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 Post subject: Plage Locust
PostPosted: Sat Dec 03, 2011 3:49 am 
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Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
Code:
               BattleMech Technical Readout

Type/Model:    Plage Locust LCT-23X
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level  4, Standard design

Mass:          25 tons
Chassis:       Endo Steel
Power Plant:   200 Light Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Heavy Ferro-Fibrous
Armament:      
  2 Machine Guns
  1 PPC
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Plage Locust LCT-23X
Mass:          25 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  43 pts Endo Steel            14      1.25
 (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine:        200 Light Fusion             10      6.38
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Single Heat Sink          2       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      2.00
Standard Cockpit, Life Supt., Sensors:       5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   66 pts Heavy Ferro-Fibrous  21      3.33
 (Armor Crit Loc: 1 HD, 4 LA, 4 RA, 3 LT, 3 RT, 2 CT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:              8          8      
   Center Torso (Rear):                  2      
   L/R Side Torso:            6        7/7      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   4        6/6      
   L/R Leg:                   6        9/9      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Machine Gun            RA      0  100      2      1.00
  (Ammo Locations: 1 LT)
1 Machine Gun            LA      0           1       .50
1 PPC                    RT     10           3      7.00
CASE Equipment:          LT                  1       .50
--------------------------------------------------------
TOTALS:                         10          75     24.95
Crits & Tons Left:                           3       .05

Calculated Factors:
Total Cost:        2,945,219 C-Bills
Battle Value:      661
Cost per BV:       4,455.7
Weapon Value:      192 / 192 (Ratio = .29 / .29)
Damage Factors:    SRDmg = 9;  MRDmg = 6;  LRDmg = 2
BattleForce:       MP: 8,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: ML;  Point Value: 7
:suave:

_________________
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 Post subject: Re: Plage Locust
PostPosted: Fri Dec 16, 2011 12:59 pm 
Offline
Commanding General
Commanding General

Joined: Fri Feb 15, 2002 8:00 pm
Posts: 1786
nice but i would rather go with the SNPPC and swap out the MGs for SmPulse lasers. lets you put the PPC in the CT again and no ammo to go boom (and more armor Tournamant Legal to boot)
Code:
       BattleMech Technical Readout

Type/Model:    Plage Locust LCT-24X
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level  2, Standard design

Mass:          25 tons
Chassis:       Endo Steel
Power Plant:   200 Light Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Heavy Ferro-Fibrous
Armament:      
  2 Small Pulse Lasers
  1 Snub-Nose PPC
Manufacturer:  Mad Engineers Inc.
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Plage Locust LCT-24X
Mass:          25 tons

Equipment:                                 Crits    Mass
Int. Struct.:  43 pts Endo Steel            14      1.50
 (Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        200 Light Fusion             10      6.50
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     10 Double Heat Sink          6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      2.00
Standard Cockpit, Life Supt., Sensors:       5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   79 pts Heavy Ferro-Fibrous  21      4.00
 (Armor Crit Loc: 6 LA, 5 RA, 5 LT, 5 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              8          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            6        8/8      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   4        7/7      
   L/R Leg:                   6      11/11      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Small Pulse Laser      RA      2           1      1.00
1 Small Pulse Laser      LA      2           1      1.00
1 Snub-Nose PPC          CT     10           2      6.00
--------------------------------------------------------
TOTALS:                         14          76     25.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        3,130,625 C-Bills
Battle Value:      732
Cost per BV:       4,276.81
Weapon Value:      226 / 226 (Ratio = .31 / .31)
Damage Factors:    SRDmg = 11;  MRDmg = 7;  LRDmg = 1
BattleForce:       MP: 8,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 7


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 Post subject: Re: Plage Locust
PostPosted: Fri Dec 16, 2011 3:50 pm 
Offline
Commanding General
Commanding General

Joined: Fri Apr 05, 2002 8:00 pm
Posts: 1928
Location: At the base of America's Mountain
Reminds me of variants of the Koto from the Solaris VII game materials, especially the first one.

_________________
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[color=#400080][i]I hear and I forget. I see and I remember. I do and I understand.[/i] - Confucius[/color]
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 Post subject: Re: Plage Locust
PostPosted: Tue Dec 20, 2011 2:25 pm 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
I can see a need for both, as the IS rushes to upgrade and refit it will need mechs. Good work!

_________________
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[url]http://karagin12.livejournal.com/[/url]

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