I remember the Atlas well. Not fondly, but well. This fearsome beast was always a frightful opponent, until I learned to stay outside of 9 hexes. After twelve rounds, it couldn't do jack to me. Of course, it might take 20 rounds to blow through that massive armor shell, and if it had help, then the odds changed in its favor.
It was a 'Mech you couldn't ignore. And one of the best drawn of any of the 3025 era.
Code:
BattleMech Technical Readout
Type/Model: Atlas II
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 100 tons
Chassis: Foundation Type 10X Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
3 Medium Lasers
1 LB 10-X AC
1 LRM 20 w/ Artemis IV
1 SRM 6 w/ Artemis IV
1 ER Large Laser
Manufacturer: Yori 'Mech Works, Defiance Industries, Independence Weaponry
Location: Al'Nair, Hesperus II, Quentin
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Corporation Type 29K
--------------------------------------------------------
Type/Model: Atlas II
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 16 Double [32] 12 6.00
(Heat Sink Loc: 2 LA, 2 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 13
L/R Side Torso: 21 34/34
L/R Side Torso (Rear): 8/8
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 LB 10-X AC RT 2 20 8 13.00
(Ammo Locations: 2 RT)
1 LRM 20 w/ Artemis IV LT 6 12 8 13.00
(Ammo Locations: 2 LT)
1 SRM 6 w/ Artemis IV LT 4 15 4 5.00
(Ammo Locations: 1 RT)
1 ER Large Laser CT 12 2 5.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 33 70 100.00
Crits & Tons Left: 8 .00
Calculated Factors:
Total Cost: 11,080,000 C-Bills
Battle Value: 1,898
Cost per BV: 5,837.72
Weapon Value: 3,572 / 3,359 (Ratio = 1.88 / 1.77)
Damage Factors: SRDmg = 43; MRDmg = 26; LRDmg = 11
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 7/6/3, Overheat: 0
Class: MA; Point Value: 19
We begin by replacing the 20 single heat sinks with 16 doubles, saving 4 tons. We add CASE to both torsos and Artemis IV to both missile launchers. Next, we remove the medium lasers and the AC-20. A LB-10X goes in, along with two tons of ammo, along with an ER Large Laser in the center torso.
With three tons left over, we add three medium lasers (RA, LA, H). That massive 19 tons of armor we leave alone.
The old Atlas could do 62 points of damage in an Alpha strike with its forward guns, inside of 9 hexes, overheating by 3. The Royal Atlas can do 65 points of damage in an Alpha strike with its forward guns, inside of 9 hexes, overheating by 1. But where the old model could only do 20 points of damage at 10+, this one can do 38 points.
It's a 'Mech that would make the General proud. I could just cry for joy. Unless I'm fighting it, that is.