Latest iteration of my King SandMan, the 'Super Shadow Hawk.' Upping the tonnage from my 85-ton version allowed for more engine heat sinks, freeing up enough room for TSM!
Long backstory and lots of fluff, but most of it's nothing new -_- I can post it again if there's interested parties. I also made a 75 ton version which has the same configuration (less armor though, of course), and a 55 ton version which works as a decent approximation.
I also threw the new Advanced 'Mech Record Sheet into Acrobat and made myself a something pretty. In the notes, I have a 'TSM cheat sheet' of sorts, which goes [Move] [ERLL] [RAC/5] [MPL]. Rick, if you're watching... something like this record sheet for HMPro6 would be cool
http://www.u.arizona.edu/~ssmith4/KSND/ ... SND-P3.pdf
Code:
BattleMech Technical Readout
Type/Model: King SandMan KSND-P3
Mission Profile: Fast Assault
Tech Base: Inner Sphere / 3062
Equipment Rating: Level 3, Standard Design
Manufacturer: Kallon Weapons Industries (Federated Suns)
Location: Talon (Wernke System)
Mass: 95 Tons
Chassis: Kallon Omni Type XVII Endo-Steel
Configuration: Biped OmniMech (Humanoid), 13.3m
Power Plant: General Motors 380 ExtraLight Fusion
Gyroscope: 400-Rated TruBalance Compact Gyro
Carrying Capacity: 1 Battle Armor Squad (6 Units)
Musculature: Lang TripleStrength Myomer Weave
Safe Lift [TSM]: 9.5 [19] Tons, 6 Additional Battle Armor
Ground Speed [TSM]
Walk: 43.2 [54] km/h (26.8 [33.6] mph)
Run: 64.8 [81] km/h (40.3 [50.3] mph)
Sprint: 86.4 [108] km/h (53.7 [67.1] mph)
Jump Capability
Mechanism: 4 HildCo Model 10 Standard Jump Jets
Distance: 120m
Height: 24m
Armor:
17.25 Tons of StarShield Grade A with CASE II Standard
Armament:
2 ExoStar VIII Extended-Range Large Lasers
1 Mydron 'Cyclone C' Rotary AutoCannon/5
3 Sutel Precision Line Medium Pulse Lasers
Life Support: Sparrow 300J ComforTech System
Ejection System: Daedalus 12 Full-Cockpit Flyer
Comm System: Multi-Channel Tek BattleCom w. SmartPak EW Suite
Targeting System: Sloane 220 Lockover System w/RangeAdjust
SearchLight: Coleman SunBeam with 'Red Dwarf' Infrared Option
--------------------------------------------------------
Type/Model: King SandMan KSND-P3
Mass: 95 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 145 pts Endo Steel 14 4.75
(Endo Steel Loc: 5 LA, 5 RA, 4 RT)
Engine: 380 XL Fusion 12 20.50
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 4
Heat Sinks: 15 Double [30] 0 5.00
Compact Gyro: 2 6.00
Cockpit, Life Supt.: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 276 pts Standard 0 17.25
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 49
Center Torso (Rear): 10
L/R Side Torso: 20 30/30
L/R Side Torso (Rear): 10/10
L/R Arm: 16 28/28
L/R Leg: 20 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
1 ER Large Laser LA 12 2 5.00
3 Medium Pulse Lasers RT 12 3 6.00
1 Rotary AC/5 LT 1 60 9 13.00
(Ammo Locations: 2 LT, 2 RT)
1 Variable Range System HD 1 .50
CASE II Equipment: 1 1.00
(CASE II Loc: 1 LT)
4 Standard Jump Jets: 4 8.00
(Jump Jet Loc: 4 CT)
--------------------------------------------------------
TOTALS: 42 77 95.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 40,563,333 C-Bills
Battle Value 2: 2,505 (old BV = 2,121)
Cost per BV2: 16,192.95
Weapon Value: 3,160 / 3,160 (Ratio = 1.26 / 1.26)
Damage Factors: SRDmg = 38; MRDmg = 23; LRDmg = 6
BattleForce2: MP: 4J, Armor/Structure: 7/4
Damage PB/M/L: 5/4/1, Overheat: 2
Class: MA; Point Value: 25
Specials: omni
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That fusion reactor you're sitting on was designed, built, and installed by the three lowest bidders in the 'Sphere.
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