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 Post subject: Grenadier
PostPosted: Wed Mar 26, 2014 9:01 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Code:
               BattleMech Technical Readout

Type/Model:    Grenadier 
Tech:          Clan / 3090
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          75 tons
Chassis:       BLKWL-75 Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Lexington Lifters Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Valiant Lamellor Standard
Armament:      
  3 Series 6b ER Large Lasers
  2 Series 14a Medium Pulse Lasers
Manufacturer:  Wolf Clan Site 4
  Location:    Arc-Royal
Communications System:  Dalban Micronics
Targeting & Tracking System:  Dalban HiRez

------------------------------------------------------------------------------
==Overview:==
Quick frame of reference.  These are a series of mechs, built to very basic Clan standards, all using the same engine, T&T, Comm, Armor, JJ, Clan DHS,and weapons limited to 
Clan ERML,ERLL, MPL, SPL, and LRM 5.  The idea is for a series of cheap, usable militia/garrison units that could be mass produced.  I picked the Wolves/Arc Royal randomly, 
but I could see any/all of the invading Clans doing something similar in the Post Jihad era.

Peltast-50t
Fusilier-60t
Grenadier-75t
Voltigeur-100t

There is also a series of armor following similar parameters.  I'm guessing one set with a 300 SFE and one with a 105 SFE to cover the hovers.
--------------------------------------------------------
Type/Model:    Grenadier 
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        300 Fusion                    6     19.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     18 Double [36]              12      8.00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  231 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         34      
   Center Torso (Rear):                 12      
   L/R Side Torso:           16      24/24      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  12      24/24      
   L/R Leg:                  16      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           1      4.00
1 Medium Pulse Laser     RA      4           1      2.00
1 ER Large Laser         LA     12           1      4.00
1 Medium Pulse Laser     LA      4           1      2.00
1 ER Large Laser         RT     12           1      4.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         44          52     75.00
Crits & Tons Left:                          26       .00

Calculated Factors:
Total Cost:        7,490,000 C-Bills
Battle Value 2:    2,293 (old BV = 2,155)
Cost per BV2:      3,266.46
Weapon Value:      3,304 / 3,304 (Ratio = 1.44 / 1.44)
Damage Factors:    SRDmg = 35;  MRDmg = 26;  LRDmg = 14
BattleForce2:      MP: 4J,  Armor/Structure: 6/6
                   Damage PB/M/L: 5/4/2,  Overheat: 1
                   Class: MH;  Point Value: 23



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 Post subject: Re: Grenadier
PostPosted: Wed Mar 26, 2014 9:06 am 
Offline
Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Code:
               BattleMech Technical Readout

Type/Model:    Grenadier 2
Tech:          Clan / 3090
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          75 tons
Chassis:       BLKWL-75 Standard
Power Plant:   300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Valiant Lamellor Standard
Armament:      
  2 Series 6b ER Large Lasers
  6 Type X LRM 5s
Manufacturer:  Wolf Clan Site 4
  Location:    Arc-Royal
Communications System:  Dalban Micronics
Targeting & Tracking System:  Dalban HiRez

------------------------------------------------------------------------------
==Overview:==
Quick frame of reference.  These are a series of mechs, built to very basic Clan standards, all using the same engine, T&T, Comm, Armor, JJ, Clan DHS,and weapons limited to 
Clan ERML,ERLL, MPL, SPL, and LRM 5.  The idea is for a series of cheap, usable militia/garrison units that could be mass produced.  I picked the Wolves/Arc Royal randomly, 
but I could see any/all of the invading Clans doing something similar in the Post Jihad era.

Peltast-50t
Fusilier-60t
Grenadier-75t
Voltigeur-100t

There is also a series of armor following similar parameters.  I'm guessing one set with a 300 SFE and one with a 105 SFE to cover the hovers.

--------------------------------------------------------
Type/Model:    Grenadier 2
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        300 Fusion                    6     19.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     18 Double [36]              12      8.00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  231 pts Standard              0     14.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         34      
   Center Torso (Rear):                 12      
   L/R Side Torso:           16      24/24      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  12      24/24      
   L/R Leg:                  16      32/32      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           1      4.00
1 ER Large Laser         LA     12           1      4.00
3 LRM 5s                 RT      6  144      9      9.00
  (Ammo Locations: 3 LT, 3 RT)
3 LRM 5s                 LT      6           3      3.00
--------------------------------------------------------
TOTALS:                         36          57     75.00
Crits & Tons Left:                          21       .00

Calculated Factors:
Total Cost:        7,315,000 C-Bills
Battle Value 2:    1,999 (old BV = 1,784)
Cost per BV2:      3,659.33
Weapon Value:      3,341 / 3,341 (Ratio = 1.67 / 1.67)
Damage Factors:    SRDmg = 36;  MRDmg = 29;  LRDmg = 17
BattleForce2:      MP: 4,  Armor/Structure: 6/6
                   Damage PB/M/L: 5/4/4,  Overheat: 0
                   Class: MH;  Point Value: 20



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 Post subject: Re: Grenadier
PostPosted: Fri Aug 01, 2014 2:19 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
These would find a home in many of the merc units pretty easily I think. Also I would expect to run into these more as the need for mechs keeps rising again.

_________________
Karagin-

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[url]http://karagin12.livejournal.com/[/url]

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 Post subject: Re: Grenadier
PostPosted: Sat Aug 02, 2014 1:35 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I agree Karagin,

Anybody who can support a bit of Clantech would love these. The mix of basically IS materials with limted Clantech(weapons and heatsinks) makes more sense to me then an entire system of production lines to meet the requirements for all the IS equipment out there in the post Jihad era. I know the Clantech level weapons are supposedly very, very difficult to build, but I can't believe a line for Clan ERLLs is more resource/C-Bill intensive then supporting lines for: standard, ER, Pulse, Bombast, Binary, and Re-Engineered versions of the same weapon.


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