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PostPosted: Sun Aug 09, 2015 9:36 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
this was inspired by MAs thread on second line clan mechs.

Little high-tech(only DHS and a Composite Chassis)
High Firepower.
High Range(you want to have high range when you cannot follow the battle)
Maximum protection.
No Ammo dependancy(2nd line Units IMHO would be haveing NO priority in any ammo-supply, and a Mech this slow should not be forced to walk to the ammo depot)
excess heat only from moving.
A TC for Maximum efficiency.
jump capable.
The Basic Idea is that this would slowly walk around in an area its designated to protect, or very slowly steam-roll over the Opforce.
This is also the sort of machine i would use to defend against Trials of posession, manned with hand-picked freeborn solahma warriors, to humiliate the oponents out of ever trying again.
Code:
BattleMech Technical Readout

Type/Model:    Rock 
Tech:          Clan / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          95 tons
Chassis:       Composite
Power Plant:   285 Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets:     2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type:    Standard
Armament:      
  5 ER Large Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Rock 
Mass:          95 tons

Equipment:                                 Crits    Mass
Int. Struct.:  145 pts Composite             0      5,00
Engine:        285 Fusion                    6     16,50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   2
Heat Sinks:     31 Double [62]              40     21,00
 (Heat Sink Loc: 4 LA, 4 RA, 6 LT, 4 RT, 1 LL, 1 RL)
Gyro:                                        4      3,00
Cockpit, Life Supt.:                         5      3,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  293 pts Standard              0     18,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             30         45      
   Center Torso (Rear):                 15      
   L/R Side Torso:           20      30/30      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  16      32/32      
   L/R Leg:                  20      40/40      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 ER Large Lasers        RA     24           2      8,00
2 ER Large Lasers        LA     24           2      8,00
1 ER Large Laser         HD     12           1      4,00
1 Targeting Computer     RT                  4      4,00
2 Standard Jump Jets:                        2      4,00
 (Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS:                         60          78     95,00
Crits & Tons Left:                           0       ,00

Calculated Factors:
Total Cost:        9.866.025 C-Bills
Battle Value 2:    2.909 (old BV = 2.772)
Cost per BV2:      3.391,55
Weapon Value:      5.762 / 5.762 (Ratio = 1,98 / 1,98)
Damage Factors:    SRDmg = 49;  MRDmg = 43;  LRDmg = 31
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 7/6/6,  Overheat: 0
                   Class: MA;  Point Value: 29

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Mon Aug 10, 2015 11:22 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
It should work well along the lines of the old walking hardpoint mechs. Not a whole lot different from a Supernova, but that isn't surprising since they serve the same purpose.


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PostPosted: Tue Aug 11, 2015 7:59 pm 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
i tried to improve on that, but thats not easy.
same chassis and engine.
replaced 3 ERLL with a Rotary AC/10 with 60 Bursts of ammo.
thats 10 rounds of 80 Maximum damage, instead of continous 60 Maximum damage.
Code:
 BattleMech Technical Readout
                        UK Weapons

Type/Model:    Rock b 
Tech:          Clan / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          95 tons
Chassis:       Composite
Power Plant:   285 Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets:     2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type:    Standard
Armament:      
  2 ER Large Lasers
  1 Rotary AC/10 (UK)
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Rock b 
Mass:          95 tons

Equipment:                                 Crits    Mass
Int. Struct.:  145 pts Composite             0      5,00
Engine:        285 Fusion                    6     16,50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   2
Heat Sinks:     22 Double [44]              22     12,00
 (Heat Sink Loc: 3 LA, 3 RA, 3 RT, 1 LL, 1 RL)
Gyro:                                        4      3,00
Cockpit, Life Supt.:                         5      3,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  293 pts Standard              0     18,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             30         45      
   Center Torso (Rear):                 15      
   L/R Side Torso:           20      30/30      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  16      32/32      
   L/R Leg:                  20      40/40      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           1      4,00
1 ER Large Laser         LA     12           1      4,00
1 Rotary AC/10 (UK)      LT      3   60     13     20,00
  (Ammo Locations: 5 LT, 1 RT)
1 Targeting Computer     RT                  5      5,00
2 Standard Jump Jets:                        2      4,00
 (Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS:                         42          71     95,00
Crits & Tons Left:                           7       ,00

