My Desperate attempt to save the Davions.
Code:
BattleMech Technical Readout
Custom* Weapons
Type/Model: Anduril And-1
Tech: Mixed Tech / 3145
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Anduril 1 Composite (IS)
Power Plant: 400 Shadowfax 1 XXL Fusion (C)
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: 1/Star Slab Standard
Armament:
2 MSBs*(IS)
Manufacturer: Mithril
Location: Numenor
Communications System: Palantir 1
Targeting & Tracking System: Legolas 1
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==Overview:==
The Anduril is the first purpose built mech to be designed around Numenor
Labs revolutionary and dangerous Molecular Slicer Beam. A desperate effort to
find a weapon that will save the Federated Suns.
==Capabilities:==
This Mounts 2 Molecular Slicer Beams more than any other ground based unit
which can normally only mount one due to the weapons size and heat
requirements and the dangerous nature of the weapon which is prone to
exploding if struck or if used too often. If both beams strike on the same
location there is no mech that can survive it.
==Battle History:==
So far only deployed to the Assault Guards in a single lance strength unit. It
is intended to deploy in lance size units to all regimental line mech units.
==Variants:==
No variants built as of yet.
==Deployment==
So far only deployed to the Assault Guards in a single lance strength unit. It
is intended to deploy in lance size units to all regimental line mech units.
The Molecular Slicer Beam (MSB) is weapon shrouded in much mystery as to the
method of it's beam tech, it is pretty much black box technology that comes
out of Numenor labs. Like the Re-Engineered lasers it ignore the special
abilitys of Reflective armor. Draconis teams that have so faced this weapon
fitted in the field in refit have not captured an intact weapon due mostly
due to the weapons tendancy to explode. The Death Strike Commandos did capture
one briefly using swarm tactics and TSEMP weapons to shut down the mech but it
exploded when they test fired the weapon. It's ability to provide a huge
amount fire power that can slice through mechs makes this weapon a game
changer that is making the Capellans and Draconians rethink their tactics.
Rules:
The Molecular Slicer Beam is an Energy Weapon it weighs 20 tons takes up 8
spaces, Produces 50 damage and 25 heat. It explodes with 50 points of damage
if it is struck and if used for more than 2 consecutive turns on a roll of 2
increasing by one each turn it is used. It will iignore the damage-reducing
effects of laser reflective armor, ferro lamellor armor, and even hardened
armor. (In all of these cases, even hardened armor, this means that the
number of armor points lost is equal to the MSB's damage value, as if these
armor types were standard armor when
struck by a MSB.)
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Type/Model: Anduril And-1
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Composite (IS) 0 5.00
Engine: 400 XXL Fusion 14 17.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 25 Double (C) [50] 18 15.00
(Heat Sink Loc: 1 HD, 3 LT, 3 RT, 1 LL, 1 RL)
XL Gyro: 6 2.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 264 (C) 0 16.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 40
Center Torso (Rear): 13
L/R Side Torso: 21 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 17 29/29
L/R Leg: 21 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 MSB* (IS) RA 25 8 20.00
1 MSB* (IS) LA 25 8 20.00
CASE II Equipment (IS): 2 2.00
(CASE II Loc: 1 LA, 1 RA)
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TOTALS: 50 72 100.00
Crits & Tons Left: 6 .00
Calculated Factors:
Total Cost: 117,746,666 C-Bills
Battle Value 2: 4,918 (old BV = 4,473)
Cost per BV2: 23,941.98
Weapon Value: 5,865 / 5,865 (Ratio = 1.19 / 1.19)
Damage Factors: SRDmg = 92; MRDmg = 81; LRDmg = 68
BattleForce2: MP: 4, Armor/Structure: 7/4
Damage PB/M/L: 12/10/10, Overheat: 0
Class: MA; Point Value: 49