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 Post subject: Anduril
PostPosted: Sun Sep 15, 2013 7:30 am 
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Lieutenant General
Lieutenant General

Joined: Sun Apr 30, 2006 7:13 pm
Posts: 670
Location: Sheffield UK
My Desperate attempt to save the Davions.
Code:
 BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Anduril And-1
Tech:          Mixed Tech  /  3145
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Anduril 1 Composite (IS)
Power Plant:   400 Shadowfax 1 XXL Fusion (C)
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    1/Star Slab Standard
Armament:      
  2 MSBs*(IS)
Manufacturer:  Mithril
  Location:    Numenor
Communications System:  Palantir 1
Targeting & Tracking System:  Legolas 1

------------------------------------------------------------------------------
==Overview:==
The Anduril is the first purpose  built mech to be designed around Numenor
Labs revolutionary and dangerous Molecular Slicer Beam. A desperate effort to
find a weapon that will save the Federated Suns.

==Capabilities:==
This Mounts 2 Molecular Slicer Beams more than any other ground based unit
which can normally only mount one due to the weapons size and heat
requirements and the dangerous nature of the weapon which is prone to
exploding if struck or if used too often. If both beams strike on the same
location there is no mech that can survive it.



==Battle History:==
So far only deployed to the Assault Guards in a single lance strength unit. It
is intended to deploy in lance size units to all regimental line mech units.

==Variants:==
No variants built as of yet.

==Deployment==
So far only deployed to the Assault Guards in a single lance strength unit. It
is intended to deploy in lance size units to all regimental line mech units.

The Molecular Slicer Beam (MSB) is weapon shrouded in much mystery as to the
method of it's beam tech, it is pretty much black box technology that comes
out of Numenor labs. Like the Re-Engineered lasers it ignore the special
abilitys of Reflective armor. Draconis teams that have so faced this weapon
fitted in the field  in refit have not captured an intact weapon due mostly
due to the weapons tendancy to explode. The Death Strike Commandos did capture
one briefly using swarm tactics and TSEMP weapons to shut down the mech but it
exploded when they test fired the weapon. It's ability to provide a huge
amount fire power that can slice through mechs makes this weapon a game
changer that is making the Capellans and Draconians rethink their tactics. 

Rules:
The Molecular Slicer Beam is an Energy Weapon it weighs 20 tons takes up 8
spaces, Produces 50 damage and 25 heat. It explodes with 50 points of damage
if it is struck and if used for more than 2 consecutive turns on a roll of 2
increasing by one each turn it is used. It will iignore the damage-reducing
effects of laser reflective armor, ferro lamellor armor, and even hardened
armor. (In all of these cases, even hardened armor, this means that the
number of armor points lost is equal to the MSB's damage value, as if these
armor types were standard armor when
struck by a MSB.)



--------------------------------------------------------
Type/Model:    Anduril And-1
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Composite (IS)        0      5.00
Engine:        400 XXL Fusion               14     17.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     25 Double (C) [50]          18     15.00
 (Heat Sink Loc: 1 HD, 3 LT, 3 RT, 1 LL, 1 RL)
XL Gyro:                                     6      2.00
Small Cockpit, Life Supt., Sensors:          4      2.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  264 (C)                       0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         40      
   Center Torso (Rear):                 13      
   L/R Side Torso:           21      27/27      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  17      29/29      
   L/R Leg:                  21      36/36      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 MSB* (IS)              RA     25           8     20.00
1 MSB* (IS)              LA     25           8     20.00
CASE II Equipment (IS):                      2      2.00
  (CASE II Loc: 1 LA, 1 RA)
--------------------------------------------------------
TOTALS:                         50          72    100.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        117,746,666 C-Bills
Battle Value 2:    4,918 (old BV = 4,473)
Cost per BV2:      23,941.98
Weapon Value:      5,865 / 5,865 (Ratio = 1.19 / 1.19)
Damage Factors:    SRDmg = 92;  MRDmg = 81;  LRDmg = 68
BattleForce2:      MP: 4,  Armor/Structure: 7/4
                   Damage PB/M/L: 12/10/10,  Overheat: 0
                   Class: MA;  Point Value: 49


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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 8:12 am 
Offline
Lieutenant General
Lieutenant General

Joined: Sun Apr 30, 2006 7:13 pm
Posts: 670
Location: Sheffield UK
Code:
      BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Glamdring GLG-1
Tech:          Inner Sphere / 3145
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          75 tons
Chassis:       Endo Steel
Power Plant:   375 GM XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Light Ferro-Fibrous 
Armament:      
  1 MSB*
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Glamdring is intended to be the main mech platform for the MSB.Faster and
much cheaper than the Anduril.

