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 Post subject: Tomb Scarab Mk LX Mod SA
PostPosted: Thu Aug 25, 2011 4:37 pm 
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General
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Joined: Tue Aug 05, 2008 12:20 pm
Posts: 1201
Location: Hattiesburg, MS
Code:
               BattleMech Technical Readout

Type/Model:    Tomb Scarab Mk LX Mod SA
Tech:          Clan / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          60 tons
Chassis:       Endo Steel
Power Plant:   300 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 ER Large Lasers
  2 LB 5-X ACs
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Tomb Scarab is a low-end Heavy BattleMech manufactured by the Star Adders,
the Steel Vipers, and the Wolves. Based upon the SLDF Rifleman chassis, this
venerable BattleMech serves as an effective air-defense unit and is heavily
armored. Secondary weapon systems allow the Tomb Scarab to retain
effectiveness against ground units as well as aerospace fighters, small craft,
conventional fighters, and VTOLs. This BattleMech can be found in all toumens.

==Capabilities:==
The Tomb Scarab masses 60 tons and uses a 300-rate extra-light fusion engine
to walk at speeds of 54 kilometers per hour and run at 86.4 kph. Adder
scientists built this BattleMech with endo-steel internal structure and ten
tons of ferro-fibrous armor plating. This heavy armor sheath (95.52% of
maximum coverage) gives the Tomb Scarab a much different feel than its distant
ancestor. Clan Warriors assigned to this unit are not afraid of getting in
close and mixing it up with their opponents, although the BattleMech is at its
best at range.

Both arms use the traditional layout seen on the Rifleman, with matched pairs
of medium-weight autocannon and large lasers. Lacking any lower arm or hand
actuators, the Tomb Scarab can rotate its arms to fire directly above or
behind itself, which, when combined with the torso twist, permits this
air-defense unit to keep fast-moving flyers in its gunsights. Each arm
features an LB-5X autocannon (with 20 shots of cluster and 20 shots of slugs
per gun) and an ER Large Laser. The old secondary battery of medium lasers
found the Rifleman was discarded; instead, the Tomb Scarab carries a
head-mounted Anti-Missile System (24 shots in the center torso) and a total of
fourteen double-strength heat sinks.

This concentration of heat sinks allows the Tomb Scarab to maintain a constant
barrage of laser fire and autocannon bursts against a target, with only
running movement generating any excess overheat. Adder designers took serious
the complaints that their second-line Warriors had expressed on the Rifleman
when they designed this machine and strived hard to correct the flaws.

==Variants:==
Designed for one job, the Tomb Scarab excells at that task, and makes a fairly
decent general combat unit as well. Because of the effectiveness of this
design at its intended role, no variant models have been developed.

==Deployment==
A relatively common BattleMech, the Tomb Scarab is produced by the Adders,
Vipers, and Wolves, but can be found in any toumen.

--------------------------------------------------------
Type/Model:    Tomb Scarab Mk LX Mod SA
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel             7      3.00
 (Endo Steel Loc: 1 LA, 1 RA, 2 LT, 1 RT, 1 LL, 1 RL)
Engine:        300 XL Fusion                10      9.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     14 Double [28]               4      4.00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  192 pts Ferro-Fibrous         7     10.00
 (Armor Crit Loc: 1 LA, 1 RA, 2 LT, 1 RT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         30      
   Center Torso (Rear):                  7      
   L/R Side Torso:           14      20/20      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                  10      20/20      
   L/R Leg:                  14      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           1      4.00
1 LB 5-X AC              RA      1   80      8     11.00
  (Ammo Locations: 2 LA, 2 RA)
1 ER Large Laser         LA     12           1      4.00
1 LB 5-X AC              LA      1           4      7.00
1 Anti-Missile System    HD      1   24      2      1.50
  (Ammo Locations: 1 CT)
--------------------------------------------------------
TOTALS:                         27          65     60.00
Crits & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        12,499,200 C-Bills
Battle Value:      1,784
Cost per BV:       7,006.28
Weapon Value:      2,246 / 2,246 (Ratio = 1.26 / 1.26)
Damage Factors:    SRDmg = 27;  MRDmg = 23;  LRDmg = 14
BattleForce2:      MP: 5,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MH;  Point Value: 18


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PostPosted: Sat Aug 27, 2011 6:17 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Wow, an armored Rifleman with speed.....The nightmare of any combined arms force.


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