this case it's right. To handle the extra heat, no fewer than 12
more double heat sinks had to be added, although even this is insufficient to
handle a full alpha strike, forcing pilots to think of what armament
combination they use at any given time, although the design can fire all of
it's lasers without serious overheat, as long as the ppc is left un fired,
which would be standard r.o.e.'s up close.
Charlie is the missile support configuration, although like all the variants,
it also mounts energy based backup weapons, so it can continue fighting, even
after running out of ammunition. Based around two Artemis guided lrm 20 racks,
mounted in each arm for maximum tactical efficiency with two more, also
artemis guided, lrm 10 racks mounted in the torso for further back up. The
main racks each having three tons of ammunition, while the 10's have two tons
each. Twin shoulder mounted ER large lasers, and a ER medium were originally
intended to round out the weapon's loadout, but this left the configuration a
ton short, so the designers added a ECM suite to the center torso, although
this was more of a after thought than a intentional nasty surprise.
Some unknown Inner Sphere mechwarrior described this version as a “Longbow
IIC”, but while the design specifications are similar, it is more of a
coincidence than the designer's intent.
Delta is similar in outside appearance to Alpha, but mounts a LB-20X
autocannon in place of the Ultra, with three tons of ammunition in the right
torso. The left arm now mounts a trio of large pulse lasers in a configuration
very similar to the Gladiator Alpha's left arm, complete with a full set of
actuators, while a artemis guided lrm 10 launcher in the left torso, with a
ton of ammunition, a center torso mounted ecm suite, and a ER small laser,
mostly for anti infantry work, and two extra heat sinks round out the weapon
loadout.
Echo seems almost identical on the outside to Beta, the only noticable
difference being the missing ppc. Appearances are quite deceiving, however, as
it not only replaces one of the large pulse lasers with a heavy large laser,
but also has a targeting computer in the torso. As a final added surprise this
configuration also mounts jump jets, and a ecm suite, making it especially
deadly in confined quarters where the extra mobility of the jump jets can be
the difference between survival or death, even for a 'mech of this size. While
this configuration does have heat issues, the designers felt that the accuracy
of it's fire due to the targeting computer more than made up for it.
==Deployment==
Two prototypes are currently in service with the Fourth Wolf Guards of Alpha
Galaxy for extended testing. Currently only the primary configuration has been
built, while the other configurations are awaiting the results of the tests
before being okayed.
--------------------------------------------------------
Type/Model: Winter Wolf(primary)
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL)
Engine: 360 XL Fusion 10 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 22 Double [44] 16 12.00
(Heat Sink Loc: 3 LA, 3 RA, 1 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 29/29
L/R Side Torso (Rear): 9/9
L/R Arm: 15 30/30
L/R Leg: 19 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 1 4.00
2 ER Medium Lasers RA 10 2 2.00
1 ER Large Laser LA 12 1 4.00
2 ER Medium Lasers LA 10 2 2.00
1 Adv. Tact. Msl. 12 RT 8 30 11 13.00
(Ammo Locations: 3 LT, 3 RT)
1 Adv. Tact. Msl. 12 LT 8 5 7.00
1 ER Medium Laser CT 5 1 1.00
--------------------------------------------------------
TOTALS: 65 77 90.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 30,939,125 C-Bills
Battle Value: 2,455
Cost per BV: 12,602.49
Weapon Value: 5,157 / 5,157 (Ratio = 2.10 / 2.10)
Damage Factors: SRDmg = 51; MRDmg = 35; LRDmg = 11
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 9/7/3, Overheat: 4
Class: MA; Point Value: 25
Specials: omni
Code:
Type/Model: Winter Wolf(alpha)
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL)
Engine: 360 XL Fusion 10 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 Double [36] 8 8.00
(Heat Sink Loc: 1 LA, 1 LT, 1 RT, 1 CT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA 13 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 29/29
L/R Side Torso (Rear): 9/9
L/R Arm: 15 30/30
L/R Leg: 19 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 7 25 13 17.00
(Ammo Locations: 5 RT)
2 ER Large Lasers LA 24 2 8.00
2 ER Medium Lasers RT 10 2 2.00
2 Streak SRM 6s LT 8 30 6 8.00
