i tried to improve on that, but thats not easy.
same chassis and engine.
replaced 3 ERLL with a Rotary AC/10 with 60 Bursts of ammo.
thats 10 rounds of 80 Maximum damage, instead of continous 60 Maximum damage.
Code:
BattleMech Technical Readout
UK Weapons
Type/Model: Rock b
Tech: Clan / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 95 tons
Chassis: Composite
Power Plant: 285 Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Standard
Armament:
2 ER Large Lasers
1 Rotary AC/10 (UK)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Rock b
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Composite 0 5,00
Engine: 285 Fusion 6 16,50
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 22 Double [44] 22 12,00
(Heat Sink Loc: 3 LA, 3 RA, 3 RT, 1 LL, 1 RL)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 293 pts Standard 0 18,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (Rear): 15
L/R Side Torso: 20 30/30
L/R Side Torso (Rear): 10/10
L/R Arm: 16 32/32
L/R Leg: 20 40/40
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 1 4,00
1 ER Large Laser LA 12 1 4,00
1 Rotary AC/10 (UK) LT 3 60 13 20,00
(Ammo Locations: 5 LT, 1 RT)
1 Targeting Computer RT 5 5,00
2 Standard Jump Jets: 2 4,00
(Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS: 42 71 95,00
Crits & Tons Left: 7 ,00
Calculated Factors:
Total Cost: 10.240.425 C-Bills
Battle Value 2: 3.228 (old BV = 3.124)
Cost per BV2: 3.172,37
Weapon Value: 4.517 / 4.517 (Ratio = 1,40 / 1,40)
Damage Factors: SRDmg = 58; MRDmg = 48; LRDmg = 26
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 9/7/7, Overheat: 0
Class: MA; Point Value: 32
this is for more endurance, at the cost of damage.
Code:
BattleMech Technical Readout
Type/Model: Rock c
Tech: Clan / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 95 tons
Chassis: Composite
Power Plant: 285 Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Standard
Armament:
2 LB 10-X ACs
2 ER Large Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Rock c
Mass: 95 tons
Equipment: Crits Mass
Int. Struct.: 145 pts Composite 0 5,00
Engine: 285 Fusion 6 16,50
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 15 Double [30] 8 5,00
(Heat Sink Loc: 2 LT, 1 LL, 1 RL)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 293 pts Standard 0 18,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (Rear): 15
L/R Side Torso: 20 30/30
L/R Side Torso (Rear): 10/10
L/R Arm: 16 32/32
L/R Leg: 20 40/40
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 60 11 16,00
(Ammo Locations: 3 LA, 3 RA)
1 ER Large Laser RA 12 1 4,00
1 LB 10-X AC LA 2 5 10,00
1 ER Large Laser LA 12 1 4,00
1 Targeting Computer RT 6 6,00
2 Standard Jump Jets: 2 4,00
(Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS: 28 61 95,00
Crits & Tons Left: 17 ,00
Calculated Factors:
Total Cost: 10.443.225 C-Bills
Battle Value 2: 2.409 (old BV = 2.240)
Cost per BV2: 4.335,09
Weapon Value: 3.859 / 3.859 (Ratio = 1,60 / 1,60)
Damage Factors: SRDmg = 38; MRDmg = 32; LRDmg = 19
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 6/4/4, Overheat: 0
Class: MA; Point Value: 24