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PostPosted: Sat May 24, 2014 12:41 am 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Okay different kind of challenge, taking the existing Clan Light omnimechs lets see what you all can come with for them for alternative configs.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


Last edited by Karagin on Sat May 24, 2014 7:33 pm, edited 1 time in total.

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PostPosted: Sat May 24, 2014 4:32 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
like this?

8 crits of pod space in each torso, one each in every arm and in the head.
8.57 Tons of pod weight
14 Heat allowance
moves 10/15/0
Code:
                      BattleMech Technical Readout

Type/Model:    20 Ton Omni Base 
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   200 XXL Fusion
Walking Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      None
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    20 Ton Omni Base 
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel             7      1,00
 (Endo Steel Loc: 3 LA, 4 RA)
Engine:        200 XXL Fusion               14      2,84
   Walking MP:  10
   Running MP:  15
   Jumping MP:   0
Heat Sinks:     10 Double [20]               4       ,00
 (Heat Sink Loc: 1 LL, 1 RL)
XL Gyro:                                     6      1,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:   69 pts Ferro-Fibrous         7      3,59
 (Armor Crit Loc: 4 LA, 3 RA)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
--------------------------------------------------------
TOTALS:                          0          59     11,43
Crits & Tons Left:                          19      8,57

Calculated Factors:
Total Cost:        9.900.499 C-Bills
Battle Value 2:    336 (old BV = 256)
Cost per BV2:      29.465,77
Weapon Value:      0 / 0 (Ratio = ,00 / ,00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 10,  Armor/Structure: 2/1
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: ML;  Point Value: 3
                   Specials: omni
the prime has an energy only layout, for scouting behind enemy lines:
Code:
               BattleMech Technical Readout

Type/Model:    20 Ton Omni Prime 
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   200 XXL Fusion
Walking Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 ER Large Laser
  1 ER Med Pulse Laser
  1 Micro Pulse Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    20 Ton Omni Prime 
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel             7      1,00
 (Endo Steel Loc: 3 LA, 4 RA)
Engine:        200 XXL Fusion               14      2,84
   Walking MP:  10
   Running MP:  15
   Jumping MP:   0
Heat Sinks:     12 Double [24]               8      2,00
 (Heat Sink Loc: 1 LT, 1 RT, 1 LL, 1 RL)
XL Gyro:                                     6      1,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:   69 pts Ferro-Fibrous         7      3,59
 (Armor Crit Loc: 4 LA, 3 RA)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RT     12           1      4,00
1 ER Med Pulse Laser     RT      6           2      2,00
1 Micro Pulse Laser      HD      1           1       ,50
--------------------------------------------------------
TOTALS:                         19          67     19,93
Crits & Tons Left:                          11       ,07

Calculated Factors:
Total Cost:        10.462.249 C-Bills
Battle Value 2:    1.203 (old BV = 1.099)
Cost per BV2:      8.696,8
Weapon Value:      549 / 549 (Ratio = ,46 / ,46)
Damage Factors:    SRDmg = 17;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 10,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: ML;  Point Value: 12
                   Specials: omni
Alpha is the long distance support, it also has the micro pulse for self defense
Code:
              BattleMech Technical Readout

Type/Model:    20 Ton Omni Alpha 
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   200 XXL Fusion
Walking Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 LB 5-X AC
  1 Micro Pulse Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    20 Ton Omni Alpha 
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel             7      1,00
 (Endo Steel Loc: 3 LA, 4 RA)
Engine:        200 XXL Fusion               14      2,84
   Walking MP:  10
   Running MP:  15
   Jumping MP:   0
Heat Sinks:     10 Double [20]               4       ,00
 (Heat Sink Loc: 1 LL, 1 RL)
XL Gyro:                                     6      1,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:   69 pts Ferro-Fibrous         7      3,59
 (Armor Crit Loc: 4 LA, 3 RA)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 5-X AC              RT      1   20      5      8,00
  (Ammo Locations: 1 RT)
1 Micro Pulse Laser      HD      1           1       ,50
--------------------------------------------------------
TOTALS:                          2          65     19,93
Crits & Tons Left:                          13       ,07

