isee this as a Support variant:
Code:
BattleMech Technical Readout
Type/Model: Untitled 'Mech
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 40 tons
Chassis: Composite
Power Plant: 240 Pitban XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 [118,8] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 LRM 5s
1 ER Large Laser
1 Beagle Active Probe
1 Small Pulse Laser
2 Flamers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Untitled 'Mech
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 67 pts Composite 0 2,00
Engine: 240 XL Fusion 12 5,75
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 ,00
(Heat Sink Loc: 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Triple Strength Myomer: 6 ,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 137 pts Ferro-Fibrous 14 7,65
(Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 CT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 6
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 LRM 5s RA 4 72 5 7,00
(Ammo Locations: 3 RA)
1 ER Large Laser LA 12 2 5,00
1 Beagle Active Probe LT 0 2 1,50
1 Small Pulse Laser HD 2 1 1,00
1 Flamer LL 3 1 1,00
1 Flamer RL 3 1 1,00
1 Targeting Computer RT 2 2,00
--------------------------------------------------------
TOTALS: 24 74 39,90
Crits & Tons Left: 4 ,10
Calculated Factors:
Total Cost: 7.496.160 C-Bills
Battle Value 2: 1.195 (old BV = 839)
Cost per BV2: 6.272,94
Weapon Value: 783 / 783 (Ratio = ,66 / ,66)
Damage Factors: SRDmg = 14; MRDmg = 11; LRDmg = 6
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 2/1/1, Overheat: 1
Class: MM; Point Value: 12
Specials: prb
the TC/ERLL Combo is good for precision Support fire while the LRM5s could lay mines or ignite fires at a distance, the 3 tons of ammo for the LRMs allow for a combination of HE/INC/FASCAM
id say: 6 original Version with two alternate Version for Lance commanders, and four of mine for support-Lance.
another Version would replace the LRMs and flamers with another ERLL and a few more DHS:
Code:
BattleMech Technical Readout
Type/Model: Untitled 'Mech
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 40 tons
Chassis: Composite
Power Plant: 240 Pitban XL Fusion
Walking Speed: 64,8 km/h
Maximum Speed: 97,2 [118,8] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 ER Large Lasers
1 Small Pulse Laser
1 Beagle Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Untitled 'Mech
Mass: 40 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 67 pts Composite 0 2,00
Engine: 240 XL Fusion 12 5,75
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 0
Heat Sinks: 13 Double [26] 12 3,00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Triple Strength Myomer: 6 ,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 137 pts Ferro-Fibrous 14 7,65
(Armor Crit Loc: 4 LA, 5 RA, 2 CT, 2 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 6
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5,00
1 Small Pulse Laser RA 2 1 1,00
1 ER Large Laser LA 12 2 5,00
1 Beagle Active Probe LT 0 2 1,50
1 Targeting Computer RT 3 3,00
--------------------------------------------------------
TOTALS: 26 75 39,90
Crits & Tons Left: 3 ,10
Calculated Factors:
Total Cost: 7.569.800 C-Bills
Battle Value 2: 1.406 (old BV = 1.112)
Cost per BV2: 5.383,93
Weapon Value: 1.119 / 1.119 (Ratio = ,80 / ,80)
Damage Factors: SRDmg = 17; MRDmg = 13; LRDmg = 7
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 14
Specials: prb
the main reason why this might be combined with the plasma-versions would be ease of maintenance, as its the same chassis.