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 Post subject: Panther PNT-9RX
PostPosted: Tue Jun 19, 2018 12:56 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10813
Location: Ft. Hood Texas
This came about when I started to play around with what could be done with the Panther and wanting to keep it as something that would still see use in the current BT setting, so I went overboard on things, yes it has an XL engine, but it does move FAR faster then original Panther every did. Yes it has an ammo weapon still, I felt that keep it some what linked to the original. Yes it has Endo and Ferro combo, those are more of the needed trade offs like the XL, it allows the mech to stay in the fight. The double heat sinks, they are there to keep it going, Yes this can alpha but then again it as only two weapon systems and one is very range dependent and thus not a factor till up close. Comments are welcome.
Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Panther PNT-9RX
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          35 tons
Chassis:       Alshain 56-Carrier Endo Steel
Power Plant:   245 Hermes XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     7 Lexington Lifters Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Maximillian 42 Ferro-Fibrous
Armament:     
  1 Snub nose PPC*
  1 Streak SRM 4
Manufacturer:  Alshain Weapons
  Location:    (Unknown)
Communications System:  Sipher CommCon CSU-4
Targeting & Tracking System:  Cat's Eyes 5

--------------------------------------------------------
Type/Model:    Panther PNT-9RX
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 5 LA, 4 RA, 4 RT, 1 CT)
Engine:        245 XL Fusion                12      6.00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   7
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 LT)
Compact Gyro:                                2      4.50
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  107 pts Ferro-Fibrous        14      6.00
 (Armor Crit Loc: 3 LA, 2 RA, 1 LT, 2 RT, 2 CT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         15     
   Center Torso (Rear):                  7     
   L/R Side Torso:            8      10/10     
   L/R Side Torso (Rear):              5/5     
   L/R Arm:                   6      10/10     
   L/R Leg:                   8      13/13     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Snub nose PPC*         RA     10           2      6.00
1 Streak SRM 4           LT      3   25      2      4.00
  (Ammo Locations: 1 LT)
7 Standard Jump Jets:                        7      3.50
 (Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         13          77     35.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        7,479,360 C-Bills
Battle Value 2:    1,051 (old BV = 1,010)
Cost per BV2:      7,116.42
Weapon Value:      601 / 539 (Ratio = .57 / .51)
Damage Factors:    SRDmg = 16;  MRDmg = 8;  LRDmg = 1
BattleForce2:      MP: 7J,  Armor/Structure: 3/1
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: ML;  Point Value: 11

_________________
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http://karagin12.livejournal.com/

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 Post subject: Re: Panther PNT-9RX
PostPosted: Sun Aug 12, 2018 5:03 am 
Offline
Major General
Major General

Joined: Sat Aug 03, 2002 8:00 pm
Posts: 842
Location: Nottingham
I thought it needed a C3 Slave.

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Panther PNT-9RX-C3
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Modified design

Mass:          35 tons
Chassis:       Endo Steel
Power Plant:   245 Magna XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Light Ferro-Fibrous
Armament:     
  1 Snub nose PPC*
  1 Streak SRM 4
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Panther PNT-9RX-C3
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        245 XL Fusion                12      6.00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   7
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  110 pts Light Ferro-Fibrous   7      6.50
 (Armor Crit Loc: 3 LA, 2 RA, 2 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         15     
   Center Torso (Rear):                  6     
   L/R Side Torso:            8      10/10     
   L/R Side Torso (Rear):              5/5     
   L/R Arm:                   6      10/10     
   L/R Leg:                   8      15/15     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Snub nose PPC*         RA     10           2      6.00
1 Streak SRM 4           CT      3   25      2      4.00
  (Ammo Locations: 1 LT)
1 C³ Slave Unit          HD      0           1      1.00
7 Standard Jump Jets:                        7      3.50
 (Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         13          72     35.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        6,567,705 C-Bills
Battle Value 2:    1,061 (old BV = 1,018)
Cost per BV2:      6,190.11
Weapon Value:      614 / 550 (Ratio = .58 / .52)
Damage Factors:    SRDmg = 16;  MRDmg = 8;  LRDmg = 1
BattleForce2:      MP: 7J,  Armor/Structure: 3/1
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: ML;  Point Value: 11
                   Specials: c3s


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