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 Post subject: More Atlas conversions.
PostPosted: Mon Aug 28, 2017 3:32 pm 
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Private First Class

Joined: Wed Aug 16, 2017 10:18 pm
Posts: 11
Way back in the day, 1990, when my buddies and I played BTech, my forces were from the Lyran Alliance so many 'Mechs I used were heavies and assaults. When we first started modifying 'Mechs, I modified heavies and assault. Some more of the Atlas'es that I made.

BattleMech Technical Readout

Type/Model: Atlas AS6-P
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 100 tons
Chassis: Foundation Type 10X Standard
Power Plant: 200 Nissan Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
2 Defiance B3L Large Lasers
1 Defiance 'Mech Hunter Autocannon/20
1 FarFire Maxi-Rack LRM 20
1 TharHes Maxi SRM 6
1 TharHes Blue SRM 4
2 Defiance B3M Medium Lasers
1 Defiance B-1A Small Laser
Manufacturer: Refit
Location: None
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Corporation Type 29K

------------------------------------------------------------------------------
==Overview:==
Toland, Coleman and Flynn, a small ‘Mech repair firm did not have Pitban
240, Magna 260, VOX 280 and Vlar 300 engines at times due to supply
disruptions during the Fourth Succession War. Not wanting to default on their
contract, the damage engines were placed with Nissan 200s. With the space and
weight freed up by using a smaller engine, the engineers remodelled the 'Mech
into the perfect guard 'Mech. Replacing the arm mounted medium lasers with
larger lasers and some more weapons to discourage attacks from the rear this
much was near impossible to overcome if used intelligently. It came as a
nasty surprise to House Kurita in the War of 3039 and only the upgraded Star
League BattleMechs supplied by ComStar help turn the tide against the new an
improved 'Mech during the war.

==Capabilities:==
Ugly and foreboding are two apt descriptions for the Atlas. Though some
'Mechs might be taller and heavier, none have the Atlas' aura. Considerable
effort went into making the Atlas' weapons as visible as possible, giving an
opposing MechWarrior plenty of opportunity to see that he is outgunned and to
decide he is not being paid enough to die. Designers spent an entire year
fashioning the head and cockpit to create a perfect merging of function and
gruesomeness. The result was a complete success, and so MechWarriors nicknamed
the Atlas "Death's Head".
The Atlas was the first 'Mech to mount such a large and devastating
autocannon. Even though it carries only ten rounds for its Class 20 AC, the
mere threat of such a large autocannon is often enough to send some 'Mechs
scurrying. The weapon's only problem is that it lacks a cooling jacket and can
overheat easily.
The Atlas' long-range missile delivery system is a unique design. Upon
discovering that 20 launching tubes would not fit into the 'Mech's torso, the
designers decided to install five tubes with a feed system that can shoot four
salvos within ten seconds. The feed system is fairly reliable, and Techs need
only worry about shielding the ammo from heat emitted from the nearby reactor.
Reloading is quick, as each missile tube system has its own ammunition clip.
Completely loaded, the missile system can shoot twelve salvos of 20 missiles.
The large aperture between the two missile systems may look like another
weapon, but it is the omnicoupling, where power and coolant cables can be
attached to start up or repair the Atlas.
The 'Mech's armor is thick, and the forward torso and legs are especially
well protected. Someone once calculated that if a battalion of Stinger 'Mechs
engaged an Atlas, the Atlas would retire for repairs an hour later, leaving
only one Stinger still able to move.
The head is roomy enough to support a small disk antenna, giving the
Atlas limited surface-to-space communications. When entering battle, the pilot
can fold up the antenna and stow it in a protected portion of the Atlas'
head.
The two large lasers and short-range missiles make the 'Mech a good
close-range fighter, while its internal structure gives the arms and hands
enormous power. This has created many horror stories concerning Atlases and
their ability to pick-up medium-sized 'Mechs with one hand and fling them to
the ground as though they were mere toys.
The main drawback of the Atlas is its slow speed. Intelligent opponents
will retreat before the forbidding machine, hoping either to draw it into
tight quarters, such as a city or woods, or sucker it into water or mud. Once
there, the Atlas' lack of mobility is compounded. If a company depends on an
Atlas for fire support, then a wily enemy will hit and run, hoping to draw the
swifter 'Mechs away from the slow Atlas.

