oups
you wanted pods, not entire mechs...
i Chose the X or xeta because this is an experimental layout, followed by a number
the X1 is a pulseboat that is designed to fight elementals and fast light mechs.
Code:
BattleMech Technical Readout
Type/Model: Adder (Puma) X1
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: Endo Steel
Power Plant: 210 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 Large Pulse Lasers
1 Small Pulse Laser
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to
its ferocity. Though light and fast enough for scouting missions, the Puma
can stand up to many Inner Sphere medium 'Mechs. It packs exceptional
firepower for a light 'Mech, and many MechWarriors in the Successor States got
a nasty surprise the first time they faced it in battle. The flamer in the
Puma's center torso is one of the few fixed weapons on an OmniMech.
==Capabilities:==
When a Puma pilot expects heavy combat, he uses the 'Mechs most common
configuration--double particle projection cannons, one in each arm. The PPCs
deliver heavy damage, and the advanced targeting computer gives them
devastating accuracy.
Alternate Configuration A turns the Puma into a fire-support 'Mech. The
double LRM-20 racks on the arms can deliver enormous damage from afar,
softening up the enemy for the Puma's Starmates. To deal with enemies that
get too close, this design mounts a small pulse laser in each of the right and
left torsos.
Alternate Configuration B features more varied weapons, and is used when
the 'Mech may need to play several battlefield roles. Like the Primary
configuration, this version probably gives its pilots problems with heat
buildup. A careful pilot, however, can take maximum advantage of this
configuration's immense firepower and versatility. One arm mounts a large
pulse laser, the other an LB 5-X autocannon. Extended-range medium lasers in
the right and left torsos round out the weapons array.
Configuration C appears most often when several Pumas are used together.
In these cases, all are equipped with Narc missiles, and a single Puma-C
carries the Narc beacon for them all. As a trade-off, this configuration must
downgrade its missile launchers to LRM-15s. This version also carries a
medium pulse laser in its left torso rather than the small lasers carried by
Configuration B.
Alternate Configuration D appears to be a variation on the Puma-B, and it
has so far appeared rarely. This configuration features the Ultra-5
autocannon, an extended-range large laser, and carries Streak missile
launchers rather than lasers in its right and left torsos.
==Deployment==
The Puma sees widespread use among all the Clans, though it rarely serves
as a reconnaissance 'Mech. Clan Wolf makes greater use of the Puma than the
other Clans do, often assigning it to scouting missions. As a fire-support
'Mech, it serves with Stars of all compositions.
--------------------------------------------------------
Type/Model: Adder (Puma) X1
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 7 2,00
(Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 210 XL Fusion 10 4,50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 4 ,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 115 pts Ferro-Fibrous 7 6,00
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 6
L/R Side Torso: 8 12/12
L/R Side Torso (Rear): 4/4
L/R Arm: 6 12/12
L/R Leg: 8 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RT 10 2 6,00
1 Small Pulse Laser RT 2 1 1,00
1 Large Pulse Laser LT 10 2 6,00
1 Flamer CT 3 1 ,50
1 Targeting Computer LT 3 3,00
--------------------------------------------------------
TOTALS: 25 62 35,00
Crits & Tons Left: 16 ,00
Calculated Factors:
Total Cost: 6.632.044 C-Bills
Battle Value 2: 1.582 (old BV = 1.260)
Cost per BV2: 4.192,19
Weapon Value: 1.222 / 1.222 (Ratio = ,77 / ,77)
Damage Factors: SRDmg = 21; MRDmg = 19; LRDmg = 14
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 3/2/2, Overheat: 1
Class: ML; Point Value: 16
Specials: omni
the X2 has a larger cannon, with a TC to create a sort of sniper
Code:
BattleMech Technical Readout
Type/Model: Adder (Puma) X2
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: Endo Steel
Power Plant: 210 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Small Pulse Laser
1 LB 10-X AC
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to
its ferocity. Though light and fast enough for scouting missions, the Puma
can stand up to many Inner Sphere medium 'Mechs. It packs exceptional
firepower for a light 'Mech, and many MechWarriors in the Successor States got
a nasty surprise the first time they faced it in battle. The flamer in the
Puma's center torso is one of the few fixed weapons on an OmniMech.
==Capabilities:==
When a Puma pilot expects heavy combat, he uses the 'Mechs most common
configuration--double particle projection cannons, one in each arm. The PPCs
deliver heavy damage, and the advanced targeting computer gives them
devastating accuracy.
Alternate Configuration A turns the Puma into a fire-support 'Mech. The
double LRM-20 racks on the arms can deliver enormous damage from afar,
softening up the enemy for the Puma's Starmates. To deal with enemies that
get too close, this design mounts a small pulse laser in each of the right and
left torsos.
