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 Post subject: Shaitan
PostPosted: Mon Dec 18, 2017 2:05 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Code:
               BattleMech Technical Readout

Type/Model:    Shaitan 
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          85 tons
Chassis:       Standard
Power Plant:   340 VOX XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Standard
Armament:      
  1 ER PPC
  1 ER Small Laser
  3 Medium Pulse Lasers
  2 Streak SRM 4s
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Shaitan 
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        340 XL Fusion                12     13.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     17 Double [34]              12      7.00
 (Heat Sink Loc: 2 RA, 1 LT, 1 RT)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             27         40      
   Center Torso (Rear):                 14      
   L/R Side Torso:           18      27/27      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  14      28/28      
   L/R Leg:                  18      36/36      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 ER Small Laser         RA      2           1       .50
1 Medium Pulse Laser     RT      4           1      2.00
2 Medium Pulse Lasers    LT      8           2      4.00
2 Streak SRM 4s          CT      6   25      3      7.00
  (Ammo Locations: 1 LT)
1 Anti-Missile System    HD      1   24      3      2.50
  (Ammo Locations: 2 RT)
CASE Equipment:          LT     RT           2      1.00
1 Sword                  LH                  6      4.50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         36          72     85.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        20,593,214 C-Bills
Battle Value 2:    1,813 (old BV = 1,657)
Cost per BV2:      11,358.64
Weapon Value:      2,549 / 2,312 (Ratio = 1.41 / 1.28)
Damage Factors:    SRDmg = 37;  MRDmg = 9;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 7/3
                   Damage PB/M/L: 7/5/1,  Overheat: 1
                   Class: MA;  Point Value: 18
Yeah I know not an original name, but it's one of the few mechs that I have made with a Sword.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Shaitan
PostPosted: Wed Dec 20, 2017 5:27 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I see your Shaitan almost like a Hunchback. It is going to be a fire magnet because nobody wants to let it close. I could see TSM, some form of C3, or even ECM being useful depending on who is fielding this thing.

What faction are you thinking of for this mech?


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 Post subject: Re: Shaitan
PostPosted: Wed Dec 20, 2017 11:32 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Either Laio or Kurtia given the sword, possible Marik.

Or it could be a Solairs mech as well, though I am not sure cause mainly to me melee weapons aren't something I see mechs really carrying in mass per say as a combat weapon, more of a specialty item for flash and showing off vs real combat.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Shaitan
PostPosted: Thu Dec 21, 2017 12:03 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
The lack of line unit effectiveness is why I was thinking TSM/C3 could make a difference. Think of this beast running a C3 Slave wading into the enemy in the second ranks, behind the scouts as part of a C3 company. TSM makes the sword a killer, plus lowers the closing time. Sort of a big brother to the No Dachi.

I could also see this design as is working as the close in protection for a shadow lance. I know it doesn't have Stealth Armor, but it gives a target for the enemy instead of the long range fire stealth units.

Solaris/arena definitely makes sense as well.


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 Post subject: Re: Shaitan
PostPosted: Thu Dec 21, 2017 12:25 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Interesting ideas you have on how to use this one. I could see WoB having this as a brawler mech, so yeah a C3 set up would work for it.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Shaitan
PostPosted: Thu Dec 21, 2017 11:32 pm 
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Major General
Major General

Joined: Mon May 20, 2002 8:00 pm
Posts: 939
Location: Keene, NH
Saw the title and all I could think was "Don't forget your goat leggings!"

That said as a spheroid design the FIRST thing I'd do is rip out those stupid malfing useless tonnage wasting pulse lasers. Aka the weapon that outside 2 hexes isn't even as effective as a standard medium.

IMHO it's ridiculously and absurdly oversinked too. The so called "alpha baby"

_________________
[size=80][color=#114488][i]
It seems very queer that we invariably entrust the writing of our regulations for the next war to men totally devoid of anything but theoretical knowledge.[/i][/color][/size]


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 Post subject: Re: Shaitan
PostPosted: Fri Dec 22, 2017 1:16 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
I can play around with the removing of the pulse lasers, they aren't always the best thing going.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Shaitan
PostPosted: Fri Dec 22, 2017 1:50 pm 
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Major General
Major General

Joined: Mon May 20, 2002 8:00 pm
Posts: 939
Location: Keene, NH
Had an idea in regards to this, a fun variant if you will. It's a bit of a downgrade and a bit of an upgrade.

