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PostPosted: Fri Sep 12, 2008 1:56 am 
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Lieutenant, SG
Lieutenant, SG

Joined: Sun Feb 18, 2007 2:49 pm
Posts: 230
Location: NAIS, New Avalon
Latest iteration of my King SandMan, the 'Super Shadow Hawk.' Upping the tonnage from my 85-ton version allowed for more engine heat sinks, freeing up enough room for TSM!

Long backstory and lots of fluff, but most of it's nothing new -_- I can post it again if there's interested parties. I also made a 75 ton version which has the same configuration (less armor though, of course), and a 55 ton version which works as a decent approximation.

I also threw the new Advanced 'Mech Record Sheet into Acrobat and made myself a something pretty. In the notes, I have a 'TSM cheat sheet' of sorts, which goes [Move] [ERLL] [RAC/5] [MPL]. Rick, if you're watching... something like this record sheet for HMPro6 would be cool :wink:


http://www.u.arizona.edu/~ssmith4/KSND/ ... SND-P3.pdf


Code:
               BattleMech Technical Readout

Type/Model:         King SandMan KSND-P3
Mission Profile:    Fast Assault
Tech Base:          Inner Sphere / 3062
Equipment Rating:   Level 3, Standard Design
Manufacturer:       Kallon Weapons Industries (Federated Suns)
  Location:         Talon (Wernke System)

Mass:               95 Tons
Chassis:            Kallon Omni Type XVII Endo-Steel
Configuration:      Biped OmniMech (Humanoid), 13.3m
Power Plant:        General Motors 380 ExtraLight Fusion
Gyroscope:          400-Rated TruBalance Compact Gyro
Carrying Capacity:  1 Battle Armor Squad (6 Units)
Musculature:        Lang TripleStrength Myomer Weave
  Safe Lift [TSM]:  9.5 [19] Tons, 6 Additional Battle Armor

Ground Speed [TSM]
  Walk:             43.2  [54] km/h (26.8 [33.6] mph)
  Run:              64.8  [81] km/h (40.3 [50.3] mph)
  Sprint:           86.4 [108] km/h (53.7 [67.1] mph)
Jump Capability
  Mechanism:        4 HildCo Model 10 Standard Jump Jets
  Distance:         120m
  Height:            24m
Armor:
     17.25 Tons of StarShield Grade A with CASE II Standard
Armament:      
     2 ExoStar VIII Extended-Range Large Lasers
     1 Mydron 'Cyclone C' Rotary AutoCannon/5
     3 Sutel Precision Line Medium Pulse Lasers

Life Support:       Sparrow 300J ComforTech System
Ejection System:    Daedalus 12 Full-Cockpit Flyer
Comm System:        Multi-Channel Tek BattleCom w. SmartPak EW Suite
Targeting System:   Sloane 220 Lockover System w/RangeAdjust
SearchLight:        Coleman SunBeam with 'Red Dwarf' Infrared Option

--------------------------------------------------------
Type/Model:    King SandMan KSND-P3
Mass:          95 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  145 pts Endo Steel           14      4.75
 (Endo Steel Loc: 5 LA, 5 RA, 4 RT)
Engine:        380 XL Fusion                12     20.50
   Walking MP:   4 [5]
   Running MP:   6 [8]
   Jumping MP:   4
Heat Sinks:     15 Double [30]               0      5.00
Compact Gyro:                                2      6.00
Cockpit, Life Supt.:                         5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  276 pts Standard              0     17.25

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             30         49      
   Center Torso (Rear):                 10      
   L/R Side Torso:           20      30/30      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  16      28/28      
   L/R Leg:                  20      36/36      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5.00
1 ER Large Laser         LA     12           2      5.00
3 Medium Pulse Lasers    RT     12           3      6.00
1 Rotary AC/5            LT      1   60      9     13.00
  (Ammo Locations: 2 LT, 2 RT)
1 Variable Range System  HD                  1       .50
CASE II Equipment:                           1      1.00
  (CASE II Loc: 1 LT)
4 Standard Jump Jets:                        4      8.00
 (Jump Jet Loc: 4 CT)
--------------------------------------------------------
TOTALS:                         42          77     95.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        40,563,333 C-Bills
Battle Value 2:    2,505 (old BV = 2,121)
Cost per BV2:      16,192.95
Weapon Value:      3,160 / 3,160 (Ratio = 1.26 / 1.26)
Damage Factors:    SRDmg = 38;  MRDmg = 23;  LRDmg = 6
BattleForce2:      MP: 4J,  Armor/Structure: 7/4
                   Damage PB/M/L: 5/4/1,  Overheat: 2
                   Class: MA;  Point Value: 25
                   Specials: omni

_________________
That fusion reactor you're sitting on was designed, built, and installed by the three lowest bidders in the 'Sphere.

[img]http://i37.photobucket.com/albums/e62/G ... edsuns.gif[/img][img]http://i191.photobucket.com/albums/z125 ... ar/2cl.gif[/img]


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 Post subject:
PostPosted: Sat Sep 13, 2008 12:45 am 
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Major General
Major General

Joined: Wed May 28, 2003 11:50 pm
Posts: 891
Location: Hesperus II, Lyran Alliance
Cool, what did you use to fill out the sheet?

A 95 ton Shadow Hawk :shocked:

_________________
Steele Industries:

Proud Sponsor of the Solaris VII games for over 30 years

[url]http://www.solaris7.com[/url]

[img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img][img]http://img.photobucket.com/albums/v238/ ... serpin.gif[/img]


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 Post subject:
PostPosted: Sat Sep 13, 2008 1:36 am 
Offline
Lieutenant, SG
Lieutenant, SG

Joined: Sun Feb 18, 2007 2:49 pm
Posts: 230
Location: NAIS, New Avalon
Snake Eyes,

I used Adobe Acrobat. I drew text boxes over everything, and wrote in my equipment. To cover up the un-used armor circles, I just used text boxes with white backgrounds. It took a bit of time, but I really like how the new record sheets look, so it was worth it for me.

My line of thinking with making this guy bigger is that, in an era of fusion drive systems, dropships are more space limited than anything else. Your Leopard Class DropShip can bring four Shadow Hawks to the battle... or four of these. But the number of 'Mechs per DropShip isn't negotiable. And you know that us Davionistas love the big, fast cavalry 'Mechs with a passion (especially if they've got AutoCannons of any kind :wink: )

And the ability to force a PSR with a single, TSM-enhanced punch is something that sits right with me :D

_________________
That fusion reactor you're sitting on was designed, built, and installed by the three lowest bidders in the 'Sphere.

[img]http://i37.photobucket.com/albums/e62/G ... edsuns.gif[/img][img]http://i191.photobucket.com/albums/z125 ... ar/2cl.gif[/img]


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