Alternate Configuration B features more varied weapons, and is used when
the 'Mech may need to play several battlefield roles. Like the Primary
configuration, this version probably gives its pilots problems with heat
buildup. A careful pilot, however, can take maximum advantage of this
configuration's immense firepower and versatility. One arm mounts a large
pulse laser, the other an LB 5-X autocannon. Extended-range medium lasers in
the right and left torsos round out the weapons array.
Configuration C appears most often when several Pumas are used together.
In these cases, all are equipped with Narc missiles, and a single Puma-C
carries the Narc beacon for them all. As a trade-off, this configuration must
downgrade its missile launchers to LRM-15s. This version also carries a
medium pulse laser in its left torso rather than the small lasers carried by
Configuration B.
Alternate Configuration D appears to be a variation on the Puma-B, and it
has so far appeared rarely. This configuration features the Ultra-5
autocannon, an extended-range large laser, and carries Streak missile
launchers rather than lasers in its right and left torsos.
==Deployment==
The Puma sees widespread use among all the Clans, though it rarely serves
as a reconnaissance 'Mech. Clan Wolf makes greater use of the Puma than the
other Clans do, often assigning it to scouting missions. As a fire-support
'Mech, it serves with Stars of all compositions.
--------------------------------------------------------
Type/Model: Adder (Puma) X2
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 7 2,00
(Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 210 XL Fusion 10 4,50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 4 ,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 115 pts Ferro-Fibrous 7 6,00
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 6
L/R Side Torso: 8 12/12
L/R Side Torso (Rear): 4/4
L/R Arm: 6 12/12
L/R Leg: 8 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small Pulse Laser LA 2 1 1,00
1 LB 10-X AC RT 2 20 7 12,00
(Ammo Locations: 2 LT)
1 Flamer CT 3 1 ,50
1 Targeting Computer LT 3 3,00
--------------------------------------------------------
TOTALS: 7 65 35,00
Crits & Tons Left: 13 ,00
Calculated Factors:
Total Cost: 6.841.294 C-Bills
Battle Value 2: 922 (old BV = 805)
Cost per BV2: 7.420,06
Weapon Value: 562 / 562 (Ratio = ,61 / ,61)
Damage Factors: SRDmg = 13; MRDmg = 8; LRDmg = 3
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 2/1/1, Overheat: 0
Class: ML; Point Value: 9
Specials: omni
Code:
BattleMech Technical Readout
Custom* Weapons
Type/Model: Adder (Puma) X3
Tech: Clan / 3050
Config: Biped OmniMech
Rules: Level 3, Standard design
Mass: 35 tons
Chassis: Endo Steel
Power Plant: 210 XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Rotary AC/2*
1 ER Large Laser
1 Flamer
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to
its ferocity. Though light and fast enough for scouting missions, the Puma
can stand up to many Inner Sphere medium 'Mechs. It packs exceptional
firepower for a light 'Mech, and many MechWarriors in the Successor States got
a nasty surprise the first time they faced it in battle. The flamer in the
Puma's center torso is one of the few fixed weapons on an OmniMech.
==Capabilities:==
When a Puma pilot expects heavy combat, he uses the 'Mechs most common
configuration--double particle projection cannons, one in each arm. The PPCs
deliver heavy damage, and the advanced targeting computer gives them
devastating accuracy.
Alternate Configuration A turns the Puma into a fire-support 'Mech. The
double LRM-20 racks on the arms can deliver enormous damage from afar,
softening up the enemy for the Puma's Starmates. To deal with enemies that
get too close, this design mounts a small pulse laser in each of the right and
left torsos.
Alternate Configuration B features more varied weapons, and is used when
the 'Mech may need to play several battlefield roles. Like the Primary
configuration, this version probably gives its pilots problems with heat
buildup. A careful pilot, however, can take maximum advantage of this
configuration's immense firepower and versatility. One arm mounts a large
pulse laser, the other an LB 5-X autocannon. Extended-range medium lasers in
the right and left torsos round out the weapons array.
Configuration C appears most often when several Pumas are used together.
In these cases, all are equipped with Narc missiles, and a single Puma-C
carries the Narc beacon for them all. As a trade-off, this configuration must
downgrade its missile launchers to LRM-15s. This version also carries a
medium pulse laser in its left torso rather than the small lasers carried by
Configuration B.
Alternate Configuration D appears to be a variation on the Puma-B, and it
has so far appeared rarely. This configuration features the Ultra-5
autocannon, an extended-range large laser, and carries Streak missile
launchers rather than lasers in its right and left torsos.
==Deployment==
The Puma sees widespread use among all the Clans, though it rarely serves
as a reconnaissance 'Mech. Clan Wolf makes greater use of the Puma than the
other Clans do, often assigning it to scouting missions. As a fire-support
'Mech, it serves with Stars of all compositions.
