OK I got a little bored and thought up this idea, How many RAC's could I get onto a Mech? here's what I came up with for a quick attempt.
First with RAC-2s
Quote:
BattleMech Technical Readout
Type/Model: Rain Maker
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
6 Rotary AC/2s
Manufacturer: Mad Engineers Incorporated
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Rain Maker
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 14 5.00
(Endo Steel Loc: 2 HD, 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 300 Light Fusion 10 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 12 Double Heat Sink 0 2.00
Extra Light (XL) Gyro: 6 1.50
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Rotary AC/2s RA 2 360 14 24.00
(Ammo Locations: 4 LT, 4 RT)
2 Rotary AC/2s LA 2 6 16.00
1 Rotary AC/2 RT 1 3 8.00
1 Rotary AC/2 LT 1 3 8.00
--------------------------------------------------------
TOTALS: 36 74 100.00
Crits & Tons Left: 4 .00
Calculated Factors:
Total Cost: 18,692,000 C-Bills
Battle Value: 1,807
Cost per BV: 10,344.22
Weapon Value: 2,887 / 2,887 (Ratio = 1.60 / 1.60)
Damage Factors: SRDmg = 31; MRDmg = 20; LRDmg = 8
BattleForce: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 5/3/3, Overheat: 2
Class: MA; Point Value: 18
and with RAC-5s
Quote:
BattleMech Technical Readout
Type/Model: Thunder
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 100 tons
Chassis: Standard
Power Plant: 300 Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Light Ferro-Fibrous
Armament:
4 Rotary AC/5s
Manufacturer: Mad Engineers Incorporated
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Thunder
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Light Fusion 10 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 12 Double Heat Sink 0 2.00
Extra Light (XL) Gyro: 6 1.50
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 305 pts Light Ferro-Fibrous 7 18.00
(Armor Crit Loc: 1 HD, 1 LT, 1 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 45
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/5 RA 1 240 18 22.00
(Ammo Locations: 3 LA, 3 RA, 3 LT, 3 RT)
1 Rotary AC/5 LA 1 6 10.00
1 Rotary AC/5 RT 1 6 10.00
1 Rotary AC/5 LT 1 6 10.00
--------------------------------------------------------
TOTALS: 24 77 100.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 18,952,000 C-Bills
Battle Value: 2,303
Cost per BV: 8,229.27
Weapon Value: 6,279 / 6,279 (Ratio = 2.73 / 2.73)
Damage Factors: SRDmg = 69; MRDmg = 44; LRDmg = 5
BattleForce: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 10/8/-, Overheat: 0
Class: MA; Point Value: 23