(Ammo Locations: 2 LT)
2 ER Medium Lasers LT 10 2 2.00
--------------------------------------------------------
TOTALS: 66 72 90.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 30,175,562 C-Bills
Battle Value: 2,275
Cost per BV: 13,263.98
Weapon Value: 4,318 / 4,025 (Ratio = 1.90 / 1.77)
Damage Factors: SRDmg = 53; MRDmg = 28; LRDmg = 10
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 7/6/1, Overheat: 4
Class: MA; Point Value: 23
Specials: omni
Code:
Type/Model: Winter Wolf(beta)
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL)
Engine: 360 XL Fusion 10 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 26 Double [52] 24 16.00
(Heat Sink Loc: 2 RA, 5 LT, 4 RT, 1 CT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 29/29
L/R Side Torso (Rear): 9/9
L/R Arm: 15 30/30
L/R Leg: 19 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
5 ER Medium Lasers RA 25 5 5.00
3 Large Pulse Lasers LA 30 6 18.00
1 ER PPC RT 15 2 6.00
--------------------------------------------------------
TOTALS: 70 77 90.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 29,064,538 C-Bills
Battle Value: 2,512
Cost per BV: 11,570.28
Weapon Value: 6,465 / 6,465 (Ratio = 2.57 / 2.57)
Damage Factors: SRDmg = 57; MRDmg = 43; LRDmg = 25
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 8/6/4, Overheat: 2
Class: MA; Point Value: 25
Specials: omni
Code:
Type/Model: Winter Wolf(charlie)
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL)
Engine: 360 XL Fusion 10 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 4 6.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 29/29
L/R Side Torso (Rear): 9/9
L/R Arm: 15 30/30
L/R Leg: 19 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 20 w/ Artemis IV RA 6 36 11 12.00
(Ammo Locations: 3 LT, 3 RT)
1 LRM 20 w/ Artemis IV LA 6 5 6.00
1 LRM 10 w/ Artemis IV RT 4 48 6 7.50
(Ammo Locations: 2 LT, 2 RT)
1 ER Large Laser RT 12 1 4.00
1 LRM 10 w/ Artemis IV LT 4 2 3.50
1 ER Large Laser LT 12 1 4.00
1 ER Medium Laser CT 5 1 1.00
1 ECM Suite CT 0 1 1.00
--------------------------------------------------------
TOTALS: 49 72 90.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 31,896,250 C-Bills
Battle Value: 2,377
Cost per BV: 13,418.7
Weapon Value: 4,690 / 4,250 (Ratio = 1.97 / 1.79)
Damage Factors: SRDmg = 45; MRDmg = 34; LRDmg = 20
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 6/5/5, Overheat: 3
Class: MA; Point Value: 24
Specials: omni, if, ecm
Code:
Type/Model: Winter Wolf(delta)
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL)
Engine: 360 XL Fusion 10 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 4 6.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 29/29
L/R Side Torso (Rear): 9/9
L/R Arm: 15 30/30
L/R Leg: 19 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 20-X AC RA 6 15 12 15.00
(Ammo Locations: 3 RT)
3 Large Pulse Lasers LA 30 6 18.00
1 LRM 10 w/ Artemis IV LT 4 12 3 4.50
(Ammo Locations: 1 LT)
1 ER Small Laser CT 2 1 .50
1 ECM Suite CT 0 1 1.00
--------------------------------------------------------
TOTALS: 42 67 90.00
Crits & Tons Left: 11 .00
Calculated Factors:
Total Cost: 30,183,757 C-Bills
Battle Value: 2,212
Cost per BV: 13,645.46
Weapon Value: 4,557 / 4,465 (Ratio = 2.06 / 2.02)
Damage Factors: SRDmg = 45; MRDmg = 33; LRDmg = 20
BattleForce2: MP: 4, Armor/Structure: 7/5
Damage PB/M/L: 7/5/3, Overheat: 1
Class: MA; Point Value: 22
Specials: omni, ecm
Code:
Type/Model: Winter Wolf(echo)
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL)
Engine: 360 XL Fusion 10 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 20 Double [40] 12 10.00
(Heat Sink Loc: 1 LA, 4 LT, 1 RT)
Gyro: 4 4.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 272 pts Standard 0 17.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 13
L/R Side Torso: 19 29/29
L/R Side Torso (Rear): 9/9
L/R Arm: 15 30/30
L/R Leg: 19 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy Large Laser RA 18 3 4.00
2 Large Pulse Lasers RA 20 4 12.00
5 ER Medium Lasers LA 25 5 5.00
1 ECM Suite CT 0 1 1.00
1 Targeting Computer RT 5 5.00
4 Standard Jump Jets: 4 8.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 63 75 90.00
Crits & Tons Left: 3 .00
Calculated Factors:
Total Cost: 29,733,100 C-Bills
Battle Value: 2,909
Cost per BV: 10,221.07
Weapon Value: 5,174 / 5,174 (Ratio = 1.78 / 1.78)
Damage Factors: SRDmg = 46; MRDmg = 33; LRDmg = 16
BattleForce2: MP: 4J, Armor/Structure: 7/5
Damage PB/M/L: 6/5/2, Overheat: 4
Class: MA; Point Value: 29
Specials: omni, ecm
edit: whoops, forgot the ecm suite echo has