Calculated Factors:
Total Cost:        10.240.425 C-Bills
Battle Value 2:    3.228 (old BV = 3.124)
Cost per BV2:      3.172,37
Weapon Value:      4.517 / 4.517 (Ratio = 1,40 / 1,40)
Damage Factors:    SRDmg = 58;  MRDmg = 48;  LRDmg = 26
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 9/7/7,  Overheat: 0
                   Class: MA;  Point Value: 32
this is for more endurance, at the cost of damage.
Code:
BattleMech Technical Readout

Type/Model:    Rock c 
Tech:          Clan / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          95 tons
Chassis:       Composite
Power Plant:   285 Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets:     2 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type:    Standard
Armament:      
  2 LB 10-X ACs
  2 ER Large Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Rock c 
Mass:          95 tons

Equipment:                                 Crits    Mass
Int. Struct.:  145 pts Composite             0      5,00
Engine:        285 Fusion                    6     16,50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   2
Heat Sinks:     15 Double [30]               8      5,00
 (Heat Sink Loc: 2 LT, 1 LL, 1 RL)
Gyro:                                        4      3,00
Cockpit, Life Supt.:                         5      3,00
Actuators: L: Sh+UA    R: Sh+UA             12       ,00
Armor Factor:  293 pts Standard              0     18,50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             30         45      
   Center Torso (Rear):                 15      
   L/R Side Torso:           20      30/30      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  16      32/32      
   L/R Leg:                  20      40/40      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LB 10-X AC             RA      2   60     11     16,00
  (Ammo Locations: 3 LA, 3 RA)
1 ER Large Laser         RA     12           1      4,00
1 LB 10-X AC             LA      2           5     10,00
1 ER Large Laser         LA     12           1      4,00
1 Targeting Computer     RT                  6      6,00
2 Standard Jump Jets:                        2      4,00
 (Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS:                         28          61     95,00
Crits & Tons Left:                          17       ,00

Calculated Factors:
Total Cost:        10.443.225 C-Bills
Battle Value 2:    2.409 (old BV = 2.240)
Cost per BV2:      4.335,09
Weapon Value:      3.859 / 3.859 (Ratio = 1,60 / 1,60)
Damage Factors:    SRDmg = 38;  MRDmg = 32;  LRDmg = 19
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 6/4/4,  Overheat: 0
                   Class: MA;  Point Value: 24

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Wed Aug 12, 2015 1:28 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
The last one is like the Rifleman from hell.


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PostPosted: Fri Aug 14, 2015 4:07 am 
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Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
Rockjock, you liken my design to a supernova, there are two main differences that make this design far superior to a supernova IMHO.
the supernova can fire ist 6 ERLL once, after wich it has to cool down 5 rounds(IF it stands still) useing only 4, for a total of 26 shots per 6 rounds.
the rock, when stanting still, can fire 5 each round without creating any heat, and score more hits because it has a TC.That is 30 TC-supported shots in 6 rounds.

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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PostPosted: Thu Oct 29, 2015 6:46 pm 
Offline
Supreme Mugwump
Supreme Mugwump

Joined: Wed Dec 06, 2006 3:42 pm
Posts: 3183
one Thing about the super-Nova i did not mention is that its hot running can easyly make it completely ineffective.

if the rules did not Change it would constantly injure the Pilot on every Alpha. and every time the Pilot hits that alpha-button the likelyhood of becomeing unconscious is becomeing higher.6 Alphas and he is DEAD.
next i think the machine could auto-shut down because o the heat, requiring an override.
the heat would be slowing it down almost to a standstill (a running one Point of movement if im not mistaken)
last but not least the likelyhood of hitting anything would be reduced by the heat.

i tend to believe that a cool running mech with 4 ERLL could be doing more damage longer than a supernova, would be cheaper and would also have a much higher likelyhood of survival.

_________________
typos and spelling-mistakes are property of the finder. english is not my mother-tongue.


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