smaller, more mobile, the medium sized Golem:
Code:
BattleMech Technical Readout
Type/Model: medium golem
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 55 tons
Chassis: Standard
Power Plant: 165 I.C.E.
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Autocannon/5
2 Medium Lasers
4 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: medium golem
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5,50
Engine: 165 I.C.E. 6 12,00
Power Amplifiers: 0 1,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 4 Double [8] 12 4,00
(Heat Sink Loc: 2 LA, 2 LT)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 185 pts Standard 0 12,00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/5 RA 1 40 6 10,00
(Ammo Locations: 2 RA)
2 Medium Lasers LA 6 2 2,00
4 Machine Guns RT 0 300 6 3,50
(Ammo Locations: 2 RT)
--------------------------------------------------------
TOTALS: 7 53 55,00
Crits & Tons Left: 25 ,00
Calculated Factors:
Total Cost: 2.622.988 C-Bills
Battle Value 2: 936 (old BV = 774)
Cost per BV2: 2.802,34
Weapon Value: 585 / 585 (Ratio = ,63 / ,63)
Damage Factors: SRDmg = 14; MRDmg = 4; LRDmg = 1
BattleForce2: MP: 3, Armor/Structure: 5/5
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 9
and the small, Scout Version:
Code:
BattleMech Technical Readout
Type/Model: small golem
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 30 tons
Chassis: Standard
Power Plant: 150 I.C.E.
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Machine Guns
1 Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: small golem
Mass: 30 tons
Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3,00
Engine: 150 I.C.E. 6 11,00
Power Amplifiers: 0 1,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 2 Double [4] 6 2,00
(Heat Sink Loc: 2 LA)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 80 pts Standard 0 5,00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 9
Center Torso (Rear): 3
L/R Side Torso: 7 8/8
L/R Side Torso (Rear): 3/3
L/R Arm: 5 8/8
L/R Leg: 7 11/11
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Machine Guns RA 0 200 3 2,00
(Ammo Locations: 1 RA)
1 Medium Laser LA 3 1 1,00
--------------------------------------------------------
TOTALS: 3 37 30,00
Crits & Tons Left: 41 ,00
Calculated Factors:
Total Cost: 1.582.100 C-Bills
Battle Value 2: 479 (old BV = 384)
Cost per BV2: 3.302,92
Weapon Value: 103 / 103 (Ratio = ,22 / ,22)
Damage Factors: SRDmg = 5; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 2/3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 5