Calculated Factors:
Total Cost:        10.382.749 C-Bills
Battle Value 2:    584 (old BV = 497)
Cost per BV2:      17.778,68
Weapon Value:      147 / 147 (Ratio = ,25 / ,25)
Damage Factors:    SRDmg = 6;  MRDmg = 4;  LRDmg = 2
BattleForce2:      MP: 10,  Armor/Structure: 2/1
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: ML;  Point Value: 6
                   Specials: omni
 
a rocket-carrier, again with a micro pulse
Code:
               BattleMech Technical Readout

Type/Model:    20 Ton Omni Beta 
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   200 XXL Fusion
Walking Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 LRM 10s
  1 Micro Pulse Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    20 Ton Omni Beta 
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel             7      1,00
 (Endo Steel Loc: 3 LA, 4 RA)
Engine:        200 XXL Fusion               14      2,84
   Walking MP:  10
   Running MP:  15
   Jumping MP:   0
Heat Sinks:     10 Double [20]               4       ,00
 (Heat Sink Loc: 1 LL, 1 RL)
XL Gyro:                                     6      1,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:   69 pts Ferro-Fibrous         7      3,59
 (Armor Crit Loc: 4 LA, 3 RA)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 10                 RT      4   36      4      5,50
  (Ammo Locations: 1 LT, 2 RT)
1 LRM 10                 LT      4           1      2,50
1 Micro Pulse Laser      HD      1           1       ,50
--------------------------------------------------------
TOTALS:                          9          65     19,93
Crits & Tons Left:                          13       ,07

Calculated Factors:
Total Cost:        10.504.249 C-Bills
Battle Value 2:    899 (old BV = 797)
Cost per BV2:      11.684,37
Weapon Value:      383 / 383 (Ratio = ,43 / ,43)
Damage Factors:    SRDmg = 13;  MRDmg = 9;  LRDmg = 5
BattleForce2:      MP: 10,  Armor/Structure: 2/1
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: omni, if
the gamma is a close in brawler, with jump-capability
Code:
               BattleMech Technical Readout

Type/Model:    20 Ton Omni Gamma 
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   200 XXL Fusion
Walking Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 ER Medium Lasers
  1 SRM 6
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    20 Ton Omni Gamma 
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel             7      1,00
 (Endo Steel Loc: 3 LA, 4 RA)
Engine:        200 XXL Fusion               14      2,84
   Walking MP:  10
   Running MP:  15
   Jumping MP:   6
Heat Sinks:     10 Double [20]               4       ,00
 (Heat Sink Loc: 1 LL, 1 RL)
XL Gyro:                                     6      1,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:   69 pts Ferro-Fibrous         7      3,59
 (Armor Crit Loc: 4 LA, 3 RA)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1,00
1 ER Medium Laser        LA      5           1      1,00
1 SRM 6                  RT      4   30      3      3,50
  (Ammo Locations: 2 RT)
6 Standard Jump Jets:                        6      3,00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         14          70     19,93
Crits & Tons Left:                           8       ,07

Calculated Factors:
Total Cost:        10.632.499 C-Bills
Battle Value 2:    1.089 (old BV = 963)
Cost per BV2:      9.763,54
Weapon Value:      463 / 463 (Ratio = ,43 / ,43)
Damage Factors:    SRDmg = 18;  MRDmg = 9;  LRDmg = 1
BattleForce2:      MP: 10,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: ML;  Point Value: 11
                   Specials: omni
Born out of a cooperation with the inner sphere, a Long range harasser:
Code:
BattleMech Technical Readout
                        UB Weapons

Type/Model:    20 Ton Omni Delta 
Tech:          Mixed Tech  /  3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          20 tons
Chassis:       Endo Steel (C)
Power Plant:   200 XXL Fusion (C)
Walking Speed: 108,0 km/h
Maximum Speed: 162,0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 Thunderbolt (OS)(UB)s (IS)
  1 LB 2-X AC(C)
  1 Micro Pulse Laser(C)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    20 Ton Omni Delta 
Mass:          20 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel (C)         7      1,00
 (Endo Steel Loc: 4 LA, 3 RA)
Engine:        200 XXL Fusion               14      2,84
   Walking MP:  10
   Running MP:  15
   Jumping MP:   0
Heat Sinks:     10 Double (C) [20]           4       ,00
 (Heat Sink Loc: 1 LL, 1 RL)
XL Gyro:                                     6      1,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:   69 (C)                       7      3,59
 (Armor Crit Loc: 3 LA, 4 RA)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  3      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Thunderbolt (OS)(UB)(ISRT      6           1      1,00
1 LB 2-X AC  (C)         RT      1   45      4      6,00
  (Ammo Locations: 1 RT)
1 Thunderbolt (OS)(UB)(ISLT      6           1      1,00
1 Micro Pulse Laser  (C) HD      1           1       ,50
--------------------------------------------------------
TOTALS:                          2          66     19,93
Crits & Tons Left:                          12       ,07

