Code:
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Goblin Medium Tank IIC
Tech: Clan / 3039
Config: Tracked Vehicle
Rules: Level 2, Standard design
Mass: 45 tons
Power Plant: 270 LongWay 180 ICE Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: ProtecTech 9 Ferro-Fibrous
Armament:
1 ER Large Laser
2 Johnston Minigun Machine Guns
2 Machine Guns
Manufacturer: Johnston Industries
Location: New Syrtis
Communications System: CommuTech XL
Targeting & Tracking System: BlazeFire tracker with RangeCheck
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==Overview:==
No one knows where the design concept for the Goblin originated, but it
appeared either during the final years of the so-called Age of War or the
early first Star League.
==Capabilities:==
Instead of mounting a bulky autocannon or cumbersome missile units, the
Goblin's main weapon is a large laser. The energy weapon possesses both good
range and firepower without the need to carry ammunition. The BlazeFire
Systems Large Laser lacks the long barrel of an autocannon, allowing for a
compact turret design that is not hindered by tight quarters. The BlazeFire
targeting and tracking system has optional link-ups for the rest of the tank's
three-man crew so that one of them can fire if the gunner becomes disabled,
but the MiniGun can only be fired by the driver.
The Goblin's most interesting feature is the infantry compartment in the
rear of the tank. Large enough to hold seven infantrymen and their equipment
or one support weapons team, the compartment is surprisingly spacious and
reasonably comfortable.
With organic infantry support and a turret design not hindered by a long
barrel, the Goblin is an excellent urban combat vehicle.
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Type/Model: Goblin Medium Tank IIC
Mass: 45 tons
Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 4.50
Engine: 270 Fusion 0 14.50
Shielding & Transmission Equipment: 0 7.50
Cruise MP: 6
Flank MP: 9
Heat Sinks: 12 Single 0 2.00
Cockpit & Controls: 0 2.50
Crew: 3 Members 0 .00
Turret Equipment: 0 .50
Armor Factor: 134 pts Ferro-Fibrous 1 7.00
Internal Armor
Structure Value
Front: 5 30
Left / Right Sides: 5 26/26
Rear: 5 22
Turret: 5 30
Weapons and Equipment Loc Heat Ammo Items Mass
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1 ER Large Laser Turret 12 1 4.00
2 Machine Guns Front 0 100 3 1.00
2 Machine Guns Turret 0 2 .50
1 C.A.S.E. Equipment Body 0 .00
Infantry Bay Equipment Body 1 1.00
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TOTALS: 12 8 45.00
Items & Tons Left: 6 .00
Calculated Factors:
Total Cost: 1,880,650 C-Bills
Battle Value 2: 872 (old BV = 555)
Cost per BV: 2,156.71
Weapon Value: 453 / 453 (Ratio = .52 / .52)
Damage Factors: SRDmg = 12; MRDmg = 7; LRDmg = 5
BattleForce2: MP: 6T, Armor/Structure: 0 / 5
Damage PB/M/L: 2/1/1, Overheat: 0
Class: GM; Point Value: 9
Specials: tran1
_________________
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