Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Behemoth Heavy Tank IIC
Tech: Clan / 3025
Config: Tracked Vehicle
Rules: Level 2-FA, Standard design
Mass: 100 tons
Power Plant: 300 GM Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: ArcShield Maxi II Ferro-Fibrous
Armament:
2 SarLon MaxiCannon Ultra AC/10s
4 LongFire LRM 5s
2 Streak SRM 6s
4 Streak SRM 2s
4 MainFire Minigun Machine Guns
Manufacturer: Aldis Industries
Location: (Unknown)
Communications System: Olmstead 30
Targeting & Tracking System: Cirxese BallistaCheck w/ Cirxese RockeCheck
------------------------------------------------------------------------------
==Overview:==
In 2947, Aldis Industries (soon to be the producer of the Demolisher and
the Schrek), received a commission to produce a super-heavy tank for House
Davion. Their assignment was to forego maneuverability and speed in the
interests of heavy armor and massive firepower. Five years later, Aldis
released the 100-ton Behemoth Heavy Tank.
Many studies had shown that a tank's main weakness was its inability to
deal with superior numbers of smaller units, such as infantry or scout
vehicles. Another study showed that a main battle tank must have at least one
very powerful weapon to be able to stand up against even the lightest 'Mech.
The Behemoth's design resolved both of these problems. With two of the
heaviest cannon available and numerous smaller weapons, the Behemoth is a
match for almost any combat situation.
==Capabilities:==
Two SarLon MaxiCannons give the Behemoth heavy firepower with long range.
Using these weapons, a hit scored against other battlefield vehicles will
almost guarantee a kill. These two are extremely deadly, even against many
'Mechs.
The LongFire Light Missile Racks give the Behemoth added long-range
hitting capability. To allow the Behemoth to withstand extensive damage, the
design uses four smaller missile racks, rather than two or even one larger
rack. One lucky hit might take out a single rack, but it would take four lucky
hits to disable all of them. As the racks are mounted facing forward on the
backof the tank, they can fire over small hills without exposing the tank to
enemy fire.
The two Harvester 20K SRM 6s are a time-proven weapon used on many
vehicles. They were added to the Behemoth's arsenal to provide extra
firepower, as shortrange missiles provide the best killing-power against
vehicles.
The Aldis engineers added the Behemoth's other weapons, the four
Harvester 2K SRM 2s and the four MainFire MiniGuns, as an afterthought. To
give it this extra firepower, the engineers decided to sacrifice armor. The
original commission called for 21 tons of armor, but the final design uses 13
tons. The lighter weapon's main purpose is to destroy smaller units that the
tank's main weaponry may not have time to deal with. One SRM 2 and two
MiniGuns are mounted in a ball turret on the right and left sides of the
Behemoth, which gives the weapons wide arcs of fire. The remaining two SRM 2s
are mounted in a halfturret in the front.
The Behemoth's very heavy armor is equal to that mounted by some of the
most powerful 'Mechs, and can withstand almost any attack. The armor is built
in plated sections, for easier removal and repair.
The tank's main drawback is its slow speed. Because its maximum speed is
only 32 kph, the Behemoth might not be able to regroup or retreat at crucial
moments, and could end up being overrun in a prolonged battle.
==Battle History:==
Although the Behemoth's history includes many famous incidents, Aldis
Industries especially likes to promote the tank's success during one of House
Steiner's raids on Kurita space. After some hasty planning for the assault,
the Steiner commanders put any unit available into action. The force included
several heavy 'Mechs, three infantry companies, and one Behemoth.
The raid's main purpose was to prevent a Kurita attack group from
reaching the site of a battle being waged 200 kilometers away. The original
plan called for a series of hit-and-run raids against the Kurita forces, in
order to draw them out into the open, where they would be overwhelmed by the
long-range firepower of the 'Mechs and the Behemoth. The infantry could then
mop up whatever was left.
As it turned out, the Kurita troops were closer to the battle than
expected. In order to engage the enemy as quickly as possible, the Steiner
'Mechs and infantry left the slower Behemoth behind. Looking for something to
destroy, the Behemoth eventually found a fairly large fuel dump some 30
kilometers to the east. It had been camouflaged to avoid being sighted from
the air. Not seeing any enemy troops, the Behemoth closed in for what looked
like an easy kill.
Unfortunately, a Kurita Spider had remained behind to protect the base.
Before the Behemoth knew what hit it, the Spider had planted a solid kick to
the tank's right side, slightly damaging the armor. The Behemoth crew tried
desperately to swing the turret around, but the Spider had already used its
jump jets to escape.
The Behemoth crew decided on a desperate course of action. Hoping that
their heavy armor would protect them and thinking that the Spider would not
follow, the crew drove the tank into the middle of the dump, and then
attempted to blow up the whole base by opening up with every weapon they had.
Though they did not manage to destroy the whole base, they did succeed in
creating so much smoke and fire that the Spider's sensors were useless. Now
they were fighting on even terms!
Strangely enough, the Spider's superior mobility proved to be its
undoing. For two hours, the Behemoth and the Spider played a game of
cat-and-mouse, with each side scoring occasional hits. As the battle raged on,
the Spider unwittingly jumped three meters in front of the Behemoth, which
immediately fired all its weapons and destroyed both the Spider's legs. The
MechWarrior immediately surrendered when the Behemoth crew threatened to run
their 100 ton tank over his head.
--------------------------------------------------------
Type/Model: Behemoth Heavy Tank IIC
Mass: 100 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 300 Fusion 0 19.00
Shielding & Transmission Equipment: 0 9.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 2.60
Armor Factor: 202 pts Ferro-Fibrous 1 10.50
Internal Armor
Structure Value
Front: 10 46
Left / Right Sides: 10 40/40
Rear: 10 30
Turret: 10 46
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Ultra AC/10s Turret 0 20 3 22.00
4 LRM 5s Front 0 48 5 6.00
2 Streak SRM 6s Turret 0 30 3 8.00
2 Streak SRM 2s Front 0 50 3 3.00
1 Streak SRM 2 Left 0 1 1.00
1 Streak SRM 2 Right 0 1 1.00
2 Machine Guns Front 0 200 3 1.50
1 Machine Gun Left 0 1 .25
1 Machine Gun Right 0 1 .25
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 0 22 99.60
Items & Tons Left: 3 .40
Calculated Factors:
Total Cost: 7,500,000 C-Bills
Battle Value 2: 1,834 (old BV = 1,376)
Cost per BV: 4,089.42
Weapon Value: 2,234 / 1,917 (Ratio = 1.22 / 1.05)
Damage Factors: SRDmg = 72; MRDmg = 41; LRDmg = 12
BattleForce2: MP: 3T, Armor/Structure: 0 / 8
Damage PB/M/L: 8/7/3, Overheat: 0
Class: GA; Point Value: 18
_________________
Karagin-
Darkness is a friend of mine. Sometimes I have to beat it back, or it would overwhelm me. Shirley Meier
[url]
http://karagin12.livejournal.com/[/url]
The Wookiee, he's not wearing any pants!
[img]
http://www.heavymetalpro.com/countries/mil-army.gif[/img]