Calculated Factors:
Total Cost:        11.047.249 C-Bills
Battle Value 2:    646 (old BV = 505)
Cost per BV2:      17.101,0
Weapon Value:      176 / 176 (Ratio = ,27 / ,27)
Damage Factors:    SRDmg = 20;  MRDmg = 13;  LRDmg = 3
BattleForce2:      MP: 10,  Armor/Structure: 2/1
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: ML;  Point Value: 6
                   Specials: omni

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Sat May 24, 2014 7:33 pm 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Actually meant the existing Omnis...let me update that.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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PostPosted: Sat May 24, 2014 10:11 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
oups

you wanted pods, not entire mechs...

i Chose the X or xeta because this is an experimental layout, followed by a number
the X1 is a pulseboat that is designed to fight elementals and fast light mechs.
Code:
               BattleMech Technical Readout

Type/Model:    Adder (Puma) X1
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Endo Steel
Power Plant:   210 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 Large Pulse Lasers
  1 Small Pulse Laser
  1 Flamer
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to
its ferocity.  Though light and fast enough for scouting missions, the Puma
can stand up to many Inner Sphere medium 'Mechs.  It packs exceptional
firepower for a light 'Mech, and many MechWarriors in the Successor States got
a nasty surprise the first time they faced it in battle.  The flamer in the
Puma's center torso is one of the few fixed weapons on an OmniMech.

==Capabilities:==
     When a Puma pilot expects heavy combat, he uses the 'Mechs most common
configuration--double particle projection cannons, one in each arm.  The PPCs
deliver heavy damage, and the advanced targeting computer gives them
devastating accuracy.
     Alternate Configuration A turns the Puma into a fire-support 'Mech.  The
double LRM-20 racks on the arms can deliver enormous damage from afar,
softening up the enemy for the Puma's Starmates.  To deal with enemies that
get too close, this design mounts a small pulse laser in each of the right and
left torsos. 
     Alternate Configuration B features more varied weapons, and is used when
the 'Mech may need to play several battlefield roles.  Like the Primary
configuration, this version probably gives its pilots problems with heat
buildup.  A careful pilot, however, can take maximum advantage of this
configuration's immense firepower and versatility.   One arm mounts a large
pulse laser, the other an LB 5-X autocannon.  Extended-range medium lasers in
the right and left torsos round out the weapons array.
     Configuration C appears most often when several Pumas are used together. 
In these cases, all are equipped with Narc missiles, and a single Puma-C
carries the Narc beacon for them all.  As a trade-off, this configuration must
downgrade its missile launchers to LRM-15s.  This version also carries a
medium pulse laser in its left torso rather than the small lasers carried by
Configuration B.
     Alternate Configuration D appears to be a variation on the Puma-B, and it
has so far appeared rarely.  This configuration features the Ultra-5
autocannon, an extended-range large laser, and carries Streak missile
launchers rather than lasers in its right and left torsos.

==Deployment==
     The Puma sees widespread use among all the Clans, though it rarely serves
as a reconnaissance 'Mech.  Clan Wolf makes greater use of the Puma than the
other Clans do, often assigning it to scouting missions.  As a fire-support
'Mech, it serves with Stars of all compositions.  

