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PostPosted: Sun Mar 13, 2016 1:35 pm 
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Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
I haven't done all the fluff text for this yet, or gotten the design drawn up, but this little girl showed up in the last story I published and appears without being named in the story I'm about to publish.

It is a Marine mech designed for High Altitude Low Orbit (HALO) assaults and while it has limited flight capabilities it is not really designed to fight in the skies. It is most often deployed from Navy cruisers in Marine company strength. Multiple infantry platoons, 1 tank platoon, and 1 mech platoon deploy from each cruiser and make for the surface like lawn darts, though a softer final landing is generally preferred. And of course they fill the skies with drones, junk, flares, and all manner of other bits and pieces designed to make the landing look bigger, more impressive, and of course make it harder for ground defenses to shoot them down.

The idea in my mind was inspired by the style of the car mode of the Prowl six inch titanium toy. The transformation process I envisioned is significantly different from that toy though, so the robot mode is not representative.

Anyways...here is that design modified for BattleTech. A mech that can launch in space, from either a mech or fighter carrier, and perform a controlled orbital assault without needing a dropship. ;)
Code:
               BattleMech Technical Readout

Type/Model:    Cerberus M6A1 (JoH)
Tech:          Inner Sphere / 2273
Config:        Land Air BattleMech
Rules:         Level 3, Standard design

Mass:          55 tons
Chassis:       Standard
Power Plant:   220 DAV XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Standard
Armament:      
  2 Large Lasers
  2 Medium Lasers
  2 Streak SRM 2s
  4 Machine Guns
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Cerberus M6A1 (JoH)
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Standard               0      5.50
Engine:        220 XL Fusion                12      5.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4 [12]
Heat Sinks:     11 Double [22]               9      1.00
 (Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         25      
   Center Torso (Rear):                 10      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RT      8           2      5.00
1 Large Laser            LT      8           2      5.00
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
1 Streak SRM 2           LL      2   50      2      2.50
  (Ammo Locations: 1 LT)
1 Streak SRM 2           RL      2           1      1.50
2 Machine Guns           RT      0  100      3      1.50
  (Ammo Locations: 1 RT)
2 Machine Guns           LT      0           2      1.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 CT, 1 LL, 1 RL)
LAM Conversion Equipment:                    0      5.50
--------------------------------------------------------
TOTALS:                         26          64     55.00
Crits & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        14,712,510 C-Bills
Battle Value 2:    1,505 (old BV = 1,608)
Cost per BV2:      9,775.75
Weapon Value:      1,308 / 1,255 (Ratio = .87 / .83)
Damage Factors:    SRDmg = 26;  MRDmg = 10;  LRDmg = 1
BattleForce2:      MP: 4J,  Armor/Structure: 5/2
                   Damage PB/M/L: 4/3/-,  Overheat: 1
                   Class: MM;  Point Value: 15

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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PostPosted: Sun Apr 24, 2016 1:21 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
The mission makes me think of a LAM Guillotine.


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PostPosted: Sun Oct 02, 2016 4:32 am 
Offline
Loki
Loki

Joined: Sun Sep 16, 2001 8:00 pm
Posts: 11444
Location: Minnesnowta
Yes, very much of a skirmisherii n that regard.

_________________
Medron Pryde - The Great and Terrible :blah:
[img]http://faileas.greywolf.googlepages.com/WOTD.png[/img]
[url=http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
Who is John Galt?


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