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 Post subject: Mist Lynx Mk XXX Mod SJ
PostPosted: Sun Aug 14, 2011 1:32 pm 
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General
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Joined: Tue Aug 05, 2008 12:20 pm
Posts: 1201
Location: Hattiesburg, MS
Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Mist Lynx Mk XXX Mod SJ
Tech:          Clan / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          30 tons
Chassis:       Endo Steel
Power Plant:   210 XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 ER Medium Lasers
  2 AP Gausss*
  2 Streak SRM 4s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
Although the Smoke Jaguars generally disdain lighter-weight BattleMechs, they
do field the excellent Mist Lynx. With their high proportion of heavy and
assault class BattleMechs, they made no attempt at fitting this BattleMech
with with long-range weapons; rather, they maximized mobility and short-range
firepower to support the slower, heavier, less maneuverable BattleMechs.
Although examples of the Mist Lynx have spread throughout Clan space from
those machines captured as isorla, production remains concentrated on
Huntress--where all Smoke Jaguar BattleMechs are produced and fiercely
defended by two full Galaxies of Jaguar Warriors.




==Capabilities:==
The Mist Lynx masses 30-tons and features endo-steel internal structure and
five and a half tons of ferro-fibrous armor protection in order to save
tonnage for weapon systems. A smaller 210-rate extra-light fusion provides
sufficient power to allow walking speeds of 75.6 kilometers per hour and
running speeds of 118.8 kph, while seven jump jets give this Light BattleMech
a 210-meter jump capacity.

Although slower than the majority of Clan Light BattleMechs, the Mist Lynx is
heavily armed with mid- and short-range weaponry. Two ER Medium Lasers (right
arm and head) are the longest-range weapons on this BattleMech, backed up by
twin Streak SRM-4 racks (right torso and left torso). The Jaguars allocated
only a single ton of SRM ammo in the center torso, but with the no lock-no
fire feature of the Streaks this is usually sufficient for any trial. At even
closer ranges, a pair of AP Gauss Rifles provides light anti-Mech/anti-Vehicle
support, and well as fearsome anti-infantry capacity.

Provided that both Streak packs lock on to a target, the Mist Lynx can
overheat by quite a bit, but normally just one will lock and the excess heat
produced is then quite managable. Still, this is a machine that can quickly
become heavily overheated, and it lacks to speed to open the range while
cooling down afterwards.



==Variants:==
The Mist Lynx Mk XXX Mod SJ-2 has only had a handful of prototypes produced
and may, in fact, have already been cancelled by the Jaguar Khans. This
variant removes both Streak SRM packs and the ammunition to fit eight ER Small
Lasers into the torsos and arms, along with one additional double-strength
heat sink. A pure infighter, the Mod SJ-2 runs blistering hot and can easily
overwhelm its pilot, but is capable of inflicting incredible damage at
point-blank range.


==Deployment==
The Jaguars are the only major users of the Mist Lynx, however, several other
Clans have won possession of individual BattleMechs of this class in various
trials. No other Clan has yet obtained permission to produce this BattleMech
to date.



--------------------------------------------------------
Type/Model:    Mist Lynx Mk XXX Mod SJ
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel             7      1.50
 (Endo Steel Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        210 XL Fusion                10      4.50
   Walking MP:   7
   Running MP:  11
   Jumping MP:   7
Heat Sinks:     10 Double [20]               4       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  105 pts Ferro-Fibrous         7      5.50
 (Armor Crit Loc: 1 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10         15      
   Center Torso (Rear):                  5      
   L/R Side Torso:            7      10/10      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   5      10/10      
   L/R Leg:                   7      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
2 AP Gausss*             LA      2   40      3      2.00
  (Ammo Locations: 1 LA)
1 Streak SRM 4           RT      3   25      2      3.00
  (Ammo Locations: 1 CT)
1 Streak SRM 4           LT      3           1      2.00
1 ER Medium Laser        HD      5           1      1.00
7 Standard Jump Jets:                        7      3.50
 (Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         18          68     30.00
Crits & Tons Left:                          10       .00

Calculated Factors:
Total Cost:        5,217,940 C-Bills
Battle Value:      1,488
Cost per BV:       3,506.68
Weapon Value:      1,061 / 917 (Ratio = .71 / .62)
Damage Factors:    SRDmg = 30;  MRDmg = 14;  LRDmg = 1
BattleForce2:      MP: 7J,  Armor/Structure: 3/2
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: ML;  Point Value: 15


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PostPosted: Sat Aug 27, 2011 5:30 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Looks like a good hunter/killer for crushing IS conventional forces. The range and movement profile would keep your Mist Lynx out of harms way and allow it to engage at will.


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