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 Post subject: Ghost Bear Mk XC Mod GB
PostPosted: Tue Aug 30, 2011 11:56 am 
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Joined: Tue Aug 05, 2008 12:20 pm
Posts: 1201
Location: Hattiesburg, MS
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               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Ghost Bear Mk XC Mod GB 
Tech:          Clan / 3050
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          90 tons
Chassis:       Endo Steel
Power Plant:   360 XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 ER Large Laser
  2 AP Gausss*
  1 LRM 20 w/ Artemis IV
  1 LB 20-X AC
  4 ER Medium Lasers
  1 Streak SRM 6
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Ghost Bear is the standard Clan Ghost Bear assault-class BattleMech.
Staunch conservatives and traditionalists, when the Bears needed a new
assault-weight machine, they set their sights on the infamous Atlas of the
Star League Defense Forces. Fully modernized with the use of Clan technology,
this new and formidable BattleMech brings an entirely new meaning to the phase
'Lord of the Battlefield'.

==Capabilities:==
The Ghost Bear was a difficult BattleMech to design. Although the Bears wanted
to keep the same array of locations and weapon placement as the ancient Atlas,
they quickly experienced numerous difficulties. First and foremost, if the
LB-20X autocannon, LRM-20, and Streak SRM-6 were placed in the right and left
torso, the resulting ammunition feeds would have become a technician's worst
nightmare.

The constraints of internal volume thus dictated how and where the weapons
would be placed. But first, the Bear scientists installed a powerful 360-rate
extra-light fusion engine. This engine gives the 90-ton Ghost Bear a walking
speed of 43.2 kilometers per hour and a running speed of 64.8 kph. Like the
Atlas before it, the Ghost Bear mounts no jump jets, relying upon its physical
toughness to absorb damage instead of attempting to evade it. Seventeen tons
of standard armor plating provides near maximum coverage for the weight class;
although less than the Atlas, the reduced overall tonnage prohibited mounting
any greater amount. However, the Bears consider the additional speed to be
well worth the loss of two tons of armor protection.

Although it crimped internal space even more, the scientists behind this
project included endo-steel internal structure, needing the additional four
and a half tons for the weapon systems. The right torso carries a massive
LB-20X autocannon, which takes up the majority of that location. Almost as an
afterthought, an ER Medium laser posistioned to fire to the rear was also
fitted in this area. Ammunition for the LB-20X (consisting of 15 shots of slug
and 5 of cluster) is stored in the left torso, alongside a second rear-firing
ER Medium Laser. Also in the left torso is the Streak SRM-6 launcher and a ton
of ammunition (15 shots).

The LRM-20 was moved to the left arm, and provided with Artemis IV Fire
Control and three tons of ammunition (for 18 shots in total). The designers
deliberately kept the hand actuators intact in both the left and right arms to
enable the Ghost Bear to lift objects and (if necessary) defend itself in
physical combat, as dishonorable as that might be.

The original Atlas included two more medium lasers, mounted in the right and
left arms; the Ghost Bear instead mounts one ER Medium in the head.
Recognizing that a major flaw of the original Atlas was the lack of any
long-range weapons once the LRM munitions had been expended, the Bears next
added an ER Large Laser to the right arm. A third rear firing ER Medium Laser
was installed in the center torso, while two AP Gauss Rifles (20 shots each)
were fitted to the right arm to provide a small degree of anti-personnel
weaponry (although it should be noted that the LB-20X cluster munitions serve
admirably in that capacity as well).

Sixteen double-strength heat sinks were mounted on the Ghost Bear, using the
remaining tonnage in full. This is sufficient to fire all forward facing
weapons (with the exception of the Streak SRM launcher) and walk while
remaining heat neutral. Excess overheat is produced if the Streak successfully
locks on, but by not firing the head-mounted ER Medium, the heat balance is
retained. Any well-trained Clan Warrior should be more than able to manage the
heat balance on this fine war-machine.

The three rear-firing weapons are a bit unusual for Clan BattleMechs, which
normally do not carry rear-mounted guns of any kind. However, the Ghost Bears
outfitted this BattleMech for two reasons: first, the Atlas upon which it was
based carried the defensive weapons. And second, when the Clans returned to
the Inner Sphere, it was certain that they would not respect Clan
protocols--at which time, the rear firing lasers would become much more
valuable. And on that point, the Ghost Bears were completely correct.

==Variants:==
The Ghost Bear Mk XC Mod GB-2 is a limited production variant approved for
field tests in 3047. This model replaces the LB-20X with a Gauss Rifle and
three tons of ammunition, with a fourth ton of LRM ammuntion added to the
chassis as well. One double-strength heat sink has been removed in order to
make room for an ECM suite. To date, only five Mod GB-2s have been produced
and further production is on hold until the results of the field testing
trials have been analyzed.

==Deployment==
Many Clans hunger for a chance to pilot a Ghost Bear, but Clan Ghost Bear has
remained the exclusive manufacturer since this BattleMechs introduction. A
handful exist among the toumens of the remaining Clans (captured as isorla in
the main), but few other Clan can match the rumbling might of Clan Ghost Bear
assault Stars.

--------------------------------------------------------
Type/Model:    Ghost Bear Mk XC Mod GB 
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Endo Steel            7      4.50
 (Endo Steel Loc: 2 RA, 1 CT, 2 LL, 2 RL)
Engine:        360 XL Fusion                10     16.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     16 Double [32]               4      6.00
 (Heat Sink Loc: 1 RA, 1 LT)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  272 pts Standard              0     17.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         42      
   Center Torso (Rear):                  9      
   L/R Side Torso:           19      31/31      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  15      30/30      
   L/R Leg:                  19      38/38      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           1      4.00
2 AP Gausss*             RA      2   40      3      2.00
  (Ammo Locations: 1 RA)
1 LRM 20 w/ Artemis IV   LA      6   18      8      9.00
  (Ammo Locations: 3 LA)
1 LB 20-X AC             RT      6   20     13     16.00
  (Ammo Locations: 4 LT)
1 ER Medium Laser        RT(R)   5           1      1.00
1 Streak SRM 6           LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
1 ER Medium Laser        LT(R)   5           1      1.00
1 ER Medium Laser        CT(R)   5           1      1.00
1 ER Medium Laser        HD      5           1      1.00
--------------------------------------------------------
TOTALS:                         50          78     90.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        24,778,660 C-Bills
Battle Value:      2,443
Cost per BV:       10,142.72
Weapon Value:      4,760 / 4,453 (Ratio = 1.95 / 1.82)
Damage Factors:    SRDmg = 55;  MRDmg = 31;  LRDmg = 12
BattleForce2:      MP: 4,  Armor/Structure: 7/5
                   Damage PB/M/L: 9/7/3,  Overheat: 0
                   Class: MA;  Point Value: 24
                   Specials: if


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