--------------------------------------------------------
Type/Model: Adder (Puma) X3
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 7 2,00
(Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 210 XL Fusion 10 4,50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 4 ,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 115 pts Ferro-Fibrous 7 6,00
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 6
L/R Side Torso: 8 12/12
L/R Side Torso (Rear): 4/4
L/R Arm: 6 12/12
L/R Leg: 8 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/2* RT 1 180 8 12,00
(Ammo Locations: 3 LT, 1 RT)
1 ER Large Laser LT 12 1 4,00
1 Flamer CT 3 1 ,50
--------------------------------------------------------
TOTALS: 16 63 35,00
Crits & Tons Left: 15 ,00
Calculated Factors:
Total Cost: 6.785.606 C-Bills
Battle Value 2: 1.276 (old BV = 1.172)
Cost per BV2: 5.317,87
Weapon Value: 639 / 639 (Ratio = ,50 / ,50)
Damage Factors: SRDmg = 12; MRDmg = 9; LRDmg = 6
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 2/1/1, Overheat: 0
Class: ML; Point Value: 13
Specials: omni
and then the mixed tech(pods only) headcapper with an inner sphere T-bolt:
Code:
BattleMech Technical Readout
THB Weapons
Type/Model: Adder (Puma) X4MIX
Tech: Mixed Tech / 3050
Config: Biped OmniMech
Rules: Level 3, Standard design
Mass: 35 tons
Chassis: Endo Steel (C)
Power Plant: 210 XL Fusion (C)
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Thunderbolt-20 (THB)(IS)
1 Flamer(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to
its ferocity. Though light and fast enough for scouting missions, the Puma
can stand up to many Inner Sphere medium 'Mechs. It packs exceptional
firepower for a light 'Mech, and many MechWarriors in the Successor States got
a nasty surprise the first time they faced it in battle. The flamer in the
Puma's center torso is one of the few fixed weapons on an OmniMech.
==Capabilities:==
When a Puma pilot expects heavy combat, he uses the 'Mechs most common
configuration--double particle projection cannons, one in each arm. The PPCs
deliver heavy damage, and the advanced targeting computer gives them
devastating accuracy.
Alternate Configuration A turns the Puma into a fire-support 'Mech. The
double LRM-20 racks on the arms can deliver enormous damage from afar,
softening up the enemy for the Puma's Starmates. To deal with enemies that
get too close, this design mounts a small pulse laser in each of the right and
left torsos.
Alternate Configuration B features more varied weapons, and is used when
the 'Mech may need to play several battlefield roles. Like the Primary
configuration, this version probably gives its pilots problems with heat
buildup. A careful pilot, however, can take maximum advantage of this
configuration's immense firepower and versatility. One arm mounts a large
pulse laser, the other an LB 5-X autocannon. Extended-range medium lasers in
the right and left torsos round out the weapons array.
Configuration C appears most often when several Pumas are used together.
In these cases, all are equipped with Narc missiles, and a single Puma-C
carries the Narc beacon for them all. As a trade-off, this configuration must
downgrade its missile launchers to LRM-15s. This version also carries a
medium pulse laser in its left torso rather than the small lasers carried by
Configuration B.
Alternate Configuration D appears to be a variation on the Puma-B, and it
has so far appeared rarely. This configuration features the Ultra-5
autocannon, an extended-range large laser, and carries Streak missile
launchers rather than lasers in its right and left torsos.
==Deployment==
The Puma sees widespread use among all the Clans, though it rarely serves
as a reconnaissance 'Mech. Clan Wolf makes greater use of the Puma than the
other Clans do, often assigning it to scouting missions. As a fire-support
'Mech, it serves with Stars of all compositions.
--------------------------------------------------------
Type/Model: Adder (Puma) X4MIX
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel (C) 7 2,00
(Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 210 XL Fusion 10 4,50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double (C) [20] 4 ,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 115 (C) 7 6,00
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 6
L/R Side Torso: 8 12/12
L/R Side Torso (Rear): 4/4
L/R Arm: 6 12/12
L/R Leg: 8 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Thunderbolt-20 (THB)(ISRT 8 15 10 16,00
(Ammo Locations: 5 LT)
1 Flamer (C) CT 3 1 ,50
--------------------------------------------------------
TOTALS: 11 64 35,00
Crits & Tons Left: 14 ,00
Calculated Factors:
Total Cost: 8.199.731 C-Bills
Battle Value 2: 1.285 (old BV = 1.181)
Cost per BV2: 6.381,11
Weapon Value: 714 / 714 (Ratio = ,56 / ,56)
Damage Factors: SRDmg = 14; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 2/2/2, Overheat: 0
Class: ML; Point Value: 13
Specials: omni