Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Ripper IIC
Tech: Clan / 2750
Config: V.T.O.L.
Rules: Level 2, Standard design
Mass: 10 tons
Power Plant: 80 Omni Fusion
Cruise Speed: 140.4 km/h
Maximum Speed: 216.0 km/h
Armor Type: Aldis Heavy Ferro-Fibrous Ferro-Fibrous
Armament:
2 Omicron 950 ER Medium Lasers
Manufacturer: Aldis Industries
Location: Terra
Communications System: Datacom 100
Targeting & Tracking System: Tarmac Quasar V
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==Overview:==
The Ripper grew out of the Star League's need for a VTOL aircraft that
could carry a squad of men and equipment into a battle and emerge intact.
Design specifications issued in 2680 called for a craft with quick response
and reliability, using proven components.
The Ripper normally carries elite infantry units and jump infantry
squads, which need quick deployment or retrieval. The Ripper is so fast and
maneuverable that the infantry compartment has special acceleration couches to
handle the high Gs. The Ripper has fusion power, part of the vehicle's high
price tag, and Ferro-Fibrous armor. Though this is not standard for VTOLs,
special armor has made the Ripper stable and strong enough to endure the
stresses created by eager pilots.
==Capabilities:==
Though heavily armored for a VTOL, the Ripper cannot survive against the
firepower of a 'Mech, or even a well-equipped infantry squad. A small laser
can down the craft with two shots.
When the Ripper begins its descent, its twin lasers fire around the
fringes of the landing zone. The pilot keeps his speed high for as long as
possible,. When the Ripper reaches the landing zone, the pilot pitches the
rotot forward, slamming the throttle full open. This air brake sends lose
components flying, but the tactic reduces the time the aircraft is exposed to
enemy fire. The pilot slams the craft down, cutting the rotors for ten
seconds. The engineer, who rides in the infantry compartment, hustles the
squad out the door, throwing equipment after the departing soldiers. In
seconds, the engineer is strapping himself back in as the craft prepares to
take off. The pilot usually angles to the left, tilting the craft to spill any
remaining pieces of equipment or lingering infantry men. Once airborne, the
pilot again fires the lasers the craft quickly gains altitude.
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Type/Model: Ripper IIC
Mass: 10 tons
Equipment: Items Mass
Int. Struct.: 5 pts Standard 0 1.00
Engine: 80 Fusion 0 2.50
Shielding & Transmission Equipment: 0 1.50
Cruise MP: 13
Flank MP: 20
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .50
Crew: 1 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 1.00
Armor Factor: 28 pts Ferro-Fibrous 1 1.50
Internal Armor
Structure Value
Front: 1 11
Left / Right Sides: 1 5/5
Rear: 1 5
Rotor: 1 2
Weapons and Equipment Loc Heat Ammo Items Mass
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2 ER Medium Lasers Front 10 2 2.00
1 C.A.S.E. Equipment Body 0 .00
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TOTALS: 10 3 10.00
Items & Tons Left: 4 .00
Calculated Factors:
Total Cost: 464,444 C-Bills
Battle Value 2: 750 (old BV = 1,332)
Cost per BV: 619.26
Weapon Value: 104 / 104 (Ratio = .14 / .14)
Damage Factors: SRDmg = 12; MRDmg = 8; LRDmg = 1
BattleForce2: MP: 13V, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/-, Overheat: 0
Class: VA; Point Value: 8
_________________
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