--------------------------------------------------------
Type/Model:    Adder (Puma) X1
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2,00
 (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine:        210 XL Fusion                10      4,50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Double [20]               4       ,00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt.:                         5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  115 pts Ferro-Fibrous         7      6,00
 (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         16      
   Center Torso (Rear):                  6      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Pulse Laser      RT     10           2      6,00
1 Small Pulse Laser      RT      2           1      1,00
1 Large Pulse Laser      LT     10           2      6,00
1 Flamer                 CT      3           1       ,50
1 Targeting Computer     LT                  3      3,00
--------------------------------------------------------
TOTALS:                         25          62     35,00
Crits & Tons Left:                          16       ,00

Calculated Factors:
Total Cost:        6.632.044 C-Bills
Battle Value 2:    1.582 (old BV = 1.260)
Cost per BV2:      4.192,19
Weapon Value:      1.222 / 1.222 (Ratio = ,77 / ,77)
Damage Factors:    SRDmg = 21;  MRDmg = 19;  LRDmg = 14
BattleForce2:      MP: 6,  Armor/Structure: 3/2
                   Damage PB/M/L: 3/2/2,  Overheat: 1
                   Class: ML;  Point Value: 16
                   Specials: omni
the X2 has a larger cannon, with a TC to create a sort of sniper
Code:
               BattleMech Technical Readout

Type/Model:    Adder (Puma) X2
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          35 tons
Chassis:       Endo Steel
Power Plant:   210 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 Small Pulse Laser
  1 LB 10-X AC
  1 Flamer
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to
its ferocity.  Though light and fast enough for scouting missions, the Puma
can stand up to many Inner Sphere medium 'Mechs.  It packs exceptional
firepower for a light 'Mech, and many MechWarriors in the Successor States got
a nasty surprise the first time they faced it in battle.  The flamer in the
Puma's center torso is one of the few fixed weapons on an OmniMech.

==Capabilities:==
     When a Puma pilot expects heavy combat, he uses the 'Mechs most common
configuration--double particle projection cannons, one in each arm.  The PPCs
deliver heavy damage, and the advanced targeting computer gives them
devastating accuracy.
     Alternate Configuration A turns the Puma into a fire-support 'Mech.  The
double LRM-20 racks on the arms can deliver enormous damage from afar,
softening up the enemy for the Puma's Starmates.  To deal with enemies that
get too close, this design mounts a small pulse laser in each of the right and
left torsos. 
     Alternate Configuration B features more varied weapons, and is used when
the 'Mech may need to play several battlefield roles.  Like the Primary
configuration, this version probably gives its pilots problems with heat
buildup.  A careful pilot, however, can take maximum advantage of this
configuration's immense firepower and versatility.   One arm mounts a large
pulse laser, the other an LB 5-X autocannon.  Extended-range medium lasers in
the right and left torsos round out the weapons array.
     Configuration C appears most often when several Pumas are used together. 
In these cases, all are equipped with Narc missiles, and a single Puma-C
carries the Narc beacon for them all.  As a trade-off, this configuration must
downgrade its missile launchers to LRM-15s.  This version also carries a
medium pulse laser in its left torso rather than the small lasers carried by
Configuration B.
     Alternate Configuration D appears to be a variation on the Puma-B, and it
has so far appeared rarely.  This configuration features the Ultra-5
autocannon, an extended-range large laser, and carries Streak missile
launchers rather than lasers in its right and left torsos.

==Deployment==
     The Puma sees widespread use among all the Clans, though it rarely serves
as a reconnaissance 'Mech.  Clan Wolf makes greater use of the Puma than the
other Clans do, often assigning it to scouting missions.  As a fire-support
'Mech, it serves with Stars of all compositions.  

--------------------------------------------------------
Type/Model:    Adder (Puma) X2
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2,00
 (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine:        210 XL Fusion                10      4,50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Double [20]               4       ,00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt.:                         5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  115 pts Ferro-Fibrous         7      6,00
 (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         16      
   Center Torso (Rear):                  6      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Small Pulse Laser      LA      2           1      1,00
1 LB 10-X AC             RT      2   20      7     12,00
  (Ammo Locations: 2 LT)
1 Flamer                 CT      3           1       ,50
1 Targeting Computer     LT                  3      3,00
--------------------------------------------------------
TOTALS:                          7          65     35,00
Crits & Tons Left:                          13       ,00