==Battle History:==


==Variants:==
TCF experimented with several versions of the Atlas while repairing
battle damage. Besides the slower AS6-P model, a twin AC class 20 model and a
mostly missile model debuted. Similar to the AS6-P is the AS7-L also with arm
mounted large lasers. The twin PPC, AS7-E Atlas, has the same maximum and
average damage as the AS7-D but with 2 more heat sinks and less dependant on
ammunition stays in the fight much longer.

--------------------------------------------------------
Type/Model: Atlas AS6-P
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 200 Fusion 6 8.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 20 Single 12 10.00
(Heat Sink Loc: 4 LA, 4 RA, 2 LL, 2 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 14
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 Autocannon/20 RT 7 10 12 16.00
(Ammo Locations: 2 RT)
1 LRM 20 LT 6 12 7 12.00
(Ammo Locations: 2 LT)
1 SRM 6 LT 4 15 3 4.00
(Ammo Locations: 1 LT)
1 SRM 4 LT(R) 3 25 2 3.00
(Ammo Locations: 1 LT)
2 Medium Lasers CT(R) 6 2 2.00
1 Small Laser HD(R) 1 1 .50
--------------------------------------------------------
TOTALS: 43 74 100.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 8,129,166 C-Bills
Battle Value 2: 1,714 (old BV = 1,321)
Cost per BV2: 4,742.8
Weapon Value: 1,484 / 1,484 (Ratio = .87 / .87)
Damage Factors: SRDmg = 28; MRDmg = 16; LRDmg = 6
BattleForce2: MP: 2, Armor/Structure: 8/8
Damage PB/M/L: 5/4/1, Overheat: 2
Class: MA; Point Value: 17
Specials: if



BattleMech Technical Readout

Type/Model: Atlas AS7-E
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 100 tons
Chassis: Foundation Type 10X Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
4 Defiance B3M Medium Lasers
2 Donal PPCs
1 FarFire Maxi-Rack LRM 20
1 TharHes Maxi SRM 6
Manufacturer: Refit
Location: None
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Corporation Type 29K

------------------------------------------------------------------------------
==Overview:==
The sight of BattleMechs lumbering across the terrain is a familiar one
among the worlds of the Inner Sphere. Nevertheless, the sight of an AS7-D
Atlas still manages to make even experienced MechWarriors break out in a sweat
and brings the bitter taste of bile to their mouths.
The Atlas was designed as a last-ditch attempt to ensure the superiority
of the Star League's Regular Army over the growing armies of the House Lords.
It was an understandable reaction to the Cameron edicts passed from 2751 to
2761 by the High Council, which permitted the five Lords to double the size of
their personal armies. General Kerensky himself set down the specifications
for the Atlas. He said it should be "a 'Mech as powerful as possible, as
impenetrable as possible, and as ugly and foreboding as conceivable, so that
fear itself will be our ally."

