Let's try this again.
I had to edit some things manually after HMPing, since Primitive tech base isn't implemented yet. And to my knowledge,
nobody's done things that are only
partially Primitive before. (Correct me if I'm wrong.)
Improved Heavy Rifle stats can be found
here. Or just think of it as a poor man's AC-10 with an accuracy penalty.
Comments and criticism are quite welcome.
Code:
BattleMech Technical Readout
Custom* Weapons
Type/Model: Megaera MGA-2F
Tech: Mixed (IS/Primitive) / 3088
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 90 tons
Chassis: Primitive
Power Plant: VOX 325 Primitive Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: ProtecTech Standard w/ CASE
Armament:
2 CAW Foe-Hammer Improved Heavy Rifles*
2 Shigunga or CAW MML-5s*
1 Magna MkII Medium Laser
Manufacturer: Coalition Armory
Location: Filtvelt
Communications System: Datacom 100
Targeting & Tracking System: Garret D2j
--------------------------------------------------------
Type/Model: Megaera MGA-2F
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Primitive 0 9.00
Engine: 325 Primitive Fusion 6 23.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 13 Single 0 3.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 248 pts Standard 0 15.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 39
Center Torso (Rear): 10
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 25/25
L/R Leg: 19 32/32
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Improved Heavy Rifle* RA 6 24 10 13.00
(Ammo Locations: 2 LT, 2 RT)
1 Improved Heavy Rifle* LA 6 6 9.00
1 MML-5* RT 3 48/40 5 5.00
(Ammo Locations: 1 LT, 1 RT)
1 MML-5* LT 3 3 3.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 21 56 90.00
Crits & Tons Left: 22 0.00
Calculated Factors:
Total Cost: 7,712,100 C-Bills
Battle Value: 1,234
Cost per BV: 6,249.68
Weapon Value: 939 / 939 (Ratio = .76 / .76)
Damage Factors: SRDmg = 15; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 3, Armor/Structure: 6/7
Damage PB/M/L: 3/2/2, Overheat: 1
Class: MA; Point Value: 12
Overview:
Over the past two and a half decades, the Filtvelt Coalition has been working to provide its Citizen's Militias with enough vehicles and Mechs to repulse constant pirate attacks, relying heavily on what they can produce domestically. This has amounted to low-tech VTOLs and planes, some patrol hovercraft, and a smattering of light and medium RetroTech 'Mechs.
What Filtvelt's forces lacked, however, was heavy firepower. While they were able to procure a handful of
Hawkwolf and
Dervish fire support 'Mechs from the Brotherhood of Randis, this was insufficient for the Militia's needs. Unable to import sufficient firepower, the invention of Improved Rifles in 3086 allowed the Coalition the opportunity to build it for themselves, in the form of heavy tanks and a Primitive-style assault Mech known as the
Megaera.
Capabilities:
The
Megaera takes a lot of its design from the old Lyran
Ymir, whose blueprints have been readily available since 3075. The fusion engine and myomers are locally produced on Filtvelt; while the 325-rated fusion engine is built to modern standards, the myomers are not. Apparently the Coalition has since solved this problem, but they have so much of this substandard myomer stockpiled that military planners are forced to continue using them.
The primary firepower for the
Megaera comes from a pair of Improved Heavy Rifles. While this barely matches the damage output of a Succession War-era
Warhammer or
Hammerhands, the oversized cannons can at least be locally produced. The cannons have two other major advantages; firstly, they can accept multiple types of ammo for changing tactical situations. The other advantage is that, like the smaller
Arbiter before it, the
Megaera looks as though it's carrying much more powerful weaponry than it actually is -- a prime concern when dealing with pirates who are relatively easy to scare off.
Unusually for a RetroTech design, the
Megaera mounts a cockpit that is up to modern standards, and more crucially, CASE in each side torso. This protects not only the ammo for the main cannons, but also the ammo for a pair of Multiple Missile Launchers. Most of these launchers are imported, but in recent years Filtvelt has begun producing their own. A single medium laser, mounted in the head, rounds out the
Megaera's weaponry.
When the design was first produced, the
Megaera relied on substandard armor plating which was far simpler for Filtvelt's patchy industry to produce. This gave it protection about on par with the old
Warhammer. Modern armor has given this design almost 50 percent more survivability, allowing it to perform as a real assault 'Mech.
Deployment:
Most of the
Megaeras that have been produced in the past decade and a half are tasked with defending factories and urban areas on Broken Wheel or Filtvelt itself. As with all Coalition-produced 'Mechs,
Megaeras are being distributed fairly evenly between the four Citizen's Militia regiments.
What this indicates to some observers is that the Coalition is considering their realm's long-term defensive viability. Should the assault-heavy Thumpers decide not to renew their long-term defense contract with the breakaway realm, the FvC would be forced to rely almost exclusively on natively-produced designs for their heavy firepower.
Variants:
The original version of the
Megaera, the MGA-1F, mounted a primitive cockpit and armor. The armament consisted of standard Heavy Rifles, along with much simpler SRM-6 launchers rather than the MMLs. Only five were produced this way, and none ever saw combat. All have since been upgraded to the 2F standard.
Two pilots in the Third FCM have replaced one of the cannons with a PPC and additional heat sinks. As no energy weapons are manufactured within Coalition borders, it's unlikely this simple-yet-effective modification will be able to catch on.
The HMP should be functional, albeit 10 tons underweight. The only difference in gameplay is that the extra heat sinks should be part of the engine, not in the legs and CT. Oh well, close enough.