--------------------------------------------------------
Type/Model:    Glamdring GLG-1
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel           14      4.00
 (Endo Steel Loc: 1 HD, 3 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine:        375 XL Fusion                12     19.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     13 Double [26]               0      3.00
Gyro:                                        4      4.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA+H     15       .00
Armor Factor:  231 pts Light Ferro-Fibrous   7     14.00
 (Armor Crit Loc: 3 RA, 2 LT, 2 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         34      
   Center Torso (Rear):                 12      
   L/R Side Torso:           16      24/24      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  12      24/24      
   L/R Leg:                  16      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 MSB*                   LA     25           8     20.00
1 Anti-Missile System    RT      1   12      2      1.50
  (Ammo Locations: 1 RT)
1 Targeting Computer     LT                  5      5.00
CASE II Equipment:                           1      1.00
  (CASE II Loc: 1 LA)
--------------------------------------------------------
TOTALS:                         26          73     75.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        19,803,000 C-Bills
Battle Value 2:    3,464 (old BV = 3,759)
Cost per BV2:      5,716.8
Weapon Value:      3,554 / 3,554 (Ratio = 1.03 / 1.03)
Damage Factors:    SRDmg = 49;  MRDmg = 45;  LRDmg = 40
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 7/6/6,  Overheat: 0
                   Class: MH;  Point Value: 35


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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 8:30 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
The MSB which book is it in?

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Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 9:02 am 
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Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
Quote:
The MSB which book is it in?

It sounds like the Molecular Slicer Beam of the Shadows from the old Babylon 5 Wars game line. I'd say the best reference book from that game would be Wars of the Ancients.


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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 9:49 am 
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Joined: Sun Jan 20, 2002 8:00 pm
Posts: 529
A custom vehicular weapon that can do 50 points of damage in a single shot seems dodgy even by the nebulous standards of Battletech. And then there is the issue of a mech that costs over 117 million C-Bills.

Sorry, but not my cup of tea.

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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 9:58 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
i agree with cavgunner.
realistically speaking any Power that can field such a weapon likely would do so.
maybe only as a showpiece to create fear in the oponents, and to impress at the annual national-Holiday-Parade.
in BT however it is horribly IMBA.

the second version is much more likely to be fielded(in this case litterally: used in battle) because it has a better value for Money, and because the faster mech can less easyly be cought.
because of the cooldown needed for safety it should be fielded in Groups that alternate fire between two lines, much like muzzleloading muskets have been used.

EDIT: looking at the glamdring it has enough HS to continously Alpha, wich makes little sense with a weapon that has to cooldown. i suggest to reduce that to a point where heat-buildup stays just low enough not to cause any Problems. maybe that allows for more Speed or a secondary weapon.

II.Edit: same for the Anduril, when its weapons are fired alternatingly you would need much less heatsinks. 16 in-engine gives you 32 heat which allows for 7 heat to be used with up to 9 tons of weapons.

III. edit: when only one is used/round a single 5-ton TC should be sufficient for both, then an AMS and two ERML for Close-in defence should be usefull.

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Last edited by cobayashimaru on Sun Sep 15, 2013 10:13 am, edited 1 time in total.

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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 10:13 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Way back in the day, oh about 1989 or so, one of the guys felt the need to make autocannons bigger then 20 points of damage. We as a group had no issues with the 25 and 30 version but when he rolled the AC50 into play we were like uhmm you realize that can cripple EVERYTHING short of certain dropships?