Calculated Factors:
Total Cost:        6.841.294 C-Bills
Battle Value 2:    922 (old BV = 805)
Cost per BV2:      7.420,06
Weapon Value:      562 / 562 (Ratio = ,61 / ,61)
Damage Factors:    SRDmg = 13;  MRDmg = 8;  LRDmg = 3
BattleForce2:      MP: 6,  Armor/Structure: 3/2
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: ML;  Point Value: 9
                   Specials: omni
Code:
BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Adder (Puma) X3
Tech:          Clan / 3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          35 tons
Chassis:       Endo Steel
Power Plant:   210 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 Rotary AC/2*
  1 ER Large Laser
  1 Flamer
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to
its ferocity.  Though light and fast enough for scouting missions, the Puma
can stand up to many Inner Sphere medium 'Mechs.  It packs exceptional
firepower for a light 'Mech, and many MechWarriors in the Successor States got
a nasty surprise the first time they faced it in battle.  The flamer in the
Puma's center torso is one of the few fixed weapons on an OmniMech.

==Capabilities:==
     When a Puma pilot expects heavy combat, he uses the 'Mechs most common
configuration--double particle projection cannons, one in each arm.  The PPCs
deliver heavy damage, and the advanced targeting computer gives them
devastating accuracy.
     Alternate Configuration A turns the Puma into a fire-support 'Mech.  The
double LRM-20 racks on the arms can deliver enormous damage from afar,
softening up the enemy for the Puma's Starmates.  To deal with enemies that
get too close, this design mounts a small pulse laser in each of the right and
left torsos. 
     Alternate Configuration B features more varied weapons, and is used when
the 'Mech may need to play several battlefield roles.  Like the Primary
configuration, this version probably gives its pilots problems with heat
buildup.  A careful pilot, however, can take maximum advantage of this
configuration's immense firepower and versatility.   One arm mounts a large
pulse laser, the other an LB 5-X autocannon.  Extended-range medium lasers in
the right and left torsos round out the weapons array.
     Configuration C appears most often when several Pumas are used together. 
In these cases, all are equipped with Narc missiles, and a single Puma-C
carries the Narc beacon for them all.  As a trade-off, this configuration must
downgrade its missile launchers to LRM-15s.  This version also carries a
medium pulse laser in its left torso rather than the small lasers carried by
Configuration B.
     Alternate Configuration D appears to be a variation on the Puma-B, and it
has so far appeared rarely.  This configuration features the Ultra-5
autocannon, an extended-range large laser, and carries Streak missile
launchers rather than lasers in its right and left torsos.

==Deployment==
     The Puma sees widespread use among all the Clans, though it rarely serves
as a reconnaissance 'Mech.  Clan Wolf makes greater use of the Puma than the
other Clans do, often assigning it to scouting missions.  As a fire-support
'Mech, it serves with Stars of all compositions.  

--------------------------------------------------------
Type/Model:    Adder (Puma) X3
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2,00
 (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine:        210 XL Fusion                10      4,50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Double [20]               4       ,00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  115 pts Ferro-Fibrous         7      6,00
 (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         16      
   Center Torso (Rear):                  6      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/2*           RT      1  180      8     12,00
  (Ammo Locations: 3 LT, 1 RT)
1 ER Large Laser         LT     12           1      4,00
1 Flamer                 CT      3           1       ,50
--------------------------------------------------------
TOTALS:                         16          63     35,00
Crits & Tons Left:                          15       ,00

Calculated Factors:
Total Cost:        6.785.606 C-Bills
Battle Value 2:    1.276 (old BV = 1.172)
Cost per BV2:      5.317,87
Weapon Value:      639 / 639 (Ratio = ,50 / ,50)
Damage Factors:    SRDmg = 12;  MRDmg = 9;  LRDmg = 6
BattleForce2:      MP: 6,  Armor/Structure: 3/2
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: ML;  Point Value: 13
                   Specials: omni
and then the mixed tech(pods only) headcapper with an inner sphere T-bolt:
Code:
BattleMech Technical Readout
                       THB Weapons

Type/Model:    Adder (Puma) X4MIX
Tech:          Mixed Tech  /  3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          35 tons
Chassis:       Endo Steel (C)
Power Plant:   210 XL Fusion (C)
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 Thunderbolt-20 (THB)(IS)
  1 Flamer(C)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to
its ferocity.  Though light and fast enough for scouting missions, the Puma
can stand up to many Inner Sphere medium 'Mechs.  It packs exceptional
firepower for a light 'Mech, and many MechWarriors in the Successor States got
a nasty surprise the first time they faced it in battle.  The flamer in the
Puma's center torso is one of the few fixed weapons on an OmniMech.

