Welcome to the HeavyMetalPro Forums

It is currently Tue May 14, 2024 7:12 pm

All times are UTC-04:00




Post new topic  Reply to topic  [ 6 posts ] 
Author Message
 Post subject: what i use in MWO
PostPosted: Fri Oct 12, 2012 9:13 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
Code:
BattleMech Technical Readout

Type/Model:    "Atlas AS7-D" well thats what MWO calls it...dumb computer
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       Foundation Type 10X Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Heavy Special Standard
Armament:      
  3 ER Large Lasers
  1 Anti-Missile System
Manufacturer:  Yori 'Mech Works, Defiance Industries, Independence Weaponry
  Location:    Al'Nair, Hesperus II, Quentin
Communications System:  Army Comm. Class 5
Targeting & Tracking System:  Army Corporation Type 29K

------------------------------------------------------------------------------
==Overview:==
     --------------------------------------------------------
Type/Model:    "Atlas AS7-D"
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10,00
Engine:        300 Fusion                    6     19,00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     39 Single                   27     29,00
 (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 10 LT, 10 RT, 2 LL, 2 RL)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  307 pts Standard              0     19,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5,00
1 ER Large Laser         LA     12           2      5,00
1 Anti-Missile System    LT      1   12      2      1,50
  (Ammo Locations: 1 LT)
1 ER Large Laser         CT     12           2      5,00
--------------------------------------------------------
TOTALS:                         37          66    100,00
Crits & Tons Left:                          12       ,00

Calculated Factors:
Total Cost:        9.322.000 C-Bills
Battle Value:      1.647
Cost per BV:       5.659,99
Weapon Value:      2.375 / 2.375 (Ratio = 1,44 / 1,44)
Damage Factors:    SRDmg = 22;  MRDmg = 17;  LRDmg = 7
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 5/2/2,  Overheat: 0
                   Class: MA;  Point Value: 16

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


Top
   
 Post subject: Re: what i use in MWO
PostPosted: Sat Oct 13, 2012 7:51 pm 
Offline
Test Pilot
Test Pilot

Joined: Fri Jan 25, 2002 8:00 pm
Posts: 12373
Location: That flattop, up the well, overhead …
I guess the weight works out, but what's your HS count in-game?

_________________
[url=http://www.hitbox.tv/hmpgoose]Goose - The Egyptian God of Frustration[/url]

"He closes his eyes and remembers the night splattered with brightness, the sudden flare of erupting fuel, the mad chase as, supersonic, he bobbed and weaved among the hills and valleys of the Ozarks, the laws on his tail, burning for home …"


Top
   
 Post subject: Re: what i use in MWO
PostPosted: Sat Oct 13, 2012 8:46 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
as long as i do not loose a side torso i can shoot as soon as the ERLL are ready to fire

the HS count is 38 or 39 ingame as well, continous alpha... but i have put one laser on right mousebutton, so i can fire that one, and then the left mousebutton has the other 2( because first is not ready again)

i will soon see what i can do when the engine is XL...not more energy-weapons, as the limitation allows only one in each arm, and the two in center torso share two slots.but maybe an atlas with three ERLL and a LRM? or 3 ERLL and a cannon? we shall see...

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


Top
   
 Post subject: Re: what i use in MWO
PostPosted: Sun Oct 14, 2012 11:39 am 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
I love when they put limits on how mechs can be built in the computer games vs the board game, I wonder why it is so hard for them to allow or do the programing, to follow the the normal construction rules? Yes I know this is an old point that has been beaten into the ground...just commenting.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


Top
   
 Post subject: Re: what i use in MWO
PostPosted: Sun Oct 14, 2012 1:30 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
i managed to cram in 1 AMS 3 ERLL 1 LRM15 with one ton of ammo and 41 SHS with a 300 XL engine.

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


Top
   
 Post subject: Re: what i use in MWO
PostPosted: Sun Oct 14, 2012 4:06 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
when double heat-soinks are handeled as in HMPRO it is allso possible to build the same mech with a standard engine 300 and DHS, but that would be underweiged by 7,5 tons and have 6 crits free that are useless, exept for the possibility to put in one machinegun with ammo...
when the DHS can be combined with SHS however it is getting interesting because 7 crits in the side torso could be used for a cannon, when two DHS are replaced by 4 SHS in the legs. and 5 tonns would be freed. we shall see.

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 6 posts ] 

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited
American English Language Pack © Maël Soucaze