Code:
BattleMech Technical Readout
Custom* Weapons
Type/Model: Summoner Mk LXX Mod SR
Tech: Clan / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 70 tons
Chassis: Endo Steel
Power Plant: 350 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
2 ER PPCs
1 Streak SRM 6
4 ER Small Lasers
2 AP Gausss*
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
Although widely thought be a Clan only interested in WarShips, the Snow Ravens
field a powerful--albeit small--BattleMech force in their toumen. And leading
that toumen is their home-grown Summoner Heavy BattleMech.
Drawing inspiration from the SLDF Warhammer, the Ravens added their touches,
increasing the speed, mobility, and firepower while retaining enhancing the
already formidable firepower even more. In 3037, the Fire Mandrills won
production rights, and they in turn were forced to share the design with Blood
Spirits in 3041. Over the past ten years, the design has spread throughout
Clan space and can be found in nearly every toumen.
==Capabilities:==
The 70-ton Summoner is highly mobile for its weight class. A 350-rate
extra-light fusion engine is used to provide a speed of 54 kilometers per hour
walking and 86.4 kph running, while five jump jets gives the design a
150-meter jump capability. The Raven scientists fitted the chassis with
endo-steel internal structure and ten tons of ferro-fibrous armor plating.
Although not the heaviest possible armor protection, the plating was deemed to
be sufficient (with 88.01% maximum coverage).
Duplicating the weapons layout the ancient Warhammer, the Summoner carries two
ER PPCs (one each in the right arm and left arm). These weapons provide a
fearsome long-range bite for the heavy BattleMech. In close, a Streak SRM-6
box launcher on the right torso closely matches the profile of its ancestor,
equipped with 15 salvoes. The secondary battery consists of four ER Small
Lasers and two AP Gauss Rifles (each with 40 shots). Although the original
design called for two ER Medium and two ER Small, heat production exceeded the
capacity of the seventeen double-strength heat sinks, resulting in the
reduction of two of the lasers. As an afterthought, the design team added an
Anti-Missile System to the head, with 24 shots stored in the center torso.
At long range, the Summoner can fire both ER PPCs as well as the AMS and run
with zero net heat build-up, or jump for 2 points of excess overheat. In
close, the four ER Smalls, two AP Gauss, Streak SRM-6, AMS, and one ER PPC can
be fired while running for zero net heat build-up, or while jumping for 2
points of excess overheat.
==Variants:==
No variants of the Summoner have been developed to date.
==Deployment==
Fairly common throughout the Clans of Kerensky, the Summoner is still most
common in the Raven, Mandrill, and Spirit toumens where it is still in full
production.
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Type/Model: Summoner Mk LXX Mod SR
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 7 3.50
(Endo Steel Loc: 1 LA, 2 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine: 350 XL Fusion 10 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 17 Double [34] 6 7.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
(Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 8
L/R Side Torso: 15 24/24
L/R Side Torso (Rear): 5/5
L/R Arm: 11 22/22
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER PPC RA 15 2 6.00
1 ER PPC LA 15 2 6.00
1 Streak SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
2 ER Small Lasers RT 4 2 1.00
1 AP Gauss* RT 1 40 2 1.50
(Ammo Locations: 1 CT)
2 ER Small Lasers LT 4 2 1.00
1 AP Gauss* LT 1 1 .50
1 Anti-Missile System HD 1 24 2 1.50
(Ammo Locations: 1 LT)
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
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TOTALS: 45 76 70.00
Crits & Tons Left: 2 .00
Calculated Factors:
Total Cost: 17,293,306 C-Bills
Battle Value: 2,759
Cost per BV: 6,267.96
Weapon Value: 2,869 / 2,725 (Ratio = 1.04 / .99)
Damage Factors: SRDmg = 45; MRDmg = 26; LRDmg = 12
BattleForce2: MP: 5J, Armor/Structure: 5/4
Damage PB/M/L: 7/5/2, Overheat: 2
Class: MH; Point Value: 28