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Cerberus M6A1 (Jack of Harts) http://forums.heavymetalpro.com/viewtopic.php?f=20&t=21900 |
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Author: | Medron Pryde [ Sun Mar 13, 2016 1:35 pm ] |
Post subject: | Cerberus M6A1 (Jack of Harts) |
I haven't done all the fluff text for this yet, or gotten the design drawn up, but this little girl showed up in the last story I published and appears without being named in the story I'm about to publish. It is a Marine mech designed for High Altitude Low Orbit (HALO) assaults and while it has limited flight capabilities it is not really designed to fight in the skies. It is most often deployed from Navy cruisers in Marine company strength. Multiple infantry platoons, 1 tank platoon, and 1 mech platoon deploy from each cruiser and make for the surface like lawn darts, though a softer final landing is generally preferred. And of course they fill the skies with drones, junk, flares, and all manner of other bits and pieces designed to make the landing look bigger, more impressive, and of course make it harder for ground defenses to shoot them down. The idea in my mind was inspired by the style of the car mode of the Prowl six inch titanium toy. The transformation process I envisioned is significantly different from that toy though, so the robot mode is not representative. Anyways...here is that design modified for BattleTech. A mech that can launch in space, from either a mech or fighter carrier, and perform a controlled orbital assault without needing a dropship. Code: BattleMech Technical Readout Type/Model: Cerberus M6A1 (JoH) Tech: Inner Sphere / 2273 Config: Land Air BattleMech Rules: Level 3, Standard design Mass: 55 tons Chassis: Standard Power Plant: 220 DAV XL Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: 4 Standard Jump Jets Jump Capacity: 120 meters Armor Type: Standard Armament: 2 Large Lasers 2 Medium Lasers 2 Streak SRM 2s 4 Machine Guns Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) -------------------------------------------------------- Type/Model: Cerberus M6A1 (JoH) Mass: 55 tons Equipment: Crits Mass Int. Struct.: 91 pts Standard 0 5.50 Engine: 220 XL Fusion 12 5.00 Walking MP: 4 Running MP: 6 Jumping MP: 4 [12] Heat Sinks: 11 Double [22] 9 1.00 (Heat Sink Loc: 1 RA, 1 LT, 1 RT) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 184 pts Standard 0 11.50 Internal Armor Structure Value Head: 3 9 Center Torso: 18 25 Center Torso (Rear): 10 L/R Side Torso: 13 20/20 L/R Side Torso (Rear): 6/6 L/R Arm: 9 18/18 L/R Leg: 13 26/26 Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Laser RT 8 2 5.00 1 Large Laser LT 8 2 5.00 1 Medium Laser RT 3 1 1.00 1 Medium Laser LT 3 1 1.00 1 Streak SRM 2 LL 2 50 2 2.50 (Ammo Locations: 1 LT) 1 Streak SRM 2 RL 2 1 1.50 2 Machine Guns RT 0 100 3 1.50 (Ammo Locations: 1 RT) 2 Machine Guns LT 0 2 1.00 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 CT, 1 LL, 1 RL) LAM Conversion Equipment: 0 5.50 -------------------------------------------------------- TOTALS: 26 64 55.00 Crits & Tons Left: 14 .00 Calculated Factors: Total Cost: 14,712,510 C-Bills Battle Value 2: 1,505 (old BV = 1,608) Cost per BV2: 9,775.75 Weapon Value: 1,308 / 1,255 (Ratio = .87 / .83) Damage Factors: SRDmg = 26; MRDmg = 10; LRDmg = 1 BattleForce2: MP: 4J, Armor/Structure: 5/2 Damage PB/M/L: 4/3/-, Overheat: 1 Class: MM; Point Value: 15 |
Author: | Rockjock01 [ Sun Apr 24, 2016 1:21 am ] |
Post subject: | Re: Cerberus M6A1 (Jack of Harts) |
The mission makes me think of a LAM Guillotine. |
Author: | Medron Pryde [ Sun Oct 02, 2016 4:32 am ] |
Post subject: | Re: Cerberus M6A1 (Jack of Harts) |
Yes, very much of a skirmisherii n that regard. |
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