==Capabilities:==
     When a Puma pilot expects heavy combat, he uses the 'Mechs most common
configuration--double particle projection cannons, one in each arm.  The PPCs
deliver heavy damage, and the advanced targeting computer gives them
devastating accuracy.
     Alternate Configuration A turns the Puma into a fire-support 'Mech.  The
double LRM-20 racks on the arms can deliver enormous damage from afar,
softening up the enemy for the Puma's Starmates.  To deal with enemies that
get too close, this design mounts a small pulse laser in each of the right and
left torsos. 
     Alternate Configuration B features more varied weapons, and is used when
the 'Mech may need to play several battlefield roles.  Like the Primary
configuration, this version probably gives its pilots problems with heat
buildup.  A careful pilot, however, can take maximum advantage of this
configuration's immense firepower and versatility.   One arm mounts a large
pulse laser, the other an LB 5-X autocannon.  Extended-range medium lasers in
the right and left torsos round out the weapons array.
     Configuration C appears most often when several Pumas are used together. 
In these cases, all are equipped with Narc missiles, and a single Puma-C
carries the Narc beacon for them all.  As a trade-off, this configuration must
downgrade its missile launchers to LRM-15s.  This version also carries a
medium pulse laser in its left torso rather than the small lasers carried by
Configuration B.
     Alternate Configuration D appears to be a variation on the Puma-B, and it
has so far appeared rarely.  This configuration features the Ultra-5
autocannon, an extended-range large laser, and carries Streak missile
launchers rather than lasers in its right and left torsos.

==Deployment==
     The Puma sees widespread use among all the Clans, though it rarely serves
as a reconnaissance 'Mech.  Clan Wolf makes greater use of the Puma than the
other Clans do, often assigning it to scouting missions.  As a fire-support
'Mech, it serves with Stars of all compositions.  

--------------------------------------------------------
Type/Model:    Adder (Puma) X4MIX
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel (C)         7      2,00
 (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine:        210 XL Fusion                10      4,50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Double (C) [20]           4       ,00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       ,00
Armor Factor:  115 (C)                       7      6,00
 (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         16      
   Center Torso (Rear):                  6      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Thunderbolt-20 (THB)(ISRT      8   15     10     16,00
  (Ammo Locations: 5 LT)
1 Flamer  (C)            CT      3           1       ,50
--------------------------------------------------------
TOTALS:                         11          64     35,00
Crits & Tons Left:                          14       ,00

Calculated Factors:
Total Cost:        8.199.731 C-Bills
Battle Value 2:    1.285 (old BV = 1.181)
Cost per BV2:      6.381,11
Weapon Value:      714 / 714 (Ratio = ,56 / ,56)
Damage Factors:    SRDmg = 14;  MRDmg = 13;  LRDmg = 5
BattleForce2:      MP: 6,  Armor/Structure: 3/2
                   Damage PB/M/L: 2/2/2,  Overheat: 0
                   Class: ML;  Point Value: 13
                   Specials: omni

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Sat May 24, 2014 11:50 pm 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Really like the logic you went with. I like how each one offers something to the mech and gives it a new approach on things.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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PostPosted: Thu May 29, 2014 9:33 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
another omni that uses inner sphere technology, the experimental Uller X1,
(HMP Forgets all Locations when switching to mixed tech and i was too lazy at 3:30 AM to look them all up, sorry)

i think a light mech with a weapon that does 20 Points of damage to one hit Location should be interesting:
Code:
               BattleMech Technical Readout
                       THB Weapons

Type/Model:    Kit Fox (Uller) X1
Tech:          Mixed Tech  /  3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Endo Steel (C)
Power Plant:   180 XL Fusion (C)
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 Thunderbolt-20 (THB)(IS)
  1 ER Medium Laser(C)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     The Uller, named for the Norse god of archery, is an exceptionally
versatile light 'Mech.  In its main configuration, the Uller carries a mix of
weapons that gives it striking power at all ranges while avoiding the problems
associated with reliance on a single weapons system.  Reasonably fast and well
armored for its size, this design can hold its own against many of the Inner
Sphere's medium 'Mechs.