We let him run with it for the game, but never again did it get used. 50 points can cripple just about every mech and vehicle.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 10:16 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
Exactly. the only use in game might be to create an extremely dangerous and deadly evil horrid OPFORCE. maybe it would have a place in the novels.

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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 12:20 pm 
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Lieutenant General
Lieutenant General

Joined: Sun Apr 30, 2006 7:13 pm
Posts: 670
Location: Sheffield UK
Not in any official book and yup it was inspired by B5 basically the Davions are using shadowtech supplied to them by Mr Morden. I know it's munchkin but given the hole the writers have put the Davions in I think it is justified, it's either this or they throw the one ring into Mount Doom.

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 Post subject: Re: Anduril
PostPosted: Sun Sep 15, 2013 12:31 pm 
Offline
Lieutenant General
Lieutenant General

Joined: Sun Apr 30, 2006 7:13 pm
Posts: 670
Location: Sheffield UK
Code:
BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Glamdring GLG-1a
Tech:          Inner Sphere / 3145
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          75 tons
Chassis:       Endo Steel
Power Plant:   375 GM XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Light Ferro-Fibrous 
Armament:      
  1 MSB*
  1 Anti-Missile System
  1 ER Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Glamdring is intended to be the main mech platform for the MSB.Faster and
much cheaper than the Anduril.

==Variants:==
The 1A was a field refit produced after pilot feedback saying they wanted a
backup weapon. The single ER Medium Laser isn't much but it gives pilots a
much need psychological boost.

--------------------------------------------------------
Type/Model:    Glamdring GLG-1a
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Endo Steel           14      4.00
 (Endo Steel Loc: 1 HD, 3 RA, 3 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine:        375 XL Fusion                12     19.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      4.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA+H     15       .00
Armor Factor:  220 pts Light Ferro-Fibrous   7     13.00
 (Armor Crit Loc: 4 RA, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         31      
   Center Torso (Rear):                 10      
   L/R Side Torso:           16      23/23      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  12      23/23      
   L/R Leg:                  16      31/31      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 MSB*                   LA     25           8     20.00
1 Anti-Missile System    RT      1   12      2      1.50
  (Ammo Locations: 1 RT)
1 ER Medium Laser        CT      5           1      1.00
1 Targeting Computer     LT                  6      6.00
CASE II Equipment:                           1      1.00
  (CASE II Loc: 1 LA)
--------------------------------------------------------
TOTALS:                         31          75     75.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        19,923,750 C-Bills
Battle Value 2:    4,288 (old BV = 3,467)
Cost per BV2:      4,646.4
Weapon Value:      3,096 / 3,096 (Ratio = .72 / .72)
Damage Factors:    SRDmg = 45;  MRDmg = 41;  LRDmg = 38
BattleForce2:      MP: 5,  Armor/Structure: 6/3
                   Damage PB/M/L: 7/5/5,  Overheat: 1
                   Class: MH;  Point Value: 43

_________________
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 Post subject: Re: Anduril
PostPosted: Tue Sep 17, 2013 2:37 am 
Offline
Major
Major

Joined: Wed Jul 10, 2002 8:00 pm
Posts: 368
Quote:
Not in any official book and yup it was inspired by B5 basically the Davions are using shadowtech supplied to them by Mr Morden. I know it's munchkin but given the hole the writers have put the Davions in I think it is justified, it's either this or they throw the one ring into Mount Doom.

Here is my version of the weapon. Enjoy !!!

Molecular Beam (MB)

Game Statistics:

Technology Base: Clan
Tonnage: 10
Critical: 4
Heat: 25
Damage: 5 (special- see below)
Range: Short: 1-6/ Medium: 7-14/ Long:15-20
Cost: 500,000 C-Bills
Battle Value (BV): 600

Game Notes:

The Molecular Beam (MB) is an energy weapon and follows all rules from Total Warfare unless otherwise noted. Except for Laser Reflective, Hardened and Capital Scale Armor, shots from a MB completely ignore armor and their effects. Against Laser Reflective, Hardened and Capital Scale Armor, the shot does full damage against the armor and ignores any other effects of the armor but does not automatically penetrate to the internal structure like normal.


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