I haven't done all the fluff text for this yet, or gotten the design drawn up, but this little girl showed up in the last story I published and appears without being named in the story I'm about to publish.
It is a Marine mech designed for High Altitude Low Orbit (HALO) assaults and while it has limited flight capabilities it is not really designed to fight in the skies. It is most often deployed from Navy cruisers in Marine company strength. Multiple infantry platoons, 1 tank platoon, and 1 mech platoon deploy from each cruiser and make for the surface like lawn darts, though a softer final landing is generally preferred. And of course they fill the skies with drones, junk, flares, and all manner of other bits and pieces designed to make the landing look bigger, more impressive, and of course make it harder for ground defenses to shoot them down.
The idea in my mind was inspired by the style of the car mode of the Prowl six inch titanium toy. The transformation process I envisioned is significantly different from that toy though, so the robot mode is not representative.
Anyways...here is that design modified for BattleTech. A mech that can launch in space, from either a mech or fighter carrier, and perform a controlled orbital assault without needing a dropship.
Code:
BattleMech Technical Readout
Type/Model: Cerberus M6A1 (JoH)
Tech: Inner Sphere / 2273
Config: Land Air BattleMech
Rules: Level 3, Standard design
Mass: 55 tons
Chassis: Standard
Power Plant: 220 DAV XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
2 Large Lasers
2 Medium Lasers
2 Streak SRM 2s
4 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Cerberus M6A1 (JoH)
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 220 XL Fusion 12 5.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 [12]
Heat Sinks: 11 Double [22] 9 1.00
(Heat Sink Loc: 1 RA, 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 184 pts Standard 0 11.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (Rear): 10
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RT 8 2 5.00
1 Large Laser LT 8 2 5.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
1 Streak SRM 2 LL 2 50 2 2.50
(Ammo Locations: 1 LT)
1 Streak SRM 2 RL 2 1 1.50
2 Machine Guns RT 0 100 3 1.50
(Ammo Locations: 1 RT)
2 Machine Guns LT 0 2 1.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 CT, 1 LL, 1 RL)
LAM Conversion Equipment: 0 5.50
--------------------------------------------------------
TOTALS: 26 64 55.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 14,712,510 C-Bills
Battle Value 2: 1,505 (old BV = 1,608)
Cost per BV2: 9,775.75
Weapon Value: 1,308 / 1,255 (Ratio = .87 / .83)
Damage Factors: SRDmg = 26; MRDmg = 10; LRDmg = 1
BattleForce2: MP: 4J, Armor/Structure: 5/2
Damage PB/M/L: 4/3/-, Overheat: 1
Class: MM; Point Value: 15
_________________
Medron Pryde - The Great and Terrible
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http://www.pryderockindustries.com]P.R.I.[/url] - The home of BattleTech programs and files
"I'm gonna Tea Party like its 1776." - Medron Pryde
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