==Capabilities:==
     In its primary configuration, the Uller combines four of the Clans' most
advanced weapons.  Its main firepower comes from the LB 5-X autocannon in its
right arm and the extended-range large laser in its left.  A small pulse laser
and Streak SRM 4 add to the Uller's punch at close range.  This design keeps
heat buildup in check, economizes on missile loads to avoid running out of
ammunition, and provides sting at varying ranges. 
     Though the Successor States have come to expect surprises from the Clans,
the Uller still caught the Federated Commonwealth off guard the first time it
appeared in Alternate Configuration A.  No one expected a light 'Mech to carry
such a powerful and bulky weapon as a Gauss rifle.  This weapon can cripple an
opposing light 'Mech with a single shot.  Though this configuration also
contains two extended-range medium lasers, it lacks the versatility of the
primary configuration and so appears far less often on the battlefield.  
     Alternate Configuration B is similar in appearance and performance to the
primary configuration, but with a few significant differences.  It carries an
SRM-6 in place of the Streak SRM-4, a larger autocannon, and two
extended-range lasers, surprising Inner Sphere MechWarriors who faced it
believing they knew this 'Mechs capabilities.  Because Configuration B is so
similar in appearance to the primary version, we cannot be certain how
frequently the B variant is used.
     Configuration C is a specialized machine, designed for densely populated
areas.  Its sophisticated electronics allow it to spot a hidden enemy, call in
devastating missile artillery, and jam enemy tracking computers all at the
same time.  Its double machine guns and double A-pods are effective against
enemy infantry who get too close, and its exceptional triple anti-missile
system can swat down incoming missiles from several enemy 'Mechs
simultaneously.  This version of the Uller carries only two offensive weapons:
an extended-range large laser and a small pulse laser.  
     The Uller sometimes acts as long-range fire support in Alternate
Configuration D.  Sporting three long-range missile launchers and a Narc
missile beacon for enhanced accuracy, the Uller can lend its Starmates some
sting from afar.  The obvious drawbacks to this design are its reliance on
limited ammunition and its inability to deal with an enemy at close range.

==Deployment==
     The primary light 'Mech of the Jade Falcons, the Uller has become a
familiar sight in the Twycross Command.  Because other light 'Mechs are
quicker the Uller sees less reconnaissance duty than some other models.  It is
also uncommon among the other Clans, who appear to prefer speedier 'Mechs for
scouting and heavier designs for everything else.

--------------------------------------------------------
Type/Model:    Kit Fox (Uller) X1
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel (C)         7      1,50
 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)
Engine:        180 XL Fusion                10      3,50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Double (C) [20]           6       ,00
 (Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       ,00
Armor Factor:   77 (C)                       7      4,00
 (Armor Crit Loc: 3 LA, 2 RA, 2 LT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10          9      
   Center Torso (Rear):                  5      
   L/R Side Torso:            7        8/8      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   5        7/7      
   L/R Leg:                   7        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Thunderbolt-20 (THB)(ISRT      8   12      9     15,00
  (Ammo Locations: 4 RT)
1 ER Medium Laser  (C)   LT      5           1      1,00
--------------------------------------------------------
TOTALS:                         13          63     30,00
Crits & Tons Left:                          15       ,00

Calculated Factors:
Total Cost:        6.433.212 C-Bills
Battle Value 2:    1.237 (old BV = 1.161)
Cost per BV2:      5.200,66
Weapon Value:      711 / 711 (Ratio = ,57 / ,57)
Damage Factors:    SRDmg = 19;  MRDmg = 17;  LRDmg = 5
BattleForce2:      MP: 6,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/3/2,  Overheat: 0
                   Class: ML;  Point Value: 12
                   Specials: omni
and the X2, same idea, but 15 Points of damage are enough to ripp the head off, and a ERLL instead of a ERML is an improvement once the ammo is used up:
Code:
BattleMech Technical Readout
                       THB Weapons

Type/Model:    Kit Fox (Uller) X2
Tech:          Mixed Tech  /  3050
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          30 tons
Chassis:       Endo Steel (C)
Power Plant:   180 XL Fusion (C)
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 Thunderbolt-15 (THB)(IS)
  1 ER Large Laser(C)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
     The Uller, named for the Norse god of archery, is an exceptionally
versatile light 'Mech.  In its main configuration, the Uller carries a mix of
weapons that gives it striking power at all ranges while avoiding the problems
associated with reliance on a single weapons system.  Reasonably fast and well
armored for its size, this design can hold its own against many of the Inner
Sphere's medium 'Mechs.