==Capabilities:==
Ugly and foreboding are two apt descriptions for the Atlas. Though some
'Mechs might be taller and heavier, none have the Atlas' aura. Considerable
effort went into making the Atlas' weapons as visible as possible, giving an
opposing MechWarrior plenty of opportunity to see that he is outgunned and to
decide he is not being paid enough to die. Designers spent an entire year
fashioning the head and cockpit to create a perfect merging of function and
gruesomeness. The result was a complete success, and so MechWarriors nicknamed
the Atlas "Death's Head".
The Atlas was the first 'Mech to mount such a large and devastating
autocannon. Even though it carries only ten rounds for its Class 20 AC, the
mere threat of such a large autocannon is often enough to send some 'Mechs
scurrying. The weapon's only problem is that it lacks a cooling jacket and can
overheat easily.
The Atlas' long-range missile delivery system is a unique design. Upon
discovering that 20 launching tubes would not fit into the 'Mech's torso, the
designers decided to install five tubes with a feed system that can shoot four
salvos within ten seconds. The feed system is fairly reliable, and Techs need
only worry about shielding the ammo from heat emitted from the nearby reactor.
Reloading is quick, as each missile tube system has its own ammunition clip.
Completely loaded, the missile system can shoot twelve salvos of 20 missiles.
The large aperture between the two missile systems may look like another
weapon, but it is the omnicoupling, where power and coolant cables can be
attached to start up or repair the Atlas.
The 'Mech's armor is thick, and the forward torso and legs are especially
well protected. Someone once calculated that if a battalion of Stinger 'Mechs
engaged an Atlas, the Atlas would retire for repairs an hour later, leaving
only one Stinger still able to move.
The head is roomy enough to support a small disk antenna, giving the
Atlas limited surface-to-space communications. When entering battle, the pilot
can fold up the antenna and stow it in a protected portion of the Atlas'
head.
The three medium lasers and short-range missiles make the 'Mech a good
close-range fighter, while its internal structure gives the arms and hands
enormous power. This has created many horror stories concerning Atlases and
their ability to pick-up medium-sized 'Mechs with one hand and fling them to
the ground as though they were mere toys.
The main drawback of the Atlas is its slow speed. Intelligent opponents
will retreat before the forbidding machine, hoping either to draw it into
tight quarters, such as a city or woods, or sucker it into water or mud. Once
there, the Atlas' lack of mobility is compounded. If a company depends on an
Atlas for fire support, then a wily enemy will hit and run, hoping to draw the
swifter 'Mechs away from the slow Atlas.

==Battle History:==


==Variants:==
TCF experimented with several versions of the Atlas while repairing
battle damage. Besides the slower AS6-P model, a twin AC class 20 model and a
mostly missile model debuted. Similar to the AS6-P is the AS7-L also with arm
mounted large lasers. The twin PPC, AS7-E Atlas, has the same maximum and
average damage as the AS7-D but with 2 more heat sinks and less dependant on
ammunition stays in the fight much longer.

==Notable 'Mechs & MechWarriors:==
MechWarrior Rodney Van Kleven
A member of the elite 6th Syrtis Fusiliers, Rodney Van Kleven is an
aristocrat with the instincts of a democrat. Extremely personable, he is
well-liked by everyone from fellow MechWarriors to the lowliest ship's cook.
On the battlefield, Van Kleven uses his Atlas, which he calls the Boar's
Head, like a 100 ton scout. He stomps all over the field, creating general
terror in the enemy lines and almost always overheating his 'Mech. He has won
several land grants, but quickly loses the titles when his 'Mech overheats and
shuts down on the battlefield.

General of the Army Vasily Cherenkoff
Commander of Lord Kurita's forces, Cherenkoff's Atlas is seldom in the
vicinity of a raging battle. Preferring to park his red Atlas next to a mobile
HQ, he uses it only in an emergency or when inspecting troops. The general is
as abrasive as he is fat. The current joke among his troops is that the Atlas
is the only 'Mech that can carry his weight, and that even its leg actuators
groan under the strain.

--------------------------------------------------------
Type/Model: Atlas AS7-E
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 22 Single 10 12.00
(Heat Sink Loc: 1 HD, 1 LA, 1 RA, 3 RT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 14
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
2 PPCs RT 20 6 14.00
1 LRM 20 LT 6 12 7 12.00
(Ammo Locations: 2 LT)
1 SRM 6 LT 4 15 3 4.00
(Ammo Locations: 1 LT)
2 Medium Lasers CT(R) 6 2 2.00
--------------------------------------------------------
TOTALS: 42 61 100.00
Crits & Tons Left: 17 .00

Calculated Factors:
Total Cost: 9,794,000 C-Bills
Battle Value 2: 1,976 (old BV = 1,573)
Cost per BV2: 4,956.48
Weapon Value: 2,125 / 2,125 (Ratio = 1.08 / 1.08)
Damage Factors: SRDmg = 26; MRDmg = 19; LRDmg = 9
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 4/3/2, Overheat: 2
Class: MA; Point Value: 20


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