Code:
BattleMech Technical Readout
Type/Model: Incursus INC-2W
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Skobel Template 10 Standard
Power Plant: 300 Vlar Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Aldis Plate Standard
Armament:
5 PPCs
2 Medium Lasers
1 Improved C³ CPU
Manufacturer: Skobel MechWorks
Location: Terra (discontinued 3078)
Communications System: Skobel Wave VII Comm w/ C3i
Targeting & Tracking System: Falcon 14a Watcher
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Type/Model: Incursus INC-2W
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Light Fusion 10 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 20 Double [40] 24 10.00
(Heat Sink Loc: 2 LA, 2 RA, 2 LT, 2 RT)
Compact Gyro: 2 4.50
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 307 pts Standard 0 19.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
1 PPC LA 10 3 7.00
1 PPC RT 10 3 7.00
1 Medium Laser RT 3 1 1.00
1 PPC LT 10 3 7.00
1 Medium Laser LT 3 1 1.00
1 PPC CT 10 3 7.00
1 Improved C³ CPU HD 0 2 2.50
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TOTALS: 56 73 100.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 21,420,000 C-Bills
Battle Value: 1,686 (+340 for C³)
Cost per BV: 12,704.63
Weapon Value: 3,436 / 3,436 (Ratio = 2.04 / 2.04)
Damage Factors: SRDmg = 36; MRDmg = 25; LRDmg = 10
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 5/4/4, Overheat: 2
Class: MA; Point Value: 17
Specials: c3i
Overview:
As part of Precentor St. Jamais' call for new 'Mechs to bolster Blakist forces, the
Incursus -- billed as "able to out-Awesome the Awesome" -- was put forward in 3062 and rejected in favor of the
Vanquisher. The Word's forces went to war with the rest of the Inner Sphere half a decade later; after a factory expansion, the design was brought back for production at Skobel Mechworks in 3069.
Capabilities:
Built, like the
Vanquisher, on a revamped
King Crab chassis, the
Incursus was meant from the start to carry a brace of energy weapons. No less than five particle projection cannons are mounted to the 'Mech, a level of firepower which some consider overkill. A pair of medium lasers serve as backup weapons, should opponents come too close.
The incredible heat generated by all these weapons is daunting, to say the least. An alpha strike can easily overwhelm the
Incursus' double-strength freezers, despite the fact that twenty of them are crammed into the design. Nonetheless, the weapons were highly accurate thanks to the power of the Blakists' ubiquitous C3i system.
Because of the immense amount of space occupied by the weapons and heat sinks, the designers at Skobel were unable to use bulky Endo Steel construction or special armor. This did at least cut down on costs; there was more than enough tonnage left over to mount a full complement of standard armor, matching the venerable
Atlas in durability.
Between these thick slabs of armor, and the total lack of ammunition explosion hazards, the
Incursus is a classic "zombie" design, able to take obscene levels of damage and continue functioning. This quality was only improved by the use of a 300-rated Light engine, which avoids the fragility of an XL. The maximum speed of 54kph is about average for a 100 ton assault 'Mech.
Deployment:
The production record of the
Incursus is quite short, lasting a scant nine years. During that time, the
Incursus was provided to a number of Protectorate forces and friendly mercenary units, who were both highly appreciative of the 'Mech's incredible battlefield longevity and heavy firepower.
The Skobel factory was damaged in the fighting between Blakist and Coalition forces during the invasion of Terra. RAF procurement is quite interested in having Skobel restart production of the durable 'Mech, but the
Incursus' blueprints were deliberately scrambled by ROM operatives before Coalition troops could completely capture the factory, and no backups have been found as yet.
Variants:
Most users were content with the standard equipment. However a few operators used experimental equipment to modify their
Incursi. Three of the PPCs are replaced with extended-range versions, while the other two are exchanged for their snub-nosed cousins. The extra two tons freed up by this conversion are used to add a pair of coolant pods, which are absolutely vital if the Mechwarrior decides to alpha strike.
With the downfall of the Blakists, the C3i system has become effectively defunct. Standard practice is to discard it in favor of an ECM suite and a C3 Slave. Most captured
Incursi that have been put back into service following the Word's disintegration follow some variation on this theme.