Lose the XL engine, drop it to 10 DHS so you're forced to range-bracket your firing -- and give it TSM making the sword more useful. Move the ammo all to one side with a single case, allowing more of the firepower and functionality to remain when/if you have a blowout.
Code:
               BattleMech Technical Readout

Type/Model:    Iblis IBL-01J
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          85 tons
Chassis:       Endo Steel
Power Plant:   340 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Standard
Armament:      
  1 ER PPC
  5 Medium Lasers
  2 Streak SRM 4s
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Iblis IBL-01J
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Endo Steel           14      4.50
 (Endo Steel Loc: 4 LA, 1 RA, 2 LT, 3 RT, 2 LL, 2 RL)
Engine:        340 Fusion                    6     27.00
   Walking MP:   4 [5]
   Running MP:   6 [8]
   Jumping MP:   4
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  256 pts Standard              0     16.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             27         39      
   Center Torso (Rear):                 14      
   L/R Side Torso:           18      26/26      
   L/R Side Torso (Rear):              9/9      
   L/R Arm:                  14      26/26      
   L/R Leg:                  18      36/36      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RT     15           3      7.00
1 Medium Laser           RT      3           1      1.00
4 Medium Lasers          LT     12           4      4.00
2 Streak SRM 4s          CT      6   25      3      7.00
  (Ammo Locations: 1 LT)
1 Anti-Missile System    HD      1   24      3      2.50
  (Ammo Locations: 2 LT)
CASE Equipment:          LT                  1       .50
1 Sword                  RH                  6      4.50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         37          76     85.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        12,147,594 C-Bills
Battle Value 2:    2,286 (old BV = 1,790)
Cost per BV2:      5,313.91
Weapon Value:      2,240 / 2,053 (Ratio = .98 / .90)
Damage Factors:    SRDmg = 25;  MRDmg = 9;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 6/7
                   Damage PB/M/L: 4/3/1,  Overheat: 4
                   Class: MA;  Point Value: 23
I'd probably also make a version that loses the AMS for a flamer and two to four light machine guns... or maybe a-pods?

The zombiemech aspect of it makes up for the ~12.2 or so points of damage it would lose in a point blank fight on the lasers -- hanging in the fight another two or three (or ten) turns is just as good as more punch per turn. It would also have more punch in the 3-5 hex range so that may be a wash during closure anyhow.

Inner Sphere XL's in all but the rarest cases feel like putting all your eggs in one basket made of tissue paper that's on fire.

_________________
[size=80][color=#114488][i]
It seems very queer that we invariably entrust the writing of our regulations for the next war to men totally devoid of anything but theoretical knowledge.[/i][/color][/size]


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 Post subject: Re: Shaitan
PostPosted: Fri Dec 22, 2017 8:17 pm 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Nice name, I see what you did with that, and how you tided into the theme of the mechs name, well played sir, well played.

Your idea does also go in the current theme we have been moving towards of same chassis different variants, which makes since. I can follow you on the XL being an issue and as stated TSM would give the sword more of a use.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Shaitan
PostPosted: Sun Dec 24, 2017 4:50 pm 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
Yeah, I'm to the point where in game it makes no sense to use IS XLs unless you are dealing with a Stealth sniper or speed demon mech.


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 Post subject: Re: Shaitan
PostPosted: Sun Dec 24, 2017 7:58 pm 
Offline
Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
With me, I start out with an idea, then I go okay let's see which engine works or what comes close to the load out vs speed vs armor I want, then I end up with something close. I am trying to go with the XL drawbacks as a trade off, but you are correct that they don't always out weigh things.

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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 Post subject: Re: Shaitan
PostPosted: Mon Dec 25, 2017 3:58 am 
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Commanding General
Commanding General

Joined: Sat Nov 24, 2007 5:28 pm
Posts: 1828
I tend to find myself doing the same as you, going with an idea, and building a mech around it. Eventually I find myself trying to remove the XL if at all possible. The tradeoffs demanded by an IS XL engine make it hard for me to justify for any design that is going to get hit.

All that being said, it gets boring to rule out equipment or weapons in designing units. If I was in world I would have standard engined mechs with mainly energy weapon loadouts, while staying away from IS pulses, while also doing anything I could to switch out to Clantech weapons and DHS.


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