==Capabilities:==
     In its primary configuration, the Uller combines four of the Clans' most
advanced weapons.  Its main firepower comes from the LB 5-X autocannon in its
right arm and the extended-range large laser in its left.  A small pulse laser
and Streak SRM 4 add to the Uller's punch at close range.  This design keeps
heat buildup in check, economizes on missile loads to avoid running out of
ammunition, and provides sting at varying ranges. 
     Though the Successor States have come to expect surprises from the Clans,
the Uller still caught the Federated Commonwealth off guard the first time it
appeared in Alternate Configuration A.  No one expected a light 'Mech to carry
such a powerful and bulky weapon as a Gauss rifle.  This weapon can cripple an
opposing light 'Mech with a single shot.  Though this configuration also
contains two extended-range medium lasers, it lacks the versatility of the
primary configuration and so appears far less often on the battlefield.  
     Alternate Configuration B is similar in appearance and performance to the
primary configuration, but with a few significant differences.  It carries an
SRM-6 in place of the Streak SRM-4, a larger autocannon, and two
extended-range lasers, surprising Inner Sphere MechWarriors who faced it
believing they knew this 'Mechs capabilities.  Because Configuration B is so
similar in appearance to the primary version, we cannot be certain how
frequently the B variant is used.
     Configuration C is a specialized machine, designed for densely populated
areas.  Its sophisticated electronics allow it to spot a hidden enemy, call in
devastating missile artillery, and jam enemy tracking computers all at the
same time.  Its double machine guns and double A-pods are effective against
enemy infantry who get too close, and its exceptional triple anti-missile
system can swat down incoming missiles from several enemy 'Mechs
simultaneously.  This version of the Uller carries only two offensive weapons:
an extended-range large laser and a small pulse laser.  
     The Uller sometimes acts as long-range fire support in Alternate
Configuration D.  Sporting three long-range missile launchers and a Narc
missile beacon for enhanced accuracy, the Uller can lend its Starmates some
sting from afar.  The obvious drawbacks to this design are its reliance on
limited ammunition and its inability to deal with an enemy at close range.

==Deployment==
     The primary light 'Mech of the Jade Falcons, the Uller has become a
familiar sight in the Twycross Command.  Because other light 'Mechs are
quicker the Uller sees less reconnaissance duty than some other models.  It is
also uncommon among the other Clans, who appear to prefer speedier 'Mechs for
scouting and heavier designs for everything else.

--------------------------------------------------------
Type/Model:    Kit Fox (Uller) X2
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel (C)         7      1,50
 (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)
Engine:        180 XL Fusion                10      3,50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Double (C) [20]           6       ,00
 (Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro:                                        4      2,00
Cockpit, Life Supt., Sensors:                5      3,00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       ,00
Armor Factor:   77 (C)                       7      4,00
 (Armor Crit Loc: 3 LA, 2 RA, 2 LT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10          9      
   Center Torso (Rear):                  5      
   L/R Side Torso:            7        8/8      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   5        7/7      
   L/R Leg:                   7        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Thunderbolt-15 (THB)(ISRT      7   16      7     12,00
  (Ammo Locations: 4 RT)
1 ER Large Laser  (C)    LT     12           1      4,00
--------------------------------------------------------
TOTALS:                         19          61     30,00
Crits & Tons Left:                          17       ,00

Calculated Factors:
Total Cost:        6.221.962 C-Bills
Battle Value 2:    1.279 (old BV = 1.176)
Cost per BV2:      4.864,71
Weapon Value:      785 / 785 (Ratio = ,61 / ,61)
Damage Factors:    SRDmg = 19;  MRDmg = 17;  LRDmg = 8
BattleForce2:      MP: 6,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/3/3,  Overheat: 0
                   Class: ML;  Point Value: 13
                   Specials: omni

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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