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 Post subject: Knöchelbeißer KHER-3
PostPosted: Thu May 02, 2019 11:08 am 
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Stratego
Stratego

Joined: Sat Nov 10, 2001 8:00 pm
Posts: 10855
Location: Ft. Hood Texas
Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Knöchelbeißer KHER-3
Tech:          Inner Sphere / 3132
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          35 tons
Chassis:       Bodie Type 1 Standard
Power Plant:   175 Omni Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Achillies Shield Standard
Armament:      
  1 Blankenburg Heavy Autocannon/5
  1 Ceres Arms Model 8 Heavy Machine Gun*
  1 Federated SRM 2
  2 Armstrong Small Small Lasers
  1 Armstrong Mediums Medium Laser
Manufacturer:  Bodie Industries
  Location:    Alarion
Communications System:  Division 300
Targeting & Tracking System:  KBC Starsight Model QTA1

------------------------------------------------------------------------------
==Overview:==
Bodie Industries, better known for many upgrade weapons packages for mechs and
numerous combat vehicles, as well as mech desgins, saw a chance with the
changing market with the opening of the Jihad and quickly pushed out a plan to
sell relativley cheap light mechs to anyone who could pay for them. Thus was
born the KHER-3 Knöchelbeißer.

--------------------------------------------------------
Type/Model:    Knöchelbeißer KHER-3
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Standard               0      3.50
Engine:        175 Light Fusion             10      5.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Single                    3       .00
 (Heat Sink Loc: 1 RT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  104 pts Standard              0      6.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         14      
   Center Torso (Rear):                  5      
   L/R Side Torso:            8      10/10      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      10/10      
   L/R Leg:                   8      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Autocannon/5           RA      1   20      5      9.00
  (Ammo Locations: 1 RA)
1 Heavy Machine Gun*     LA      0   50      2      1.50
  (Ammo Locations: 1 LA)
1 SRM 2                  RT      2   50      2      2.00
  (Ammo Locations: 1 RT)
2 Small Lasers           LT      2           2      1.00
1 Medium Laser           CT      3           1      1.00
--------------------------------------------------------
TOTALS:                          8          50     35.00
Crits & Tons Left:                          28       .00

Calculated Factors:
Total Cost:        3,471,660 C-Bills
Battle Value 2:    673 (old BV = 573)
Cost per BV2:      5,158.48
Weapon Value:      343 / 343 (Ratio = .51 / .51)
Damage Factors:    SRDmg = 12;  MRDmg = 4;  LRDmg = 1
BattleForce2:      MP: 5,  Armor/Structure: 3/2
                   Damage PB/M/L: 3/1/1,  Overheat: 0
                   Class: ML;  Point Value: 7

_________________
Karagin-

Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier

[url]http://karagin12.livejournal.com/[/url]

The Wookiee, he's not wearing any pants!

[img]http://www.heavymetalpro.com/countries/mil-army.gif[/img]


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