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 Post subject: Shadow Asp Mk XXV Mod SA
PostPosted: Sun Aug 14, 2011 12:57 pm 
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General
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Joined: Tue Aug 05, 2008 12:20 pm
Posts: 1201
Location: Hattiesburg, MS
Code:
               BattleMech Technical Readout

Type/Model:    Shadow Asp Mk XXV Mod SA
Tech:          Clan / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          25 tons
Chassis:       Endo Steel
Power Plant:   200 XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 LRM 10 w/ Artemis IV
  1 ER Medium Laser
  1 SRM 6 w/ Artemis IV
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Shadow Asp is a fast moving BattleMech designed to provide heavy missile
missile support to Light Stars. The design originated among the scientists of
Clan Star Adder, and they remain one of the major users to this day. The Jade
Falcons obtained production rights over a decade ago, and have their own
factory churning out Shadow Asps for their own toumen. While other Clans
generally like this BattleMech (with the noted exception of the Goliath
Scorpions, who disdain the heavy missile load) few have been able to obtain
examples from the powerful Adders or Falcons.



==Capabilities:==
Based in large part upon the SLDF Thorn and the stolen schematics of the Lyran
Commonwealth Commando, the Shadow Asp combines long-range and short-range
missiles on a 25-ton platform able to move at high rates of speed. Adder
scientists incorporated endo-steel internal structure in order to save weight,
which also led to the use of four tons of ferro-fibrous armor plating for
protection. Although not the heaviest amount possible for a 25-ton chassis
(indeed, just 85.39% of the maximum), the Warriors of Clan Star Adder consider
it adequete for the size and mission of the BattleMech.


Power is provided by a 200-rate extra-light fusion engine, giving the Shadow
Asp a walking speed of 86.4 kilometers per hour and a running speed of 129.6
kph. The design lacks jump jets, so its mobility is not as great as the
Hellwasp, but the Shadow Asp carries a heavier weapons loadout in exchange.
Still, there are few enough BattleMechs (in either the Clan Homeworlds or the
Inner Sphere) that can equal or exceed the Shadow Asp on a full run--and even
fewer that can outfight it once they catch it.


A Clan ER Medium Laser is carried in the left arm providing the only
non-ammunition dependent weapon of this design. Possessing a good range and
damage capacity, the ER Medium supplements the main damage caused by the Asps
two missile systems. The long-range system is carried in the right arm, which
lacks a hand actuator. This missile launcher is an LRM-10 rack, outfitted with
Artemis IV fire control, and fed from a missile bin that contains twenty-four
salvoes. For short-range work, the Asp carries a SRM-6 launcher in the center
torso; this launcher is also fitted out with Artemis IV. A single ton of
missiles are stored in the left torse, giving the SRM launcher fifteen
salvoes.


Although only the ten integral double-heat sinks are mounted, the Shadow Asp
is a very cool-running BattleMech. Indeed, even when firing all weapons and
running at maximum speed, this design can suffer hits from several flamers or
inferno rounds without signficant overheat production.


==Variants:==
No variants of the Shadow Asp have yet been reported among the Clans.


==Deployment==
Other than a few examples captured as isorla, only the Star Adders and Jade
Falcons field the Shadow Asp. Both of these powerful Crusader Clans have this
light BattleMech in full production--the Adders on Sheriden and the Falcons on
Ironhold.



--------------------------------------------------------
Type/Model:    Shadow Asp Mk XXV Mod SA
Mass:          25 tons

Equipment:                                 Crits    Mass
Int. Struct.:  43 pts Endo Steel             7      1.50
 (Endo Steel Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        200 XL Fusion                10      4.50
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Double [20]               4       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   77 pts Ferro-Fibrous         7      4.00
 (Armor Crit Loc: 1 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:              8         10      
   Center Torso (Rear):                  5      
   L/R Side Torso:            6        7/7      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   4        7/7      
   L/R Leg:                   6      10/10      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 10 w/ Artemis IV   RA      4   24      4      5.50
  (Ammo Locations: 2 RA)
1 ER Medium Laser        LA      5           1      1.00
1 SRM 6 w/ Artemis IV    CT      4   15      3      3.50
  (Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS:                         13          61     25.00
Crits & Tons Left:                          17       .00

Calculated Factors:
Total Cost:        4,032,916 C-Bills
Battle Value:      970
Cost per BV:       4,157.65
Weapon Value:      658 / 587 (Ratio = .68 / .61)
Damage Factors:    SRDmg = 20;  MRDmg = 10;  LRDmg = 4
BattleForce2:      MP: 8,  Armor/Structure: 2/2
                   Damage PB/M/L: 3/3/1,  Overheat: 0
                   Class: ML;  Point Value: 10
                   Specials: if


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PostPosted: Sat Aug 27, 2011 5:24 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
ATMs?


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PostPosted: Fri Jan 06, 2012 10:34 pm 
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General
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Joined: Tue Aug 05, 2008 12:20 pm
Posts: 1201
Location: Hattiesburg, MS
Not invented yet. :D Remember, this is for an alternate AU where the AP Gauss was invented before the Clan Invasion. HAGs, ATMS, and Heavy Lasers are still only wet dreams of the scientist caste. :thinker:

However, this 'Mech and others will certainly be retrofitted some time in the future.

Master Arminas


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PostPosted: Sun Jan 08, 2012 7:33 pm 
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Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Ok that makes sense inside your world. ATMs just seemed like a good fit instead of the mismatched launchers.


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